the +1 habilities seem far too irrelevant for 6 cc.
look at chandra and sorin, 4 damage (and potential madnes or graveyard shenigans) and 2 dmg + 2 life.
I'm sure one of her +1 habilities will be a "animate land" effect, the other will be to bring a land (landfall) or similar.
The ultimate should be something green like a one sided hurricane!
- 7 nissa deals x damage to target player and all creatures with flying he controls, where x is the number of forests you control.
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():
Rollback Post to RevisionRollBack
Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
it must be TURNtimbre, since its a plane mentioned by Garruck on the first planeswalker webcomic. He says something about almost getting killed by some wurms in turntimber.
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Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
oversoul cant be bounced.... Pro blue remember?
Snakeform is gold, you can turn enemy things into little snakes, if kithkin use mirroweave on you, you turn the target into snake and poof foglike effect!
Also why not try the green Hideaway land? with the liege its obvious we are getting 10 power fast and getting another liege or removal or whatever for "free" is nice
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():
Rollback Post to RevisionRollBack
Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
this ay be off tread but wizards page says a batch of mpr was shipped to me the 4th of april and it hasnt arrived yet. How can i check this with wizards? anyone knows how to help me?
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Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
Anybody considered Phorpyry nodes as side against fae?? yhey drop BB you drop PN, every turn they loose a life, get a token... and you kill his token or another 1/1 guy... they cant stop making tokens, and they cant atack with them... the only chance they have is to champion BB or their only token and even then our creatures are bigger (excep the wall)
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Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
Drowner of secrets: tap a merfolk to send 1 card from oponents library to its gyard.
Leech Bonder: untap to move a -1-1 counter from a creature to another.
tap bonder to activate Drowners ability. Untap (moving a -1-1 counter from him to drowner), tap to activate drowners, untap (moving the -1-1 counter from drowner to himself), repeat. Deck you oponent as soon as turn 3 or 4. with mana open for a counter on turn 4....
drowner is going to need a ban... or some errata or something...
Private Mod Note
():
Rollback Post to RevisionRollBack
Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
The secret story of how i was started on magic.
It was near winter of the '96 (or 95), i was 13 or 14 years at that time. My family was preparing for vacations in a nice mountain lodgde in the south and i was looking around bookstores to get some stuff to read during the long trip and the cold days.
Enter the little and misterius bookshop! i get in ask for some books look at some. And then my eyes go over a box with small boxes and wierd packs inside it. It had some dust over it. I ask the old lady about it as i uncover the first little box, take out the dust and find some kind of giant snake/dragon draw in the front of it. Under the name MAGIC. I was sold in the instant.
I bought a 5th edition starter and runned home. I promised not to open until we where there but i couldnt resist. I read the littile booklet manual during the trip.
If i had read the manual before the trip i would have realized that it was only 1 deck. But then discovering the game with each step was priceless.
I read, read and practiced some games but i was lacking an opponent so i invited my brother to play (1 year younger than me). I explained the rules, he didnt trust me so he chequed them.
We shuffled, put the deck betwen the 2 of us and each one drew 7 cards. Yes, from the same starter set (that nowadays is called tornament pack so it was 6 lands of each type and lots of cards!). We played that each time you run out of hand you drew 7 new cards, and corrected that mistake fast as the games were too short!. Normally the winner would be the one to drop the scaled wurm as it was the biggest thing in the deck (force of nature was one of the rares but it was imposible to cast or sustain with lands of every color). After a week of crazy duels i came back to the store and bought some more packs that made the deck look giant. Some time later we discovered that we had to use one deck each player and my brother bougth an Ice Age deck with the same ammount of packs i had bought. And we fought like crazy for a year or two until magic was forgotten. Enter the '99, my brother enters home running, comes to me and tells me there is some kind of shop that just opened and carries me from the arm for like 10 blocks. I get there "paradise", a comic shop of our own. Magic and other games got into my life and have stayed with me until now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
Its very similar to Hunter´s but i use 4 Imperius Perfect for sheer amounts of tokens. Having 2 of those in play means you dont need to play anithing else and just use tokens.
Its not a tribal elf deck and its not intended to be one.
briarhorn is a nice trick and makes a beautifull team with scryb ranger
R: Target Elelemtal creature gains Haste until end of turn.
If this is the third time this ability has resolved this turn, sacrifice Flametail Sidewinder at end of turn and it deals 2 damage to target creature or player.
Deovut of their ebony shell, this Flamekin figth true to the Path of Flame until they extinguish.
its a 3/2 for four with a card.
there is this insect shaman in Time Spiral that mostly does the same and its common. It does not come back for GG and i think thats the best part in the Admirers, you play something, get them back, play them, get a card. They keep the deck full of life and creatures...
But also its a vanilla 3/2. it needs something else, trample deathtouch, evasion of some kind to be worth of a spot IMO
Private Mod Note
():
Rollback Post to RevisionRollBack
Green FTW, Thanks for the Sig!
Standard: GMGA-EG
Block (TS): WWWW
Working on RGLD for Standard
"Winning is just something that happens sometimes, having lots of fun... thats the true Gift of Magic"
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look at chandra and sorin, 4 damage (and potential madnes or graveyard shenigans) and 2 dmg + 2 life.
I'm sure one of her +1 habilities will be a "animate land" effect, the other will be to bring a land (landfall) or similar.
The ultimate should be something green like a one sided hurricane!
- 7 nissa deals x damage to target player and all creatures with flying he controls, where x is the number of forests you control.
Snakeform is gold, you can turn enemy things into little snakes, if kithkin use mirroweave on you, you turn the target into snake and poof foglike effect!
Also why not try the green Hideaway land? with the liege its obvious we are getting 10 power fast and getting another liege or removal or whatever for "free" is nice
Leech Bonder: untap to move a -1-1 counter from a creature to another.
tap bonder to activate Drowners ability. Untap (moving a -1-1 counter from him to drowner), tap to activate drowners, untap (moving the -1-1 counter from drowner to himself), repeat. Deck you oponent as soon as turn 3 or 4. with mana open for a counter on turn 4....
drowner is going to need a ban... or some errata or something...
Also why not stincouriers maindeck?
The secret story of how i was started on magic.
It was near winter of the '96 (or 95), i was 13 or 14 years at that time. My family was preparing for vacations in a nice mountain lodgde in the south and i was looking around bookstores to get some stuff to read during the long trip and the cold days.
Enter the little and misterius bookshop! i get in ask for some books look at some. And then my eyes go over a box with small boxes and wierd packs inside it. It had some dust over it. I ask the old lady about it as i uncover the first little box, take out the dust and find some kind of giant snake/dragon draw in the front of it. Under the name MAGIC. I was sold in the instant.
I bought a 5th edition starter and runned home. I promised not to open until we where there but i couldnt resist. I read the littile booklet manual during the trip.
If i had read the manual before the trip i would have realized that it was only 1 deck. But then discovering the game with each step was priceless.
I read, read and practiced some games but i was lacking an opponent so i invited my brother to play (1 year younger than me). I explained the rules, he didnt trust me so he chequed them.
We shuffled, put the deck betwen the 2 of us and each one drew 7 cards. Yes, from the same starter set (that nowadays is called tornament pack so it was 6 lands of each type and lots of cards!). We played that each time you run out of hand you drew 7 new cards, and corrected that mistake fast as the games were too short!. Normally the winner would be the one to drop the scaled wurm as it was the biggest thing in the deck (force of nature was one of the rares but it was imposible to cast or sustain with lands of every color). After a week of crazy duels i came back to the store and bought some more packs that made the deck look giant. Some time later we discovered that we had to use one deck each player and my brother bougth an Ice Age deck with the same ammount of packs i had bought. And we fought like crazy for a year or two until magic was forgotten. Enter the '99, my brother enters home running, comes to me and tells me there is some kind of shop that just opened and carries me from the arm for like 10 blocks. I get there "paradise", a comic shop of our own. Magic and other games got into my life and have stayed with me until now.
Artifact - Comon
Ephemeral Compass comes into play tapped.
T, Sacrifice Ephemeral Compass: You may put a land card from your hand into play.
Its very similar to Hunter´s but i use 4 Imperius Perfect for sheer amounts of tokens. Having 2 of those in play means you dont need to play anithing else and just use tokens.
Its not a tribal elf deck and its not intended to be one.
briarhorn is a nice trick and makes a beautifull team with scryb ranger
2 Mouth of ronom
1 Pendelhaven
16 Snow Covered forest
2 llanowar elves
2 birds of paradise
4 boreal druid
4 scryb ranger
3 ohran viper
3 spectral force
3 timbermare
4 Imperius perfect
2 briarhorn
4 might of old krosa
3 stonewood invocation
2 loxodon warhammer
3 garruk wildspeaker
4 eyes of the wisent
3 krosan grip
4 dodecapod
4 Whirling dervish
Creature - Elemental Scout (Unc)
R: Target Elelemtal creature gains Haste until end of turn.
If this is the third time this ability has resolved this turn, sacrifice Flametail Sidewinder at end of turn and it deals 2 damage to target creature or player.
Deovut of their ebony shell, this Flamekin figth true to the Path of Flame until they extinguish.
2/1
there is this insect shaman in Time Spiral that mostly does the same and its common. It does not come back for GG and i think thats the best part in the Admirers, you play something, get them back, play them, get a card. They keep the deck full of life and creatures...
But also its a vanilla 3/2. it needs something else, trample deathtouch, evasion of some kind to be worth of a spot IMO