In what way is it "jumping through hoops" to have rules associated with the cards?
Well, let's see: Ugly spreadsheet proxy cards. That's certainly a hoop. Special rules for draft and now new special rules for draft. Forcing people to alter their habits so a new type of card can work is a hoop. And of course the "second sideboard" of werewolf cards, the sleeve-desleeve alternative...I think it's safe to say that the DFC come with logistical baggage that far outweighs their coolness factor.
First: Whine about how the rules for DFCs require manual dexterity.
Second: When the rules are changed to address that exact complaint, whine about how they changed the rules.
Actually, it was:
First, point out what a terrifyingly bad idea the cards are.
Second, third and fourth, laugh at all the hoops Wizards jumps through trying to make the bloody things work in various formats.
This rule change really cements how bad the DFC idea was. When the baggage a card has outweighs its coolness, there's a problem. And the baggage here far, far outweighs the coolness.
Voiceless Spirit is the sixth common flier between Blue and White, and Green has zero creatures with Reach so far. Spiders are an obvious horror theme, you would think they'd have spoiled one by now. The sorcery could be all right late game but does nothing against turn 1,2,3,4 fliers.
Okay, NOW the crappy vanilla meat monsters they've been giving Green are worth using. My whole complaint was no evasion, and I'll take Trample anywhere I can get it. There are enough werewolves that if you snag one of these in draft it should be possible to build a deck around it.
We still need Reach, though. There is space in the spoiler list for any of several spider reprints. Hopefully Sporecap, it's Common and big enough to fend off most of the million fliers the other colors are getting.
It's too bad Lignify won't fit in the number crunch, someone turning into a tree would be great in a horror set and Green could really use it.
You know what wins most games in Limited? Evasion and creature kill. You know what Green doesn't have in this set so far? Evasion. One rare trampler and one uncommon Intimidator doesn't stack up to the hordes of fliers the other colors are getting. And Trample? White has it at common. Green gets it at rare. That is not right.
No Hexproof. No Reach. No Nothing. No one enjoys playing boring, vanilla meat monsters, and most of the flip cards are exactly that. Making us jump through hoops with stupid new mechanics to play cards we don't want to play anyway is not the way to convince people to play Green.
Three common cards and counting in Green do absolutely nothing, zero, zippo in your opening hand in Green. Drawing that 0/0 Wurm, +0/+0 Enchantment or 5-mana do nothing spider sorcery in your opening hand might as well be a mulligan. Making Green good in the late game, which seems to be the plan, is not going to help when Green won't survive that long.
We deserve some Hexproof. We need SOME form of Evasion, and since we can't have the good kind that means Trample. WE NEED REACH. Where is it?
The problem I have with Essence is it turns all your creatures (cast after it) into big, dumb brutes. People have complained that Green is the big dumb creature color since at least Ice Age, and this only compounds the problem. If you don't have a creature with an ability you need before you cast Essence, you never will. While cute with Jade Mage or Pentavus, among others, they have to be cast before the essence or else they are just more big, dumb beef.
It's nice to see that green gets a lot of great limited stuff (especially bombs) after how underwhelming it was in M12.
Past In Flames seems pretty busted for modern... not sure how but it'll happen.
Green is still underwhelming. Many of the spells do absolutely nothing in the early game and aren't even great mid game unless someone mills you. The creatures are largely boring vanilla creatures with no evasion or even Reach. Apparently worthless life gain is enough to push an already overcosted GG3 creature to Uncommon. Meanwhile undercosted creatures abound in other colors, including insanity like a 1 blue mana 3/2 flier and W3 5/4 White trampler, both at COMMON. And did I mention all the fliers in other colors while we have little to no Reach in Green?
Here's to hoping that they keep the original Rebecca Guay art for Mulch!
Mulch is the first graveyard stocker we've seen so far in Green this set. Since they are ramming the "Green needs creatures in the GY" theme down our throats a stocker is good. I am not going to be happy if they also print a commoon or uncommon graveyard removal card.
I do not approve of Green suddenly being the color that returns things at random from the graveyard. That being said, Make A Wish is a pretty solid card.
Random? Really? Evidently R&D forgot that there are cards that rely on graveyard order. Imagine digging out the six or eight critters in a GY late game so you can roll a die/have your opponent pick one, then having to put them back in the exact same places in the graveyard.
Now there's a first pick limited bomb. They are really pushing the "Green is only good late game" theme, but with even three or four creatures in the graveyard this is a game swinger.
I'm a bit disappointed it is G4 instead of GG3. This will get snapped up and splashed by everybody in draft.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well, let's see: Ugly spreadsheet proxy cards. That's certainly a hoop. Special rules for draft and now new special rules for draft. Forcing people to alter their habits so a new type of card can work is a hoop. And of course the "second sideboard" of werewolf cards, the sleeve-desleeve alternative...I think it's safe to say that the DFC come with logistical baggage that far outweighs their coolness factor.
Actually, it was:
First, point out what a terrifyingly bad idea the cards are.
Second, third and fourth, laugh at all the hoops Wizards jumps through trying to make the bloody things work in various formats.
We still need Reach, though. There is space in the spoiler list for any of several spider reprints. Hopefully Sporecap, it's Common and big enough to fend off most of the million fliers the other colors are getting.
It's too bad Lignify won't fit in the number crunch, someone turning into a tree would be great in a horror set and Green could really use it.
No Hexproof. No Reach. No Nothing. No one enjoys playing boring, vanilla meat monsters, and most of the flip cards are exactly that. Making us jump through hoops with stupid new mechanics to play cards we don't want to play anyway is not the way to convince people to play Green.
Three common cards and counting in Green do absolutely nothing, zero, zippo in your opening hand in Green. Drawing that 0/0 Wurm, +0/+0 Enchantment or 5-mana do nothing spider sorcery in your opening hand might as well be a mulligan. Making Green good in the late game, which seems to be the plan, is not going to help when Green won't survive that long.
We deserve some Hexproof. We need SOME form of Evasion, and since we can't have the good kind that means Trample. WE NEED REACH. Where is it?
I'm happy to see this. Doubling Season is stupidly expensive on the secondary market and I could use some of these for various decks.
One-Eyed Scarecrow
Funny how the best anti-flier tech in the set doesn't come from Green.
Sharpened Pitchfork
Eh.
Witchbane Orb
I could use this in one defensive deck or another.
___________
Green is still underwhelming. Many of the spells do absolutely nothing in the early game and aren't even great mid game unless someone mills you. The creatures are largely boring vanilla creatures with no evasion or even Reach. Apparently worthless life gain is enough to push an already overcosted GG3 creature to Uncommon. Meanwhile undercosted creatures abound in other colors, including insanity like a 1 blue mana 3/2 flier and W3 5/4 White trampler, both at COMMON. And did I mention all the fliers in other colors while we have little to no Reach in Green?
Mulch is the first graveyard stocker we've seen so far in Green this set. Since they are ramming the "Green needs creatures in the GY" theme down our throats a stocker is good. I am not going to be happy if they also print a commoon or uncommon graveyard removal card.
I'm a bit disappointed it is G4 instead of GG3. This will get snapped up and splashed by everybody in draft.