Teferi seems to have stabilized right now, and after standard rotation it will either still be dominate or will fall to the wayside for a couple months. Either way, Jace seems to be rather stable. Honestly, I don’t know. I have a playset of teferis I bought for $25 each right before they shot up, but honestly, I’d still buy it at $45. It’s damn good.
I'm running Brad Nelson's list from PT Dominaria on MTG Arena and doing well with it, my only question is, what do I bring the History of Benalias in against?
Tell your parents you're way too old to be listening to them based on societal standards. See how they react to that. Then get a face tattoo of a meth pipe.
The best way to start playing, learning competetive magic, and developing key play skills is to play limited. Drafting will be the primary format you'll be playing. Don't be afraid to sit down without knowing what's going on. The rules will be explained to you and there is a guy specifically there to answer your questions about gameplay. He will not help you evaluate cards most likely. Someone might, but at your very first tournament I would be extremely weary of anyone wanting to trade with you, a smartphone will be your best friend in this regard. At your first tournament you probably won't have the best judge of what a card actually costs.
You and your friends will play lots of events and get a lot of cards from these events, and eventually you'll be able to have enough cards to trade people for cards that you can use to each build a'net deck' once rotation hits.
And since you'd have played so many drafts at that point you'll have better skills than you will if you just try to jump into standard now.
This weekend there's the pre-release. Journey into Nyx is coming out, and the prerelease is the sealed format.
You'll get 2 packs of Theros, 2 packs of Born of the Gods, and 2 packs of Journey into Nyx and you use them to make a deck. Land will be provided. Land is always provided. I highly, highly, highly recommend playing sealed. For new players it's the best format to play because it puts you on equal footing with the other players and because it has the consolation prize of opening packs.
I recommend you avoid 're-drafts' and that you call and ask about prize before going to a suspiciously cheap draft.
I don't really understand why this is considered such a large problem in the community. Yes, you can map boxes.
Sure, if wizards wanted to hire someone to stand at the end of each assembly like and move packs around in boxes, then sure, they could do that.
But how long does it take for each box to get it's packs and come spewing down the line? Definitely less than a minute. Probably only a couple of seconds. So now you've got multiple people on each assembly line busting their ass, so you get them another person so they aren't being over worked. So pretty quickly this becomes a major cost on wizards part.
And, remember, what wizards spends is coorilated to how much they charge us. And the cost of cards is coorilated to the amount opened and the demand for that card.
How much would Voice have spiked at if a pack of DGM cost $7?
Who says that you need a person or even a new piece of equipment to shuffle the packs around? If wizards has an algorithm and the machines to implement it, than they almost certainly can alter the algorithm in such a way that packs are placed into each individual box in a random order.
Machines aren't random, the fact is they already have a randomized distribution pattern, which they change more than once in the continuous run of each set's printing. This is exactly why there can be a box map, because machines aren't ever truly random. Even a random number generator doesn't ever truly work randomly.
I don't really understand why this is considered such a large problem in the community. Yes, you can map boxes.
Sure, if wizards wanted to hire someone to stand at the end of each assembly like and move packs around in boxes, then sure, they could do that.
But how long does it take for each box to get it's packs and come spewing down the line? Definitely less than a minute. Probably only a couple of seconds. So now you've got multiple people on each assembly line busting their ass, so you get them another person so they aren't being over worked. So pretty quickly this becomes a major cost on wizards part.
And, remember, what wizards spends is coorilated to how much they charge us. And the cost of cards is coorilated to the amount opened and the demand for that card.
How much would Voice have spiked at if a pack of DGM cost $7?
Does anyone else kind of think that magic would be better if they chose reprints in core sets by taking every modern legal card of specific rarities and picked X number of them from a hat?
Wasteland is a common, I don't think it's on the reserved list, but then again I don't know every card on that list....
'Snow duals' and 'legendary duals' violate the spirit of the reserved list according to wizards. The 2010 commander products didn't contain them but almost did because in 2010 they apologized for including a reserved listed card in a FTV product.
While a non reserved list legacy masters sounds like a good idea in theory, it would only cause reserved list cards to rise in price dramatically while also most likely selling poorly from Wizards' standpoint.
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You and your friends will play lots of events and get a lot of cards from these events, and eventually you'll be able to have enough cards to trade people for cards that you can use to each build a'net deck' once rotation hits.
And since you'd have played so many drafts at that point you'll have better skills than you will if you just try to jump into standard now.
This weekend there's the pre-release. Journey into Nyx is coming out, and the prerelease is the sealed format.
You'll get 2 packs of Theros, 2 packs of Born of the Gods, and 2 packs of Journey into Nyx and you use them to make a deck. Land will be provided. Land is always provided. I highly, highly, highly recommend playing sealed. For new players it's the best format to play because it puts you on equal footing with the other players and because it has the consolation prize of opening packs.
I recommend you avoid 're-drafts' and that you call and ask about prize before going to a suspiciously cheap draft.
Also, get a decent binder.
Machines aren't random, the fact is they already have a randomized distribution pattern, which they change more than once in the continuous run of each set's printing. This is exactly why there can be a box map, because machines aren't ever truly random. Even a random number generator doesn't ever truly work randomly.
Sure, if wizards wanted to hire someone to stand at the end of each assembly like and move packs around in boxes, then sure, they could do that.
But how long does it take for each box to get it's packs and come spewing down the line? Definitely less than a minute. Probably only a couple of seconds. So now you've got multiple people on each assembly line busting their ass, so you get them another person so they aren't being over worked. So pretty quickly this becomes a major cost on wizards part.
And, remember, what wizards spends is coorilated to how much they charge us. And the cost of cards is coorilated to the amount opened and the demand for that card.
How much would Voice have spiked at if a pack of DGM cost $7?
Why? Because they've killed blue's real identity.
'Snow duals' and 'legendary duals' violate the spirit of the reserved list according to wizards. The 2010 commander products didn't contain them but almost did because in 2010 they apologized for including a reserved listed card in a FTV product.
While a non reserved list legacy masters sounds like a good idea in theory, it would only cause reserved list cards to rise in price dramatically while also most likely selling poorly from Wizards' standpoint.