I'm not really a huge fan of some of your flavor changes. We worked very hard to create a cohesive world and some of the art and name changes that you did threw several massive wrenches into that world's flavor.
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I'd like to publicly apologize to Comic if my critique of the artwork he has found thus far came across as overly harsh. It wasn't intended to be. It came from a desire to stay true to the world we have been building over the last year+. I meant for it to be constructive.
Let's continue the discussions we've been having here, they've been quite productive.
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Let's get back to work guys. I would like to suggest that we begin creating art descriptions for the White Commons since we've already been thinking of artwork for them.
The art descriptions should be formatted in the following way...
CARD NAME {MANA COST} Art Description: <Insert Art Description> Mood: <Insert Mood> CARD TYPE - SUBTYPE (Rarity)
<Card abilities (if any)> Flavor text (if any)
Power/Toughness (if a Creature)
For example...
Richard Ferron, Robber Baron Art Description: A portly man in his late forties leans over a desk covered in papers. He is dressed in a suit, with a golden watch chain dangling from a pocket. The room around him is lavishly appointed, and aides of various ages crowd the table, apparently arguing. The central man looks up at the viewer, a smug expression on his face. Mood: A spider at the center of his web. Legendary Creature - Human Advisor (M)
: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add 2 mana to your mana pool."
, : Untap target artifact and gain control of it.
"As I'm sure you fine gentlemen know, it's just business."
2/3
Canid Sentry3WW Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Hound Soldier (C)
<Vanilla> To many in the Brass City, canids can fill only one
position: watch dog.
3/5
Chipper Assistant3W Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Hound Artificer (C)
When Chipper Assistant enters the battlefield, you may
search your library for a Component card, reveal it, put it
into your hand, then shuffle your library. "You got it boss, Comin' right up!"
2/3
Cogbound Bison2(2/W)(2/W) Art Description: <Insert Art Description> Mood: <Insert Mood> Artifact Creature - Ox (C) ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
0/2
Cogbound Falcon2(2/W) Art Description: <Insert Art Description> Mood: <Insert Mood> Artifact Creature - Bird (C) ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/1
Cogbound Stallion(2/W)(2/W) Art Description: <Insert Art Description> Mood: <Insert Mood> Artifact Creature - Horse (C) ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/1
Eldaveth's Guard1W Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Bird Soldier (C)
Flying
Eldaveth's Guard gets +1/+1 for each component attached to
an artifact you control.
1/1
Frontier Sheriff1W Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Human Soldier (C) Steam powered - (2/W), T: Tap target creature. If only
colorless mana spent to activate this ability, that creature
doesn't untap during its controller's next untap step.
1/2
Guard-in-a-Box1(2/W) Art Description: <Insert Art Description> Mood: <Insert Mood> Artifact Creature - Soldier (C) ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 3.)
First strike Steam powered - You may cast Guard-in-a-Box as though it
had flash. Spend only colorless mana to cast Guard-in-a-Box
this way.
2/1
Keeper of Spare Parts2W Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Elf Artificer Druid (C)
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/2
Patriot Agenda(2/W) Art Description: <Insert Art Description> Mood: <Insert Mood> Instant (C) ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 2.)
Choose target creature. Then choose another target creature
for each spent to cast Patriot Agenda Those creatures
gain protection from artifacts or from the color of your
choice until end of turn.
Porcelain Patrol3W Art Description: <Insert Art Description> Mood: <Insert Mood> Creature - Bird Soldier (C)
Flying "The Aven ensure that only the pure of heart are permitted
to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
3/2
Protective Custody1WW Art Description: <Insert Art Description> Mood: <Insert Mood> Enchantment - Aura (C)
Enchant creature or planeswalker.
Enchanted permanent’s activated abilities can’t be activated
unless they’re mana abilities. If enchanted permanent is a
creature, it can’t attack or block.
Revoke Existence1W Art Description: <Insert Art Description> Mood: <Insert Mood> Sorcery (C)
Exile target artifact or enchantment. "You need a permit for that."
Sheriff's WarningW Art Description: <Insert Art Description> Mood: <Insert Mood> Instant (C)
Tap target creature. If a card named Sheriff's Warning is
your graveyard, exile that creature instead. "This is your first and only warning."
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Granted we probably can't use that because of other issues but that's much closer to my imagination. It puts the stark frontier into perspective and makes it feel like more of punishment.
I think you've focused too much on "This is a steampunk set" with your current artwork. This is not just any generic steampunk world, this is ARCHESTER. Our world building took months and simply slapping any old steampunk artwork on a card regardless of the setting, card description (if present) or even the flavor text of the card (most of which was concept'd with card during its creation therefore making it even more important to the card's design) seems irresponsible.
Don't get me wrong Comic you've done a good job finding a wide variety of "steampunk" art. The problem is Archester isn't simply any old steampunk world so any old steampunk art doesn't work for everything.
Look at your Rehabilitating Sentence in contrast with mine for example.
Which of these fit the flavor text more? Which gives more a look at the world of Archester? Which feels like a Rehabilitating Sentence?
ATTACHMENTS
Rehabilitating_Sentence
Rehabilitating Sentence
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While we're doing the image selection I would like to simultaneously work on formatted art descriptions for each of the cards. That will allow us two distinct views of the set, one closer to our original ideal, albeit less visually interesting, and another that, while not as close to our original vision, is more visually stunning.
By doing both we open ourselves to a number of interesting opportunities later on. First, it will allow us more varity to pick and choose which version reaches the finally set. Second, it allows outside new comers a choice of which vision of Archester they would like to see and play with. Finally, in creating the art descriptions for the cards we might stumble upon a description that evokes a image that we already have and in the process better marry our two distinct visions.
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I can't recall ever having heard anyone say they loved triple Eventide. Quite the contrary - it's usually mentioned as an example for why we don't do triple small set draft/sealed.
Small set drafts/sealeds are very hit and miss. There are some that are horrid (like eventide) and others that were amazing (like Dark Acension and Mirrodin Besieged). Basically we won't know which kind Born of the gods is until we play it. Personally, I think it might actually be pretty good as a standalone environment but you never know I could be dead wrong.
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Actually since i'm pretty sure cockatrice doesn't necessarily have to have card pictures, just the card text, we could get away with starting early. In any case there are some cards where we'll never find pics that fit and we'll have to leave them as an art description.
Speaking of art descriptions I think we should have them for each card for people that prefer to use their imagination instead of a picture that doesn't fit perfectly.
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Some of the final art is great, I especially like the lands. I do still have issues with some of the name changes though (for instance, Nimbus Maze was a reprint and should probably keep its name.)
I think the next step is just to get the rest of the team to see the art and discuss what we like and don't like, what we want to change and what's possible to change.
Flame Javelin was another reprint that got renamed btw...
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There are several cards that I think the arts are hits out of the park. For example...
Having applauded the above art combinations, there are several which i have a district dislike for example...
The rejection of Aven in favor of Angels in these two cards
One of the reasons for the remarkable lack of Angels (or Demons for that matter) in Archester is because of its unique mana. Its mana is crystallized into rocks instead of its normal ætherial state. This crystallization prevents the formation of Angels, Demons and most Elementals which typically form from the concentrations of their respective colors mana.
The next card that i don't like is Macabre Taxidermist.
This one doesn't fit the set, there are no boar-men, it feels more like a bad power ranger villian than something steampunk-ish.
One thing I think that you might want to look into is western steampunk and native jungle and mountain art. Remember that Victorian industry and steampunk is only a 1/3 of the setting of Archester. It also has the great mid-lands wastes, as well as the deep western Mountains and Jungles.
Overall, good job though.
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I don't like that for it, things like that are flashy impressive magic even for a place like Ravnica, much less a low magic place like Archester. Have the lawn age at least be killing items with a Pendreck like Agrus Kos uses, that makes more sense than straight magical gift.
Which one are you referring to? Revoke Existence?
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Let's continue the discussions we've been having here, they've been quite productive.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Let's get back to work guys. I would like to suggest that we begin creating art descriptions for the White Commons since we've already been thinking of artwork for them.
The art descriptions should be formatted in the following way...
CARD NAME {MANA COST}
Art Description: <Insert Art Description>
Mood: <Insert Mood>
CARD TYPE - SUBTYPE (Rarity)
<Card abilities (if any)>
Flavor text (if any)
Power/Toughness (if a Creature)
For example...
Richard Ferron, Robber Baron
Art Description: A portly man in his late forties leans over a desk covered in papers. He is dressed in a suit, with a golden watch chain dangling from a pocket. The room around him is lavishly appointed, and aides of various ages crowd the table, apparently arguing. The central man looks up at the viewer, a smug expression on his face.
Mood: A spider at the center of his web.
Legendary Creature - Human Advisor (M)
: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add 2 mana to your mana pool."
, : Untap target artifact and gain control of it.
"As I'm sure you fine gentlemen know, it's just business."
2/3
Canid Sentry 3WW
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Hound Soldier (C)
<Vanilla>
To many in the Brass City, canids can fill only one
position: watch dog.
3/5
Chipper Assistant 3W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Hound Artificer (C)
When Chipper Assistant enters the battlefield, you may
search your library for a Component card, reveal it, put it
into your hand, then shuffle your library.
"You got it boss, Comin' right up!"
2/3
Cogbound Bison 2(2/W)(2/W)
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Artifact Creature - Ox (C)
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
0/2
Cogbound Falcon 2(2/W)
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Artifact Creature - Bird (C)
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/1
Cogbound Stallion (2/W)(2/W)
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Artifact Creature - Horse (C)
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/1
Eldaveth's Guard 1W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Bird Soldier (C)
Flying
Eldaveth's Guard gets +1/+1 for each component attached to
an artifact you control.
1/1
Frontier Sheriff 1W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Human Soldier (C)
Steam powered - (2/W), T: Tap target creature. If only
colorless mana spent to activate this ability, that creature
doesn't untap during its controller's next untap step.
1/2
Guard-in-a-Box 1(2/W)
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Artifact Creature - Soldier (C)
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 3.)
First strike
Steam powered - You may cast Guard-in-a-Box as though it
had flash. Spend only colorless mana to cast Guard-in-a-Box
this way.
2/1
Keeper of Spare Parts 2W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Elf Artificer Druid (C)
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter
on it. When it dies, you may put its +1/+1 counters on
target artifact creature.)
1/2
Patriot Agenda (2/W)
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Instant (C)
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 2.)
Choose target creature. Then choose another target creature
for each spent to cast Patriot Agenda Those creatures
gain protection from artifacts or from the color of your
choice until end of turn.
Porcelain Patrol 3W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Creature - Bird Soldier (C)
Flying
"The Aven ensure that only the pure of heart are permitted
to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
3/2
Protective Custody 1WW
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Enchantment - Aura (C)
Enchant creature or planeswalker.
Enchanted permanent’s activated abilities can’t be activated
unless they’re mana abilities. If enchanted permanent is a
creature, it can’t attack or block.
Revoke Existence 1W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Sorcery (C)
Exile target artifact or enchantment.
"You need a permit for that."
Sheriff's Warning W
Art Description: <Insert Art Description>
Mood: <Insert Mood>
Instant (C)
Tap target creature. If a card named Sheriff's Warning is
your graveyard, exile that creature instead.
"This is your first and only warning."
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
When I pictured Rehabilitating Sentence, I imagined something closer to this...
Link to art
Granted we probably can't use that because of other issues but that's much closer to my imagination. It puts the stark frontier into perspective and makes it feel like more of punishment.
I think you've focused too much on "This is a steampunk set" with your current artwork. This is not just any generic steampunk world, this is ARCHESTER. Our world building took months and simply slapping any old steampunk artwork on a card regardless of the setting, card description (if present) or even the flavor text of the card (most of which was concept'd with card during its creation therefore making it even more important to the card's design) seems irresponsible.
Don't get me wrong Comic you've done a good job finding a wide variety of "steampunk" art. The problem is Archester isn't simply any old steampunk world so any old steampunk art doesn't work for everything.
Look at your Rehabilitating Sentence in contrast with mine for example.
Which of these fit the flavor text more? Which gives more a look at the world of Archester? Which feels like a Rehabilitating Sentence?
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
By doing both we open ourselves to a number of interesting opportunities later on. First, it will allow us more varity to pick and choose which version reaches the finally set. Second, it allows outside new comers a choice of which vision of Archester they would like to see and play with. Finally, in creating the art descriptions for the cards we might stumble upon a description that evokes a image that we already have and in the process better marry our two distinct visions.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Small set drafts/sealeds are very hit and miss. There are some that are horrid (like eventide) and others that were amazing (like Dark Acension and Mirrodin Besieged). Basically we won't know which kind Born of the gods is until we play it. Personally, I think it might actually be pretty good as a standalone environment but you never know I could be dead wrong.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Speaking of art descriptions I think we should have them for each card for people that prefer to use their imagination instead of a picture that doesn't fit perfectly.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Flame Javelin was another reprint that got renamed btw...
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Having applauded the above art combinations, there are several which i have a district dislike for example...
The rejection of Aven in favor of Angels in these two cards
One of the reasons for the remarkable lack of Angels (or Demons for that matter) in Archester is because of its unique mana. Its mana is crystallized into rocks instead of its normal ætherial state. This crystallization prevents the formation of Angels, Demons and most Elementals which typically form from the concentrations of their respective colors mana.
The next card that i don't like is Macabre Taxidermist.
This one doesn't fit the set, there are no boar-men, it feels more like a bad power ranger villian than something steampunk-ish.
One thing I think that you might want to look into is western steampunk and native jungle and mountain art. Remember that Victorian industry and steampunk is only a 1/3 of the setting of Archester. It also has the great mid-lands wastes, as well as the deep western Mountains and Jungles.
Overall, good job though.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Which one are you referring to? Revoke Existence?
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)