I'd have chosen one of the Masters sets. They have the highest concentration of good cards and the best chance of getting a bomb. Maybe vintage or iconic masters?
Most old good draft formats are expensive now (RGD, Time Spiral, etc) and even though they were good formats most of the cards aren't particularly remarkable.
Contraptions seem very strong in a midrange format like Unstable. You get a decent effect every three turns stapled onto an already playable creature. And it doesn't take up space in your 40.
In draft I killed guy with three death lasers, for example.
I really expected a lot more "old school" cards in this set. Outside of Mana Drain and Lords, most of the reprints here are from after 8th edition. As in it's another modern masters with different clothes.
Some extra points:
1. Dissolve is a common now.
2. Jace's Phantasm works with a lot of the newer B/U cards that say "each player mills". And it's common now.
3. Jhessian Theif is now a common.
4. Riverwheel Aerialists is possibly the biggest blue flier, now in pauper.
5. Draconic roar is another 1R 3 damage spell.
6. Furnace Whelp is now common. But that two toughness will make it easy to get blown out by a kill spell.
7. Crowned Ceratok is common now.
8. Phantom Tiger is common now.
The temples from Theros are good and cheap. The downside of high power duals like the ABU duals, aside from it costing you thousands of dollars to get a set of even the whiteborder ones is that they make 5-color goodstuff decks easy to play. This might not be a downside for you.
The fetchlands from Mirage are dirt cheap and have had recent reprints so you don't need to run the super ugly Mirage versions. They can fetch shocklands, which are cheap. There's several cycles of comes into play tapped, tap for X or Y color duals. There's also the tri-lands from Khans and Alara. Painlands are faster than most of the other fetches but can result in a lot of lost life if you have to rely on those lands for a certain color.
The cycling duals from the Egypt Set are quite good too. You can fetch them or if you draw them late game you can get rid of them.
The Lorwyn tribes aside from elves and goblins have no synergy with anything else in Magic.
The Onslaught tribes have had a lot more support over the years. Since most blue tribes are unfun or terrible you could make blue more of a artifact tribe.
Idle curiosity but what about making things more interesting by allowing players who draft legends to use those legends as commanders? The problem is that there are only 12 legends legal in pauper (and 10 of them are only legal because of Masters Edition 3). All except 2 are terrible Legends legends, so things wouldn't really be broken. The other two are two bad monored legends from Homelands. But with a 360 card cube it might not come up enough to matter since you'd need the right colors and to actually draft it. Maybe better for peasant or a normal cube.
Awwwwww this was the one forum on this website that wasn't overmoderated to death. I remember it was daily infractions on the sale threads on this website for the most minor of things.
Wander in death is an effect they usually cost at 3B and you can cycle it. Seems entirely playable to me especially with so much support for self-mill.
Doing leagues, seems like 2/3 of the decks are B/G, the rest are B/X or G/X. Once in a blue moon you get boros or something with blue in it.
Kinda boring after a while inninit?
Sometimes people pump before blocking, and EOT cycling is worth another 1 mana.
If we're getting into sorceries I'd rather play something with a spell with "can't block" tacked on (like that LD spell), or a global cant block.
I'd have chosen one of the Masters sets. They have the highest concentration of good cards and the best chance of getting a bomb. Maybe vintage or iconic masters?
Most old good draft formats are expensive now (RGD, Time Spiral, etc) and even though they were good formats most of the cards aren't particularly remarkable.
Contraptions seem very strong in a midrange format like Unstable. You get a decent effect every three turns stapled onto an already playable creature. And it doesn't take up space in your 40.
In draft I killed guy with three death lasers, for example.
Some extra points:
1. Dissolve is a common now.
2. Jace's Phantasm works with a lot of the newer B/U cards that say "each player mills". And it's common now.
3. Jhessian Theif is now a common.
4. Riverwheel Aerialists is possibly the biggest blue flier, now in pauper.
5. Draconic roar is another 1R 3 damage spell.
6. Furnace Whelp is now common. But that two toughness will make it easy to get blown out by a kill spell.
7. Crowned Ceratok is common now.
8. Phantom Tiger is common now.
The fetchlands from Mirage are dirt cheap and have had recent reprints so you don't need to run the super ugly Mirage versions. They can fetch shocklands, which are cheap. There's several cycles of comes into play tapped, tap for X or Y color duals. There's also the tri-lands from Khans and Alara. Painlands are faster than most of the other fetches but can result in a lot of lost life if you have to rely on those lands for a certain color.
The cycling duals from the Egypt Set are quite good too. You can fetch them or if you draw them late game you can get rid of them.
The Lorwyn tribes aside from elves and goblins have no synergy with anything else in Magic.
The Onslaught tribes have had a lot more support over the years. Since most blue tribes are unfun or terrible you could make blue more of a artifact tribe.
Kinda boring after a while inninit?
If we're getting into sorceries I'd rather play something with a spell with "can't block" tacked on (like that LD spell), or a global cant block.