So, I made the mistake of assuming that wastes were going to be an amazing thing that every colorless deck would want everywhere, and actually pre-ordered a bunch.
Then I found out just how easy it was to get wastes. Then I built a colorless deck, and only run 12 wastes in it. And I'm one of the high end players on that.
I want to get a large amount, but I don't want to pay $.25 or $.5 each for like 200.
My problem with Prophet is that turns go like this:
Play cards into Prophet. End turn.
Untap, untap my lands too.
Upkeep take my turn, making sure to leave counter mana up, "You can continue your turn".
And then you draw, get your answer Mystic Snaked, and then you pass the turn. The next guy Gets to untap, with the prophet player. Then prophet player drops dead-eye navigator and says "you may proceed". Everything that guy does gets countered. The third guy also gets all his stuff countered. THEN EOT, PoK dude plays dudes that answer whatever threat the first player managed to pass through along with the answers.
This card is so broken (I play vs a Momir deck that plays him) that he usually wins if he can get it to stick until the end of his turn. This is so bad that once, I exiled both Prophet and Riftsweeper. He had DEN+Mystic Snake, Cloudstone Curio, Momir, Eternal Witness, and Coiling Oracle on the field all at once while I was desperately looking for a board wipe. I was actually able to keep up with his decks with my crazy amount of engines and card and mana advantage (I'm known for those). His deck was weaker with all those cards out at once than with only Prophet and the same amount of land.
A Prophet of Kruphix on the field is worth more than a Momir Vig, Dead-Eye Navigator, Mystic Snake, Cloudstone Curio, Eternal Witness, Coiling Oracle together.
The card is so OP. He realised that day that his general is Prophet and Momir is only used to tutor him.
I've also thought of this. I'd use Child of Alara as the Genneral (Child seems better for control, Karona for agro). I like the idea of 5 color control with an enchantress subtheme(for CA) and such. I'd have the two cards that can return gods from exile, lots of board wipes and some counters. Myojins are cool too, so are the lieges (I don't super like them, but they offer syngery).
Vindicate is out of my budget. It's been one of those cards that I ended up hearing about when I started out playing that was way out of my budget. I don't actually know the price but I've always thought it was really high. It might be like only $20 now... I believe it was around that when I started. Utter End I do like, I would like to fit in at one point.
STE won't be replacing Rampant Growth. It might however replace another card, I quite want it in the deck, I forgot about it while looking for cheap ramp.
Prophetic Prism might be a good cut, but it has synergy with Tezzeret and Venser while not being strong enough to get targeted. Fixing mana and cantriping makes it an MVP.
Rhystic Study hasn't been too hot... Not in this deck at least. It might take the fall.
So I literally made an account to respond to this deck. I'm trying to build Nekusar storm and thought maybe adding high tide may not stress the mana base too badly. I was going to post a deck link. But apparently I don't have enough posts here to do that. Lol.
That is funny Ive been brewing the same thing. Dont have much of a list yet though.
Well I'm totes glad you all convinced me to get one. That's $80 in trade I probably won't get back.
Some people feel so strongly about certain things that they push things further than they really are in effort to (i dont know why. Its the same reason religious folks hate on athiests and vice versa so much). Some member had something in his sig of the same nature about bob.
It kinda sucked, i found that member very unpleasant to be around and he was one of the two members on this forum that were outspoken about their color that shared it with me. Talk about making a bad impression.
The grave hate is the reason I like it The fact it can instant speed (with a blink) return the reanimation target to their hand making them deal with it later. I dislike mass grave hate to I finds this is more fun( and can be used politically when abuse with blinking)
Thragtusk was the other card that I found I really enjoyed with the mass blinking because who doesn't love tokens and life?
I agree in that I also don't like mass grave hate, but the reason is that if you exile everyone else's graveyard, everyone else's gravehate now only has you as a target. although with karador you are likely to be the target either way, but its not like this deck super relies on the grave in a way that you can wreck it at sorcery speed. you might be set back a bit, that is all.
I actually don't like tokens or life gain (grumpy). however, Thrag gives enough of both to b considered. I might have to get a copy.
I'd recommended more card draw and tutor's for consistency.
Where's baby Jace? He's a great political tool. And how has Lilly of the Dark Realms been fairing? I cant imagine too well, perhaps replace here? Or atleast include an Urborg. Her dependacy on Swamps is hard to utilize in 5 color.
My biggest interest is in commander choice. Why Child? He doesnt play nice with your Super Freiends. Any of the the other 5 color legends seem better. Particular favorites are:
I don't really like tutors. Card draw is something missing, but I can't see myself putting enough non permanent based card draw to make a difference and permanent (non planeswalker) based card draw will just end up colateral damage to my spells. The PWs are my source of repeatable CA even if it's isn't draw. I've already got quite a few jaces (3 IIRC) and so I don't want to add another. I don't actually like baby jace as a form of CA (he could be decent with venser I guess). I really don't like that he gives others extra draw*. Lili of the dark realms has actually been doing fine. I've been mostly using her as a way to hit my land drops consistently (she is disgustingly good with JtMS) and I've yet to use her as removal or to use her ult. I do like her with the shocks.
* I think I play this deck differently than most superfriends. First, I usually mulligan away any planewalkers in my opening hand. I tend not to drop them early (unlike the other superfriends deck I saw, he played one on turn 4). I try to stay back as much as possible, and reserve my cards as much as possible. When the board has been wiped a few times, the commanders cost a bit and the players have all been beating on each other (and I'm out of remvoal) I play any planeswalker able to defend itself, followed by those that generate CA. I do that and play the ones that remove stuff whenever I need to. This tends to prevent much retaliation. Usually the first few bite the dust but by that point the table can't deal with more than 3 in a row. Then I take over and play archenemy. People are usually in topdeck mode (my enchantment and artifact wipe tends to get rid of all the phyrexian arenas type cards.
This must affect the way I evaluate planeswalkers.
When Chandra, Pyromaster essentially doubles my draw while everyone is in topdeck mode, I'm happy. When Liliana of the Dark Realms makes me hit my land drops consistently while thinning my deck, I'm happy. Baby Jace giving me 3 cards to worry about coming my way is not a good thing. Child of Alara has never actually been casted. However, it was used as the commander because Sliver Queen is $40, progenitus is 10 mana, and Cromat does nothing. Child can be played before I play planeswalkers as one last Cleansing to make sure the board is devoid of anything annoying before I got into the 2nd phase of my plan.
The problem with your anecdote is that from a psychological and neurological standpoint, children under the age of 3 are incapable of learning from consequences. Their brains simply aren't developed enough to understand "why". That doesn't occur until ages 5-7, depending on child, but mostly in the 7-ish age range. I'm sure you have anecdotes that you think prove me wrong but I would contend that it's a kind of projecting or anthropomorphization like when people talk to dogs and think they can understand their actual words.
I think talking to dogs and expecting them to understand the words is stupid. But really 5-7? I have memories since the age of 4 (not true, but I have memories of me recalling memories from that time, and I remember what i "remembered") and I thought I/we were more advanced by that age.
Like kids just don't get "If you go in the street you might get hit by a card"?
I was "hit"(not spanked, I think it was more on the hand) as a kid, mostly by my father. And as I got older, and saw other kids. I am convinced that he did the right thing. I'm not talking about the fact that I was well behaved and that other weren't. I'm talking about the fact that he used spanking as way to inflict pain, which no one likes, to those who wouldn't understand other types of information transmission. Stuff like kids who can't talk yet. If they do something they shouldn't and get hit on the hand and go "owwhhh", as long as they understand why, they won't do it as much.
I have a feeling the spanking families (where you'd hit your kids after 3) would have more aggressive kids. I don't think it's because of the spanking. I just think that those families would probably have an environment that would make kids more aggressive.
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I'm making a lot of money for a student, but woah, that's expensive.
I want to get a large amount, but I don't want to pay $.25 or $.5 each for like 200.
Blehp...
Play cards into Prophet. End turn.
Untap, untap my lands too.
Upkeep take my turn, making sure to leave counter mana up, "You can continue your turn".
And then you draw, get your answer Mystic Snaked, and then you pass the turn. The next guy Gets to untap, with the prophet player. Then prophet player drops dead-eye navigator and says "you may proceed". Everything that guy does gets countered. The third guy also gets all his stuff countered. THEN EOT, PoK dude plays dudes that answer whatever threat the first player managed to pass through along with the answers.
"Is it finally my turn?"
This card is so broken (I play vs a Momir deck that plays him) that he usually wins if he can get it to stick until the end of his turn. This is so bad that once, I exiled both Prophet and Riftsweeper. He had DEN+Mystic Snake, Cloudstone Curio, Momir, Eternal Witness, and Coiling Oracle on the field all at once while I was desperately looking for a board wipe. I was actually able to keep up with his decks with my crazy amount of engines and card and mana advantage (I'm known for those). His deck was weaker with all those cards out at once than with only Prophet and the same amount of land.
A Prophet of Kruphix on the field is worth more than a Momir Vig, Dead-Eye Navigator, Mystic Snake, Cloudstone Curio, Eternal Witness, Coiling Oracle together.
The card is so OP. He realised that day that his general is Prophet and Momir is only used to tutor him.
I've never felt that way about school before.
I might do it after super friends.
STE won't be replacing Rampant Growth. It might however replace another card, I quite want it in the deck, I forgot about it while looking for cheap ramp.
Prophetic Prism might be a good cut, but it has synergy with Tezzeret and Venser while not being strong enough to get targeted. Fixing mana and cantriping makes it an MVP.
Rhystic Study hasn't been too hot... Not in this deck at least. It might take the fall.
That is funny Ive been brewing the same thing. Dont have much of a list yet though.
I recommend.
And I'm pretty picky.
I found it more entertaining than Puella Madoka Magica or w/e.
Some people feel so strongly about certain things that they push things further than they really are in effort to (i dont know why. Its the same reason religious folks hate on athiests and vice versa so much). Some member had something in his sig of the same nature about bob.
It kinda sucked, i found that member very unpleasant to be around and he was one of the two members on this forum that were outspoken about their color that shared it with me. Talk about making a bad impression.
I agree in that I also don't like mass grave hate, but the reason is that if you exile everyone else's graveyard, everyone else's gravehate now only has you as a target. although with karador you are likely to be the target either way, but its not like this deck super relies on the grave in a way that you can wreck it at sorcery speed. you might be set back a bit, that is all.
I actually don't like tokens or life gain (grumpy). however, Thrag gives enough of both to b considered. I might have to get a copy.
I don't really like tutors. Card draw is something missing, but I can't see myself putting enough non permanent based card draw to make a difference and permanent (non planeswalker) based card draw will just end up colateral damage to my spells. The PWs are my source of repeatable CA even if it's isn't draw. I've already got quite a few jaces (3 IIRC) and so I don't want to add another. I don't actually like baby jace as a form of CA (he could be decent with venser I guess). I really don't like that he gives others extra draw*. Lili of the dark realms has actually been doing fine. I've been mostly using her as a way to hit my land drops consistently (she is disgustingly good with JtMS) and I've yet to use her as removal or to use her ult. I do like her with the shocks.
* I think I play this deck differently than most superfriends. First, I usually mulligan away any planewalkers in my opening hand. I tend not to drop them early (unlike the other superfriends deck I saw, he played one on turn 4). I try to stay back as much as possible, and reserve my cards as much as possible. When the board has been wiped a few times, the commanders cost a bit and the players have all been beating on each other (and I'm out of remvoal) I play any planeswalker able to defend itself, followed by those that generate CA. I do that and play the ones that remove stuff whenever I need to. This tends to prevent much retaliation. Usually the first few bite the dust but by that point the table can't deal with more than 3 in a row. Then I take over and play archenemy. People are usually in topdeck mode (my enchantment and artifact wipe tends to get rid of all the phyrexian arenas type cards.
This must affect the way I evaluate planeswalkers.
When Chandra, Pyromaster essentially doubles my draw while everyone is in topdeck mode, I'm happy. When Liliana of the Dark Realms makes me hit my land drops consistently while thinning my deck, I'm happy. Baby Jace giving me 3 cards to worry about coming my way is not a good thing. Child of Alara has never actually been casted. However, it was used as the commander because Sliver Queen is $40, progenitus is 10 mana, and Cromat does nothing. Child can be played before I play planeswalkers as one last Cleansing to make sure the board is devoid of anything annoying before I got into the 2nd phase of my plan.
I think talking to dogs and expecting them to understand the words is stupid. But really 5-7? I have memories since the age of 4 (not true, but I have memories of me recalling memories from that time, and I remember what i "remembered") and I thought I/we were more advanced by that age.
Like kids just don't get "If you go in the street you might get hit by a card"?
Whack.
I have a feeling the spanking families (where you'd hit your kids after 3) would have more aggressive kids. I don't think it's because of the spanking. I just think that those families would probably have an environment that would make kids more aggressive.