Which is easy if you know what bugs people. Usually people don't like their lands touched. So cards like Obliterate, Red Decree, Static Orb, etc., is very annoying. Also, playing cards like Hive Mind and Eye of the Storm.
Just playing cards that make the game come to a crawl for everyone including you. However, when you do this generally people will go after you next game just because you did that last game even if you change decks. Which is a pet peeve of mine: Carrying baggage into other games.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
The problem with EDH/Commander Achievements is that there are lists all over the web. Anyways, here are a few that I like.
01. Eliminate a player prior to their 5th turn.
02. Take 3 or more turns in a row.
03. Finish a game without playing your Commander.
04. First player to resolve the second version of a creature already in play.
05. Control two creatures whose total power is exactly 21.
06. Give another player an extra turn.
07. Survive after being attacked for potentially lethal damage 3 different times.
08. First player to control two functionally identical non-token creatures with different names.
09. First player with less than 10 cards in their library.
10. Resolve your Commander 5 times in a single game from the Command Zone.
11. Deal 20+ more damage to a player than is required to kill them.
12. Kill the same Commander 4 times.
13. Kill a player with a spell or permanent they own.
14. Kill an opponent with a 1/1 creature.
15. Play a vanilla creature.
16. First player to control 5+ Legendary Creatures.
17. Control 3+ Planeswalkers at the same time.
18. Have 2+ Extra Combat steps in a single turn.
19. Control 15 or more non-basic lands.
20. Control 7 or more basic lands.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
A good rule of thumb is the slow elk dies to the wolf pack. So if you are building your board position slowly, then most likely you will be a target, because you cant defend yourself.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
You forgot to add Gate to Phyrexia which I have probably seen mentioned about 3-5 times on that thread. It is really the only spot removal black has for artifacts.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
I hate when people carry the previous game into the next one. Yeah, I basically drew ten cards off of Player B milling me while I had Hand of the Praetors ready to go next turn. Yes, one of those was Mindslaver and I comboed out to win. That does not mean that the next 4-way FFA should be 3v1.
I also dislike heavily mismatched decks. My roommate's tuned Sharuum deck wiped the floor with my rough draft decks, which meant I had no fun. Now my current deck is getting pretty tuned - which means I will demolish people's rough decks. That's no fun for anybody. Gauge your opponent and pick a deck that is about their power level to make the game more enjoyable
Your first point is something I hate a lot. There are times where no matter what deck I play it is 3v1 or 2v1v1 which is annoying.
In terms of tuned decks vs non-tuned decks I don't really see it as a problem. Having a deck tuned is mainly a budget issue than anything and if someone cant afford a certain card they are SOL in my book and should just deal with what they have and make the best of it. If you don't like them always playing tuned decks then simply don't play with them or try and have everyone gang up on them to take them out first.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
As a way to help out, I've put all of the MBS boxes listed so far into a Google document. It doesn't include Faction packs, as those don't help us out.
Sheet 1 is the raw data, Sheet 2 is the data reordered as Wotc tends to collate the packs into boxes. Finding patterns throughout Sheet 2 should be easier.
You beat me to it. I was bored so I was working on that right now. I was like 80% finished. Then seen your post and deleted everything. lol Oh well, it kept me busy with the free time I had.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
Eating/Drinking unless I want to. I get £2 a day on school days, and I could save that for Magic cards.
You can still save that for Magic cards. £2 is like $3. Which isn't bad for a day at school for lunch. You could simply go without eating at school and either eat a big breakfast to last you until you get home and then eat. In a month you would have around $75 bucks. That would get you a Jace. lol
I wouldn't pick no sleeping for the fact that I love to sleep and it takes me away from my problems for a while and lets me relax.
I love to eat and drink (non-alcohol). If I were to say not going #1 or #2, not sure where all my food or drinks would go. So I will rule that out as well.
I would never pick not aging. Because like someone else said, you would probably die from a million tumors all over you. Plus the fact that you live so long means you would have to go through the heartache of seeing everyone around you get old and die. That is a lot for the heart to take. Not sure it could take it forever.
So I guess the only thing that leaves is breathing. However, if I never breathed how would I smell a flower or a womans hair/perfume? Or smell the summer/winter air?
I guess when I think about all of this, there is no body function I would NOT want to live without. Because then it would be like erasing all the things I am sure of in life and that make me happy or who I am.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
Conspiracy - Allows you to play utility creatures that still benefit general Lab rats - Turn 1 rat that also is an infinite mana outlet Gatekeeper of Malakir - Really good effect that can be abused with Ninjitsu. Also your only outlet for Shrouded generals like Zur / Thrun Door of Destinies + Konda's Banner = Global pump Cryptic Gateway - Free rats!
Conspiracy seems okay. In terms of Lab Rats I have never been a fan of the card. Even when it first came out. Pay 5 for a 1/1 and keep the spell at sorcery speed is what turn me off from it. Gatekeep seems really good as a ninja target. In terms of Door and Banner I will have to look into them. Not sure the gateway will do much since rats are already cheap.
Also soul foundry is a very versatile card for the deck. I always put a pestilince rats or a swarm of rats on it. And I would add some relentless as well. Not the whole deck, but maybe 10 to 15.
Also a few sets back they put out a bid life spell for rat tokens. Very fun card, but I can't remember the name.....
Definately need a ratcatcher also, if you run the likes of pox, or deathcloud, don't forget the crucible. gravepact also seems like a no-brainer here. Rats are so much fun..........
I love your ideas on the crypt rat. I wasn't even thinking anything like that. The Grafted Skeleton idea seems really fun. Even if it takes me out in the process.
Not sure if I will go with the memorial. Most likely I will go with Eldrazi Monument since I have one already.
I'm still not sold on the Soul Foundry though. I am sure I will put it into the deck to try it out since so many people are suggesting it.
Gravepact seems obvious since rats are so small and fragile.
I really like all your suggestions. If you have more please fill free to post them and thanks to everyone who posted ideas. I didn't think anyone would even post on this thread when I first made it. lol
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
Savra. Nath cannot dominate the board. He can wipe hands yes, but in terms of control i don't think he can compare. Savra can constantly keep the board clean, and use greens aggro power to keep your side of the field constantly flooded, making your enemies scrambling for answers. Savra can run discard as well, the only thing nath has is that he can discard and make tokens.
Here's the breaking point - savra becomes a recurrable Grave Pact for 2 extra, however after nath gets over the initial hump of mass discard, there's really no point to casting him again unless someone got back their hand. His board gets wiped? Well i guess ... cast nath again? play some 1-1 black removal? I just have to cast savra, bring back bloodghast, and i'm suddenly back in control.
There could be a better BG general maybe, but when all else fails.. just cast her and a sac outlet, and already your opponents are sweating bullets. Shroud, indestructibility, swordsing, regeneration, etc.. end up being laughable to savra.
She's awesome.
I agree. I vote for Savra as well. Savra is a cool general.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
[CARDS]I would use theese over that treefolk package any day. More power here I think. What's the krosian tusker in there for?
The Tusker is most likely in their for the Cycle/Land Fetch. That is the only real reason I could ever see someone running it. It isn't terrible. It is pretty good though.
My reason for Rats of Rath is because a lot of the people in my play group play spells that are like Maelstrom Pulse type effects, because a good amount of people like to play tokens and what have you. I figure this way I can save my army or stop Capsize loops, etc.,
I mainly play 1v1 so my state of mind is really loopy when it comes to multiplayer. I usually always borrow someones deck. So this is my first real attempt to do a non-1v1.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
Which is easy if you know what bugs people. Usually people don't like their lands touched. So cards like Obliterate, Red Decree, Static Orb, etc., is very annoying. Also, playing cards like Hive Mind and Eye of the Storm.
Just playing cards that make the game come to a crawl for everyone including you. However, when you do this generally people will go after you next game just because you did that last game even if you change decks. Which is a pet peeve of mine: Carrying baggage into other games.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
01. Eliminate a player prior to their 5th turn.
02. Take 3 or more turns in a row.
03. Finish a game without playing your Commander.
04. First player to resolve the second version of a creature already in play.
05. Control two creatures whose total power is exactly 21.
06. Give another player an extra turn.
07. Survive after being attacked for potentially lethal damage 3 different times.
08. First player to control two functionally identical non-token creatures with different names.
09. First player with less than 10 cards in their library.
10. Resolve your Commander 5 times in a single game from the Command Zone.
11. Deal 20+ more damage to a player than is required to kill them.
12. Kill the same Commander 4 times.
13. Kill a player with a spell or permanent they own.
14. Kill an opponent with a 1/1 creature.
15. Play a vanilla creature.
16. First player to control 5+ Legendary Creatures.
17. Control 3+ Planeswalkers at the same time.
18. Have 2+ Extra Combat steps in a single turn.
19. Control 15 or more non-basic lands.
20. Control 7 or more basic lands.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
In terms of tuned decks vs non-tuned decks I don't really see it as a problem. Having a deck tuned is mainly a budget issue than anything and if someone cant afford a certain card they are SOL in my book and should just deal with what they have and make the best of it. If you don't like them always playing tuned decks then simply don't play with them or try and have everyone gang up on them to take them out first.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
I wouldn't pick no sleeping for the fact that I love to sleep and it takes me away from my problems for a while and lets me relax.
I love to eat and drink (non-alcohol). If I were to say not going #1 or #2, not sure where all my food or drinks would go. So I will rule that out as well.
I would never pick not aging. Because like someone else said, you would probably die from a million tumors all over you. Plus the fact that you live so long means you would have to go through the heartache of seeing everyone around you get old and die. That is a lot for the heart to take. Not sure it could take it forever.
So I guess the only thing that leaves is breathing. However, if I never breathed how would I smell a flower or a womans hair/perfume? Or smell the summer/winter air?
I guess when I think about all of this, there is no body function I would NOT want to live without. Because then it would be like erasing all the things I am sure of in life and that make me happy or who I am.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
Not sure if I will go with the memorial. Most likely I will go with Eldrazi Monument since I have one already.
I'm still not sold on the Soul Foundry though. I am sure I will put it into the deck to try it out since so many people are suggesting it.
Gravepact seems obvious since rats are so small and fragile.
I really like all your suggestions. If you have more please fill free to post them and thanks to everyone who posted ideas. I didn't think anyone would even post on this thread when I first made it. lol
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
He has great combos and the other generals I never liked. They don't seem as powerful and are way to inconsistent.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
My reason for Rats of Rath is because a lot of the people in my play group play spells that are like Maelstrom Pulse type effects, because a good amount of people like to play tokens and what have you. I figure this way I can save my army or stop Capsize loops, etc.,
I mainly play 1v1 so my state of mind is really loopy when it comes to multiplayer. I usually always borrow someones deck. So this is my first real attempt to do a non-1v1.
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"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter