Hm, so what about -4 tanglesaps..+4 eldrazi..-4 oracle, +4 arbor? I was thinking about leatherback, but I figure with the green mana stored from omnath, i could boost a joraga insanely. and sweep over via trample from garruk and now eldrazi?
Also, thank you all for your advice, I'm going to test with the said improvements.
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Give me opinions of whatcha think, this deck has alot of potential, I'm sure people have given it thought but I don't know. It's played out very well for me, turn 4 having 4 5/5-6/6's out. Let me know. I have a problem with board removal, doj and such any help would be awesome!
12 seems like too many X burn spells. I would cut down to maybe 4 or less. With the space, add in Battlesingers and Evangels - they will just outright win games when the huge Comet Storm plan doesn't come together.
In order to power out a huge X burn spell, you're going to need like 5+ allies on the field. In my experience, if your opponent lets you have 5+ allies on the field at one time, you've won. You don't need a finisher at that point.
Thank you for your insight. I will test it out with 4 cometstorms. I don't know why I just love that card! haha. I use evangels and battlesingers in my version of an angelfire ally deck and swinging for 28 turn four is just mean. Again thank you:-).
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So I've been working on a new idea for a naya ally deck. Although it involves no red allies it plays out pretty amazingly. I would love some opinions on it.
My version of a Kor deck I've won FNM with it very playable. as t2 in my opinion. I will post results for my next one to keep informed. If anyone has any ideas on how to improve let me know.
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Good question. I was really pumped up for this card becaue I thought this would have more of an impact than Freeblade, but no such luck so far. I mean, one of the big reasons to play this originally was instant speed protection against 2 colors w/ a Kabira out on your opponents turn - well, as an Angelfire (R/W/U) Ally player, I hardly ever have the 4 mana available on my opponents turn to utilize that. I guess it's Ok after a potential massive board sweep (ala Day of Judgment) to get 2 weenies out, but for the same mana I can cast more aggressive 2-drop Allies that do more for my build. I took them out altogether.
However, I do think that mono-W builds can definately still utilize this card. I just don't think that 3-colored Ally-aggro can support it.
Very well put, I also think that in most 3-color builds it wouldn't work well it. Most meaning Harabaz Druid Gives you the extra umph of mana you could use on an opponents turn for the 2 color protection, also if blue is in there, Seascape Aerialist to stop their evasion. It does have it uses and its mana curve is up there, but at the same time it is useful in certain situations. I wouldn't necessarily take it out all together, SB maybe, I'm keeping 4 MD for my build though! Just my opinion.
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Alright if I were to declare my attacker and it had an ability that stated "whenever this creature attacks do something" I declare my attacker and use the abilitý. During the declare blocker phase the opponent uses a spell to kill my creature. Would the ability of my creature still go to the graveyard.
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Just an Idea I had though up...
Use path with the way standard is they'll almost certainly search for a land, pop out archive trap there. possible turn 1 13 card mill:-).
alt win cons are allies of course big nasty Kazandu Blademaster... lol...
Ideas are welcome thanks.
Alright I've got 2 questions I am not sure of the answers to.
I was playing a game last night and my opponent played a Terramorphic Expanse and tapped it, but not to sac, to use as a colorless mana? I'm not sure if this is allowed, I let it fly due to not knowing the correct answer. I don't believe that it is how the card is meant to work.
My second question is regards to Sorin Markov. If the person is able to get off the last ability where it allows them to control my turn, How does this work. Say they take control of my turn could I use the abilities of my cards still? It doesn't specify how it would work, which confuses me. Most cards direct the cards as in Shroud Creature can't be targeted my spells or abilities. But the creature is able to be swept with a Mutilate for instance. I say this again because a board sweep isn't targeting. Which would be specified. Sorin Markov doesn't specify.
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Am I in control of my Graveyard? As in, can I use abilities on creatures that are in it. (Not as in tap abilities of those cards) But as in, if someone were to try to rob my gy Beacon of Unrest Would I be able to use Mother of Runes or sygg, river guideto give it protection from black? I ask because of some spells that have abilities while in the graveyard. I'm confused I suppose. Again I am not asking if I can use abilities of the card in the GY, I'm asking of I am able to give a card protection while its in my gy.
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Also, thank you all for your advice, I'm going to test with the said improvements.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
4 Omnath, Locus of Mana
4 Joraga war caller
4 Llanowar Elves
4 Elvish Archdruid
4 Oracle of Mul Daya
4 Nissa's Chosen
4 Tanglesap
4 Fog
2 Nissa Ravine
2 Garruk Wildspeaker
4 Oran-rief the vastwood
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Thank you for your insight. I will test it out with 4 cometstorms. I don't know why I just love that card! haha. I use evangels and battlesingers in my version of an angelfire ally deck and swinging for 28 turn four is just mean. Again thank you:-).
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Alright I appreciate your response despite the sarcasm in it. I did ask for any ideas/help so feel free to offer that!
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4 Arid Mesa
4 Sunpetal Grove
4 Rootbound Crag
2 Stirring Wildwood
2 Raging Ravine
4 Mountain
2 Forest
2 Plains
Spells
4 Comet Storm
4 Fire Ball
4 Lightning bolt
4 Banefire
2 Kazandu Blademaster
2 Ondu Cleric
4 Oran-Rief Survivalist
4 Hada Freeblade
4 Turntimber Ranger
4 Harabaz Druid
4 Join the Ranks
2 Ondu Cleric
2 Tajuru Archer
2 Pithing Needle
3 Burst Lightning
2 Mark of Asylum
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4 Armament Master
4 Kor Duelist
2 Kor Skyfisher
4 kitesail Apprentice
4 Stoneforge Mystic
EQUIPS
4 Basilisk Collar
3 Whispersilk Cloak
3 Trusty Machete
2 Behemoth Sledge
4 Oblivion Ring
2 Conqueror's Pledge
2 Brave the Elements
LANDS
16 Plains
4 Kabira Crossroads
2 Emeria the Skyruin
3 Kor Firewalker
3 Devout Lightcaster
1 Basilisk Collar
2 Blazing Torch
4 Kor Hookmaster
2 Brave the elements
My version of a Kor deck I've won FNM with it very playable. as t2 in my opinion. I will post results for my next one to keep informed. If anyone has any ideas on how to improve let me know.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Very well put, I also think that in most 3-color builds it wouldn't work well it. Most meaning Harabaz Druid Gives you the extra umph of mana you could use on an opponents turn for the 2 color protection, also if blue is in there, Seascape Aerialist to stop their evasion. It does have it uses and its mana curve is up there, but at the same time it is useful in certain situations. I wouldn't necessarily take it out all together, SB maybe, I'm keeping 4 MD for my build though! Just my opinion.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
4 Archive Trap
4 Join the Ranks
4 Path to Exile
Creatures
4 Talus Paladin
4 Kabira Evangel
4 Kazandu Blademaster
4 Umara Raptor
4 Jwari Shapeshifter
4 Halimar Excavator
4 Glacial Fortress
4 Sejiri Refuge
9 Plains
7 Island
3 Silence
3 Oblivion ring
2 Ondu Cleric
2 Pithing Needle
Just an Idea I had though up...
Use path with the way standard is they'll almost certainly search for a land, pop out archive trap there. possible turn 1 13 card mill:-).
alt win cons are allies of course big nasty Kazandu Blademaster... lol...
Ideas are welcome thanks.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
I was playing a game last night and my opponent played a Terramorphic Expanse and tapped it, but not to sac, to use as a colorless mana? I'm not sure if this is allowed, I let it fly due to not knowing the correct answer. I don't believe that it is how the card is meant to work.
My second question is regards to Sorin Markov. If the person is able to get off the last ability where it allows them to control my turn, How does this work. Say they take control of my turn could I use the abilities of my cards still? It doesn't specify how it would work, which confuses me. Most cards direct the cards as in Shroud Creature can't be targeted my spells or abilities. But the creature is able to be swept with a Mutilate for instance. I say this again because a board sweep isn't targeting. Which would be specified. Sorin Markov doesn't specify.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios
Am I in control of my Graveyard? As in, can I use abilities on creatures that are in it. (Not as in tap abilities of those cards) But as in, if someone were to try to rob my gy Beacon of Unrest Would I be able to use Mother of Runes or sygg, river guideto give it protection from black? I ask because of some spells that have abilities while in the graveyard. I'm confused I suppose. Again I am not asking if I can use abilities of the card in the GY, I'm asking of I am able to give a card protection while its in my gy.
Props to Spiderboy4 for the sig and avy. Check 'em out At High~Light Studios