Personally, and this can be taken or thrown right out the window, I like to see mechanics work like this, but also in other ways.
So taking convoke for example, saying "each convoked creature gets +1/+1" is alright, but I think saying "each tapped creature gets +1/+1" is better.
Also, I dont know if a card will remember creatures being convoked or not. Convoking is part of its cost, so that happens before resolving... does it remember which creatures were tapped to play it? I dont know, I dont know all the rules.
Hope this helped or at least made you look at it in a different way
So, often I am making a deck that will use the graveyard in some way, but come to a halt because of all the graveyard hate. My question to you is: What is the best way to get around graveyard hate? The deck I am specifically working on is G/R, however, I am quite curious as to any answers, no matter the color.
well the guy a little bit back mentioned the Kraaj combo with them. However, I feel absolutely stupid having not thought about planeswalkers and proliferate >_> >_< <_<
Sweet. Thanks for the responses. I would do one of the generals that the above poster mentioned, but one person in my play group already commandeered both of them :/
However, the reasoning for Skeletal ship is pretty freaking spot on, I feel. I mean, seriously. Skeletons on sea turtles? Sign me up! Plus being in two color will be good, all my decks right now are 3 or 5.
And I like the idea of charge counters, proliferate, and -1/-1 counters, with the occasional +1/+1 counter.
So I am working on an EDH deck that will use proliferate a lot. Or at least attempt to. The main thing I want to do is have either lots of counters on a couple things, or a good amount on most things. This deck would lean a whole lot more towards "wacky, fun, themed deck" as opposed to anything super serious. Also will be using it for multiplayer.
I have already looked at every card that uses/involves charge counters, as well as all the proliferate cards. I have not chosen a general yet, so all 5 colors are still open for business.
So my question to you is: What else could be fun to do in this kind of deck? In other words, what are some cool cards involving any sort of counters?
When Rat Caller comes into play search your library for any number of cards named Relentless Rats, put them into your hand, then shuffle your library.
Lets see... as stated it needs to reveal what it finds. Also, should say "Rat creatures" as giving other rat permanents +1/+1 is weird. And there is no power or toughness. Makes it hard to judge.
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Meloku, the corrupted 3UB
Legendary creature - Undead Wizard
1, sacrifice a creature: Put a 1/1 black zombie creature with deathtouch into play.
1, return a land you control to it's owner hand: Put a 1/1 blue illusion token with flying, into play.
No power or toughness. Seems okay though, so long as it isnt huge. Might be a little strong.
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Jace, Protector 2UU
Planeswalker
{+1}: Put target creature with toughness equal to or less than the number of islands you control, to it's owner hand
{-3}: Gain control of target creature with power equal to or less than the number of islands you control
{-5}: You get an emblem with "Islands you control have t: counter target spell unless it's owner pays 1
No type, though I assume it is Jace. (though do we really need another Jace?) Should say "Return target creature with toughness equal to or less than the number of islands you control to it's owner's hand." No starting loyalty. Last ability seems strong, but balancing planeswalkers is hard.
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Mental Blast R
Sorcery
As an additional cost to play Mental Blast, discard a blue card from your hand.
Mental Blast deals 3 damage to target creature or player.
Draw a card
Nothing to say.
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Ghost Committee WWBB
Legendary Creature - Ghost Council
Lifelink, deathtouch
Sacrifice Ghost Committee: Put two 1/1 tokens with lifelink, and two 1/1 tokens with deathtouch into play.
4/4
I am going to whole-heartingly agree that this is really strong. But as you seem to be locked in battle with that other poster (and dont seem to want to change your opinion) I am going to stay away from this.
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Unstable Experiment G
Regrowth (When this creature is destroyed, put a X/Y token into play, where X is the power of this creature, and Y is the power of this creature, that token has regrowth)
1/1
No type, can assume it is a creature. And the keyword is really badly written. First, you define X and Y as the same thing, so what is the point of not just saying an "X/X"? If you want it to be different "put an X/Y token into play where X is this creature's power and Y is this creature's toughness." But then you say you want it to grow? Now it is yet another step away from how it was written. "Put an X/Y into play where X is this creature's power plus 1, and Y is this creature's toughness plus 1." Now about powerlevel.... It is just way too strong. Infinite sacs for 1 mana? Do I need to go on?
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Prolonged Retribution 10WW
Sorcery
Delve
Destroy all creatures
Seems a bit underpowered, but it is actually probably fine.
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Forest Fire 5RR
Sorcery
If there are atleast four forest in play, you may play Forest fire without paying it's mana cost.
Forest Fire deals 4 damage to each creature, plus 1 for each forest in play, then each player sacrifices four lands.
Yea, I dont know. It is conditional and good so I am not sure where it would actually fall in terms of balance.
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Im mostly curious about why there is a limit to the number of cards from NPH? are you proxying them ahead of time or something?
Yea, and given we have never played with them nor do we know their prices, we just went ahead and limited the use of them, in an attempt to keep out something that might end up broken (not saying anything in NPH is, just saying that there is always a chance)
And thanks, there have been some good suggestions.
About the star formation: Yea, thats how we were going to do it. About limited the colorless... thats kinda the point. The point is the let those colors shine, do what they do best. If you cant do something, like say red cant get rid of a pesky enchantment, he goes to his ally, green, who then thinks about whether or not to help him
So friends and I were sitting around looking for something fun to twist on EDH a bit. We came to the conclusion of:
1. 5 monocolored decks
2. Each general is picked by the group in an attempt to display a personification of the color (an also to make sure no generals clash or are too strong)
3. Unlimited proxies so long as no single proxie exceeds $20
4. A limit of 15 colorless cards
5. No cards that just flat out hose someone (think cards like "Destroy all islands" and the like)
6. No cards that ruin the fun (a general rule for most EDH games)
7. In order to win you only need to have your two enemy colors lose.
8. You may block for your allied colors.
9. only a maximum of 5 cards from NPH
I think that basically covers everything. Naturally I find myself to be a black mage, and really enjoy black. However, we randomized it and I received blue.
Here is where I come to you: I am not too much of a blue player. I have gone through and added most blue EDH staples, and cards I feel are good, but I definitely could be missing stuff. I ask that you mention anything that might be very good in a situation like this.
My biggest fear is that the red deck runs me out of the game before I can set much up. So what are good early drops in blue to help stop aggro?
By the way: The general I have is that impostor thing from kilmigawa, it copies things and can bounce itself.
Library Wurm
:3mana::symu::symu::symu:
Creature - Wurm - Rare
Defender
Whenever a card is put into a graveyard from a library, ~ loses defender and gains trample until end of turn.
8/7
doesnt need directly, me thinks. also, shouldnt it be "opponents graveyard"?
Wallstitch Creep
:1mana::symb:
Creature - Horror - Uncommon
At the beginning of your upkeep sacrifice a creature with power less than ~.
3/2
at first i really thought this card was weak. but now im realizing... if you have no other creatures, it just swings away. was that intentional?
Archive {COST} - {Conditon} (Any time you could play a sorcery, you may exile this card from your hand facedown. As long as this card is archived and {Condition}, you may play this card by paying {COST}. It has flash.)
Maybe? Would that be the best way to do it?
With morph it is literally "at any time", this is more tricky (wording wise) since a condition has to be met.
The reason i noticed: Way back at time spirals prerelease, I asked a judge if i could suspend as an instant, which he then went to head judge (again, felt cool that the judge didnt know the answer) and he came back saying something similar to this:
"You can suspend only when you could play the card as it says 'rather than play this card...'"
Play is now "cast" btw
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From ep. Who kicks ass
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From ep. Who kicks ass
So taking convoke for example, saying "each convoked creature gets +1/+1" is alright, but I think saying "each tapped creature gets +1/+1" is better.
Also, I dont know if a card will remember creatures being convoked or not. Convoking is part of its cost, so that happens before resolving... does it remember which creatures were tapped to play it? I dont know, I dont know all the rules.
Hope this helped or at least made you look at it in a different way
From ep. Who kicks ass
From ep. Who kicks ass
well the guy a little bit back mentioned the Kraaj combo with them. However, I feel absolutely stupid having not thought about planeswalkers and proliferate >_> >_< <_<
From ep. Who kicks ass
I do like this card but oddly enough, every time I play it everyone else is like "get rid of this asap!" So I never get it past like... 4 counters.
But it is out of my colors now, so I guess it doesn't entirely matter lol. Thanks though!
From ep. Who kicks ass
However, the reasoning for Skeletal ship is pretty freaking spot on, I feel. I mean, seriously. Skeletons on sea turtles? Sign me up! Plus being in two color will be good, all my decks right now are 3 or 5.
And I like the idea of charge counters, proliferate, and -1/-1 counters, with the occasional +1/+1 counter.
Thanks again!
From ep. Who kicks ass
I have already looked at every card that uses/involves charge counters, as well as all the proliferate cards. I have not chosen a general yet, so all 5 colors are still open for business.
So my question to you is: What else could be fun to do in this kind of deck? In other words, what are some cool cards involving any sort of counters?
From ep. Who kicks ass
Creature - Human Lord
Rats you control get +1/+1
When Rat Caller comes into play search your library for any number of cards named Relentless Rats, put them into your hand, then shuffle your library.
Lets see... as stated it needs to reveal what it finds. Also, should say "Rat creatures" as giving other rat permanents +1/+1 is weird. And there is no power or toughness. Makes it hard to judge.
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Meloku, the corrupted 3UB
Legendary creature - Undead Wizard
1, sacrifice a creature: Put a 1/1 black zombie creature with deathtouch into play.
1, return a land you control to it's owner hand: Put a 1/1 blue illusion token with flying, into play.
No power or toughness. Seems okay though, so long as it isnt huge. Might be a little strong.
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Jace, Protector 2UU
Planeswalker
{+1}: Put target creature with toughness equal to or less than the number of islands you control, to it's owner hand
{-3}: Gain control of target creature with power equal to or less than the number of islands you control
{-5}: You get an emblem with "Islands you control have t: counter target spell unless it's owner pays 1
No type, though I assume it is Jace. (though do we really need another Jace?) Should say "Return target creature with toughness equal to or less than the number of islands you control to it's owner's hand." No starting loyalty. Last ability seems strong, but balancing planeswalkers is hard.
_______________________________________________
Mental Blast R
Sorcery
As an additional cost to play Mental Blast, discard a blue card from your hand.
Mental Blast deals 3 damage to target creature or player.
Draw a card
Nothing to say.
_______________________________________________
Ghost Committee WWBB
Legendary Creature - Ghost Council
Lifelink, deathtouch
Sacrifice Ghost Committee: Put two 1/1 tokens with lifelink, and two 1/1 tokens with deathtouch into play.
4/4
I am going to whole-heartingly agree that this is really strong. But as you seem to be locked in battle with that other poster (and dont seem to want to change your opinion) I am going to stay away from this.
_______________________________________________
Unstable Experiment G
Regrowth (When this creature is destroyed, put a X/Y token into play, where X is the power of this creature, and Y is the power of this creature, that token has regrowth)
1/1
No type, can assume it is a creature. And the keyword is really badly written. First, you define X and Y as the same thing, so what is the point of not just saying an "X/X"? If you want it to be different "put an X/Y token into play where X is this creature's power and Y is this creature's toughness." But then you say you want it to grow? Now it is yet another step away from how it was written. "Put an X/Y into play where X is this creature's power plus 1, and Y is this creature's toughness plus 1." Now about powerlevel.... It is just way too strong. Infinite sacs for 1 mana? Do I need to go on?
_______________________________________________
Prolonged Retribution 10WW
Sorcery
Delve
Destroy all creatures
Seems a bit underpowered, but it is actually probably fine.
_______________________________________________
Forest Fire 5RR
Sorcery
If there are atleast four forest in play, you may play Forest fire without paying it's mana cost.
Forest Fire deals 4 damage to each creature, plus 1 for each forest in play, then each player sacrifices four lands.
Yea, I dont know. It is conditional and good so I am not sure where it would actually fall in terms of balance.
_______________________________________________
From ep. Who kicks ass
Yea, and given we have never played with them nor do we know their prices, we just went ahead and limited the use of them, in an attempt to keep out something that might end up broken (not saying anything in NPH is, just saying that there is always a chance)
And thanks, there have been some good suggestions.
About the star formation: Yea, thats how we were going to do it. About limited the colorless... thats kinda the point. The point is the let those colors shine, do what they do best. If you cant do something, like say red cant get rid of a pesky enchantment, he goes to his ally, green, who then thinks about whether or not to help him
the game is meant to be more politics
From ep. Who kicks ass
1. 5 monocolored decks
2. Each general is picked by the group in an attempt to display a personification of the color (an also to make sure no generals clash or are too strong)
3. Unlimited proxies so long as no single proxie exceeds $20
4. A limit of 15 colorless cards
5. No cards that just flat out hose someone (think cards like "Destroy all islands" and the like)
6. No cards that ruin the fun (a general rule for most EDH games)
7. In order to win you only need to have your two enemy colors lose.
8. You may block for your allied colors.
9. only a maximum of 5 cards from NPH
I think that basically covers everything. Naturally I find myself to be a black mage, and really enjoy black. However, we randomized it and I received blue.
Here is where I come to you: I am not too much of a blue player. I have gone through and added most blue EDH staples, and cards I feel are good, but I definitely could be missing stuff. I ask that you mention anything that might be very good in a situation like this.
My biggest fear is that the red deck runs me out of the game before I can set much up. So what are good early drops in blue to help stop aggro?
By the way: The general I have is that impostor thing from kilmigawa, it copies things and can bounce itself.
Thanks!
From ep. Who kicks ass
I assume that a card thats "2(PW)(PW)" would count as a white card and couldnt be in a deck that doesnt have a white general. Is this correct?
Thanks
From ep. Who kicks ass
EDIT: I suppose i should say this is how i think it is. I, of course, am not positive. Have been wrong before
From ep. Who kicks ass
:3mana::symu::symu::symu:
Creature - Wurm - Rare
Defender
Whenever a card is put into a graveyard from a library, ~ loses defender and gains trample until end of turn.
8/7
doesnt need directly, me thinks. also, shouldnt it be "opponents graveyard"?
Wallstitch Creep
:1mana::symb:
Creature - Horror - Uncommon
At the beginning of your upkeep sacrifice a creature with power less than ~.
3/2
at first i really thought this card was weak. but now im realizing... if you have no other creatures, it just swings away. was that intentional?
From ep. Who kicks ass
Maybe? Would that be the best way to do it?
With morph it is literally "at any time", this is more tricky (wording wise) since a condition has to be met.
From ep. Who kicks ass
The reason i noticed: Way back at time spirals prerelease, I asked a judge if i could suspend as an instant, which he then went to head judge (again, felt cool that the judge didnt know the answer) and he came back saying something similar to this:
"You can suspend only when you could play the card as it says 'rather than play this card...'"
Play is now "cast" btw
From ep. Who kicks ass