How is this fair to the people that purchase cards to play competitive magic with?
Buying singles is, on average, more efficient for acquiring cards for competitive magic. So for those that purchase singles it is actually quite a boon.
Th golden age of magic for me was when I'd just started out playing and didn't know about magic as it's played competitively, so I felt wonder and excitement with each booster I bought despite its contents because I didn't know any better.
Nowadays I don't buy boosters because I cannot appreciate the cards I get in them unless they happen to be one of the <5% of playable cards in the set, and building new decks is difficult as I already know about almost every deck type/stock list that's out there.
It is because of this that these days I only play occasionally, but I always remember those days when Simic Sky Swallower was the best card in the game and every time I opened a booster was like hitting the jackpot.
I've only 2 completed decks, with a 5CC deck in progress.
Completed
Reveillark (RWU) - has the eponymous combo of course, and Kiki-Jiki + Deceiver Exarch for resilience.
Jund Ramp (BRG) - basically just ramp spells, then bombs from 5 CMC up. Think Titans and Violent Ultimatum.
WiP
5CC (WUBRG) - includes many iconic cards from the years that 5CC has been a thing, beginning with its nascence as QnT. Includes some personal touches (like Izzet Charm), but most of it are singleton pieces from the more famous 5CC lists in its history.
Hm, this doesn't really answer the question of what sort of decks I find to be the most fun, as the decks I have made are only leftovers from the vast collection I once had. I chose to keep those decks, and to work on the 5CC one, for functionality in being decks I both enjoy yet are also casual enough to be played against the average kitchen tabler.
I suppose that I do favor most deck types in the context of a decently fair matchup.
Many new players think of milling as a type of removal. Once it occurs to them that milling is basically shuffling, then they usually move away from it.
From a milling card on gatherer:
"It mills out answers to your creature as well."
"More often than not, it can save you by getting rid of potential threats before your opponent gets to draw them."
"but this isnt shufling its destroying [x] cards of there deck that means that they have [x] less cards its more likley to milll that academy then it is for them to draw it"
"Even if you don't hit a vital card, you'll more than likely take a good chunck of their lands away."
"its basically like playing memoricide without the targeting and possibly much much better. lets say your fighting black red? wonder how many anticreature spells you just got rid of, or blue? wonder how many counters you just got rid of"
Buying singles is, on average, more efficient for acquiring cards for competitive magic. So for those that purchase singles it is actually quite a boon.
For anyone who wants to play with someone, you can add me (ign: Naefi) for a rollicking time.
Have you heard of League of Legends?
Nowadays I don't buy boosters because I cannot appreciate the cards I get in them unless they happen to be one of the <5% of playable cards in the set, and building new decks is difficult as I already know about almost every deck type/stock list that's out there.
It is because of this that these days I only play occasionally, but I always remember those days when Simic Sky Swallower was the best card in the game and every time I opened a booster was like hitting the jackpot.
In particular, the D (Dregs/Dudes) portion, while apt for limited, is awful advice for constructed deckbuilding.
Completed
Reveillark (RWU) - has the eponymous combo of course, and Kiki-Jiki + Deceiver Exarch for resilience.
Jund Ramp (BRG) - basically just ramp spells, then bombs from 5 CMC up. Think Titans and Violent Ultimatum.
WiP
5CC (WUBRG) - includes many iconic cards from the years that 5CC has been a thing, beginning with its nascence as QnT. Includes some personal touches (like Izzet Charm), but most of it are singleton pieces from the more famous 5CC lists in its history.
Hm, this doesn't really answer the question of what sort of decks I find to be the most fun, as the decks I have made are only leftovers from the vast collection I once had. I chose to keep those decks, and to work on the 5CC one, for functionality in being decks I both enjoy yet are also casual enough to be played against the average kitchen tabler.
I suppose that I do favor most deck types in the context of a decently fair matchup.
Those quotes hurt to read.
Wow is this real life?