Guttersnipe is a fine card in Izzet decks, however you're going to need another way to win. Were you able to play and keep the 4, 5 and 6 mana creatures around long enough to make a difference? If not, I would possibly consider dropping them, adding in a 4th Auger, and running more burn that can hit your opponent.
With cards like Thragtusk, best bet you have is to counter it. Running Essence Scatter makes quick work of 'Tusk, as well as any other problem critters. And I will third the opinion about running Dissipate, although you can run it alongside Cancel. Cancel should be treated as Dissipate 5-6.
Another card that can shine with splashing UU is Biomass Mutation. That card needs a lot of mana to work and ramp decks might just be able to house it.
You don't need to splash U for that, as it can be played off of GG.
You could akways bounce the enchantment back to their owners hands, then force them to discard it or counter it when they attempt to replay said enchantment.
I think a few others will show up with some form of results.
Hand in Hand could come back. Remember Ghost Dad and Hand in Hand are 2 different decks. Hand in Hand is W/B Aggro, whereas Ghost Dad is W/B Midrange.
Zoo will likely come back as well. Zoo is RWG Aggro (Zoo is the original RWG aggro deck name, far before Naya came out), Naya is more Midrange-ish and can be Control as well.
WW might be considered 'viable' again, as it has gained numerous tools. Frontline Medic, Blind obedience, Boros Reckoner. as well as others. Extort gives WW a form of reach, which was greatly needed.
So my list of decks to watch for would be...
Jund variants
Naya Midrange/Control
Zoo
WW
Ghost Dad
Zombie variants (B/U, B/R, B/G)
Hand in Hand
Boros variants
Gruul Aggro/Midrange
Boros Deck Wins
U/W Control
U/B control
G/W aggro
RDW
ATM before STD rotates it is lagging behind. But it does have potential and it can see play if other Boros cards are worth a damn and that's yet to be revealed....
Rotation is in 10 months, no point in discussing it.
You can always get Evolving Wilds, maybe even Thespian's Stage to help mana fixing, since checklands and shocklands are unattainable.
Guttersnipe is a fine card in Izzet decks, however you're going to need another way to win. Were you able to play and keep the 4, 5 and 6 mana creatures around long enough to make a difference? If not, I would possibly consider dropping them, adding in a 4th Auger, and running more burn that can hit your opponent.
With cards like Thragtusk, best bet you have is to counter it. Running Essence Scatter makes quick work of 'Tusk, as well as any other problem critters. And I will third the opinion about running Dissipate, although you can run it alongside Cancel. Cancel should be treated as Dissipate 5-6.
What seemed to be the biggest let down?
What weakness did you realize your deck had?
You don't need to splash U for that, as it can be played off of GG.
tap: add 1 to your mana pool.
1, tap: add any combination of 2 G, R, W or B mana to your mana pool.
Cancel also uses double U in it's cost.
Hand in Hand could come back. Remember Ghost Dad and Hand in Hand are 2 different decks. Hand in Hand is W/B Aggro, whereas Ghost Dad is W/B Midrange.
Zoo will likely come back as well. Zoo is RWG Aggro (Zoo is the original RWG aggro deck name, far before Naya came out), Naya is more Midrange-ish and can be Control as well.
WW might be considered 'viable' again, as it has gained numerous tools. Frontline Medic, Blind obedience, Boros Reckoner. as well as others. Extort gives WW a form of reach, which was greatly needed.
So my list of decks to watch for would be...
Jund variants
Naya Midrange/Control
Zoo
WW
Ghost Dad
Zombie variants (B/U, B/R, B/G)
Hand in Hand
Boros variants
Gruul Aggro/Midrange
Boros Deck Wins
U/W Control
U/B control
G/W aggro
RDW
Ditto, he also is a powerhouse in WW decks as well.
Rotation is in 10 months, no point in discussing it.
This is what people usually say about cards that absolutely dominate and warp the meta.
The biggest issue with Thragtusk, is that it's in nearly every deck that t'8s due to splashability.