I feel like you could use more ramp. I don't really like the mana elves unless you're running equipment for them to carry late game. I would take them out for additional ramp, even if it's just Rampant Growth. Green has a ton of ramp options that will help you out especially if you're feeling slow.
As for Kuro, he would be perfect if he didn't cost a billion mana. Even with all the mana doublers in the deck it isn't easy to get that much mana out.
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I think the best way to do "suicide black" with life-swapping effects is WB with Selenia, Dark Angel. White gives you Near-death Experience and Reverse the Sands as extra wincons, and Selenia lets you arbitrarily lower your life at will.
Yeah, I agree. I even made a Selenia deck like that a long time ago. It's just so unsatisfying that I couldn't get it going in mono-Black. However Morinfen never stayed on the table long enough for his cumulative upkeep to matter.
The one cool thing about the deck is that when I build it, I was so concerned about removing the upkeep counters from Morinfen that I added every way I could think of to remove them: Aether Snap, Vampire Hexmage, Hex Parasite. With the inclusion of Thespian's Stage, I was able to get out Marit Lage through Dark Depths a bunch of different times. So the deck had that going for it at least.
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Ok, so the original plan was to go suicide black. I would include all the stuff that could hurt myself, then screw people with the Mirror Universe effects. Then, in order to make Morinfen scarier, I could voltron him up with a bunch of equipment.
Unfortunately my initial version had way too much self damaging stuff to be able to survive multiplayer games. As such, I added a bunch of life gain until I felt that I could actually, you know, live long enough to win. However that essentially makes the Soul Conduit stuff more useless. And the voltron part didn't feel all that great to me as well.
I dunno, the deck is sort of good, I guess, in that it can win games. But it's not great, and I wouldn't recommend it to anyone. Have people made suicide Black work in multiplayer? What do you guys think?
I could see using Thassa as the Commander, but then it wouldn't feel quite as "Cthulhu-y" to me. I like having the big tentacle monster at the head of the deck. Plus, if you ramp out to him he really has a huge board presence, plus he's a 3 hit killer. Lorthos worked well here.
Considered Quest for Ula's Temple, but I didn't think I really had enough of the required creatures for it (only 8 creatures in the deck qualify) and I am not really running any ways to stack the top of your deck, which is required with the Quest I think. So it didn't make the cut.
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Ok, so it's not really Cthulhu, but I needed to come up with something for Worship Week over at PureMTGO.com, and I thought that building around everyone's favorite elder god would be interesting.
So basically big scary tentacle monsters, with some land based tentacle monsters thrown in. Originally I wanted to add goofy stuff like Polar Kraken and Leviathan, but there was no way that I could make that competitive. Still, with modern power creep I did manage to find some undersea creatures that fit the bill.
After that it was a matter of cramming the deck with as much ramp as possible, plus some counterspells to protect my dudes. The deck is honestly a little light on card draw, but I guess you can take out Inundate for Blue Sun's Zenith.
So sometimes you can ramp out into a back breaking fattie early and just crush people, and other times you sit there twiddling your thumbs as people ping away at you and you wait for that 8th source of mana to do anything. But the deck was fun to play.
Any leads on people that are posting good quality edh games in paper? Mtgo just doesn't do it for me. Topandgoproductions used to nail it but have faded away lately.
Basically Top and Go, Matt Holden, Tristan Simpson and Starcity (although they only do 1v1) are your only options at this point. They're all linked in the first post, and all of them put out high quality stuff.
I've actually heard this comment a couple of times before, and I think that the best thing is for people that want live game plays to actually start doing some and posting their own. More content is always better obviously, and there are more than a few people who want it. However the difficulty of getting quality live game play is really high, which is why you see MTGO recordings.
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Thanks man! I did play a few more games that were better with less concessions, but unfortunately MTGO hates me and the replays weren't working. I even played against another Xenagos guy who had a deck that was very similar to mine. He took the first 4 player game, but I took the second. Unfortunately neither of those replays worked
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Your land count is way too low. You need to bump it up to at least 35. You're probably going to be frustrated getting stuck at 3 lands game after game. One of the cards should be Emeria, the Sky Ruin, so that you can repeatedly fling stuff.
Adarkar Valkyrie is a good card that can get you back the things you fling. Hamletback Goliath and Malignus are also dudes that can get huge and good for tossing. Also, Phyrexian Processor works really well in Brion decks since you can almost immediately get back whatever life you pay into it. Stalking Vengeance likes it when you kill off your own dudes.
I think you have a few too many Threaten effects. They don't do nearly as much if you don't have Brion or another sac outlet out there. To that effect, other sac outlets to consider include Diamond Valley, Miren, the Moaning Well, and Helm of Possession.
Just some ideas.
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I think Jusstice is pretty much spot on. Pretty much you just gotta roll with the punches and play in there.
I've talked to plenty of people about setting up a "regular group" of "like minded" Commander players online, but 1) what if there are only 2 of you on when you want to play? And 2) even "like minded" people will have difference of opinion as to what is acceptable.
Sometimes you're going to play with a bunch of newbies, other times you're going to play with a bunch of sharks. Just play what you like. However if you look at my sig and think what I'm playing is fine, feel free to look me up.
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I think generally indestructible is better. I think that a lot of people are still averse to 1v1 removal, which means that they don't play stuff like Swords to Plowshares. Typically people like to use Wrath of God type of effects, or Blaspehmous Act, for creature control.
Hexproof and shroud are cool and all, but I'm guessing you will get more mileage out of indestructible.
In your scenerio I'd go with the Ooze.
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I feel like you could use more ramp. I don't really like the mana elves unless you're running equipment for them to carry late game. I would take them out for additional ramp, even if it's just Rampant Growth. Green has a ton of ramp options that will help you out especially if you're feeling slow.
Saproling Symbiosis doesn't seem to fit. Also, are you purposely avoiding Earthcraft?
Nice to see this Kodama getting used.
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http://puremtgo.com/articles/conqueror-commander-vol-cxxxii-sharuum-hegemon
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Yes you can. There are some other similar cards that didn't make the cut, like Minion of the Wastes (really wanted this guy), Unspeakable Symbol, Necrologia, Plague of Vermin and Wall of Blood. There are more, but like I said it just turned out to be too many.
As for Kuro, he would be perfect if he didn't cost a billion mana. Even with all the mana doublers in the deck it isn't easy to get that much mana out.
Most recently looking at Morinfen!
Yeah, I agree. I even made a Selenia deck like that a long time ago. It's just so unsatisfying that I couldn't get it going in mono-Black. However Morinfen never stayed on the table long enough for his cumulative upkeep to matter.
The one cool thing about the deck is that when I build it, I was so concerned about removing the upkeep counters from Morinfen that I added every way I could think of to remove them: Aether Snap, Vampire Hexmage, Hex Parasite. With the inclusion of Thespian's Stage, I was able to get out Marit Lage through Dark Depths a bunch of different times. So the deck had that going for it at least.
Most recently looking at Morinfen!
1 Morinfen
Creatures(19)
1 Baleful Force
1 Bloodgift Demon
1 Crypt Ghast
1 Disciple of Bolas
1 Erebos, God of the Dead
1 Gallowbraid
1 Graveborn Muse
1 Hex Parasite
1 Magus of the Coffers
1 Magus of the Mirror
1 Mirri the Cursed
1 Nirkana Revenant
1 Platinum Angel
1 Rune-Scarred Demon
1 Vampire Hexmage
1 Vampire Nighthawk
1 Withered Wretch
1 Wurmcoil Engine
1 Xiahou Dun, the One-Eyed
Artifacts (10)
1 Armillary Sphere
1 Caged Sun
1 Elixir of Immortality
1 Jet Medallion
1 Mana Crypt
1 Mirror Universe
1 Nihil Spellbomb
1 Oblivion Stone
1 Sol Ring
1 Soul Conduit
1 Basilisk Collar
1 Batterskull
1 Lashwrithe
1 Lightning Greaves
1 Loxodon Warhammer
1 Nightmare Lash
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Umezawa's Jitte
Enchantments (5)
1 Exquisite Blood
1 Necropotence
1 Phyrexian Arena
1 Whip of Erebos
1 Go for the Throat
Instants (5)
1 Hatred
1 Hero's Downfall
1 Silence the Believers
1 Vampiric Tutor
1 Withering Boon
Planeswalkers (3)
1 Karn Liberated
1 Liliana of the Dark Realms
1 Sorin Markov
Sorceries (7)
1 Aether Snap
1 Beacon of Unrest
1 Bubbling Muck
1 Damnation
1 Demonic Tutor
1 Diabolic Intent
1 Toxic Deluge
1 Bojuka Bog
1 Cabal Coffers
1 Dark Depths
1 Deserted Temple
1 Maze of Ith
1 Nykthos, Shrine to Nyx
1 Petrified Field
1 Phyrexian Tower
1 Shizo, Death's Storehouse
1 Strip Mine
22 Swamp
1 Thawing Glaciers
1 Thespian's Stage
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Winding Canyons
Ok, so the original plan was to go suicide black. I would include all the stuff that could hurt myself, then screw people with the Mirror Universe effects. Then, in order to make Morinfen scarier, I could voltron him up with a bunch of equipment.
Unfortunately my initial version had way too much self damaging stuff to be able to survive multiplayer games. As such, I added a bunch of life gain until I felt that I could actually, you know, live long enough to win. However that essentially makes the Soul Conduit stuff more useless. And the voltron part didn't feel all that great to me as well.
I dunno, the deck is sort of good, I guess, in that it can win games. But it's not great, and I wouldn't recommend it to anyone. Have people made suicide Black work in multiplayer? What do you guys think?
Check out my article about the deck and vids of it in action here: http://puremtgo.com/articles/conqueror-commander-vol-cl-morinfen
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Considered Quest for Ula's Temple, but I didn't think I really had enough of the required creatures for it (only 8 creatures in the deck qualify) and I am not really running any ways to stack the top of your deck, which is required with the Quest I think. So it didn't make the cut.
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1 Lorthos, the Tidemaker
Creatures (17)
1 Burnished Hart
1 Deep-Sea Kraken
1 Inkwell Leviathan
1 Kozilek, Butcher of Truth
1 Kraken of the Straits
1 Mindshrieker
1 Phyrexian Ingester
1 Phyrexian Metamorph
1 Roil Elemental
1 Scourge of Fleets
1 Shipbreaker Kraken
1 Solemn Simulacrum
1 Stormtide Leviathan
1 Tidal Kraken
1 Tromokratis
1 Ulamog, the Infinite Gyre
1 Thassa, God of the Sea
Artifacts (18)
1 Caged Sun
1 Crucible of Worlds
1 Everflowing Chalice
1 Extraplanar Lens
1 Gauntlet of Power
1 Gilded Lotus
1 Grim Monolith
1 Journeyer's Kite
1 Mana Crypt
1 Mana Vault
1 Oblivion Stone
1 Quicksilver Amulet
1 Relic of Progenitus
1 Sapphire Medallion
1 Sculpting Steel
1 Sol Ring
1 Thran Dynamo
1 Vedalken Shackles
1 Copy Artifact
1 Mystic Remora
1 Omniscience
1 Rhystic Study
Instants (13)
1 Cyclonic Rift
1 Envelop
1 Fact or Fiction
1 Force of Will
1 High Tide
1 Hinder
1 Mana Drain
1 Mystical Tutor
1 Pact of Negation
1 Pongify
1 Rapid Hybridization
1 Scattering Stroke
1 Turnabout
Planeswalkers (2)
1 Karn Liberated
1 Tezzeret the Seeker
Sorceries (6)
1 Ancestral Vision
1 Fabricate
1 Inundate
1 Rush of Knowledge
1 Time Spiral
1 Whelming Wave
1 Academy Ruins
1 Ancient Tomb
1 Dust Bowl
1 Flooded Strand
1 Miren, the Moaning Well
1 Misty Rainforest
1 Nykthos, Shrine to Nyx
1 Polluted Delta
1 Reliquary Tower
1 Scorched Ruins
25 Snow-Covered Island
1 Temple of the False God
1 Thawing Glaciers
1 Thespian's Stage
1 Vesuva
So basically big scary tentacle monsters, with some land based tentacle monsters thrown in. Originally I wanted to add goofy stuff like Polar Kraken and Leviathan, but there was no way that I could make that competitive. Still, with modern power creep I did manage to find some undersea creatures that fit the bill.
After that it was a matter of cramming the deck with as much ramp as possible, plus some counterspells to protect my dudes. The deck is honestly a little light on card draw, but I guess you can take out Inundate for Blue Sun's Zenith.
So sometimes you can ramp out into a back breaking fattie early and just crush people, and other times you sit there twiddling your thumbs as people ping away at you and you wait for that 8th source of mana to do anything. But the deck was fun to play.
For more on the deck and the deck building process, plus videos of game play, go here: http://puremtgo.com/articles/conqueror-commander-vol-cxlix-cthulhu
Comments or suggestions, let me know!
Most recently looking at Morinfen!
Basically Top and Go, Matt Holden, Tristan Simpson and Starcity (although they only do 1v1) are your only options at this point. They're all linked in the first post, and all of them put out high quality stuff.
I've actually heard this comment a couple of times before, and I think that the best thing is for people that want live game plays to actually start doing some and posting their own. More content is always better obviously, and there are more than a few people who want it. However the difficulty of getting quality live game play is really high, which is why you see MTGO recordings.
Most recently looking at Morinfen!
I haven't been able to post new vids recently due to real life getting in the way, but I'm hoping to get back on it soon!
Most recently looking at Morinfen!
Most recently looking at Morinfen!
Most recently looking at Morinfen!
1 Xenagos, God of Revels
Creatures {30)
1 Archetype of Aggression
1 Balefire Dragon
1 Bloodshot Cyclops
1 Boartusk Liege
1 Chameleon Colossus
1 Deus of Calamity
1 Dragon Tyrant
1 Dragonmaster Outcast
1 Drumhunter
1 Duplicant
1 Elvish Piper
1 Eternal Witness
1 Genesis
1 Kozilek, Butcher of Truth
1 Malignus
1 Ogre Battledriver
1 Oracle of Mul Daya
1 Putrefax
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Stalking Vengeance
1 Ulvenwald Tracker
1 Urabrask the Hidden
1 Vorapede
1 Wilderness Elemental
1 Wood Elves
1 Worldspine Wurm
1 Yavimaya Elder
1 Nylea, God of the Hunt
1 Grim Monolith
1 Mana Crypt
1 Mana Vault
1 Oblivion Stone
1 Sol Ring
1 Mage Slayer
Enchantments (5)
1 Aggravated Assault
1 Greater Good
1 Sneak Attack
1 Survival of the Fittest
1 Sylvan Library
Instants (9)
1 Beast Within
1 Chaos Warp
1 Deglamer
1 Hunter's Insight
1 Momentous Fall
1 Nature's Claim
1 Savage Beating
1 Soul's Fire
1 Unravel the Aether
Planeswalkers (2)
1 Garruk, Caller of Beasts
1 Xenagos, the Reveler
Sorceries (9)
1 Hull Breach
1 Hunter's Prowess
1 Natural Order
1 Nature's Lore
1 Relentless Assault
1 Three Visits
1 Tooth and Nail
1 Vandalblast
1 Wheel of Fortune
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Diamond Valley
1 Fire-Lit Thicket
11 Forest
1 Gruul Turf
1 Kessig Wolf Run
1 Misty Rainforest
1 Mosswort Bridge
7 Mountain
1 Reliquary Tower
1 Scalding Tarn
1 Skarrg, the Rage Pits
1 Spinerock Knoll
1 Stomping Ground
1 Strip Mine
1 Taiga
1 Tectonic Edge
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
Lots of large fun stompy stuff and sneaking into play.
How does it do in action? Check it out here: http://puremtgo.com/articles/conqueror-commander-vol-cxlvii-xenagos-god-revels
Comments, suggestions? Let me know!
Most recently looking at Morinfen!
Your land count is way too low. You need to bump it up to at least 35. You're probably going to be frustrated getting stuck at 3 lands game after game. One of the cards should be Emeria, the Sky Ruin, so that you can repeatedly fling stuff.
Adarkar Valkyrie is a good card that can get you back the things you fling. Hamletback Goliath and Malignus are also dudes that can get huge and good for tossing. Also, Phyrexian Processor works really well in Brion decks since you can almost immediately get back whatever life you pay into it. Stalking Vengeance likes it when you kill off your own dudes.
I think you have a few too many Threaten effects. They don't do nearly as much if you don't have Brion or another sac outlet out there. To that effect, other sac outlets to consider include Diamond Valley, Miren, the Moaning Well, and Helm of Possession.
Just some ideas.
Most recently looking at Morinfen!
I've talked to plenty of people about setting up a "regular group" of "like minded" Commander players online, but 1) what if there are only 2 of you on when you want to play? And 2) even "like minded" people will have difference of opinion as to what is acceptable.
Sometimes you're going to play with a bunch of newbies, other times you're going to play with a bunch of sharks. Just play what you like. However if you look at my sig and think what I'm playing is fine, feel free to look me up.
Most recently looking at Morinfen!
Hexproof and shroud are cool and all, but I'm guessing you will get more mileage out of indestructible.
In your scenerio I'd go with the Ooze.
Most recently looking at Morinfen!