Firstly, I want to make it clear that I'm not clambering for a ban, I'm in the lets see what happens camp. However, I want to address this point and the other like it too.
[...]
Additionally, taking away Wish makes the deck significantly worse but doesn't kill the deck outright like an Ascendency ban would - this is a significant argument for the banning of Wish over Ascendency.
Again, I'm not suggesting anything requires a ban but if there is one, it'll likely be Wish that gets it over Ascendency.
Yeah, I agree. Banning Wish over Ascendancy makes more sense, since Wish would be just continue to be a ticking time bomb. If Wish got banned, the deck would have to play worse tutors to find the Ascendancy and it would have to give up the wish board, thus taking away free spell slots from the maindeck. The deck would be slower and less consistent, prolly a turn 5 kill deck at best. That kind of slow combo deck is what Wizards want to have in modern anyway.
Skullclamp is an insanely awesome card [...] and profit even when your commander is wrath'd.
But that is only the case if you let the commander die, read: let him go to the graveyard. Not all commander decks are suited for recurring a commander out of their graveyard. I dont see the problem in, for example Skullbriar, but I don't recommend it in Kemba. Skullclamp is still good in Kemba tho, you can equip kitty tokens with it.
Jallax, Master Polymorphogist3U
Legendary Creature - Human Wizard (R) 3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the the bottom of your library in a random order.
2/2
The information about this carda are not quite right. The card's name is Jalira, not Jallax and the ability costs 2U instead of 3U.
I am planning to go Boros as well and while I was probably going to run Aurelia, I double-checked all the other Boros commanders first and stumbled upon Iroas.
I mean, his effects are absolutely powerhouses and he costs only 4.
Skullbriar T1 is amazing, and pretty vital at the latest T2, Opal Palace makes it T2 at the best, but most often T3 which doesn't work.
I completely agree that Opal Palace is pretty slow compared to other colored lands and normally I wouldn't play it just for it's cute +1/+1 counter thingy. But I thought of something recently that I cannot get out of my head since then: It is the ONLY way of getting Skully back into play if he has -1/-1 counters on him.
I don't think so. Outside of finding more walkers for you, why wouldn't you just play, Divination or something else that would help you dig further into your deck? Ajani doesn't offer anything to the Bant Walker's board state. He also fails to protect himself, and any other planeswalkers out on the field.
At 5 mana, he'll see no play outside of standard. That being said at 5 mana, that's a big push for the G/W Aggro decks. They might be able to tool themselves to be more midrange alongside of other cards like Brimaz, Arch Angel of Thune, and other creatures. Though, if you were planning on doing a deck like that, why not just play R/G Monsters and roll forward with Domri Rade, who comes down on turn 3?
I also don't see the mosnter's deck splashing White for Ajani, when they could splash black for Thoughtseize.
I really really wana like this Ajani, but me thinks he's a big fat trap.
[...]
So you're playing a 5mana card, that's only goal is to HOPEFULLY find you a card after looking at the top four cards of your deck, because it fits your curve. That sounds like bad deck building to me.
Look at the other planeswalkers in Bant Walkers. Kiora, helps you ramp into Sphinx's Revelations and other planeswalkers, or blocks off the biggest threat your opponent has on the board. Jace draws you cards (Not hopefully finds you cards), as well as staves off enemy attacks. Elspeth, kills your opponent's board or chump blocks it for days.
Ajani doesn't defend himself, doesn't impact your opponent's board, and only would be worth using to dig through your deck for other cards. He's not a card you'll play in Bant walkers. There are much better things you can do in standard with five mana in a control shell.
So what? Garruk, Caller of Beasts has the exact same properties you mentioned and even costs one mana more and sees play in T2. Is it because the name? A Garruk is good no matter what and an Ajani is bad?
Yeah, I agree. Banning Wish over Ascendancy makes more sense, since Wish would be just continue to be a ticking time bomb. If Wish got banned, the deck would have to play worse tutors to find the Ascendancy and it would have to give up the wish board, thus taking away free spell slots from the maindeck. The deck would be slower and less consistent, prolly a turn 5 kill deck at best. That kind of slow combo deck is what Wizards want to have in modern anyway.
But that is only the case if you let the commander die, read: let him go to the graveyard. Not all commander decks are suited for recurring a commander out of their graveyard. I dont see the problem in, for example Skullbriar, but I don't recommend it in Kemba. Skullclamp is still good in Kemba tho, you can equip kitty tokens with it.
The information about this carda are not quite right. The card's name is Jalira, not Jallax and the ability costs 2U instead of 3U.
I have seen people build Phenax as a selfmill and reanimator engine. Would be way more effective than trying to mill the opponent.
I am planning to go Boros as well and while I was probably going to run Aurelia, I double-checked all the other Boros commanders first and stumbled upon Iroas.
I mean, his effects are absolutely powerhouses and he costs only 4.
I completely agree that Opal Palace is pretty slow compared to other colored lands and normally I wouldn't play it just for it's cute +1/+1 counter thingy. But I thought of something recently that I cannot get out of my head since then: It is the ONLY way of getting Skully back into play if he has -1/-1 counters on him.
So what? Garruk, Caller of Beasts has the exact same properties you mentioned and even costs one mana more and sees play in T2. Is it because the name? A Garruk is good no matter what and an Ajani is bad?
WOOOOOOOOOOOOOOOW
It was one of the spoiler artworks of NPH, but its not in there...
Wanna see this card, man!!!
I Copied the Name of the Token from mws via ctrl+c and pasted it to the name of the pic via ctrl+v.
Mis-writing is therefore excluded.
Thanks for your answer.
Omg, it is already Faerie Rougue1.full, i miswrote it in my last post
Sorry for that.
Well but that doesnt solve my problem
I read the explanations for Token pics and did it like denoted.
But my Faerie Rogue Token don't have a pic.
I checked the correct spelling, its right like all other of my token.
I tried Faerie Rogue.full.jpg and Faerie Rogue1.full.jpg
If make a token without the note "flying", there will be the pic.
But with the note "flying" there is no one?!?!?
Could anybody help me please?
But my Faerie Rogue Token don't have a pic.
I checked the correct spelling, its right like all other of my token.
I tried Faerie Rogue.full.txt and Faerie Rogue1.full.txt
If make a token without the note "flying", there will be the pic.
But with the note "flying" there is no one?!?!?
Could anybody help me please?
Necroing is bad, don't do it.