i was going to go through the deck to see how good it was, then stop. when i saw you have 25 lands... i know someone has already commented on this major problem for your deck but still (and i'm really trying not to get warned for this post) you need 40+ land in an azusa deck. it's principle reason for being a general is to drop massive volumes of land fast then winning by turn 4( i admit when i asked someone how that worked it still confused me). still you need the land man, that or all the mana addition cards (extraplanar for example)
Not quite, you need a Rings of Brighthearth and 7 Swamps to go infinite if I remember correctly. Still, that's not too hard to pull off in a lot of B decks.
Something else worth mentioning - if you plan to run a lot of nonbasic lands like these, even in a monocolor deck it's worth considering adding Chromatic Lantern to help smooth out your mana base.
I usually just google "mtg salvation" and click "Forums" to get here. I got redirected to webwidecrowdsourced.net for some reason. It seems to be a blank site. It only does it on the first try too. I got on and went here, then was redirected. Then I accidentally closed my browser (lol), got back on, and got redirected again. I just tested it once more after visiting the forums and it doesn't redirect me.
It's tough to build monored for multiplayer in the first place - it just doesn't have the stuff to get there. It's even harder to build a monored deck that can hold its own in multiplayer that is also viable in a duel. I think Sulfuric Vortex is an auto-include, and I would probably play things like Flame Rift, Sizzle, Taurean Mauler and Acidic Soil, because they can be good in both environments (the Mauler is probably the weakest of the bunch in a duel, but it's not necessarily a dud, by any means). Price of Progress is a meta-dependent call, but can be good. It's going to be tough to build one deck for both formats, but those are some of the cards I would start with - maybe a singleton Shivan Gorge in the manabase, too.
Yeah you're right. I'll have to do separate decks.
I'm mostly into EDH these days but I may build a deck for 60 card MTG in the future. I'm thinking a fast R deck.
I do have a lord-less Goblin deck sitting around. I could add stuff to it. Elementals seem fun, but I need something that won't auto-scoop in multiplayer situations.
You should just try to find a commander you like and try to build a budget version of the deck. A lot of the fun of the format is finding a commander you love and building around it.
It has 1. Links to lists of all the commanders under each color combination, and 2. Decklists for each commander.
I would suggest sticking to mono or two colors unless you already own a lot of mana fixing (fetchlands, shocklands, painlands, mana rocks, etc) that would let you play 3+ colors without too much of an issue.
Staff of Nin > Urza's Blueprints
Caged Sun gives you more mana to feed to Akroma.
Fireshrieker is a two hit kill, potentially one hit with enough mana.
Grafted Exoskeleton: Ditto depending on your playgroup's Infect rules.
Nim Deathmantle and Darksteel Plate protect Akroma.
Mask of Memory: More draw is always nice.
World at War and Aggravated Assault give you more combat phases.
Ruination screws over everyone else's lands. Use at your own risk.
I love all cycles though.
Fleshbag hits everyone and can be abused with things that bring it back into play.
Slum Reaper and Innocent Blood if you want more effects like Fleshbag's.
I'm seeing 40 lands.
Ah that's right.
High Market and Phyrexian Tower if you need sac outlets.
Temple of the False God and Ancient Tomb too.
Geth is pretty fun. I've only played three games so far but I somehow won all three.
Avatar related?
I like Mindslicer's art. Something about the coloring I love.
Yeah you're right. I'll have to do separate decks.
Thanks for your suggestions~
I do have a lord-less Goblin deck sitting around. I could add stuff to it. Elementals seem fun, but I need something that won't auto-scoop in multiplayer situations.
Any red mages want to provide some insight?
You should just try to find a commander you like and try to build a budget version of the deck. A lot of the fun of the format is finding a commander you love and building around it.
Go here:
http://forums.mtgsalvation.com/showthread.php?t=442195
It has 1. Links to lists of all the commanders under each color combination, and 2. Decklists for each commander.
I would suggest sticking to mono or two colors unless you already own a lot of mana fixing (fetchlands, shocklands, painlands, mana rocks, etc) that would let you play 3+ colors without too much of an issue.
Solemn Simulacrum (ramp + draw on a body)
Conquering Manticore (abusable with Mimic Vat)
Dwarven Blastminer (remove annoying lands)
Steel Hellkite (get rid of permanents that need to be answered)
Godo, Bandit Warlord (tutor equipment)
Beetleback Chief (goes infinite with Nim Deathmantle + Ashnod's Altar)
Siege-Gang Commander (ditto)
Utvara Hellkite (big beater that makes more big beaters)
Zealous Conscripts (steal a PW that's about to go off)
Hellkite Charger (extra combat phases are always nice)
Balefire Dragon (kill stuff)
Viashino Heretic (kill stuff)
Ryusei, the Falling Star (beat face and kill stuff) (abuse it with Vat and Altar)
Bogardan Hellkite (beater that kills stuff) (abusable with Vat)
Avatar of Fury (big beater that will probably cost just RR)
Lava Flow (kill stuff)
Wheel of Fate (another Wheel of Fortune variation)
Wild Guess (draw)
Chain Reaction (kill stuff)
Earthquake (kill stuff)
Insurrection (steal everything, win. if you somehow don't win, sac everything with Altar for a huge burn spell or something)
Molten Disaster (kill stuff)
Reiterate (copy stuff)
Reverberate (ditto)
Savage Beating (extra combat phase)
Mimic Vat (abuse ETB abilities)
O-Naginata (makes Akroma a 3 turn clock)
Lightning Greaves (self explanatory)
Skullclamp (draw. use with Kher Keep or one of the Goblin producers)
Ashnod's Altar (already talked about this)
Fire Diamond (mana)
Everflowing Chalice (more mana)
Foriysian Totem (more R for Akroma's firebreathing + a decent body)
Worn Powerstone (yay even more mana!)
I was able to build an Akroma deck for Low: $35, Avg: $65 using tcgplayer prices.
If you decide to splurge a little bit later down the road:
Extraplanar Lens
Gauntlet of Power
Snow-Covered Mountain
Scrying Sheets
Wheel of Fortune
Akroma demands more mana!
Staff of Nin > Urza's Blueprints
Caged Sun gives you more mana to feed to Akroma.
Fireshrieker is a two hit kill, potentially one hit with enough mana.
Grafted Exoskeleton: Ditto depending on your playgroup's Infect rules.
Nim Deathmantle and Darksteel Plate protect Akroma.
Mask of Memory: More draw is always nice.
World at War and Aggravated Assault give you more combat phases.
Ruination screws over everyone else's lands. Use at your own risk.
You mean shroud. Hexproof only works for spells and abilities the opponent controls.