Unfortunately, burn is a very good deck right now. It's annoying because playing against burn is about on par in terms of having an interesting game as playing against belcher.
MBT sucks imo. I used to play storm a lot, and the only decks where I found it to be particularly effective against me was from the non blue decks that can kill quickly, like burn or Zoo. Your hate on the draw is your 1 CMC discard. That is how you get to turn 2. As for hate bears, I personally don't like Canonist all that much. Sometimes I will play it, but as far as general combo hate goes, it doesn't cut their mana like Thalia, and it doesn't do anything against Sneak and Show. I mean, it is fine versus storm, but as my generic combo hate I'm not a huge fan. But it is certainly better than MBT. That card is awful. Now I run spirit of the labyrinth, because forcing them to discard their pieces then plopping that down while they have a hand full of cantrips feels great.
Vehemently disagree with dack in the RUG list posted above. 3 drops in that deck are TERRIBLE. It was proven years ago and by years I mean like actually 5 years ago when vendilion clique was dismissed as being too hard to cast consistently. It is a total throw in and has no place in the deck since he provides no real value from what I can see.
Dack is great in vintage, EDH, and cube. That's it. In legacy I don't see anything to abuse the +1 ability with at all. Goblin welder is too fragile here especially with TNN in the picture.
True on the point about RUG. I remember whenthey were playing a ssingleton Temporal Spring and it was simply too much mana to be effective
hey all, im really thinking about getting into legacy from modern. i play junk so i have goyfs, lilis, bobs and junk fetchs so i was thinking about getting the WL and duels for deadguy ale. would that be a good decision? or is deadguy not a good deck?
Play Deadguy I say. I'm biased, but I think it is one of the most under-appreciated decks in the format. Since I picked the deck up in March/April, I have ~70% win rate with it.
"Combo decks utilize the interaction of two or more cards (a "combination") to create a powerful effect that either wins the game immediately or creates a situation that subsequently leads to a win. Combo decks include 'ramp' decks, which quickly generate Mana in order to resolve powerful threats. Combo decks value power, consistency, and speed: the combo should be strong enough to win, the deck should be reliable enough to produce the combo on a regular basis, and the deck should be able to use the combo fast enough to win before the opponent."
If Ramp can be considered combo, burn most definitely can. It A) uses 2 or more cards to create a powerful effect that creates a situation that subsequently leads to a win, B) It is (obviously) strong enough to win, C) It is reliable enough to "combo" on a regular basis by running essentially 40 cards that do the same thing, and D) certainly wins faster than most decks in the format.
My delver MU feels fine to me. The only way I feel like I can lose is if they mana screw me. I will admit that RUG can be tough thanks to goose, and goyf would help there, but that's why I play multiple perish as well. That card is awesome vs goyf and elves
I understand it, just at that point, why not simply play junk and have more green? Also between vindicate, swords, liliana, and shriekmaw, I have never had problems with opposing Goyfs. Also goyf decks are even better now that I have a SoFAF in my board. I dunno. I've always been fine with grinding games out via souls if I really have to
As for decay, I get the appeal, I just have never found it necessary. Counterbalance is pretty bad against a deck like this with such a varied curve.
I honestly don't see the love affair with Goyf in this deck that everyone here plays. It is just a vanilla dude. I personally would rather my dudes do something, which is why I play revoker. I know people onthe source (myself included) have done fairly well with out Goyf on the SCG circuit so i can't imagine why people play it. Getting to play a 2 color deck with basics often feels like one of the best things to be doing since as a non brainstorm deck, you lessen the chances of being mana screwed. You really just don't need the card.
Same with abrupt decay. I find it to be an unnecessary card. I would rather justhave vindicate. It gives me a card that at worst, actually interacts with combo by disrupting their mana.
Burn does play out like a combo deck sometimes. Turn 3 kills if you don't disrupt them are fairly common. Sure they kill dudes from time to time, but Storm plays discard. Sometimes you play a 2 drop on the draw and proceed to die vs burn. Yes there are games where they need to interact to win, which are the games that actually determine whether or not a burn player is actually good or bad, but a lot of the time they are ignoring your game plan and simply killing you. That's why people do classify it as a combo deck sometimes. And like someone has said, burn you do actually need to attack like it is a combo deck sometimes. For example, I would very rarely board in Thalia against a "fair" deck, but against burn? It seems fine.
Actually, a fair amount of people would classify burn asa combo deck. Whether it is right or not, I'm not the one to decide, but it is a view that many people do have about the deck since a lot of games really aren't interactive
I just keep my bag either right next to me, or between my feet while I am playing and such and have never had an issue (outside of leaving my phone at the table and never seeing it again but that was an idiotic mistake). Plus like someone said above, I am not afraid to start something if someone even makes a move on me. If I learned anything in football, it was how to hawk someone down and wrap up.
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True on the point about RUG. I remember whenthey were playing a ssingleton Temporal Spring and it was simply too much mana to be effective
Play Deadguy I say. I'm biased, but I think it is one of the most under-appreciated decks in the format. Since I picked the deck up in March/April, I have ~70% win rate with it.
If Ramp can be considered combo, burn most definitely can. It A) uses 2 or more cards to create a powerful effect that creates a situation that subsequently leads to a win, B) It is (obviously) strong enough to win, C) It is reliable enough to "combo" on a regular basis by running essentially 40 cards that do the same thing, and D) certainly wins faster than most decks in the format.
As for decay, I get the appeal, I just have never found it necessary. Counterbalance is pretty bad against a deck like this with such a varied curve.
Same with abrupt decay. I find it to be an unnecessary card. I would rather justhave vindicate. It gives me a card that at worst, actually interacts with combo by disrupting their mana.
I just keep my bag either right next to me, or between my feet while I am playing and such and have never had an issue (outside of leaving my phone at the table and never seeing it again but that was an idiotic mistake). Plus like someone said above, I am not afraid to start something if someone even makes a move on me. If I learned anything in football, it was how to hawk someone down and wrap up.