The sad thing is, even though I doubt this is true, I wouldn't put it past WoTC. Like, at all.
I barely have incentive to pay for packs and play the game now, and another cost increase in packs will likely cause a lot of people to leave, including me. Even if you don't buy packs by the ton, the ethics of this is just lame, after all the customers have done for Wizards.
Returning to Mirrodin last block and then returning to Ravnica next block would have been really unoriginal, in my opinion. I'm glad they're creating another world, they've hit a flavor home run with Innistrad, and I hope they can do it again.
A mistake? I don't really consider it a mistake, even though Wizards does. Why are they trying to prevent combos from forming in FFL, especially creature-based ones?
The thing with creature based combos is, all you need is a removal spell to stop them. Sure, they're probably going to run counterspells to back it up, but that's why you play more than one removal spell, or put enough pressure on them to not make it matter. Exarch Twin wasn't broken, it was simply good, probably the first good combo deck since Dragonstorm.
Aside from the fact that it seems fairly obvious, I don't see why Gristlebrand and Avacyn aren't actually the same being, and as such, they're probably the same CARD. It's probably going to be a massively flavorful flipcard, unless I'm completely missing something.
Really, the "both of them disappeared at the same time" and "two cards in one" are kind of obvious, when you think about it. So obvious that I doubt this is actually how the story will turn up.
It would seem to me that Red is the color that rituals should be based in.
Red's impulsivity is exemplified in this one-shot mana spells, where an "explosion" of mana is pretty well represented in card form. The problem is the name "ritual" that's assigned to these types of spells. Rituals are usually black, or at least they should be, seeing as they require sacrificing something to get a bigger effect. But the one shot mana effects that red has aren't really rituals flavorfully, they're more like one-shot explosions of mana. Which has to do with Red much more than Black.
I don't know if this belongs here, or if this has already been discussed. If it's either, mods, feel free to lock it/move it. With that said:
Why are there four whole weeks of Innistrad previews leading up to the prerelease? There are normally only two preview weeks, so what gives? Unless Wizards has already said something about this (and please, let me know if they have, I don't pay attention to every single article), I'd say something fishy's going on here: they wouldn't make this kinda change without any reason, and my guess is they're going to leave some big revealing secret in the last two weeks.
If the new planeswalker is the one featured on the cover of this comic, it looks like he'll be R/U or R/W, just from the looks of his abilities. His right hand is almost definitely conjuring that fire, and his left looks like a blue bounce spell/white removal spell.
Also, am I the only one who thinks this looks like Gideon? A W/R Gideon, maybe?
The people saying "so what people can see what you're drafting" don't play limited enough.
If people know that you're drafting JUST ONE card, they're that more likely to beat you. Magic is a game of information, and if you telegraph a big werewolf rare to start off with, people WILL try to cut werewolves from you. I get that Wizards has a clever solution to flip cards in the checklist (very inelegant, but it works, I guess), but that doesn't solve the drafting situation.
What are we supposed to do, immediately sleeve every single card we draft? This is getting ridiculous.
EDIT: for those who like the mechanic/card change, read Clarival's post, he's one of the few that seems to know what's going on.
I'm still a little bit lost on how these cards will be played in limited...I read the Wizards article about the checklist, but it didn't help me at all. How exactly does one play limited without sleeves when they can see the card that's coming up, and what does it have to do with the checklist?
Five abilities...what an absolutely terrible idea.
Either it'll be broken beyond belief, or it'll be terrible and gimmicky. Absolutely dumb. Maybe I'm just saying this because I hate planeswalkers, but it seems like the next "logical" course of action to be taken by R&D will be "derp, why not 6?"
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Spiderboy is Lord of Signatures.
Akuma will wreck you.
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I barely have incentive to pay for packs and play the game now, and another cost increase in packs will likely cause a lot of people to leave, including me. Even if you don't buy packs by the ton, the ethics of this is just lame, after all the customers have done for Wizards.
Akuma will wreck you.
Returning to Mirrodin last block and then returning to Ravnica next block would have been really unoriginal, in my opinion. I'm glad they're creating another world, they've hit a flavor home run with Innistrad, and I hope they can do it again.
Akuma will wreck you.
Akuma will wreck you.
CAAAAAAAAAARES.
The art on these is BARELY different from the originals. Way to go, Curse of the Bloody Tome, on showing us a closer up version of the bloody tome.
Good lord.
Akuma will wreck you.
The thing with creature based combos is, all you need is a removal spell to stop them. Sure, they're probably going to run counterspells to back it up, but that's why you play more than one removal spell, or put enough pressure on them to not make it matter. Exarch Twin wasn't broken, it was simply good, probably the first good combo deck since Dragonstorm.
Akuma will wreck you.
Really, the "both of them disappeared at the same time" and "two cards in one" are kind of obvious, when you think about it. So obvious that I doubt this is actually how the story will turn up.
Akuma will wreck you.
Red's impulsivity is exemplified in this one-shot mana spells, where an "explosion" of mana is pretty well represented in card form. The problem is the name "ritual" that's assigned to these types of spells. Rituals are usually black, or at least they should be, seeing as they require sacrificing something to get a bigger effect. But the one shot mana effects that red has aren't really rituals flavorfully, they're more like one-shot explosions of mana. Which has to do with Red much more than Black.
Akuma will wreck you.
It doesn't matter if you have three or thirteen of them, mass removal will always trump Zombies.
Akuma will wreck you.
Shut it.
Akuma will wreck you.
Why are there four whole weeks of Innistrad previews leading up to the prerelease? There are normally only two preview weeks, so what gives? Unless Wizards has already said something about this (and please, let me know if they have, I don't pay attention to every single article), I'd say something fishy's going on here: they wouldn't make this kinda change without any reason, and my guess is they're going to leave some big revealing secret in the last two weeks.
Akuma will wreck you.
Also, am I the only one who thinks this looks like Gideon? A W/R Gideon, maybe?
Akuma will wreck you.
Akuma will wreck you.
If people know that you're drafting JUST ONE card, they're that more likely to beat you. Magic is a game of information, and if you telegraph a big werewolf rare to start off with, people WILL try to cut werewolves from you. I get that Wizards has a clever solution to flip cards in the checklist (very inelegant, but it works, I guess), but that doesn't solve the drafting situation.
What are we supposed to do, immediately sleeve every single card we draft? This is getting ridiculous.
EDIT: for those who like the mechanic/card change, read Clarival's post, he's one of the few that seems to know what's going on.
Akuma will wreck you.
Akuma will wreck you.
Either it'll be broken beyond belief, or it'll be terrible and gimmicky. Absolutely dumb. Maybe I'm just saying this because I hate planeswalkers, but it seems like the next "logical" course of action to be taken by R&D will be "derp, why not 6?"
Akuma will wreck you.