By now I am sure most Americans have some familiarity with the large influx of children immigrants. My question for the thread is what do you think should be the solution to this problem.
My solution would be something like this
1.) Inspect all the children for any health or life threatening problems.
2.) Determine which children want to go back home.
3.) For the the children that want to stay we put them in the immigration system.
4.) We set them up with education/job training opportunities.
5.) When the children reach age 16 they should work to pay for the debt incurred by the state.
Depends on the harm. We've been through this. If there is tangible proof of harm (namely monetary) an equitable amount money should be paid to the victim. I have not seen or heard of any tangible harm occurring to a Native American or Native Americans due to the Washington Redskins name. I personally do not consider feelings as tangible harm. If we are speaking legally, please make your point instead of asking 20 questions.
So we should punish people's right to free speech depending on the harm created by that free speech. I assume monetary harm and physical harm are apart of that belief. Are there any non-monetary and non-physical harms that would be apart of that belief?
I'm not sure of potential. I see there needs to exist actual harm. I'm still wondering how this is relevant to the Redskins issue.
If harm can be shown from a type of speech that type of speech should be punished?
Billydman you have forgotten this question. What is your answer? This question was spawned off our discussion revolving around why slander should be punished by the government.
Feedback: Generally opening on-color rares and having every other player stay out of green and pass you bombs seems good. Nice draft pool!!
Congrats on the split!
Yea this draft was pretty lucky. Green was wide open, but I had only every seen green paired with blue. I did not see any blue coming so I paniked on what to do. This format has some powerful synergy decks. I attack.
As for your deck, your curve has a lot of 5s and seems a little slow to get there if you dont have Sol Ring, Fyndhorn Elves, Nature's Lore or Sylvan Library in your opener. Yeah, I get you want to maximize fatties, but you also want early plays when you don't get lucky draws. Maybe maindeck Fastbond to help ramp? Or the Death Buzzard to hold off weenies?
Fastbond came in every game usually siding out hymm. Death Buzzard won me a game against goblins. I usually sided out one jungle wurm and the predatory nightstalker.
P2P6 -- I think Grizzly Fate is a better 5-drop than Jungle Wurm. IMO Jungle Wurm is pretty mediocre.
I actually thought about that play alot. Why i chose the wurm had to do with the fact that I could reanimate or eureka the wurm and not the grizzly fate
P2P11 -- Do you see yourself playing Tangle much? Dauthi Mercenary is a fine 3-drop, you don't have many 3-drops, etc.
I wanted a creature that could block. The shadow turned me off. I did side in tangle against the goblins deck. He would build up an army and cast falter to alpha strike me.
P2P12 -- It's unlikely you're splashing red at this point, and if Fires is going around that late (and if people are passing you such good green cards), there's probably no one playing RG. No reason to hate this. Meanwhile Tribute to the Wild is a solid sideboard card against Astral Slide.dec, something aggro typically struggles with. Fledgling Djinn is not amazing in your strategy but is still an early drop and gives you some way to interact with flyers. Either seem like decent sideboard cards.
I did not think about an answer for slide. I was afraid of the deck too. I started gettign scared that black was drying up and should I be red instead of black, but that was just my jitters not a defensible pick
P3P2 -- I'd have been pretty tempted to grab the Edric and splash blue with Krosan Tuskers. Normally I'd say Roar of the Wurm, but I guess you didn't have any discard outlets yet at that point.
I really wanted the roar. I really thought I would see a mongrel by now. I started thinking that my plan was dead in the water. No discard outlets reanimater FTW.
P3P3 -- Reanimate! Card is good, even better in GB decks with fatties, even better if you can nab any Wild Mongrels or Putrid Imps later. (apparently it wheeled anyway!)
I did not think that I would be able to get the fatties into the yard.
Feedback appreciated. This was my second VMA draft.
I split the finals after defeating an ok red/blue splash black storm deck that brain frezzed me on turn 5. Then I had to defeat a goblin burn mono red deck.
If you want me to focus on my opinioins on slander, open another thread. I do not find slander a relevant topic here. You and Tiax interjected a slanderous name into the disussion mutliple times. This slanderous name is not synomous or relevant to the Redskins issue. One, you target me specifically, in order for it to have some sembalance to "Redskins" you have to remove my indivduality (i.e. name) from it. Two, for it to be similar, you'd have to change it to rapist, hick, redneck, honkey, etc, etc. Three, with the inclussion of my name into the name, it leaves no doubt who you are talking about and its not a football team or an orgazantion. Its easily understood that when someone mentions Redskins in causaul coverastaion, they are talking about a football team, not person or group.
It's a flawed anaology meant to obsfugate the issue.
I do not think that "billydman is a rapist" is analogous to "redskins." I want to understand how you can argue on one hand that using a term that is insulting to a group of people "redskin" is fine, insulting one person "billdman is a rapists" is wrong? I understand your argument for the use of "redskin" I find your argument flawed and unconvincing. I do not fully understand why you think you should be able to punish my freedom of speech to say "billdman is a rapist."
So again do you believe that you have the right to punish my freedom of speech because tangible harm could happen, but before any tangible harm has been proven?
No I did not. I've answered this. Because it can have a tangible cost to the person who is being slandered. There is no tangible cost to Native Americans when the Redskins uses "Redskins".
So slander should be illegal because it could cause tangible harm? My free speech should be restricted because something could happen? You think that free speech should be restricted if there is a chance that tangible harm could happen before any tangible harm has been proven?
So you believe that I should be able to trademark "billydman is a rapists," and you believe you should be able to sue me for slander. On what grounds do you have to punish me for my free speech?
I do not disagree they have the power to do it. I do not think they should have this power.
Power to limit the kind of trademarks based on offendeness, sorry was not clear. Not surprising this was not obvious to some.
Although I do have some objections to trademarks, patents and such.
So you do believe that the government should protect trademarks. How should the government choose which trademarks to protect? Should the government spend time and resources protecting the "washington billydman is a rapists" trademark why or why not?
I do not disagree they have the power to do it. I do not think they should have this power.
If the government did not have the power to protect trademarks then how would you propose trademarks should be protected. Or do you think that there should be no trademarks
I figured this deck might be a fluke. When I looked at the deck I thought it would be terrible for the same reasons. This deck does not have a cohesive identity.
I crushed the 8-4. Every game I felt like I always had outs and a better game plan. This could be all due to luck.
Every game I had to ask myself was I the beatdown or the control. Sometimes that role switched in the game. This deck was also good at sideboarding. To win the 8-4 I had to beat a pretty good mono-red deck. Then in the finals I faced a red/green planeswalker/ramp/burn deck that had channel, Ulumog, Top and a lot of searching. It was heavy on answers but light on threats.
The last game of the finals I played turn 2 porcelain legionnaire, It got bolted. I played turn 3 Brimaz, then he played a chandra on his turn four. Then on my turn four I ravages. I had never felt so evilly powerful.
In the end I think the 8-4 was easy for me to win because I saw no counterspells.
I boarded wake thrasher in every game taking out lodestone golem.
Devil's play never did more then 4 damage, but it always did the last 4 damage after the opponent cleared the board. I was afraid to play tangle wire because I felt that it advantaged the slow player and hurt the aggressive player (me) the most. Is that wrong?
Are there any picks you would have done differently? The goal of the deck once I settled on red was to draft blue for counterspells, but they never happened.
Pack 2 pick 1:
Lingering Souls
Fathom Seer
Mesmeric Fiend
Prophetic Flamespeaker
Deranged Hermit
Mutavault
Journey to Nowhere
Heliod, God of the Sun
Hand of Cruelty
Fleecemane Lion
Blade Splicer
Porcelain Legionnaire
Savannah
--> Elspeth, Sun's Champion
Survival of the Fittest
Pack 2 pick 2:
Old Man of the Sea
Liliana's Reaver
Desperate Ravings
Scavenging Ooze
Flagstones of Trokair
Miscalculation
Remand
Wear/Tear
Sorin's Thirst
Purphoros, God of the Forge
--> Thalia, Guardian of Thraben
Stormblood Berserker
Progenitus
Esper Charm
Pack 2 pick 4:
Yosei, the Morning Star
Sakashima's Student
Sinkhole
Sunken Ruins
Sulfurous Springs
Etched Oracle
--> Student of Warfare
Visara the Dreadful
Rude Awakening
Mox Diamond
Glen Elendra Archmage
Deep Analysis
Pack 2 pick 5:
Hokori, Dust Drinker
Wake Thrasher
Herald of Torment
Ravenous Baboons
Great Sable Stag
Baleful Strix
Spell Pierce
Nevinyrral's Disk
Thelonite Hermit
Shardless Agent
--> Geist of Saint Traft
Pack 2 pick 6:
Into the Roil
Diabolic Servitude
Red Elemental Blast
Teetering Peaks
Blood Baron of Vizkopa
Sphinx's Revelation
Ogre Battledriver
--> Mentor of the Meek
Upheaval
Reflecting Pool
Pack 2 pick 7:
Mana Tithe
Living Death
Skullcrack
Yavimaya Coast
Flooded Strand
Unburial Rites
Pithing Needle
Orcish Lumberjack
--> Martial Coup
Pack 2 pick 14:
--> Ogre Battledriver
Reflecting Pool
Pack 2 pick 15:
--> Orcish Lumberjack
------ BNG ------
Pack 3 pick 1:
--> Brimaz, King of Oreskos
Pact of Negation
Bloodgift Demon
Kargan Dragonlord
Primal Command
Volrath's Stronghold
Willbender
Misty Rainforest
Kami of Ancient Law
Serendib Efreet
Gnarled Scarhide
Koth of the Hammer
Mirror Entity
Eight-and-a-Half-Tails
Seething Song
Pack 3 pick 2:
Enlightened Tutor
Brainstorm
Silent Specter
Searing Blaze
Rocky Tar Pit
--> Sword of War and Peace
Necromancy
Keldon Champion
Karplusan Forest
Ajani Goldmane
Rout
Caves of Koilos
Bane of the Living
Venser, Shaper Savant
Pack 3 pick 3:
Hero of Bladehold
Vesuvan Shapeshifter
Wheel of Fortune
Ulvenwald Tracker
Sunpetal Grove
--> Grim Monolith
Corrupt
Skeletal Scrying
Kird Ape
Dimir Aqueduct
Memory Jar
Elixir of Immortality
Sensei's Divining Top
Pack 3 pick 4:
--> Imposing Sovereign
Smother
Mogg War Marshal
Terastodon
Drowned Catacomb
Silverblade Paladin
Crumbling Necropolis
Deadbridge Chant
Sacred Foundry
Damnation
Counterspell
Flooded Grove
Pack 3 pick 5:
--> Decree of Justice
Tradewind Rider
Torch Fiend
Vines of Vastwood
Fire-Lit Thicket
Karakas
Barbarian Ring
Bant Charm
Putrid Leech
Tangle Wire
Cascade Bluffs
Pack 3 pick 6:
--> Emeria Angel
Spinning Darkness
Mark of Mutiny
Flood Plain
Empty the Warrens
Iona, Shield of Emeria
Experiment One
Mother of Runes
Dark Ritual
Overgrown Tomb
Pack 3 pick 7:
--> Compulsive Research
Stupor
Frenzied Goblin
Boros Garrison
Pernicious Deed
Lodestone Golem
Gravecrawler
Mountain Valley
Death Cloud
My solution would be something like this
1.) Inspect all the children for any health or life threatening problems.
2.) Determine which children want to go back home.
3.) For the the children that want to stay we put them in the immigration system.
4.) We set them up with education/job training opportunities.
5.) When the children reach age 16 they should work to pay for the debt incurred by the state.
Billydman you have forgotten this question. What is your answer? This question was spawned off our discussion revolving around why slander should be punished by the government.
Yea this draft was pretty lucky. Green was wide open, but I had only every seen green paired with blue. I did not see any blue coming so I paniked on what to do. This format has some powerful synergy decks. I attack.
Fastbond came in every game usually siding out hymm. Death Buzzard won me a game against goblins. I usually sided out one jungle wurm and the predatory nightstalker.
I actually thought about that play alot. Why i chose the wurm had to do with the fact that I could reanimate or eureka the wurm and not the grizzly fate
I wanted a creature that could block. The shadow turned me off. I did side in tangle against the goblins deck. He would build up an army and cast falter to alpha strike me.
I did not think about an answer for slide. I was afraid of the deck too. I started gettign scared that black was drying up and should I be red instead of black, but that was just my jitters not a defensible pick
I really wanted the roar. I really thought I would see a mongrel by now. I started thinking that my plan was dead in the water. No discard outlets reanimater FTW.
I did not think that I would be able to get the fatties into the yard.
Benalish Trapper
Counterspell
Skirk Prospector
Fyndhorn Elves
Predatory Nightstalker
Aftershock
Radiant's Judgment
Krovikan Sorcerer
Giant Strength
Afterlife
Fires of Yavimaya
Famine
Salt Flats
--> Sol Ring
Goblin General (FOIL)
Pack 1 pick 2:
Gustcloak Harrier
Frantic Search
Spark Spray
--> Fyndhorn Elves
Dark Ritual
Skywing Aven
Solar Blast
Radiant's Judgment
Ophidian
Giant Strength
Kezzerdrix
Pine Barrens
Power Sink
Tyrant's Choice (FOIL)
Pack 1 pick 3:
Mistmoon Griffin
Counterspell
Goblin Commando
Krosan Vorine
Paralyze
Tribute to the Wild
Death's-Head Buzzard
Elephant Guide
Fallen Askari
Armor of Thorns
--> Animate Dead
Burning of Xinye
Kindle (FOIL)
Pack 1 pick 4:
Mistmoon Griffin
Counterspell
Goblin Commando
--> Krosan Vorine
Skirge Familiar
Claws of Wirewood
Putrid Imp
Provoke
Mesmeric Fiend
Rocky Tar Pit
Gaea's Embrace
Reckless Charge (FOIL)
Pack 1 pick 5:
Teroh's Faithful
Killer Whale
Skirk Drill Sergeant
Skirge Familiar
Keeneye Aven
Gilded Light
Skywing Aven
Tranquil Thicket
Thopter Squadron
--> Penumbra Wurm
Nightscape Familiar (FOIL)
Pack 1 pick 6:
Obsessive Search
Chartooth Cougar
Benevolent Bodyguard
Choking Tethers
Beetleback Chief
--> Jungle Wurm
Addle
Aftershock
Krovikan Sorcerer
Pillaging Horde
Pack 1 pick 7:
Killer Whale
Goblin Matron
Paralyze
Fallen Askari
Armor of Thorns
Sudden Strength
Blazing Specter
--> Fastbond
Gustcloak Harrier (FOIL)
Pack 1 pick 8:
Skirk Prospector
Urborg Uprising
Renewed Faith
Skyshroud Forest
Grasslands
--> Symbiotic Wurm
Karn, Silver Golem
Skirge Familiar (FOIL)
Pack 1 pick 9:
Skirk Prospector
--> Aftershock
Krovikan Sorcerer
Giant Strength
Afterlife
Fires of Yavimaya
Salt Flats
Pack 1 pick 10:
Spark Spray
Dark Ritual
Radiant's Judgment
Giant Strength
Kezzerdrix
--> Pine Barrens
Pack 1 pick 11:
Krosan Vorine
--> Paralyze
Tribute to the Wild
Death's-Head Buzzard
Armor of Thorns
Pack 1 pick 12:
Skirge Familiar
Claws of Wirewood
Putrid Imp
--> Provoke
Pack 1 pick 13:
--> Skirge Familiar
Gilded Light
Tranquil Thicket
Pack 1 pick 14:
--> Addle
Pillaging Horde
Pack 1 pick 15:
--> Armor of Thorns
------ VMA ------
Pack 2 pick 1:
Choking Tethers
Goblin Matron
Phantom Nomad
Circular Logic
Goblin Patrol
Basking Rootwalla
Urborg Uprising
Falter
Brilliant Halo
Krovikan Sorcerer
Dreampod Druid
Reanimate
Mountain Valley
--> Berserk
Afterlife (FOIL)
Pack 2 pick 2:
Benalish Trapper
Counterspell
Skirk Prospector
--> Predatory Nightstalker
Elephant Guide
Carnophage
Claws of Wirewood
Fledgling Djinn
Tribute to the Wild
Fires of Yavimaya
Akroma's Blessing
Gaea's Embrace
Burning Wish
Falter (FOIL)
Pack 2 pick 3:
Hulking Goblin
Noble Templar
Rescind
Beetleback Chief
Urborg Uprising
Mesmeric Fiend
Tangle
Dauthi Mercenary
--> Nature's Lore
Goblin Trenches
Turnabout
Cruel Bargain
Secluded Steppe (FOIL)
Pack 2 pick 4:
Obsessive Search
Spark Spray
Claws of Wirewood
Fledgling Djinn
Tribute to the Wild
Lonely Sandbar
Fallen Askari
Fires of Yavimaya
Empyrial Armor
--> Hymn to Tourach
Shivan Wurm
Death's-Head Buzzard (FOIL)
Pack 2 pick 5:
Goblin General
Krosan Vorine
Spinal Graft
Exile
Aquamoeba
Reckless Charge
Shelter
Owl Familiar
Skyshroud Forest
--> Eureka
Fledgling Djinn (FOIL)
Pack 2 pick 6:
Soltari Trooper
Goblin Patrol
--> Jungle Wurm
Dark Ritual
Wall of Diffusion
Barren Moor
Seal of Cleansing
Solar Blast
Grizzly Fate
Renewed Faith (FOIL)
Pack 2 pick 7:
Spark Spray
Elvish Aberration
--> Chainer's Edict
Scrivener
Tranquil Thicket
Reckless Charge
Reviving Vapors
Animate Dead
Salt Flats
Pack 2 pick 8:
Chartooth Cougar
Gustcloak Harrier
--> Krosan Tusker
Scrivener
Kindle
Seal of Cleansing
Goblin Goon
Goblin Patrol (FOIL)
Pack 2 pick 9:
Goblin Patrol
Urborg Uprising
Falter
Brilliant Halo
Krovikan Sorcerer
--> Dreampod Druid
Mountain Valley
Pack 2 pick 10:
Skirk Prospector
--> Claws of Wirewood
Fledgling Djinn
Tribute to the Wild
Fires of Yavimaya
Falter (FOIL)
Pack 2 pick 11:
Hulking Goblin
Urborg Uprising
--> Tangle
Dauthi Mercenary
Cruel Bargain
Pack 2 pick 12:
Spark Spray
Fledgling Djinn
Tribute to the Wild
--> Fires of Yavimaya
Pack 2 pick 13:
--> Spinal Graft
Reckless Charge
Shelter
Pack 2 pick 14:
--> Goblin Patrol
Seal of Cleansing
Pack 2 pick 15:
--> Reckless Charge
------ VMA ------
Pack 3 pick 1:
Benevolent Bodyguard
Choking Tethers
Beetleback Chief
Arrogant Wurm
Tyrant's Choice
Falter
Barren Moor
Renewed Faith
Keeneye Aven
Chain Lightning
Sarcomancy
Prophetic Bolt
Flood Plain
--> Deranged Hermit
Tranquil Thicket (FOIL)
Pack 3 pick 2:
Teroh's Faithful
Temporal Fissure
Orcish Lumberjack
--> Simian Grunts
Choking Sands
Gilded Light
Scrivener
Seal of Cleansing
Man-o'-War
Deathreap Ritual
Pine Barrens
Roar of the Wurm
Edric, Spymaster of Trest
Killer Whale (FOIL)
Pack 3 pick 3:
Deftblade Elite
Obsessive Search
Chartooth Cougar
Jungle Wurm
Urborg Uprising
Sudden Strength
Claws of Wirewood
Putrid Imp
--> Provoke
Cloud Djinn
Reanimate
Smokestack
Waterfront Bouncer (FOIL)
Pack 3 pick 4:
Soltari Emissary
Repel
Orcish Lumberjack
Giant Mantis
Secluded Steppe
--> Death's-Head Buzzard
Claws of Wirewood
Nightscape Familiar
Tribute to the Wild
Serendib Efreet
Bad River
Wall of Diffusion (FOIL)
Pack 3 pick 5:
Mistmoon Griffin
Goblin Commando
--> Wild Mongrel
Paralyze
Gilded Light
Skywing Aven
Tranquil Thicket
Aftershock
Radiant's Judgment
Ivory Tower
Stoic Champion
Pack 3 pick 6:
Rescind
Chartooth Cougar
Gustcloak Harrier
Choking Tethers
Giant Mantis
--> Paralyze
Forgotten Cave
Aftershock
Ivory Tower
Goblin Commando (FOIL)
Pack 3 pick 7:
Brindle Shoat
Putrid Imp
Provoke
Lonely Sandbar
Nature's Lore
Blazing Specter
Devout Witness
--> Sylvan Library
Rescind (FOIL)
Pack 3 pick 8:
Temporal Fissure
Orcish Lumberjack
Elvish Aberration
Ophidian
Wall of Diffusion
Mana Prism
Thopter Squadron
--> Norwood Priestess
Pack 3 pick 9:
Benevolent Bodyguard
Choking Tethers
Beetleback Chief
Falter
Renewed Faith
Sarcomancy
--> Tranquil Thicket (FOIL)
Pack 3 pick 10:
Temporal Fissure
Orcish Lumberjack
Choking Sands
Seal of Cleansing
Deathreap Ritual
--> Pine Barrens
Pack 3 pick 11:
Jungle Wurm
Urborg Uprising
Claws of Wirewood
Putrid Imp
--> Reanimate
Pack 3 pick 12:
Orcish Lumberjack
--> Giant Mantis
Claws of Wirewood
Tribute to the Wild
Pack 3 pick 13:
Goblin Commando
Gilded Light
--> Tranquil Thicket
Pack 3 pick 14:
Chartooth Cougar
--> Ivory Tower
Pack 3 pick 15:
--> Provoke
LANDS
CREATURES
SPELLS
Feedback appreciated. This was my second VMA draft.
I split the finals after defeating an ok red/blue splash black storm deck that brain frezzed me on turn 5. Then I had to defeat a goblin burn mono red deck.
So again do you believe that you have the right to punish my freedom of speech because tangible harm could happen, but before any tangible harm has been proven?
If the government did not have the power to protect trademarks then how would you propose trademarks should be protected. Or do you think that there should be no trademarks
I crushed the 8-4. Every game I felt like I always had outs and a better game plan. This could be all due to luck.
Every game I had to ask myself was I the beatdown or the control. Sometimes that role switched in the game. This deck was also good at sideboarding. To win the 8-4 I had to beat a pretty good mono-red deck. Then in the finals I faced a red/green planeswalker/ramp/burn deck that had channel, Ulumog, Top and a lot of searching. It was heavy on answers but light on threats.
The last game of the finals I played turn 2 porcelain legionnaire, It got bolted. I played turn 3 Brimaz, then he played a chandra on his turn four. Then on my turn four I ravages. I had never felt so evilly powerful.
In the end I think the 8-4 was easy for me to win because I saw no counterspells.
Devil's play never did more then 4 damage, but it always did the last 4 damage after the opponent cleared the board. I was afraid to play tangle wire because I felt that it advantaged the slow player and hurt the aggressive player (me) the most. Is that wrong?
Are there any picks you would have done differently? The goal of the deck once I settled on red was to draft blue for counterspells, but they never happened.
Academy Rector
Mulldrifter
Hymn to Tourach
Ball Lightning
Dryad Sophisticate
Murmuring Bosk
Genesis Wave
--> Ravages of War
Mind's Desire
Inferno Titan
Borderland Ranger
Sea Gate Oracle
Figure of Destiny
Terminate
Dragonskull Summit
Pack 1 pick 2:
Catastrophe
Dissipate
Rift Bolt
Krosan Grip
Rugged Prairie
Disfigure
Yavimaya Elder
Brushland
Daze
Master of Waves
Vampiric Tutor
Flinthoof Boar
Vendilion Clique
--> Coalition Relic
Pack 1 pick 3:
Restoration Angel
Thirst for Knowledge
Hellrider
Beast Within
Rootbound Crag
Wasteland
Force Spike
Wild Nacatl
Natural Order
--> Balance
Obzedat, Ghost Council
Plated Geopede
Man-o'-War
Pack 1 pick 4:
Reveillark
Tidings
Ancient Grudge
Halimar Depths
Ohran Viper
Strangleroot Geist
Silver Knight
--> Detention Sphere
Talrand, Sky Summoner
Ulamog, the Infinite Gyre
Wall of Reverence
Breeding Pool
Pack 1 pick 5:
--> Land Tax
Riftwing Cloudskate
Pain Seer
All Suns' Dawn
Twilight Mire
Headhunter
Search for Tomorrow
Celestial Flare
Falkenrath Aristocrat
Bloodline Keeper
Troll Ascetic
Pack 1 pick 6:
Celestial Purge
Guul Draz Assassin
Azorius Chancery
--> Parallax Wave
Call of the Herd
Faithless Looting
Firespout
Thawing Glaciers
Taiga
Tendrils of Corruption
Pack 1 pick 7:
Delver of Secrets
Braids, Cabal Minion
Thunderblust
Grasslands
Electrolyze
--> Pristine Talisman
Selesnya Sanctuary
Thornscape Battlemage
Stonecloaker
Pack 1 pick 8:
Ranger of Eos
--> Enclave Cryptologist
Nekrataal
Narcolepsy
Carnophage
Manriki-Gusari
Chain Lightning
Savage Lands
Pack 1 pick 9:
--> Hymn to Tourach
Ball Lightning
Murmuring Bosk
Mind's Desire
Sea Gate Oracle
Terminate
Dragonskull Summit
Pack 1 pick 10:
Dissipate
Krosan Grip
--> Rugged Prairie
Disfigure
Daze
Flinthoof Boar
Pack 1 pick 11:
--> Rootbound Crag
Force Spike
Wild Nacatl
Obzedat, Ghost Council
Plated Geopede
Pack 1 pick 12:
Ancient Grudge
Halimar Depths
Ohran Viper
--> Silver Knight
Pack 1 pick 13:
--> Pain Seer
All Suns' Dawn
Headhunter
Pack 1 pick 14:
--> Faithless Looting
Thawing Glaciers
Pack 1 pick 15:
--> Selesnya Sanctuary
------ THS ------
Pack 2 pick 1:
Lingering Souls
Fathom Seer
Mesmeric Fiend
Prophetic Flamespeaker
Deranged Hermit
Mutavault
Journey to Nowhere
Heliod, God of the Sun
Hand of Cruelty
Fleecemane Lion
Blade Splicer
Porcelain Legionnaire
Savannah
--> Elspeth, Sun's Champion
Survival of the Fittest
Pack 2 pick 2:
Old Man of the Sea
Liliana's Reaver
Desperate Ravings
Scavenging Ooze
Flagstones of Trokair
Miscalculation
Remand
Wear/Tear
Sorin's Thirst
Purphoros, God of the Forge
--> Thalia, Guardian of Thraben
Stormblood Berserker
Progenitus
Esper Charm
Pack 2 pick 3:
Akroma, Angel of Wrath
Legacy's Allure
Plague Sliver
Spikeshot Elder
Underground Sea
Devil's Play
Golgari Rot Farm
Duress
Wooded Bastion
Fetid Heath
Blightning
Genesis
--> Thran Dynamo
Pack 2 pick 4:
Yosei, the Morning Star
Sakashima's Student
Sinkhole
Sunken Ruins
Sulfurous Springs
Etched Oracle
--> Student of Warfare
Visara the Dreadful
Rude Awakening
Mox Diamond
Glen Elendra Archmage
Deep Analysis
Pack 2 pick 5:
Hokori, Dust Drinker
Wake Thrasher
Herald of Torment
Ravenous Baboons
Great Sable Stag
Baleful Strix
Spell Pierce
Nevinyrral's Disk
Thelonite Hermit
Shardless Agent
--> Geist of Saint Traft
Pack 2 pick 6:
Into the Roil
Diabolic Servitude
Red Elemental Blast
Teetering Peaks
Blood Baron of Vizkopa
Sphinx's Revelation
Ogre Battledriver
--> Mentor of the Meek
Upheaval
Reflecting Pool
Pack 2 pick 7:
Mana Tithe
Living Death
Skullcrack
Yavimaya Coast
Flooded Strand
Unburial Rites
Pithing Needle
Orcish Lumberjack
--> Martial Coup
Pack 2 pick 8:
Savannah Lions
Urabrask the Hidden
Llanowar Wastes
Prophetic Bolt
Basalt Monolith
Harmonize
Tainted Pact
--> Bonesplitter
Pack 2 pick 9:
Lingering Souls
Mesmeric Fiend
Heliod, God of the Sun
Hand of Cruelty
Fleecemane Lion
Blade Splicer
--> Porcelain Legionnaire
Pack 2 pick 10:
--> Old Man of the Sea
Liliana's Reaver
Desperate Ravings
Sorin's Thirst
Stormblood Berserker
Esper Charm
Pack 2 pick 11:
Plague Sliver
Spikeshot Elder
--> Devil's Play
Golgari Rot Farm
Duress
Pack 2 pick 12:
Sinkhole
Sunken Ruins
Etched Oracle
--> Deep Analysis
Pack 2 pick 13:
Hokori, Dust Drinker
--> Wake Thrasher
Shardless Agent
Pack 2 pick 14:
--> Ogre Battledriver
Reflecting Pool
Pack 2 pick 15:
--> Orcish Lumberjack
------ BNG ------
Pack 3 pick 1:
--> Brimaz, King of Oreskos
Pact of Negation
Bloodgift Demon
Kargan Dragonlord
Primal Command
Volrath's Stronghold
Willbender
Misty Rainforest
Kami of Ancient Law
Serendib Efreet
Gnarled Scarhide
Koth of the Hammer
Mirror Entity
Eight-and-a-Half-Tails
Seething Song
Pack 3 pick 2:
Enlightened Tutor
Brainstorm
Silent Specter
Searing Blaze
Rocky Tar Pit
--> Sword of War and Peace
Necromancy
Keldon Champion
Karplusan Forest
Ajani Goldmane
Rout
Caves of Koilos
Bane of the Living
Venser, Shaper Savant
Pack 3 pick 3:
Hero of Bladehold
Vesuvan Shapeshifter
Wheel of Fortune
Ulvenwald Tracker
Sunpetal Grove
--> Grim Monolith
Corrupt
Skeletal Scrying
Kird Ape
Dimir Aqueduct
Memory Jar
Elixir of Immortality
Sensei's Divining Top
Pack 3 pick 4:
--> Imposing Sovereign
Smother
Mogg War Marshal
Terastodon
Drowned Catacomb
Silverblade Paladin
Crumbling Necropolis
Deadbridge Chant
Sacred Foundry
Damnation
Counterspell
Flooded Grove
Pack 3 pick 5:
--> Decree of Justice
Tradewind Rider
Torch Fiend
Vines of Vastwood
Fire-Lit Thicket
Karakas
Barbarian Ring
Bant Charm
Putrid Leech
Tangle Wire
Cascade Bluffs
Pack 3 pick 6:
--> Emeria Angel
Spinning Darkness
Mark of Mutiny
Flood Plain
Empty the Warrens
Iona, Shield of Emeria
Experiment One
Mother of Runes
Dark Ritual
Overgrown Tomb
Pack 3 pick 7:
--> Compulsive Research
Stupor
Frenzied Goblin
Boros Garrison
Pernicious Deed
Lodestone Golem
Gravecrawler
Mountain Valley
Death Cloud
Pack 3 pick 8:
Vampire Lacerator
Goblin Guide
Brooding Saurian
Izzet Boilerworks
--> Winter Orb
Black Sun's Zenith
Volcanic Fallout
Wrench Mind
Pack 3 pick 9:
Pact of Negation
Bloodgift Demon
Kargan Dragonlord
Willbender
Gnarled Scarhide
--> Eight-and-a-Half-Tails
Seething Song
Pack 3 pick 10:
Silent Specter
Rocky Tar Pit
Necromancy
Keldon Champion
--> Rout
Bane of the Living
Pack 3 pick 11:
Wheel of Fortune
Corrupt
Skeletal Scrying
--> Memory Jar
Elixir of Immortality
Pack 3 pick 12:
Drowned Catacomb
Crumbling Necropolis
Deadbridge Chant
--> Damnation
Pack 3 pick 13:
Torch Fiend
--> Karakas
Bant Charm
Pack 3 pick 14:
Spinning Darkness
--> Empty the Warrens
Pack 3 pick 15:
--> Frenzied Goblin
Creatures
Spells
Feedback is appreciated