You definitely still need to have knowledge of what competitive decks exist in the format. The sideboard is very important in a lot of matchups.
Serra Ascendant is a great card and I don't think it's too far fetched to say that about 75% of games that Soul Sisters wins have it's pilots life total over 30.
I don't think there really weak cards in the deck because it has a lot of synergy only weak matchups. This deck can be devastating if you get a good opening hand but it can definitely grind out wins if it needs to.
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step's first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Since priority is passed State-based Actions check. After Caltrops deals its 1 damage to all of the 1/1 tokens they would have lethal NON-COMBAT damage dealt to it and would be put into the graveyard as state based actions are checked.
The first FNM I Played was a draft and that was pretty neat. Everyone was really cool. Just make sure if you are playing in a constructed format that your deck is legal.
With that, it's time for a new promo binder. All 360 slots are filled with promo-y goodness. Plus 21 in my EDH deck puts me at 381 different promo cards. Still have a long way to go.
I just played in a 36 player Modern Side Event at GP Philly last night. Finished eighth. Short recap.
Round 1 loss against WUR Control. Couldn't kill him fast enough.
Round 2 win against Splinter Twin. Suppression Field shut him down.
Round 3 loss against Splinter Twin. Didn't get Suppression Field out in time.
Round 4 win against no one. My opponent didn't show up.
Round 5 Win against Angels Grace/Ad Nauseum. I had more life than he could do damage with his combo.
Considering this was my first ever Modern event, I'm happy with the results. I was awarded with 18 booster packs of Born of the Gods. Everyone laughed at me for being "that one guy" at a tournament to run Soul Sisters.
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Modern Masters
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Serra Ascendant is a great card and I don't think it's too far fetched to say that about 75% of games that Soul Sisters wins have it's pilots life total over 30.
I don't think there really weak cards in the deck because it has a lot of synergy only weak matchups. This deck can be devastating if you get a good opening hand but it can definitely grind out wins if it needs to.
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Since priority is passed State-based Actions check. After Caltrops deals its 1 damage to all of the 1/1 tokens they would have lethal NON-COMBAT damage dealt to it and would be put into the graveyard as state based actions are checked.
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Swamp, Ritual, Ritual, Ritual, Mind Twist for 7.
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
With that, it's time for a new promo binder. All 360 slots are filled with promo-y goodness. Plus 21 in my EDH deck puts me at 381 different promo cards. Still have a long way to go.
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
Round 1 loss against WUR Control. Couldn't kill him fast enough.
Round 2 win against Splinter Twin. Suppression Field shut him down.
Round 3 loss against Splinter Twin. Didn't get Suppression Field out in time.
Round 4 win against no one. My opponent didn't show up.
Round 5 Win against Angels Grace/Ad Nauseum. I had more life than he could do damage with his combo.
Considering this was my first ever Modern event, I'm happy with the results. I was awarded with 18 booster packs of Born of the Gods. Everyone laughed at me for being "that one guy" at a tournament to run Soul Sisters.
Here is my list. Constructive criticism welcome.
4 Ghost Quarter
18 Plains
Creatures:
4 Squadron Hawk
4 Ajani's Pridemate
4 Soul Warden
4 Soul's Attendant
4 Serra Ascendant
4 Martyr of Sands
2 Ranger of Eos
4 Honor of the Pure
4 Path to Exile
4 Spectral Procession
2 Oblivion Ring
3 Rest in Peace
3 Stony Silence
3 Sundering Growth
4 Suppression Field
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count