- Karador, Ghost Chieftain
- No name
- Rock control, blow crap up until I win, but you can have a couple lands I don't care about. Also, blow my own crap up, but it will be back, you can count on it.
- Control, Reanimator, Ramp, Combo
- I enjoy utility, and this deck has it in spades. Also, I greatly dislike limited uses of cards, and being able to replay my GY is maximum utilization and my opponent must utilize one card to try to shut down cards I have already used a couple of times. Also, it can be highly political. Early game, I ramp and remove threats, so everyone thanks me, until I remove their threat, then they are sad. So I keep removing threats/keeping good decks locked out until I play my own threat, and low and behold, no one has an answer to it. Anymore, usually in the form of a combo.
- Different ways I win changes pretty much every time. There are often combos that I never knew were in there and I discover that I can loop certain effects. Usually people just quit because I have stripped them of any reasonable chance for a comeback. I use my graveyard enough to be a nuisance, but sparingly enough to ensure it being exiled doesn't set me back too far.
Side note, it is also all foiled out. Like $4000+, by far my most expensive/sexy deck and Karador is altered by a Sr. Klug.
People will eventually get bored of bickering, allow this to go on, no reason not to.
Overall, I think the change is bad. EDH is one of the most complex formats in all of MTG, we can handle the slight complexity of banned as a commander vs banned. For the newer players they are trying to cater to, they are likely not going online to look at banlists when constructing their decks, so this doesn't affect them. And, if they are, if they cannot understand the difference between "Banned" and "Banned as a Commander" then they deserve the have the confusion they would have, not being mean, but it is pretty intuitive. I have never played a game of Vintage in my life, but I understand what restricted means.
What makes me most sad is that these are cards that don't have a solid way to replace them for many decks. Braids encouraged people to run spot removal and be more proactive, same with Rofellos. Just seems like an attempt to simplify something that was already grokkable and pretty simple to begin with.
EDIT: Changed effect to affect because I can grammar.
You can find "social" in the philosophy section of the website though, but never in the actual rules. And even then it's in the context of mutually defined expectations, not expectations defined by the RC. Two or more hyper competitive players can get together and decide they want a hyper competitive game and it will be just fine. You arbitrarily excluding them from your precious format because they enjoy a different kind of fun than you is not healthy for EDH.
Being competitive has nothing to do with my point. I mean social in the context of how the game is played and the decks are built, not the players themselves. In a tournament, there is no social contract or any kind of expectations beyond playing to win. There is no playgroup control, which is something that's kind of fundamental to the format working.
And that's not even getting into the collusion part, which completely and utterly nullifies all "data" you can possibly get out of anything.
So are people wrong for being more introverted and wanting to play their finely tuned decks against one another? If you don't like EDH tournaments, don't go to them. Also, there are plenty of people that are social in tournament settings. I have a made a lot of good friends out of playing standard tournies. There are a couple douchey people who don't understand how to have a conversation, but MTG (and especially EDH) can teach them. If tournaments bother you that much, don't go to them, and if you want your social group to allow the playing of banned cards, talk with them about it.
You are complaining about things that only affect you if you participate in the activity. That is like me whining about gay parades in NY when I live in IL, who cares? Doesn't affect me, let them do what they want.
Braids will never be unbanned as a commander, the best we can hope for is as part of the 99.
She is only a huge pain because the deck can be set up so asymmetrically. When you can reliably drop her on turn 2, when you are on the play, your opponents don't stand a chance and will never have many lands. If she cost 5, she may stand a chance, at 4, nope.
EDH rules are meant to be taken for what each group wants to take them as. If I want to play EDH in a tournament setting, then I am able to and that doesn't make it any less 'EDH' than your 'EDH'. Despite that I fundamentally agree with you, I enjoy playing with my friends, the farcical concept that "spikes aren't welcome in EDH" gets to be pretty old. Yes, they enjoy competitive things, no they aren't going to see Spirit tribal as fun as you are, but they are doing what they enjoy, so lay off of them.
IMO, these bans are unnecessary, it limits the card pool with the idea of making it more simple and there are no other cards that do things similar to these. That is what makes me so sad about it, at least with kokopuffs you could run Grey Merchant, but nothing is like Rofellos or Braids (I don't care about Erayo, never really seen her played much). Smokestack, I suppose, is most similar to Braids, but still not the same by a long shot.
EDH is a very complex format with many, many different cards available, so naturally it will have more complexity, having a banlist that includes cards that are only abusable in the command zone should be limited to the 99 to allow for greater versatility in the banlist. Same thought goes for me and Griselbrand (which I know he is silly good), he is legal in French and not over the top murdering the format, just another good card to run.
^^^ Came here to say that. Brago goes infinite with it, so infinite ETB triggers from the rest of your dudes. Comes in handy with about anything else in that deck.
I think Roc is bad in this deck/EDH. No real reason to run it, it is meant to be a moderately competitive midrange card in Standard, but for EDH, just meh. Maybe in French, but multi? Nah.
Side note, I will be posting my list in here tomorrow. Been working on it a ton and it is pretty competitive, while avoiding a couple of over the top competitive cards. Be curious to hear thoughts and feedback as I am looking to find some "didn't think of that" card choices to add in.
Majority of voltron decks should/do have hexproof already on their creatures, making wrath effects the best bet for removal, or sac effects, which is irrelevant for Totem anyway. It just doesn't do enough.
Another vote here for Brago. Deck is a blast, and can be crazy good, also can be crazy silly. Often times, for me, turn 3 Brago and turn 4 bounce/sac 2 lands. Pretty fun.
Didn't realize this about new Sorin, but he starts off at 4 Loyalty, with a +1 to get him to 5, and his ultimate is 6. His ultimate is very feasible in 1v1.
Also, his +1 is until your next turn, so you still get the buff as blockers. Nice.
- No name
- Rock control, blow crap up until I win, but you can have a couple lands I don't care about. Also, blow my own crap up, but it will be back, you can count on it.
- Control, Reanimator, Ramp, Combo
- I enjoy utility, and this deck has it in spades. Also, I greatly dislike limited uses of cards, and being able to replay my GY is maximum utilization and my opponent must utilize one card to try to shut down cards I have already used a couple of times. Also, it can be highly political. Early game, I ramp and remove threats, so everyone thanks me, until I remove their threat, then they are sad. So I keep removing threats/keeping good decks locked out until I play my own threat, and low and behold, no one has an answer to it. Anymore, usually in the form of a combo.
- Different ways I win changes pretty much every time. There are often combos that I never knew were in there and I discover that I can loop certain effects. Usually people just quit because I have stripped them of any reasonable chance for a comeback. I use my graveyard enough to be a nuisance, but sparingly enough to ensure it being exiled doesn't set me back too far.
Side note, it is also all foiled out. Like $4000+, by far my most expensive/sexy deck and Karador is altered by a Sr. Klug.
MTGS egos at their finest.
Thoughts on proxies:
Overall, I think the change is bad. EDH is one of the most complex formats in all of MTG, we can handle the slight complexity of banned as a commander vs banned. For the newer players they are trying to cater to, they are likely not going online to look at banlists when constructing their decks, so this doesn't affect them. And, if they are, if they cannot understand the difference between "Banned" and "Banned as a Commander" then they deserve the have the confusion they would have, not being mean, but it is pretty intuitive. I have never played a game of Vintage in my life, but I understand what restricted means.
What makes me most sad is that these are cards that don't have a solid way to replace them for many decks. Braids encouraged people to run spot removal and be more proactive, same with Rofellos. Just seems like an attempt to simplify something that was already grokkable and pretty simple to begin with.
EDIT: Changed effect to affect because I can grammar.
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
So are people wrong for being more introverted and wanting to play their finely tuned decks against one another? If you don't like EDH tournaments, don't go to them. Also, there are plenty of people that are social in tournament settings. I have a made a lot of good friends out of playing standard tournies. There are a couple douchey people who don't understand how to have a conversation, but MTG (and especially EDH) can teach them. If tournaments bother you that much, don't go to them, and if you want your social group to allow the playing of banned cards, talk with them about it.
You are complaining about things that only affect you if you participate in the activity. That is like me whining about gay parades in NY when I live in IL, who cares? Doesn't affect me, let them do what they want.
MTGS egos at their finest.
Thoughts on proxies:
She is only a huge pain because the deck can be set up so asymmetrically. When you can reliably drop her on turn 2, when you are on the play, your opponents don't stand a chance and will never have many lands. If she cost 5, she may stand a chance, at 4, nope.
MTGS egos at their finest.
Thoughts on proxies:
IMO, these bans are unnecessary, it limits the card pool with the idea of making it more simple and there are no other cards that do things similar to these. That is what makes me so sad about it, at least with kokopuffs you could run Grey Merchant, but nothing is like Rofellos or Braids (I don't care about Erayo, never really seen her played much). Smokestack, I suppose, is most similar to Braids, but still not the same by a long shot.
EDH is a very complex format with many, many different cards available, so naturally it will have more complexity, having a banlist that includes cards that are only abusable in the command zone should be limited to the 99 to allow for greater versatility in the banlist. Same thought goes for me and Griselbrand (which I know he is silly good), he is legal in French and not over the top murdering the format, just another good card to run.
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
My guess is it was accidentally omitted.
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
Side note, I will be posting my list in here tomorrow. Been working on it a ton and it is pretty competitive, while avoiding a couple of over the top competitive cards. Be curious to hear thoughts and feedback as I am looking to find some "didn't think of that" card choices to add in.
MTGS egos at their finest.
Thoughts on proxies:
At least not in a competitive deck.
Majority of voltron decks should/do have hexproof already on their creatures, making wrath effects the best bet for removal, or sac effects, which is irrelevant for Totem anyway. It just doesn't do enough.
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
MTGS egos at their finest.
Thoughts on proxies:
Also, his +1 is until your next turn, so you still get the buff as blockers. Nice.
MTGS egos at their finest.
Thoughts on proxies: