I hated FF7 - I guess I never really gave it a REAL shot, but after all of the hype about it being so amazing it was just so underwhelming. The story was just so... bad through the first 8-9 hours. And since story is the only reason I play RPGs that ruined it for me. Ironically enough, FF7 is the only modern (7-13) FF game that I've played (never played 11 so I can't judge that one) and not thoroughly enjoyed.
I also dislike Halo - I've only played it a few times, but it just isn't as good as everyone said it was. It also annoyed me that people said that it "revolutionized" the FPS genre, when clearly Half-Life 2 beat Bungee to it.
And another is Zelda - I'm just not a fan of that type of gameplay overall. I prefer turn-based gameplay to real-time gameplay in my RPGs.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
IMO the pick is between the silver myr, auriok sunchaser and darksteel juggernaut with the myr and the juggernaut being the better two. I'll wait to vote until I see what others think though.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
We aren't blue, but we are red, there's little chance of splashing an invisomancer, so that goes out the window and the only other playable card (imo) is the blade-tribe.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
There is just no way that you ever take the white one over the red one. The red one has a better body and a better ability for our deck.
Taking a worse card to deal with the one or two possible infect decks out of seven opponents seems really loose.
I guess I've just been losing a lot of games to Untamed Might these days. There's no denying 3/1 > 2/2 and that 3 damage is often relevant, but being able to survive that blowout win is pretty big too.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
In my eyes, this pick is between the two replicas and the spellbomb. I'm quite a fan of the replicas as they are all slightly overcosted, but come with extremely relevant abilities.
I'd be pretty happy with any of these right now. Initially I didn't like the Auriok Replica, but these days I see him as a good counter to blowout wins by infect at best and a playable gray ogre at worst. I'm going to go with the Auriok Replica, but only by a hair over the other two.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't see how "it feeling like a different game" is anything less than what we're going for.
If you're going to go that far you might as well allow people to permanently have Archmage Ascension's effect. That way there is no randomness through drawing ever, not even between nonland cards and land cards.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
whats your sn? Do you play on bnet or some other server?
I play HoN as xisron, dota on garena (primarily in IH games with people I know irl, but not exclusively) as mrbigglsworth and on bnet as xisron on USWest.
Also, on the topic of Chimeric Mass, I've also been really unimpressed with it. I played against it once and it dominated me because it's a really good creature, but it dies to pseudo-removal effects (blink being the primary culprit) and only avoids a few effects (arrest entirely, TtS unless you want to block). The thing is, even if it dies to those things, it's still good, it just isn't AS good - still first pickable in a weak pack and 3-5 pickable in most packs. I think I'm with (almost) everyone else in saying that Darksteel Axe is much better than it.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I play(ed) that! I'm more of a DotA/HoN player, but I occasionally play LoL when I want an easy game. I could probably ramble about why DotA > LoL in a giant block of text, but I doubt anyone wants to see that.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
I just checked the previous packs and green hasn't really been flowing at all (and white has been at least somewhat present). I think it might be the better pick to take the Auriok Sunchaser here as it puts us into a color that has appeared more open despite it being a lot greedier card (3/3 flier > 4/4 ground guy, but 1/1 < 2/2 so if we don't get enough artifacts it will be a dead card often).
I don't know what you think this game's purpose is, but I play it because I figure it's the best way to learn how to hex everyone I don't like and summon dragons to do my bidding.
It hasn't worked yet, but I have high hopes for my future abilities as an occult practitioner.
Magic just a "card game?" P'shaw!
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I also dislike Halo - I've only played it a few times, but it just isn't as good as everyone said it was. It also annoyed me that people said that it "revolutionized" the FPS genre, when clearly Half-Life 2 beat Bungee to it.
And another is Zelda - I'm just not a fan of that type of gameplay overall. I prefer turn-based gameplay to real-time gameplay in my RPGs.
This or arc trail, but this is such a bomb and I generally value bombs of the highest calibre over removal of the highest calibre.
I guess I've just been losing a lot of games to Untamed Might these days. There's no denying 3/1 > 2/2 and that 3 damage is often relevant, but being able to survive that blowout win is pretty big too.
I'd be pretty happy with any of these right now. Initially I didn't like the Auriok Replica, but these days I see him as a good counter to blowout wins by infect at best and a playable gray ogre at worst. I'm going to go with the Auriok Replica, but only by a hair over the other two.
If you're going to go that far you might as well allow people to permanently have Archmage Ascension's effect. That way there is no randomness through drawing ever, not even between nonland cards and land cards.
I play HoN as xisron, dota on garena (primarily in IH games with people I know irl, but not exclusively) as mrbigglsworth and on bnet as xisron on USWest.
Also, on the topic of Chimeric Mass, I've also been really unimpressed with it. I played against it once and it dominated me because it's a really good creature, but it dies to pseudo-removal effects (blink being the primary culprit) and only avoids a few effects (arrest entirely, TtS unless you want to block). The thing is, even if it dies to those things, it's still good, it just isn't AS good - still first pickable in a weak pack and 3-5 pickable in most packs. I think I'm with (almost) everyone else in saying that Darksteel Axe is much better than it.
I play(ed) that! I'm more of a DotA/HoN player, but I occasionally play LoL when I want an easy game. I could probably ramble about why DotA > LoL in a giant block of text, but I doubt anyone wants to see that.
Posts like this make me wish this forum had a like function like facebook.