When on iPhone or iPad, After my first 10 seconds in a thread, My app store opens with some sort of fantasy game (War of Thrones). Then when I close it and return, I get app store notices every 4-6 seconds asking me either if I want to open this page in app store, or that it can't open the page because of wrong adress. While I was typing this, I literally had to click Away a pop-up somewhere between 25 and 35 times. Started today.
Any solutions? Otherwise I will have to stop using the site, it's that annoying. I'm ready to throw my iPad against the wal.
Got the same here. It starts with a popup (nym1.mobile.adnx5.com or nym1.mobile.adnxs.com ; having a hard time reading back what I wrote down). It says "Sorry, error loading website. Please confirm to load a new site" with a Yes or No prompt, both leading to the App store as described. Generally happens on the Rumor Mill or Casual forum.
I've had the same thing in both the Rumor Mill and the wiki. Apart from the annoyance of having to close the app store, I also lose the page I was trying to read.
I would guess that the filing of the trademark as 1B is either a mistake (since they file trademarks for new terms all the time, but don't necessarily need to do that for old terms) or because it needs to cover the movie, too, which would be future use.
I'll be incorporating a few of the constructs and conspiracies in my regular cube (Worldknit in particular is one I've had multiple requests for), although many of the conspiracies really aren't suited to singleton cube. I'm not really interested in making a draft sim for the set, but I have considered building a cube with multiple rarity levels (and multiples of the lower rarities) that can take advantage of some of those conspiracies as well as cards that don't work in a singleton cube, but could be cube-worthy in multiples (think Squadron Hawk or Accumulated Knowledge).
Some of the problems with regeneration could be fixed by removing some of the less intuitive parts of the ability, tapping the creature and removing it from combat, but keeping the keyword as a whole. They've done similar cleanups with other keywords as needed, like making lifelink and deathtouch static abilities instead of triggered ones and even removing some of the wonkiness from even bigger rules headaches, like phasing and bands with other. I think they could do the same thing with regeneration, removing some of the complexity while keeping the mechanic as a whole.
The weird timing rules are another problem altogether and I'm not sure what there are a way to fix them without abandoning the mechanic or issuing massive errata. The reason there are "regeneration shields" at all is because the pre-Sixth Edition rules included a very specific timing window when you could regenerate a creature. Regeneration was an activated ability that worked more like a triggered ability (pre-Sixth rules also didn't make a clear distinction between activated and triggered abilities). When they wrote up Sixth Edition rules, they wanted regeneration to still be an activated ability, but didn't want the "damage prevention step" rules anymore, so we trade one set of odd timing rules for another.
Exiling is just a game mechanic that allows the card to work on indestructible enchantments and make sure they never come back. While exile is often flavored as something other than death, in this case it pretty clearly isn't. They could have written the card as "destroy target enchantment as though it didn't have indestructible" to make it clear the target is being killed, but calling the card "Deicide" should be enough.
Because they weren't using multicolor for utility cards in this block, they were using it for cards you can build a draft deck around. Also, up until Journey Into Nyx, the card wouldn't make any sense in this block since all of the enchantments were either creatures themselves or Auras that went on creatures or both.
This was my first thought as well. It fits more with the name scheme of Magic video games than sets. Card sets tend not to have the name of the game in them (with the exception of Core Sets) while video games do. Also, all the reprint-only sets have had "Masters" in the name for a while now. I'm hoping for a Shandalar remake as well.
Why does a unique block structure have to involve whether the sets are small or large? The original Ravnica block was a Large/Small/Small block, but I'd consider the guild model with the 10 guilds divided among three sets to be a unique way to structure a block.
I remember someone at WotC saying recently none of the future sight cards left will be reprinted in any Standard legal set. Also the specialty sets should not count as being part of a future set. Its more of a hey that card happens to fit in this specialty set.
That doesn't seem likely. I doubt that we would see them as being any different from any other reprints, it's just that some of them are harder to get into a normal set than others.
Vedalken Aethermage, for example, can only go into a set with a tribal component in which both Wizards and Slivers are supported tribes, creature type cycling is one of the mechanics, and Vedalken are part of the creative. The odds of that set happening are practically none.
Cards like Aven Mindcensor, Bonded Fetch, or Fomori Nomad, on the other hand, could go into any set that needed them as long as they work within the creative. I doubt they would prevent themselves from reprinting cards like that if needed, but they might not be actively looking for homes for them either.
I don't think they can tie it into a set release just because it would be too difficult to release both at the same time and not have the quality of either suffer. Plus, Magic sets are released on a very tight schedule, so if there is a delay in the movie production, they don't have the luxury of pushing the set back to make them line up. I think a supplemental product (like a Duel Deck) that ties into the movie is very likely, though.
As for the plot elements, I would expect to see an original storyline that may or may not be "canon" in the card game. They might use their own character as a main character, but I would hope they visit some of the settings of the game. Yes, "settings" in the plural. I think they need to have some planeswalking, even if they spend the majority of the movie on one plane (like Thor or Wreck-It Ralph).
In the past, ability words have been the more common way to do mechanics like this and I don't see that changing. They even changed threshold from a keyword to an ability word when it was clear that it functioned more like an ability word.
I think a mechanic like devotion exists in a sweet spot where the thing being counted could be common enough in the block to be worth keywording, but wouldn't be something they would do in most sets. They probably also knew they would need to do some rares/mythics that didn't have room to spell out the mechanic, which means it needed to be a keyword (giving them the option to drop the reminder text and still have the card work).
I think most mechanics of this type won't be keyworded simply because they would want to be able to do a card or two in a set that counts a land type, a creature type, total power of your creatures, etc. without having to use a keyword from a previous block. While they have on occasion printed a card that basically has a keyword that it doesn't use (Nemesis of Mortals could have "affinity for creature cards in your graveyard" for example), those examples are fairly rare.
Since the rules change in M10 I'm not quite sure how banding works anymore. Some help?
1. If I have a band of two 2/2s and are attacking, can both survive by assigning one point each to each 2/2?
2. If I have a band of two 2/2s and are blocking, can both survive by assigning one point each to each 2/2?
3. If I have a band of two 2/2s and are attacking, and one 2/2 has trample, can I still assign the trample damage to the player if that player blocks with a 2/2?
Banding works pretty much the same way it always did. You can still split up the damage however you want (it doesn't just change who orders attackers/blockers). In all of your examples, the answer is yes.
While I agree that we should keep most of the planeswalkers, I think that Elspeth should replace Ajani and that we really need someone to replace Jace. The storyline says that there will be problems if he ever leaves Ravnica because he is the Living Guildpact. Of course, Wizards is going to ignore that.
In his podcast, Mark Rosewater said they considering doing a "Dark Jace" character in Theros (basically the Bizarro to Jace's Superman) and the new typeface for the cards is called "Beleren." I think it's clear that Wizards sees Jace as the face of the game and he's not going away anytime soon.
That said, it would be nice to see maybe Tezzeret in place of Jace for one Core Set, especially since Bolas is the only villainous planeswalker who has shown up in the Core Set so far. Anything other than Memory Adept would be good, honestly.
That's the thing though isn't it. You don't know if they have another defining trait because they are supposed to be out of your comprehension. Just because you can't see another trait does not mean it is not there. The whole point of the Eldrazi is to be like an Eldritch abomination which is supposed to be confusing and turn everything you know on its head. Perhaps in the Blind Eternities, the color pie does not exist because it is so chaotic there that to the Eldrazi the color pie may as well be a purple hot dog. As you said, what you are (physically) does define what color you are, so considering that the Eldrazi come from the space between planes (which lacks color), that should have an impact on why they are colorless in addition to the fact they don't adhere to physics in their original forms.
Also, when I said sentient I was referring to things that are able to actually value things. I am sorry for the misunderstanding.
The reason the Eldrazi are the exception is because it fits the trope of the edritch abomination. They are from beyond the natural world and beyond such concepts as emotion and instinct. I'll concede that that would normally make them fit under blue, but the concept was more that they don't belong in the physical world and lacking a color is a good way to represent that, since most non artifact creatures have a color.
Note that R&D decided that this didn't apply to all of the Eldrazi, which is why the lower Eldrazi (like Nest Invader) have colors.
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I've had the same thing in both the Rumor Mill and the wiki. Apart from the annoyance of having to close the app store, I also lose the page I was trying to read.
The weird timing rules are another problem altogether and I'm not sure what there are a way to fix them without abandoning the mechanic or issuing massive errata. The reason there are "regeneration shields" at all is because the pre-Sixth Edition rules included a very specific timing window when you could regenerate a creature. Regeneration was an activated ability that worked more like a triggered ability (pre-Sixth rules also didn't make a clear distinction between activated and triggered abilities). When they wrote up Sixth Edition rules, they wanted regeneration to still be an activated ability, but didn't want the "damage prevention step" rules anymore, so we trade one set of odd timing rules for another.
This was my first thought as well. It fits more with the name scheme of Magic video games than sets. Card sets tend not to have the name of the game in them (with the exception of Core Sets) while video games do. Also, all the reprint-only sets have had "Masters" in the name for a while now. I'm hoping for a Shandalar remake as well.
That doesn't seem likely. I doubt that we would see them as being any different from any other reprints, it's just that some of them are harder to get into a normal set than others.
Vedalken Aethermage, for example, can only go into a set with a tribal component in which both Wizards and Slivers are supported tribes, creature type cycling is one of the mechanics, and Vedalken are part of the creative. The odds of that set happening are practically none.
Cards like Aven Mindcensor, Bonded Fetch, or Fomori Nomad, on the other hand, could go into any set that needed them as long as they work within the creative. I doubt they would prevent themselves from reprinting cards like that if needed, but they might not be actively looking for homes for them either.
As for the plot elements, I would expect to see an original storyline that may or may not be "canon" in the card game. They might use their own character as a main character, but I would hope they visit some of the settings of the game. Yes, "settings" in the plural. I think they need to have some planeswalking, even if they spend the majority of the movie on one plane (like Thor or Wreck-It Ralph).
I think a mechanic like devotion exists in a sweet spot where the thing being counted could be common enough in the block to be worth keywording, but wouldn't be something they would do in most sets. They probably also knew they would need to do some rares/mythics that didn't have room to spell out the mechanic, which means it needed to be a keyword (giving them the option to drop the reminder text and still have the card work).
I think most mechanics of this type won't be keyworded simply because they would want to be able to do a card or two in a set that counts a land type, a creature type, total power of your creatures, etc. without having to use a keyword from a previous block. While they have on occasion printed a card that basically has a keyword that it doesn't use (Nemesis of Mortals could have "affinity for creature cards in your graveyard" for example), those examples are fairly rare.
Banding works pretty much the same way it always did. You can still split up the damage however you want (it doesn't just change who orders attackers/blockers). In all of your examples, the answer is yes.
In his podcast, Mark Rosewater said they considering doing a "Dark Jace" character in Theros (basically the Bizarro to Jace's Superman) and the new typeface for the cards is called "Beleren." I think it's clear that Wizards sees Jace as the face of the game and he's not going away anytime soon.
That said, it would be nice to see maybe Tezzeret in place of Jace for one Core Set, especially since Bolas is the only villainous planeswalker who has shown up in the Core Set so far. Anything other than Memory Adept would be good, honestly.
The reason the Eldrazi are the exception is because it fits the trope of the edritch abomination. They are from beyond the natural world and beyond such concepts as emotion and instinct. I'll concede that that would normally make them fit under blue, but the concept was more that they don't belong in the physical world and lacking a color is a good way to represent that, since most non artifact creatures have a color.
Note that R&D decided that this didn't apply to all of the Eldrazi, which is why the lower Eldrazi (like Nest Invader) have colors.