Round one i got paired against a mill deck and simply crushed it, the match was over in five minutes, not even a contest.
Round two i got paired against Vampires and one game one by the skin of my teeth but won game 2 pretty comfortably, game one i had a sketchy keep.
Round three i got paired to one of the Esper control decks, i lost on the back of double punish ignorance and bad hands both games.
Round four i managed to beat UR pyromancers, i lost g1 because i wasnt fast enough but won g2 and g3 of double guide\double peeks.
I ended up 3-1 which was good enough for second place.
A few notes:
Kor Fishers is a good card, play it.
MY deck doesnt have any Lynx, and no, thats NOT because i dont own any.
I feel as though i should have played ranger of eos, but didn't
The deck is so, so, so quick.
Turntimber Basilisk1GG
Creature - Basilisk
Deathtouch Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1
Uncommon
190/249
Greenweaver Druid 2G
Creature Elf T: Add GG to your mana pool
1/1
Uncommon
164/249
Feast of Blood1B
Sorcery
Cast Feast of Blood only if you control two or more vampires.
Destroy target creature. You gain 4 life.
Uncommon
88/249
Mold Shambler 3G
Creature - Fungus Beast
Kicker 1G
When Mold Shambler enters the battlefield, if it was kicked, destory target noncreature permanent.
3/3
Common
169/249
And the final card is:
Trusty Machete 1
Artifact - Equipment
Equipped creature gets +2/+1
Equip 2 "Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one"
- Yon Basrel, Oran-Rief survivalist
209/249
Adventuring Gear
Equpiment
Landfall - Whenever a land enters the battlefield under your control equipped creature gets +2+2 until end of turn.
Equip 1
Common
195/249
Quest for Pure Flame R
Enchantment
Whenever a source you control deal damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead until end of turn
Uncommon
144/249
Primal BellowG
Instant
Target Creature gets +1+1 until end of turn for each Forest you control.
Common
Baloth Cage Trap3GG
Instant - Trap
If an opponent had an artifact enter the baattlefield under her control this turn, you may pay 1G rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast Creature onto the battlefield.
Uncommon
Ruinous Minotaur1RR
Creature - Minotaur
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land
5/2
Common
Runeflare Trap4RR
Instant - Trap
If an opponent drew three or more cards his turn, you may pay R rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage equal to target player equal to the number of cards in that players hand.
Uncommon
Hedron CrabU
Creature - Crab Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2
Uncommon
Frontier Guide1G
Creature - Elf Scout 3G,T: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/1
Uncommon
Beastmaster Ascension2G
rare
enchantmen
Whenever a creature you control attacks, put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creature you control get +5/+5
Bloodchief AscensionB
Enchanment
At the beggining of each players end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more ascension counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Conqueror's Pledge2WWW
Sorcery
Kicker 6
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.
http://www.youtube.com/watch?v=ziptMj61M5Q&feature=related
This song tends to get me pretty pumped.
What song gets you excited or pumped for events?
=\
Ima get flame warning?
But seriously, lands give this game an element of luck, which is vital to the success of the brilliant game we play.
2x Mill
1x Valakut
1x Vampires
1x Lotus Falls
1x Summoners Trap.dec
1x Boros Bushwacker
1x Landfalling Fatties
1x UR pyromancer
2x Esper Control
Round one i got paired against a mill deck and simply crushed it, the match was over in five minutes, not even a contest.
Round two i got paired against Vampires and one game one by the skin of my teeth but won game 2 pretty comfortably, game one i had a sketchy keep.
Round three i got paired to one of the Esper control decks, i lost on the back of double punish ignorance and bad hands both games.
Round four i managed to beat UR pyromancers, i lost g1 because i wasnt fast enough but won g2 and g3 of double guide\double peeks.
I ended up 3-1 which was good enough for second place.
A few notes:
Kor Fishers is a good card, play it.
MY deck doesnt have any Lynx, and no, thats NOT because i dont own any.
I feel as though i should have played ranger of eos, but didn't
The deck is so, so, so quick.
Any other tournament goers want to give a report?
Thankss
-A>>E
Edit:
Decklist
4x Teetering Peeks
4x Arid Mesa
7x Mountain
7x Plains
4x Elite Vanguard
4x Goblin Guide
4x Hellspark Elemental
4x Kor Skyfisher
4x Goblin Bushwhacker
4x Ceroden Yearning
4x Lightning Bolt
4x Burst Lightning
4x Path to Exile
2x Unstable Footing
Creature - Basilisk
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1
Uncommon
190/249
Greenweaver Druid 2G
Creature Elf
T: Add GG to your mana pool
1/1
Uncommon
164/249
Feast of Blood 1B
Sorcery
Cast Feast of Blood only if you control two or more vampires.
Destroy target creature. You gain 4 life.
Uncommon
88/249
Trusty Machete
Creature - Fungus Beast
Kicker 1G
When Mold Shambler enters the battlefield, if it was kicked, destory target noncreature permanent.
3/3
Common
169/249
And the final card is:
Trusty Machete 1
Artifact - Equipment
Equipped creature gets +2/+1
Equip 2
"Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one"
- Yon Basrel, Oran-Rief survivalist
209/249
Guess the name!
It's hilarious!
Equpiment
Landfall - Whenever a land enters the battlefield under your control equipped creature gets +2+2 until end of turn.
Equip 1
Common
195/249
Quest for Pure Flame R
Enchantment
Whenever a source you control deal damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead until end of turn
Uncommon
144/249
Guessing games anyone?
I'll fill in when someone gets one right
Instant
Target Creature gets +1+1 until end of turn for each Forest you control.
Common
Baloth Cage Trap 3GG
Instant - Trap
If an opponent had an artifact enter the baattlefield under her control this turn, you may pay 1G rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast Creature onto the battlefield.
Uncommon
Ruinous Minotaur 1RR
Creature - Minotaur
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land
5/2
Common
Runeflare Trap 4RR
Instant - Trap
If an opponent drew three or more cards his turn, you may pay R rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage equal to target player equal to the number of cards in that players hand.
Uncommon
Creature - Crab
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2
Uncommon
Frontier Guide 1G
Creature - Elf Scout
3G,T: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/1
Uncommon
The trap on the other hand is AMAZING.
rare
enchantmen
Whenever a creature you control attacks, put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creature you control get +5/+5
Bloodchief Ascension B
Enchanment
At the beggining of each players end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more ascension counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Conqueror's Pledge 2WWW
Sorcery
Kicker 6
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.
100% real