I have an Innistrad Plane Cube and think it is a great place to start. When I first did mine I did a 2/2/1 for each common/uncommon/rare and had all of the cards from Innistrad and Dark Ascension (Mainly because I drafted those a ton, but also didn't love the flavor of Avacyn Restored and did not think that it fit the theme of the draft). I Pretty quickly started making cuts so most of are similar power level (there is no reason to play favor of the woods ever so it gets cut, but other cards just don't match up to the power of some of the cards that make it in to powered cubes so they start dropping too). Since I have switched to a cube that is very tribal and has cards from all 5 innistrad sets but none of the fallen angels or Eldrazi as I don't like the theme. The cube has also been able to be a singleton cube with few exceptions. If you want to practice draft it and see what it feels like you should be able to do it here: http://www.cubetutor.com/draft/18665 I really like it, though it is hard to make some of the Tribal synergies work in a Grid draft...I am not sure if Winston drafting will get you more opportunities to get a nice tribal deck. Two man Sealed should be pretty good (and if you don't feel you are getting enough tribal cards you would just have to increase the number of cards each side gets.
So jund is the most popular deck, but that's not the proper green midrange. You need a CoCo deck too? Maybe this is part of the problem - people having preconceived notions of what sort of deck a color is "supposed" to have in a given format. Oh, green you can go into jund, tron, valakut, ponza, zoo, infect, elves, knightfall, druid combo, but those aren't the right type of green?
"I want goblin ringleader in the format. I think it is crazy that a creature based red aggro deck isn't at the top of the format. Those decks have existed in years past in other formats, therefore modern is fundamentally flawed until that changes." That's a silly sentence. As are claims that green based value town HAS to exist, or as you put it, SHOULD exist.
This is so right; and on the flip side everyone's second argument is you can't play white...The best deck in the format is a white weenie deck (25 of the 41 non-land cards in the deck are white)...What is your criteria for a deck being white? Needs to have multiple basic plains? You're playing Modern and cards are too powerful to just play a basic color archetype...And that is what is good about Modern.
I have a five color Myojin deck and I have actually taken out That which was Taken because Proliferating is just cheaper. Out of the Myojin I think that the Black, Red, and White are best. The blue one does not end up doing that much because I normally either don't need the cards, or don't have the mana to play him and then the cards I draw. (I think that recurring insight is just a better card). I also don't play the Green Myojin because I don't play enough other creatures (It is a cross between Myojin and Super friends as a deck). (As a Myojin theme bonus I do play all of the Hondens).
Currently I don't have a relevant general so I might switch to 0-Kagachi; though I am considering making the change to Yidris and cutting white (which would be sad, but make the deck much better)
I really want them to print something that has a flashback regrowth and the new Amonket split cards seem like the perfect place.
I would go with something like:
Rot GB
Enchantment Aura
Put a -1/-1 counter on enchanted creature each upkeep.
//Renewal 1G
Sorcery
Return target permanent from your graveyard to your hand.
I really do want a way to play a deck that self mills, and uses non free cards from the graveyard so that it doesn't come off as broken as Dredge for casual modern play. I think the deck would see play in my decks that play assault loam, or Small Pox and don't seem overly powered.
Seems like Fun in EDH, but does not really seem like a thing in any of the eternal formats. In modern it is a five mana do nothing and you need a mix of card draw and nonland permanents that tap for mana to really make use it. In in vintage it could be alright, but also just seems like overkill as if you have moxen and paradoxical outcome you should have won already. It could be fun in standard, but I don't think there are enough cantrips so you have to combo it with quicksilver spy to draw cards, and then you need to get enough nonland ramp to keep casting spells...could be fun with the all creatures tap for mana enchantment, but now you are looking at a three card combo that has a total CMC of 11? Fun, but not good.
I think I will try to find a way to play it in an Artifact EDH deck, and it probabaly goes in my momir all permanents deck, but other than that I don't think it is going to be that present.
So if we could all swap $1,000+ decks every other weekend to properly metagame any given event, we'd all be fine!
You mean if we call all afford one Legacy deck, we could have the choice between that or having three modern decks and then have the options to choose the right one for the Meta...And if you don't have enough money for a legacy deck you can build a modern deck with the option of buying two more before you get to the cost of Legacy.
I think they should do something with fewer colors for the next set, and then I would like to see 5 color and I think that they could do 5 of them. The thing to do would be to make each one of them different in an odd way, and then have the secondary commanders be a shard and a wedge with one shared color which would be awesome for developing the partner mechanic. So the five sets that I would do would be:
Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.
Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).
Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.
Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.
Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.
Here's the thing, Ashiok was always suspected to be Egyptian. We know they were trying to create gods on Theros for unknown reasons. We know Amonkhet is now the only other plane where gods play a prominent role, and that there are trials of the five gods to prove themselves 'worthy'. We know it's all a set-up by Bolas. Connecting the dots, if Ashiok had an agenda for Amonkhet and was testing/learning on Theros how to deal with/create gods, it'd be a great connection if true.
So... What if Ashiok learned the nature of gods in Amonkhet and wanted to experiment on a remote plane out of Bolas' sight (Theros) to make preparation ot either take over or liberate Amonkhet from Bolas?
Damn, that would be a turn of event I would like to see in the new block
I really hope this is the storyline...Bolas is running amuck and the gatewatch arrives and is defeated by bolas showing that they are not an all powerful force, but in his distraction Ashiok is able to rally the people to overthrow bolas; or remove the people's belief in his Godlike status so that we can see The Gatewatch fail, because it is bad story telling if they always win; Bolas be powerful in that he defeated that gatewatch, but not all powerful in that he did not obtain his actual objective (whatever that may have been); and give us a new and interesting Plane that is also set up for a return to block as it will be in a state of transformation of Bolas worship to whatever new gods that Ashiok can empower to save/balance the Plane.
I'll rephrase: Carrying out the specific actions of a triggered ability immediately after a card that causes that ability is played both acknowledges and resolves that trigger. This isn't MTGO and you don't have to F2 through every phase and action. Especially AFTER your opponent ALREADY carried out the action.
That is the part that is up for debate.
The Carrying out the specific actions of a triggered abilityrest in peace is exiling cards. Not moving them to exile. But actually exiling them.
Because the exile zone is not defined... you can not assume that his cards made it to exile. And if they did not make it to exile, Carrying out the specific actions of a triggered ability did not take place.
Are you suggesting that every time I do something that Exiles a card of my opponents I should double check with them that they are in fact exiling the card...Like I swords a creature and then he puts in a pile that is not his graveyard I should say, "that is in exile right?" And when I exile his next creature I should check again after he puts it on top of the first creature "That is still where you are keeping your exile cards?" because I cannot be sure without asking if that is his exile pile or his graveyard...Maybe his non defined graveyard zone just spread out over the exile zone and he is putting it there because his year is too large...
There has to be a world where you understand that playing against someone who was treating triggers and the exile zone that way would not be enjoyable to watch or play which are both pretty important for the direction that magic is going. It is very much like Marines at Guantanimo Bay not having meals because it doesn't say where the mess hall is in the Git-Mo handbook. Turns out some norms exist and should be followed even if they are not written down.
I also have an Innistrad Cube, but currently only have cards from Innistrad and Dark Ascension as I did not like the Avacyn Restored Direction. I am now looking into picking up all of the cards from the new Innistrad, but am not sure where to go with it.
When I started I did a 3/2/1 mix with some extra cards added to support specific archtypes (extra Burning vengeance sort of things). I have since been cutting cards and am down to what is more of a powered innistrad cube. I have all of the other cards still sleeved, but I started just cutting every last pick from the cube to get cards like favor of the woods out and it eventually powered everything up which I do like. (And it makes shuffling a lot easier.)
Here is a link to my cube on cube tutor: http://www.cubetutor.com/draft/18665
I also have an original ravnica cube, which is where I learned singleton is not the way to go for these environments. The cube gets much more playable when you start adding the needed commons and uncommons.
I really think that if we are trying to bring back counterspell you make it UU: counter target spell. You may not cast this if you have cast another spell this turn.
It gives you a catch all answer that does not help you protect your combo, and cannot be recurred with snapcaster mage. It is also simple and probably can be pretty flavorful if it named like meditative response and it is someone who wakes from meditation and in doing so stops what is happening around him.
No it does not. The trigger is on the stack so it will resolve putting an age counter on the thespian stage and then having you pay two life for each age counter on it.
The bonus that it would apply is that you could essentially grow your age counters at half the speed (by having them be placed on alternating stages you would pay 2/2/4/4/6/6 instead of 2/4/6/8), but at the cost of six mana is probably not worth it.
For example, Theros block contains 29 (!) mono-U cards. I guess no Thassa then. There are 58 R and/or G cards. So maybe if I played ALL the RG cards and added a bunch of artifacts, I could play Xenagos :|
The premise is nice, but it would either need smaller decks (40?) or wider pool of allowed cards (eg. the General's block + 2 adjacent blocks - so for Thassa, I could use RTR, THS and KTK...and even that might be too small pool).
Theros block has 99 mono blue cards, and it has artifacts as well. however that is one of the issues we are looking at. But it might be OK, you just have to use Thassa to Scry your bad draws away (heliod to make extra guys, erabos to draw decent cards[the other two might be tougher].
Block plus adjacent blocks may be what we are looking for it if seems like one block is not enough, I like that a lot more than just "standard" of two blocks because it has more symatry to it.
How could you build 3-4 different decks using 1 block!?
Not all of the decks are coming from the same block, and the standard thought has come up However it would not be a rotating format as once blocks are in order they are always in. I do wonder if you instead of doing adjacent we could do any two blocks so I could pick a general (say rakdos the defiler) and then pick cards from old rav plus any other single block which might give me enough ways to abuse him with double strike because there is only one in old rav.
As a Vorthos, I think a Lazav deck that actually uses mainly Dimir cards from Ravnica or a Kruphix deck full of Theros creatures sounds pretty cool. However, the gameplay could be problematic. For one, people might start choosing commanders not based on what their favorite legends are, but primarily on who comes from the blocks with the highest power level. Furthermore, what about commanders like Riku that don't come from a particular block? Some of the most popular commanders are from the supplemental products.
If, on the other hand, you limit your entire playgroup to one block I assume things would get pretty stale quite quickly, and board states much less epic due to the very limited card pool. Most blocks don't even have more than or two legends per color combination in the first place, so every green-blue deck in Theros block EDH would be Kruphix. The best middle ground would probably to choose one block as a starting point and make everything after that legal. Personally, I wouldn't play an EDH format where that starting block keeps rotating like standard though, because I have zero interest in tossing half the cards out of my decks every year.
The whole play group is not limited to one block as that would be horrible, unfortunately it would leave out cards from supplemental products unless we wanted to make supplemental plus core sets count as a block, but that would need a lot more discussion. However I think Lazav vs Kruphix vs giest of st traft vs. Progenitis could be a fun game if they are all powered down.
For example, Theros block contains 29 (!) mono-U cards. I guess no Thassa then. There are 58 R and/or G cards. So maybe if I played ALL the RG cards and added a bunch of artifacts, I could play Xenagos :|
The premise is nice, but it would either need smaller decks (40?) or wider pool of allowed cards (eg. the General's block + 2 adjacent blocks - so for Thassa, I could use RTR, THS and KTK...and even that might be too small pool).
Theros block has 99 mono blue cards, and it has artifacts as well. however that is one of the issues we are looking at. But it might be OK, you just have to use Thassa to Scry your bad draws away (heliod to make extra guys, erabos to draw decent cards[the other two might be tougher].
Block plus adjacent blocks may be what we are looking for it if seems like one block is not enough, I like that a lot more than just "standard" of two blocks because it has more symatry to it.
How could you build 3-4 different decks using 1 block!?
Not all of the decks are coming from the same block, and the standard thought has come up However it would not be a rotating format as once blocks are in order they are always in. I do wonder if you instead of doing adjacent we could do any two blocks so I could pick a general (say rakdos the defiler) and then pick cards from old rav plus any other single block which might give me enough ways to abuse him with double strike because there is only one in old rav.
As a Vorthos, I think a Lazav deck that actually uses mainly Dimir cards from Ravnica or a Kruphix deck full of Theros creatures sounds pretty cool. However, the gameplay could be problematic. For one, people might start choosing commanders not based on what their favorite legends are, but primarily on who comes from the blocks with the highest power level. Furthermore, what about commanders like Riku that don't come from a particular block? Some of the most popular commanders are from the supplemental products.
If, on the other hand, you limit your entire playgroup to one block I assume things would get pretty stale quite quickly, and board states much less epic due to the very limited card pool. Most blocks don't even have more than or two legends per color combination in the first place, so every green-blue deck in Theros block EDH would be Kruphix. The best middle ground would probably to choose one block as a starting point and make everything after that legal. Personally, I wouldn't play an EDH format where that starting block keeps rotating like standard though, because I have zero interest in tossing half the cards out of my decks every year.
The whole play group is not limited to one block as that would be horrible, unfortunately it would leave out cards from supplemental products unless we wanted to make supplemental plus core sets count as a block, but that would need a lot more discussion. However I think Lazav vs Kruphix vs giest of st traft vs. Progenitis could be a fun game if they are all powered down.
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This is so right; and on the flip side everyone's second argument is you can't play white...The best deck in the format is a white weenie deck (25 of the 41 non-land cards in the deck are white)...What is your criteria for a deck being white? Needs to have multiple basic plains? You're playing Modern and cards are too powerful to just play a basic color archetype...And that is what is good about Modern.
Currently I don't have a relevant general so I might switch to 0-Kagachi; though I am considering making the change to Yidris and cutting white (which would be sad, but make the deck much better)
I would go with something like:
Rot GB
Enchantment Aura
Put a -1/-1 counter on enchanted creature each upkeep.
//Renewal 1G
Sorcery
Return target permanent from your graveyard to your hand.
I really do want a way to play a deck that self mills, and uses non free cards from the graveyard so that it doesn't come off as broken as Dredge for casual modern play. I think the deck would see play in my decks that play assault loam, or Small Pox and don't seem overly powered.
I think I will try to find a way to play it in an Artifact EDH deck, and it probabaly goes in my momir all permanents deck, but other than that I don't think it is going to be that present.
You mean if we call all afford one Legacy deck, we could have the choice between that or having three modern decks and then have the options to choose the right one for the Meta...And if you don't have enough money for a legacy deck you can build a modern deck with the option of buying two more before you get to the cost of Legacy.
Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.
Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).
Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.
Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.
Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.
I really hope this is the storyline...Bolas is running amuck and the gatewatch arrives and is defeated by bolas showing that they are not an all powerful force, but in his distraction Ashiok is able to rally the people to overthrow bolas; or remove the people's belief in his Godlike status so that we can see The Gatewatch fail, because it is bad story telling if they always win; Bolas be powerful in that he defeated that gatewatch, but not all powerful in that he did not obtain his actual objective (whatever that may have been); and give us a new and interesting Plane that is also set up for a return to block as it will be in a state of transformation of Bolas worship to whatever new gods that Ashiok can empower to save/balance the Plane.
Are you suggesting that every time I do something that Exiles a card of my opponents I should double check with them that they are in fact exiling the card...Like I swords a creature and then he puts in a pile that is not his graveyard I should say, "that is in exile right?" And when I exile his next creature I should check again after he puts it on top of the first creature "That is still where you are keeping your exile cards?" because I cannot be sure without asking if that is his exile pile or his graveyard...Maybe his non defined graveyard zone just spread out over the exile zone and he is putting it there because his year is too large...
There has to be a world where you understand that playing against someone who was treating triggers and the exile zone that way would not be enjoyable to watch or play which are both pretty important for the direction that magic is going. It is very much like Marines at Guantanimo Bay not having meals because it doesn't say where the mess hall is in the Git-Mo handbook. Turns out some norms exist and should be followed even if they are not written down.
When I started I did a 3/2/1 mix with some extra cards added to support specific archtypes (extra Burning vengeance sort of things). I have since been cutting cards and am down to what is more of a powered innistrad cube. I have all of the other cards still sleeved, but I started just cutting every last pick from the cube to get cards like favor of the woods out and it eventually powered everything up which I do like. (And it makes shuffling a lot easier.)
Here is a link to my cube on cube tutor: http://www.cubetutor.com/draft/18665
I also have an original ravnica cube, which is where I learned singleton is not the way to go for these environments. The cube gets much more playable when you start adding the needed commons and uncommons.
UU: counter target spell. You may not cast this if you have cast another spell this turn.
It gives you a catch all answer that does not help you protect your combo, and cannot be recurred with snapcaster mage. It is also simple and probably can be pretty flavorful if it named like meditative response and it is someone who wakes from meditation and in doing so stops what is happening around him.
The bonus that it would apply is that you could essentially grow your age counters at half the speed (by having them be placed on alternating stages you would pay 2/2/4/4/6/6 instead of 2/4/6/8), but at the cost of six mana is probably not worth it.
Theros block has 99 mono blue cards, and it has artifacts as well. however that is one of the issues we are looking at. But it might be OK, you just have to use Thassa to Scry your bad draws away (heliod to make extra guys, erabos to draw decent cards[the other two might be tougher].
Block plus adjacent blocks may be what we are looking for it if seems like one block is not enough, I like that a lot more than just "standard" of two blocks because it has more symatry to it.
Not all of the decks are coming from the same block, and the standard thought has come up However it would not be a rotating format as once blocks are in order they are always in. I do wonder if you instead of doing adjacent we could do any two blocks so I could pick a general (say rakdos the defiler) and then pick cards from old rav plus any other single block which might give me enough ways to abuse him with double strike because there is only one in old rav.
The whole play group is not limited to one block as that would be horrible, unfortunately it would leave out cards from supplemental products unless we wanted to make supplemental plus core sets count as a block, but that would need a lot more discussion. However I think Lazav vs Kruphix vs giest of st traft vs. Progenitis could be a fun game if they are all powered down.
Theros block has 99 mono blue cards, and it has artifacts as well. however that is one of the issues we are looking at. But it might be OK, you just have to use Thassa to Scry your bad draws away (heliod to make extra guys, erabos to draw decent cards[the other two might be tougher].
Block plus adjacent blocks may be what we are looking for it if seems like one block is not enough, I like that a lot more than just "standard" of two blocks because it has more symatry to it.
Not all of the decks are coming from the same block, and the standard thought has come up However it would not be a rotating format as once blocks are in order they are always in. I do wonder if you instead of doing adjacent we could do any two blocks so I could pick a general (say rakdos the defiler) and then pick cards from old rav plus any other single block which might give me enough ways to abuse him with double strike because there is only one in old rav.
The whole play group is not limited to one block as that would be horrible, unfortunately it would leave out cards from supplemental products unless we wanted to make supplemental plus core sets count as a block, but that would need a lot more discussion. However I think Lazav vs Kruphix vs giest of st traft vs. Progenitis could be a fun game if they are all powered down.