Nice. I went 5 - 2, and was really close to top 8. But there was also 100+ people there so I still prized. It was pretty fun, but I'm a bit disappointed because I had a really good deck and should have made top 8 (I played two of the guys from the top 8 after for fun and beat them both.)
Regardless I had a lot of fun and that's what's important. I also think Hero of Bladehold might be my favorite card ever made.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
I have to say that after going to the pre-release today and getting it in my pool that it's unbelievably good. I'm already making a deck around it in standard for sure, but I fell in love with this card today. It's just so good. Every time I cast it in a game I won that game.
What are your experiences with the Heroes? Never got to test Hero of Oxid Ridge.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Since you can use white OR black to cast this card...can it be put in a deck that is red and black? I'm not sure if because you can choose to only use black to cast that it can count as a mono-black creature.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
I played with a similar build of U/r, and i get owned by a White Quest Deck. How you deal with a first turn quest?
Play around it. Like someone said, Ratchet Bomb is always good, or trying to counter their creatures to the point where they only have one creature on the board and then bolting it in response to them sacrificing the quest. If they have more than one creature that doesn't work, but I also don't run into a lot of quest decks. I would imagine that a lot of decks have issue with a turn 1 quest if they have a good hand.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
So I took MUC to 2-4 (really 3-3 but I scooped to someone because he still had a chance at packs). I beat R/G ramp (not valakut, it Hdxmage scute mobs and dragonmaster outcasts as its main wincons), a janky W/U allies and a pretty standard B/U control (only really difference was main board nighthawks). I lost to B/W vat allies, BUG, and elves (no monuments or eldrazi. Instead it had ezuri, shamans, and vengevines). Here's my list and some thoughts.
This deck runs all over control. Quicksand is a fantastic answer to tarpit. Other jank is pretty easy too. B/W allies is basically control hate and the aggro/ramp-midrange decks are bad bad news. Summoner's bane was great vs jank but otherwise mediocre. Calcite snappers were also allstars. Basically shroud rocks it. IMO this deck is best as meta hate. If you expect something like 60-70% control it's a great choice otherwise play B/U, W/U, et al to deal with aggro better.
EDIT: Jace's ingenuity is also baller
I agree with you and that's why my list splashes red to deal with aggro better so it has a better average match-up against the whole field. I've yet to lose more than one match at an FNM or TNM when playing my U/r deck. My biggest problems are actually with Eldrazi Green.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Well it's not mono blue. I guess mine is not either because I run artifacts, which aren't blue, and lands that do more than provide blue mana:). But I think traditionally, artifacts are fair game in the mono color decks.
But that criticism aside. I'm assuming the lightning bolts are primarily to blast the early beatters that give us trouble. With only 6 red mana sources, I would imagine that you'd be in a lot of situations where you don't get red mana and they're slowly pinging away at you until you get two of the 10 cards in your deck ( 6 mana + 4 bolts ) that can blast critters. This situation improves considerably when you bring in the pyroclasm, and ratchet bomb main deck help, but if you are splashing red, I think you need to bring in more fetchlands, even if they are CIPT.
I also think you have better choices than Ricochet Trap. Considering you don't have too much red mana, and not too many permanents to protect, wouldn't spell pierce, or even dispel be a better choice? I'm assuming ricochet trap's primary purpose is counter wars? I guess it double's as pseudo removal in RDW, which isn't too bad.
And finally, I don't know if you ever play against Valakut, but this deck will have a hard time unless you bring in some tectonic edges and spreading seas. I would pull the manlands for tec edges, and ricochet trap for spreading seas in the side. You've got 16 total counters which is more than anyone you face will likely play, you can forego Ricochet Trap.
Oops. I actually already run tec edges. I don't know why I forgot to put them in. I run 3, and I'm also running 4x Scalding Tarn and 4x Mountain. I was just throwing my list out there quick. I also like the idea of Spreading Seas sideboard, but it seems almost too slow for Valakut, no?
Also I posted it here because it's pretty much MUC with a slight red splash. I updated the list.
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I am the master of my fate; I am the captain of my soul.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Honestly it works well; my toughest match-ups are the usual for control, but even then I find that as long as I am extremely patient I can pull them out often enough.
I've been considering doing away with Volition Reins/Wurmcoil Engine to bring in more counters or something.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Regardless I had a lot of fun and that's what's important. I also think Hero of Bladehold might be my favorite card ever made.
It is good to learn from your failures, but I prefer to learn from the failures of others.
4x Signal Pest
4x Goblin Guide
4x Accorder Paladin
4x Mirran Crusader
4x Hero of Oxid Ridge
4x Hero of Bladehold
4x Lightning Bolt
4x ???
2x Elspeth Tirel
2x Mimic Vat
Dernerner...
It is good to learn from your failures, but I prefer to learn from the failures of others.
What are your experiences with the Heroes? Never got to test Hero of Oxid Ridge.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Divinity of Pride
Since you can use white OR black to cast this card...can it be put in a deck that is red and black? I'm not sure if because you can choose to only use black to cast that it can count as a mono-black creature.
It is good to learn from your failures, but I prefer to learn from the failures of others.
4x Etched Champion
4x Steel Overseer
4x Memnite
4x Ornithopter
Spells
4x Lightning Bolt
4x Galvanic Blast
4x Tempered steel
4x Glint Hawk Idol
4x Origin Spellbomb
3x Mox Opal
Land
4x Arid Mesa
5x Mountain
11x Plains
4x Ricochet Trap
3x Kor Firewalker
4x Revoke Existence
4x Brittle Effigy
It is good to learn from your failures, but I prefer to learn from the failures of others.
Play around it. Like someone said, Ratchet Bomb is always good, or trying to counter their creatures to the point where they only have one creature on the board and then bolting it in response to them sacrificing the quest. If they have more than one creature that doesn't work, but I also don't run into a lot of quest decks. I would imagine that a lot of decks have issue with a turn 1 quest if they have a good hand.
It is good to learn from your failures, but I prefer to learn from the failures of others.
It is good to learn from your failures, but I prefer to learn from the failures of others.
It is good to learn from your failures, but I prefer to learn from the failures of others.
I agree with you and that's why my list splashes red to deal with aggro better so it has a better average match-up against the whole field. I've yet to lose more than one match at an FNM or TNM when playing my U/r deck. My biggest problems are actually with Eldrazi Green.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Oops. I actually already run tec edges. I don't know why I forgot to put them in. I run 3, and I'm also running 4x Scalding Tarn and 4x Mountain. I was just throwing my list out there quick. I also like the idea of Spreading Seas sideboard, but it seems almost too slow for Valakut, no?
Also I posted it here because it's pretty much MUC with a slight red splash. I updated the list.
It is good to learn from your failures, but I prefer to learn from the failures of others.
2x Wurmcoil Engine
3x Sphinx of Jwar Isle
Spells
4x Preordain
4x Lightning Bolt
4x Mana Leak
4x Stoic Rebuttal
2x Cancel
2x Deprive
2x Mindbreak Trap
3x Jace's Ingenuity
2x Volition Reins
2x Ratchet Bomb
1x Elixir of Immortality
Land
4x Scalding Tarn
4x Mountain
1x Halimar Depths
1x Mystifying Maze
3x Tectonic Edge
2x Dread Statuary
10x Island
4x Pyroclasm
4x Ricochet Trap
2x Mindbreak Trap
2x Ratchet Bomb
3x Brittle Effigy
Honestly it works well; my toughest match-ups are the usual for control, but even then I find that as long as I am extremely patient I can pull them out often enough.
I've been considering doing away with Volition Reins/Wurmcoil Engine to bring in more counters or something.
Thoughts?
It is good to learn from your failures, but I prefer to learn from the failures of others.
It is good to learn from your failures, but I prefer to learn from the failures of others.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Funny, because Brazilians tend to whip Americans, and everyone else, pretty nicely.
It is good to learn from your failures, but I prefer to learn from the failures of others.