Aggressive Mining seems interesting. I think that it could see play in Red Deck Wins or Burn as a way to turn unecessary lands into more burn spells. I also think that it could work in Goblins with Warren Instigator and Aether Vial.
No RDW deck that I've ever seen would want to play Aggressive Mining. A 4 CMC spell needs to win you the game, not let you passively draw a few cards (and then never get your regular draw, btw). Chandra, Pyromancer is sooo much better if you're trying to have some sort of late game (which is a fool's errand in Modern RDW anyway, in my mind; if Modern RDW wins at all, it wins early...if it goes to the late game, you've already lost).
I was looking more at Nicholas Heal's kind of RDW deck from Grand Prix Minneapolis than traditional RDW decks. Also, Aggressive Mining says that you cannot play lands, not that you cannot draw cards, so you still will be able to get your regular draw.
My mistake, misremembered the card. Even so, you have to read it as: Sorcery, 3R, sacrifice 2 lands, draw 4 cards, you can never play lands again. I don't think I'd play that over Chandra, Pyromancer, or some other 4-mana card that can actually kill your opponent.
Really though, this does address the burn/rdw problem of late game gas.
Try and think of it this way: 3R, you can't play lands. sac a land draw two cards during your turn, then do it again on your opponents turn.
That digs 4 deep, which I think could be enough to seal the deal.
I don't think Burn really wants more than 4 lands anyways.
Hopefully they print more cards in the future that interact more with the exile zone (as I'm sure they will). Can't wait for another block like Timespiral.
It looks like Commander would be a great format for this, as I could use the blue cantrips as tutors for the flashback engine, and also for deck thinning, getting rid of lands late game, or other not relevant cards. I can also set up a sweet Treasure Hunt with Ancestral Knowledge if the need arises.
I think that KTK won't be a wedge block, but will have one or two wedge factions/tribes/whatever. The warlord tribes will be a WBR faction in (maybe) a combat-themed set, just like the Lorwyn treefolk were a BGW (Doran, the Siege Tower) faction in a tribal set.
I think this line of reasoning is really solid, actually. I'm going to agree here. We have many hints (really obvious with the colors of the flags and everything) and having the tribes spread out between the colors would make a lot of sense.
My money is that they will have a RBW legend, and I think Sarkhan is going to be RBW as well.
I feel like its about time another rbw Legend has seen print in a standard-legal set. I love commander and everything, but Kaalia and the other one just don't push my buttons in all the right ways.
I second the darksteel plan. You could also run the indestructible land.
Something I learned from playing Avacyn as my commander is that one-sided wrath effects are COMPLETELY BROKEN. Granted, Damnation isn't budget at all, there are a number of other destruction effects in black, however. Life's Finale feels pretty good to cast. You might need to go more than just mono-black or dig really deep if you want to explore this concept more.
A card that is pretty budget but also good to make your deck more consistent is Beseech the Queen. You grab a card you can cast. No strings. Lets you assemble Lich + Axe or whatever you feel like doing.
I think Waste Not will also garner lots of interest in EDH, considering there are so many discard effects to get value off, without even having a wheel-centric list.
Waste Not is amazing. It lets 8rack run a creature-less list with card advantage, plus you can get blockers, and occasionally get a super nut draw and rip their hand apart early. It will see play in standard, modern, and legacy discard as well. Turn 1 ritual, waste not, discard seems pretty good. Also, you can end up with a creature after Poxing, like what?
It also looks like there may be further discard support in M15, so it may be even better than we are thinking.
Also, there is a casual appeal. This card does absolutely outrageous things in everybody-discard lists, edh just gets bent over backward. Any symmetrical discard is just busted beyond belief, Delerium Skeins, Syphon Mind, and Death Cloud. Or you could have an X-spell to empty their hand, then cast your finisher(if you aren't playing racks).
I feel like it warrants a lot more than a 10-dollar price tag.
It doesn't cantrip like foresight or manipulate fate, but we could use this to exile our lands
once we don't need them, or if we have established a combo lock.
This is more the "business end" of the idea. We could steal a permanent, then exile it while we control it.
Decree of Annihilation's cheaper cousin, Apocalypse just seems amazing to me. One of the few cards to ever have "Exile all permanents" printed on it, plus we can probably find some tricks to keep using our hand while it is in exile.
Decree seems right up my alley for what I want to try here. A resource denial subtheme seems to be forming.
So those are what I want to make the core.
Here are some cards I think could act as enablers.
I have been wanting to build a deck based around this card since
I first started playing magic. It may finally have a home in this deck,
although I still am unsure how to abuse it. Possibly some sort of loop
with Runic Repetition and a flashback card?
Has anyone else tried to make this kind of deck work?
What kind of tricks can we use to play our cards from exile, aside from
getting back value flashback spells, or casting Misthollow Griffin?
I'm wondering how much you are really getting out of Stinkweed Imp, since he's not a knight you aren't getting repeated effects from him, yeah there is the dredge but I think you might be able to run another threat like Dauthi Mercenary. He has shadow and you can pump him to close out games.
There are some other really bad options that have high p/t for their cmc: Arrogant Bloodlord and Skulking Knight both seem destined for the graveyard, but could put some beats on and then come back for more.
Maybe the place for this is in R/W stax, then.
Really though, this does address the burn/rdw problem of late game gas.
Try and think of it this way: 3R, you can't play lands. sac a land draw two cards during your turn, then do it again on your opponents turn.
That digs 4 deep, which I think could be enough to seal the deal.
I don't think Burn really wants more than 4 lands anyways.
Boros burn just got pushed to tier 1. Play it as a 2-of to top off the curve.
Talk about late-game reach, Jesus Christ.
And it will probably find a home in Modern somewhere.
Some other good ones are Boros Reckoner, Spitemare, Blasphemous Act, and now Dictate of the Twin Gods.
Hopefully they print more cards in the future that interact more with the exile zone (as I'm sure they will). Can't wait for another block like Timespiral.
It looks like Commander would be a great format for this, as I could use the blue cantrips as tutors for the flashback engine, and also for deck thinning, getting rid of lands late game, or other not relevant cards. I can also set up a sweet Treasure Hunt with Ancestral Knowledge if the need arises.
Ruhaan here I come!
I think this line of reasoning is really solid, actually. I'm going to agree here. We have many hints (really obvious with the colors of the flags and everything) and having the tribes spread out between the colors would make a lot of sense.
My money is that they will have a RBW legend, and I think Sarkhan is going to be RBW as well.
I feel like its about time another rbw Legend has seen print in a standard-legal set. I love commander and everything, but Kaalia and the other one just don't push my buttons in all the right ways.
Something I learned from playing Avacyn as my commander is that one-sided wrath effects are COMPLETELY BROKEN. Granted, Damnation isn't budget at all, there are a number of other destruction effects in black, however. Life's Finale feels pretty good to cast. You might need to go more than just mono-black or dig really deep if you want to explore this concept more.
A card that is pretty budget but also good to make your deck more consistent is Beseech the Queen. You grab a card you can cast. No strings. Lets you assemble Lich + Axe or whatever you feel like doing.
Go nuts.
Is there anything other than Misthollow Griffin that could want to be exiled?
I'd hate to rip three lands with Delerium Skeins and end up with six mana I can't use.
Perhaps this is more reason for me to go B/r, with a few x spells to burn them out?
I already like Death Cloud, killing their lands seems pretty good to me. Could help us get back on board if they are up on creatures.
Are there any other x spells even worth considering? I'm not running Lili, so I'm also looking to shore up the alt win condition department.
It also looks like there may be further discard support in M15, so it may be even better than we are thinking.
Also, there is a casual appeal. This card does absolutely outrageous things in everybody-discard lists, edh just gets bent over backward. Any symmetrical discard is just busted beyond belief, Delerium Skeins, Syphon Mind, and Death Cloud. Or you could have an X-spell to empty their hand, then cast your finisher(if you aren't playing racks).
I feel like it warrants a lot more than a 10-dollar price tag.
Just pre-ordered my playset, super excited to try out my budget build!
Exile has always been sort of the "forbidden" area, where everything is truly gone.
I want to just break that open.
The main cards I'm wanting to abuse here:
Foresight
Manipulate Fate
Ancestral Knowledge
I'm wanting these effects to act as my "tutor" engine.
Ancestral Knowledge actually reminds of Deadbridge Chant, although way cheaper initially.
Mana Severance
It doesn't cantrip like foresight or manipulate fate, but we could use this to exile our lands
once we don't need them, or if we have established a combo lock.
Serum Powder
I've always loved this card, plus I can start the game off with cards in exile.
Telim'Tor's Edict
Apocalypse
Decree of Annihilation
This is more the "business end" of the idea. We could steal a permanent, then exile it while we control it.
Decree of Annihilation's cheaper cousin, Apocalypse just seems amazing to me. One of the few cards to ever have "Exile all permanents" printed on it, plus we can probably find some tricks to keep using our hand while it is in exile.
Decree seems right up my alley for what I want to try here. A resource denial subtheme seems to be forming.
So those are what I want to make the core.
Here are some cards I think could act as enablers.
Misthollow Griffin
Will probably end up as the best card in the deck, since I could cast it no matter what.
Greater Gargadon
Somewhat of a classic before a board wipe, I could sac all my stuff before
Apocalypse resolves to have a fatty after.
Runic Repetition
Potentially to abuse cards with flashback, or to just have more consistency.
Catch // Release
We can yank a permanent. Super gravy, I'm gonna love answering a Planeswalker with Telim'Tor's Edict.
I just wish Catch was instant speed ;.;
Ignorant Bliss
One way to still have a hand after Apocalypse. You just respond to Apocalypse on the stack.
Extract
Perhaps a sideboard option to neuter their gameplan.
Pull from Eternity
I have been wanting to build a deck based around this card since
I first started playing magic. It may finally have a home in this deck,
although I still am unsure how to abuse it. Possibly some sort of loop
with Runic Repetition and a flashback card?
Has anyone else tried to make this kind of deck work?
What kind of tricks can we use to play our cards from exile, aside from
getting back value flashback spells, or casting Misthollow Griffin?
There are some other really bad options that have high p/t for their cmc:
Arrogant Bloodlord and Skulking Knight both seem destined for the graveyard, but could put some beats on and then come back for more.
You could also try a flashback suite to get some extra synergy out of your graveyard:
Chainer's Edict
Crippling Fatigue
Gnaw to the Bone
Moan of the Unhallowed
Sever the Bloodline
You could also take advantage of this by running "symmetrical" discard effects in addition to Smallpox:
Delerium Skeins
Bottomless Pit
Necrogen Mists
Death Cloud
Last Rites
Sickening Dreams
Rotting Rats
Really liking the look of the deck, and I would totally build it myself but I'm nowhere near affording the Vengevines QQ
Definitely update if you tried any of my suggestions and they worked for you.