It's not coming back to standard. It's not a good fit for commander.
It might end up being a judge promo one day. Or possibly snuck into modern if they decide to add cards to that format without putting them in standard.
I tried this card in draft, it really didn't work. I never drew it when I wanted it, and the times that I had it were times when I didn't want to play it.
If you're going to play this, you want it when you already have lots of lands in play, so ideally you're going to play it with lots of ramp/fetch cards.
Now, lets say you've set it up perfectly, you and your opponent each have empty hands and around a dozen land on an otherwise empty board. You draw this.
Turn 1, you play it and sac a land. You have now two cards in hand, and have hit parity (it cost you 1 land + itself, drawn 2).
Their turn, you sac a land. You are now +1 card.
Your turn, you sac a land. You are now +2 cards.
In the deck that this works well in, you're playing lots of ramp cards, which you don't want at this stage of the game. How many of the six cards you drew are dead? Well, any and all lands are dead draws, plus once you've got this many lands on the board, any fetch spells turn into "eventually draw two".
So, it takes time to get you ahead, and you really only come out ahead if you don't draw dead, and it also guarantees that sometimes you'll draw dead.
This card encourages you to play lots of lands, so that you have lots of lands to sacrifice, but it also encourages you not to play lots of lands, because they're dead draws once it's in play.
Often times, online resellers have gotten around the restriction by telling you that they will open the product before they ship it to you.
And then they're shipping you a used product. If this is something with fixed contents that you're intended to open anyways, that may not matter to you.
Lets be realistic here and stop discussing pacemakers and hearing aids. No judge in their right mind is going to disallow a player from using a pacemaker or hearing aid.
This policy change is clearly intended to remove grey area surrounding outside assistance via devices that connect to the internet.
Your smartphone is out-of-bounds. Your pacemaker is 100% legal.
She guarantees that your Surpreme Verdicts will be at least 2-for-1s. Combined with AoT you're basically never going to die to creatures.
Putting Koira and Supreme Verdict in the same deck will put the opponent in an awkward position. Either they commit multiple creatures to a board and risk losing card advantage to Supreme Verdict, or they only commit one and risk you dropping Koira to neutralize it completely.
Yes, exactly what Slivurn said. If your opponent plays a card that requires them to scry and they don't scry, you need to point it out to them or call a judge. Not doing so could set you up for a very uncomfortable conversation.
That said, you don't have to point out an opponents missed trigger. If a card says "At [phase x] do [this action]" and they forget, that's a trigger, you don't need to point this out. If it says "When [some condition] happens, do [this action]" that's also a trigger.
At GP you're playing at will be run at Competitive (and I'll be one of the many floor judges, so yeah!).
Not scrying is generally a Game Rule Violation. Going to your example, if you cast Magma Jet and don't scry, the judge coming over will do a quick investigation and likely rule that you committed a Game Rule Violation, and you'll be issued a warning. At this point, the judge has to use their discretion to decide whether or not to rewind the game to the point of the error or to instruct you to play on. The decision will be based on how difficult it is to rewind and how much new information has been gained since the error was committed.
To confuse the issue though, we have a few cards in the set that have triggers which cause you to scry, and those can be ruled differently. For example, Aqueous Form. If you attack and don't scry, you've committed a missed trigger, and your opponent will get to decide whether or not you get to scry.
A law suit doesn't have to have a high probability of success to be successful. Defending law suits takes money and there public relations issues to consider as well. If the point of a law suit is just to scare someone off of doing doing something, the end damages don't matter.
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This is correct, but also only part of the reason they won't break the reserve list.
Wizards knows that if they did, they would have a certain amount of legal expense, regardless of whether or not they'd win that lawsuit. I suspect they also have a reasonable estimate as to what that expense would be.
And when you do the comparison, you look at the following:
Regular set a: Expected Sales $ - R&D/Production Costs = Profit from set A
Reserve set b: Expected Sales $ - R&D/Production Costs - Legal Costs = Profit from set B.
Set B will never sell enough more than Set A to overcome the additional legal costs that it would incur, and thus it will never see print. Regardless of whether or not any lawsuits would be successful.
I don't expect anything else that's on par with Jace, but I wouldn't be surprised to see one more 50ish dollar card and a couple of others that have never been done in foil before.
Hymn will go up because it's the first foil printing. I'd expect a few other cards that haven't been done in foil too, probably 2-3 cards that this is the first foil printing of.
There is definitely going to be something to look at, and while Enchantments is possible, my bet is more likely on +1/+1 counters mattering.
The idea of creatures leveling up has been suggested more than once, and growing with +1/+1 counters is one possible way to do that mechanically. RtR block had lots of cards that dealt with +1/+1 counters (including two of the guild mechanics), and now M14 has a whopping 13 cards that involve +1/+1 counters.
The tribes seem like a shoe-in, but that doesn't necessarily mean that the tribes will be the focus of the block. Innistrad had a tribal theme, but it wasn't the focus.
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Former [[b]B]DCI Level 2 Judge[/B][/b]
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You could run painlands instead I guess, but I don't think this has a real shot at working out until the enemy fetches hit standard.
[[b]B]DCI Level 2 Judge[/B][/b]It would be amazing if this card is a permanent of some kind.
[[b]B]DCI Level 2 Judge[/B][/b]It's not coming back to standard. It's not a good fit for commander.
It might end up being a judge promo one day. Or possibly snuck into modern if they decide to add cards to that format without putting them in standard.
But no way is it making a comeback in standard.
[[b]B]DCI Level 2 Judge[/B][/b]If you're going to play this, you want it when you already have lots of lands in play, so ideally you're going to play it with lots of ramp/fetch cards.
Now, lets say you've set it up perfectly, you and your opponent each have empty hands and around a dozen land on an otherwise empty board. You draw this.
Turn 1, you play it and sac a land. You have now two cards in hand, and have hit parity (it cost you 1 land + itself, drawn 2).
Their turn, you sac a land. You are now +1 card.
Your turn, you sac a land. You are now +2 cards.
In the deck that this works well in, you're playing lots of ramp cards, which you don't want at this stage of the game. How many of the six cards you drew are dead? Well, any and all lands are dead draws, plus once you've got this many lands on the board, any fetch spells turn into "eventually draw two".
So, it takes time to get you ahead, and you really only come out ahead if you don't draw dead, and it also guarantees that sometimes you'll draw dead.
This card encourages you to play lots of lands, so that you have lots of lands to sacrifice, but it also encourages you not to play lots of lands, because they're dead draws once it's in play.
This card stinks.
[[b]B]DCI Level 2 Judge[/B][/b]And then they're shipping you a used product. If this is something with fixed contents that you're intended to open anyways, that may not matter to you.
[[b]B]DCI Level 2 Judge[/B][/b]This policy change is clearly intended to remove grey area surrounding outside assistance via devices that connect to the internet.
Your smartphone is out-of-bounds. Your pacemaker is 100% legal.
[[b]B]DCI Level 2 Judge[/B][/b][[b]B]DCI Level 2 Judge[/B][/b]You still need to shuffle thoroughly if you put your cards into piles.
[[b]B]DCI Level 2 Judge[/B][/b]She guarantees that your Surpreme Verdicts will be at least 2-for-1s. Combined with AoT you're basically never going to die to creatures.
Putting Koira and Supreme Verdict in the same deck will put the opponent in an awkward position. Either they commit multiple creatures to a board and risk losing card advantage to Supreme Verdict, or they only commit one and risk you dropping Koira to neutralize it completely.
She's fantastic.
[[b]B]DCI Level 2 Judge[/B][/b]I can provide independent confirmation that the sky is indeed falling.
[[b]B]DCI Level 2 Judge[/B][/b]That said, you don't have to point out an opponents missed trigger. If a card says "At [phase x] do [this action]" and they forget, that's a trigger, you don't need to point this out. If it says "When [some condition] happens, do [this action]" that's also a trigger.
[[b]B]DCI Level 2 Judge[/B][/b]Not scrying is generally a Game Rule Violation. Going to your example, if you cast Magma Jet and don't scry, the judge coming over will do a quick investigation and likely rule that you committed a Game Rule Violation, and you'll be issued a warning. At this point, the judge has to use their discretion to decide whether or not to rewind the game to the point of the error or to instruct you to play on. The decision will be based on how difficult it is to rewind and how much new information has been gained since the error was committed.
To confuse the issue though, we have a few cards in the set that have triggers which cause you to scry, and those can be ruled differently. For example, Aqueous Form. If you attack and don't scry, you've committed a missed trigger, and your opponent will get to decide whether or not you get to scry.
[[b]B]DCI Level 2 Judge[/B][/b]This is correct, but also only part of the reason they won't break the reserve list.
Wizards knows that if they did, they would have a certain amount of legal expense, regardless of whether or not they'd win that lawsuit. I suspect they also have a reasonable estimate as to what that expense would be.
And when you do the comparison, you look at the following:
Regular set a: Expected Sales $ - R&D/Production Costs = Profit from set A
Reserve set b: Expected Sales $ - R&D/Production Costs - Legal Costs = Profit from set B.
Set B will never sell enough more than Set A to overcome the additional legal costs that it would incur, and thus it will never see print. Regardless of whether or not any lawsuits would be successful.
[[b]B]DCI Level 2 Judge[/B][/b]Hymn will go up because it's the first foil printing. I'd expect a few other cards that haven't been done in foil too, probably 2-3 cards that this is the first foil printing of.
[[b]B]DCI Level 2 Judge[/B][/b]The idea of creatures leveling up has been suggested more than once, and growing with +1/+1 counters is one possible way to do that mechanically. RtR block had lots of cards that dealt with +1/+1 counters (including two of the guild mechanics), and now M14 has a whopping 13 cards that involve +1/+1 counters.
The tribes seem like a shoe-in, but that doesn't necessarily mean that the tribes will be the focus of the block. Innistrad had a tribal theme, but it wasn't the focus.
[[b]B]DCI Level 2 Judge[/B][/b]