We're having a pretty close game but I'm definitely behind. I have a Burnished Hart on the battlefield and he plays a ill-tempered ogre deciding not to attack with a Minotaur Skullcleaver which I blocked last turn so it's just a 2/2 now.
My opponent reads the two cards again, and then one more time.
I won't bore you with the details, soon enough I was untapping with four new lands each time it came to my untap step and drawing nothing but threats as a result of all my lands being on the battlefield. Eventually I just murdered him with a heavily bestowed chimera, but the Immortal Elk combo is definitely one of the most memorable things I've done in limited.
- There's a good chance you'll need to go 3 colours, but try not to be a 7/6/6 manabase. No shame in playing Millennial Gargoyle to make your mana better. Two colour decks aren't impossible, but you need to get pretty lucky to have enough playables.
- If you're having trouble deciding between 2 decks, follow your fixing.
- Decks with UG as an important part of the deck performed very bad for me. WB and WR were the best. But you open what you open.
- Cipher is much better than in draft. Midnight recovery or last thoughts come to mind as very strong roleplayers and they feel really awesome with extort. Also, removal that goes late in draft is great here (Debtor's pulpit is nuts).
- Not a fan of keyrunes except the WB one. Verdant haven is often worse than a basic land of the colour you're splashing.
I haven't really played any GTC and am going to a sealed event today. If you could give me what you think is your personal top five tips for sealed GTC I'd really appreciate it
Yeah I could see how that is absolutely killer vs tokens and humans. It does indeed put them on a hell of a clock too... But it doesn't do as much when it hits the field as angel of serenity... Then again, it does seem like the meta could use a card like that.
So guys, I'm thinking of running Slaughter Games in my sideboard, mostly to deal with thragtusk. Thoughts on that? On the one hand it's probably the best way of actually dealing with that card in terms of just having to use slaughter games once and you don't need to worry about thragtusk for the rest of the game. Unlike appetite for brains where if they draw into a thragtusk then you're in trouble.
The only problem is that it's at the coveted 4 mana spot and there lies the dilemma.
After playtesting a bunch yesterday I can see that it is in fact too fast to justify running bonfires. But the lack of nobles still seems questionable.
But yeah, thanks again for the great primer, the information on mulligans and land count is EXTREMELY appreciated.
I have to lean towards GB rather than Jund. It just seems more consistent and has answers to pretty much everything like Jund does anyway. Time will tell I guess though, with today's manabases I suppose Jund Zombies doesn't lose much in the way of consistency and dreadbore is excellent...
Every 5 years or so they have a good 2 drop creature. Though last I can remember is bloodknight and that was color shifted. Stigma Lasher was pretty good too though. This guy is just fantastic.
Private Mod Note
():
Rollback Post to RevisionRollBack
Still rooting for Team Liquid
To post a comment, please login or register a new account.
So, Rakdos Cakler would give this dude 2 devotion right? One red symbol one black?
And Rakdos Shred freak gives four devotion? Two red, two black?
I am LOVING the mono green deck.
We're having a pretty close game but I'm definitely behind. I have a Burnished Hart on the battlefield and he plays a ill-tempered ogre deciding not to attack with a Minotaur Skullcleaver which I blocked last turn so it's just a 2/2 now.
He passes the turn and I draw Gift of Immortality... The lightbulb goes off in my head and I toss that on my Burnished Hart.
My opponent reads the two cards again, and then one more time.
I won't bore you with the details, soon enough I was untapping with four new lands each time it came to my untap step and drawing nothing but threats as a result of all my lands being on the battlefield. Eventually I just murdered him with a heavily bestowed chimera, but the Immortal Elk combo is definitely one of the most memorable things I've done in limited.
So lets say I'm at 1 life and swinging with an armada wurmat an opponent with 2 life and a pitchburn devils.
Would his devils be able to kill me, or would my opponent already be dead?
Let us assume that this is a three player game but the other opponent has only lands on the board and no cards in hand.
Thanks for your help!
[/CARD] is uncommon, and these are rare?
Yeah, that makes sense...
This is awesome and super helpful, thanks.
I'd like to see other people's thoughts on this as well, I don't think my input would mean much as I've only played gate crash limited twice.
That said, 4 drops are generally pretty easy to come by in RW so it's hard to say whether this will make the cut, but I'm cautiously optimistic.
The only problem is that it's at the coveted 4 mana spot and there lies the dilemma.
Thoughts?
I'm playing a deck very similar to the one that placed 12th at SCG cincinati and this helps a ton.
Interestingly that deck doesn't run stromkirk nobles but does run cacklers. Is it possible that the nobles are actually too slow for a deck?
For reference: This is the deck I'm referring to.
4 Ash Zealot
4 Falkenrath Aristocrat
4 Gore-House Chainwalker
4 Rakdos Cackler
3 Stonewright
4 Vexing Devil
2 Zealous Conscripts
4 Searing Spear
Sorceries
4 Flames of the Firebrand
4 Pillar of Flame
Basic Lands
15 Mountain
2 Swamp
Lands
2 Blood Crypt
4 Dragonskull Summit
3 Annihilating Fire
3 Electrickery
2 Rakdos Charm
3 Appetite for Brains
2 Mizzium Mortars
3 Traitorous Blood
After playtesting a bunch yesterday I can see that it is in fact too fast to justify running bonfires. But the lack of nobles still seems questionable.
But yeah, thanks again for the great primer, the information on mulligans and land count is EXTREMELY appreciated.
I have to lean towards GB rather than Jund. It just seems more consistent and has answers to pretty much everything like Jund does anyway. Time will tell I guess though, with today's manabases I suppose Jund Zombies doesn't lose much in the way of consistency and dreadbore is excellent...
Every 5 years or so they have a good 2 drop creature. Though last I can remember is bloodknight and that was color shifted. Stigma Lasher was pretty good too though. This guy is just fantastic.