Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Oh, you must play a different format than I do. My playgroup does a rare legendary like normal edh as a general but the deck can consist of only commons and uncommons. And if you follow that rule, then whispersilk cloak has gotta go, cuz thats uncommon, sorry :/
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
If you want more tokens, i would put in honden of life's web and maybe the other two hondens in black and red so you have a higher chance of having multiple out and getting multiple tokens a turn. Also, simic basilisk seems like it would work good in the deck, giving your general a form of deathtouch. Maybe you would like some proliferating effects so you get more counters on your little thrinax. you're also lacking overrun, which seems like a good win con, along with triumph of the hordes. And where is your lightning greaves?! And you need better beaters and blockers. I would say some more creatures with deathtouch, anything will do. Something like toxic iguanar or tangle asp. Even though they seem so weak, it will really make your opponents think twice before blocking. And with tangle asp, you can sac him to thrinax after tangle asp blocks a guy and the guy that he blocks still dies and your thrinax gets a +1/+1 counter Cards like grixis slavedriver and maul splicer give you some tokens as well.
And a question: why are some of your creatures in your land base?
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Recently, my playgroup has gotten into pauper. They claim that there is currently no "fun" way to play EDH anymore because of all the "douchebaggery". So, i changed my regular EDH Sekki deck to a pauper version. And I have to say, I really enjoy pauper, especially with Sekki. So here it is:
**Note: I put some creatures in different sections of the deck. For example, I put Acidic Slime under "REMOVAL" instead of "UTILITY CREATURES" (What i consider as being utility is things with relatively low power but do have and adverse effect, such as deathtouch, swampwalk, or something like that).
**Note: Also, although this is a primer, this deck is far from perfect. It just explains how I personally use Sekki in synergy to other cards I have placed in the deck.
Please suggest more cards and changes to the deck; it really helps me out!
Sekki, Seasons' Guide is a boss. At 8cc, he comes into as an 8/8. All damage dealt to him is PREVENTED. Instead, you remove that many +1/+1 counters from him, and put that many 1/1 colorless spirit tokens into play. And I know, it sounds like it sucks, right? Well, it doesn't. His second ability is that he can sacrifice the 8 spirits (any spirit, btw) to return him from your graveyard to the battlefield. Also, the wording of his card make him super amazing in certain situations.
1.) He evades deathtouch. Since deathtouch only kills a creature when it deals damage, and Sekki prevents the damage, he does not die.
2.) Any enchantment buff makes him virtually indestructible. And he still makes tokens! Here's why: Say you equip an Elephant Guide to him. He becomes an 11/11 with the 8 counters still on him. Now, every time he takes damage, you prevent the damage, remove the counters, and put that many tokens into play. Eventually, he will be a 3/3 without any counters left on him. Now, if he gets dealt combat damage again, you proceed to prevent the damage, remove that many counters (but since there are none, he remains a 3/3) and then put that many spirit tokens into play. The keyword "that many" always refers to the damage prevented, so if 5 damage is prevented, you put that many spirits into play, even though he has no counters to remove.
3.) (*needs verification* )If Sekki is blocked by a creature with higher power than Sekki's toughness, you can put more than 8 tokens into play. So if Sekki has no auras on him and is 8/8 and gets blocked by a 10/10, you make 10 tokens.
The Beaters
*Note: I think this section of the deck needs the most improvement out of all the other sections.
Maul Splicer: Enters the battelfield with two 3/3 Golem artifacts with trample. Itself is a 1/1. It costs 7, which is quite high, but it seems like it serves well in pauper, making 3 creatures I can potentially sacrfice.
Phantom Wurm: Works almost the same way as Sekki, but you only remove 1 counter everytime it's hit. Works well with auras as well.
Thundering Tanadon: A 5/4 with trample for potentially 4 mana and 4 life. Not bad.
Phantom Centaur: Works like the phantom worm, except a bit weaker and with protection from black.
Greater Basilisk: To me, deathtouch is one of THE most useful things in pauper EDH. A 3/5 with deathtouch seems pretty good to me.
Duskdale Wurm: 7/7 with trample. Just straight up bash your face in.
Garruk's Companion: A cheap, turn two creature that has 3/2 and trample. Honestly think that it's one of the best turn two drops in mono green.
Runeclaw Bear: Its a 2/2 for 2. And its a bear. Meh.
Timbermaw Larva: Becomes gigantic when it attacks. Its not bad by any means.
The Utility Creatures
Mire Boa: a 2/1 for 2, with regenerate and swampwalk. Pretty useful with some cheap equipment on it, and is the counterpart of River Boa.
Simic Basilisk: Comes with 3 counters that you can move when he dies. Put them onto Sekki if he's not enchanted. Also gives creatures with +1/+1 counters (aka: Sekki) a slightly varied version of deathtouch (a bit worse).
Shinen of Life's Roar: He's a spirit AND a distraction. Sacrifice him if you need to get Sekki back from the grave, use him as a distraction so your other creatures can fly by, or use his channel to make everybody block Sekki so that you get TONS of tokens.
Stingerfling Spider: Destroys a creature with flying and also has reach with a decent toughness.
River Boa: Counterpart of mire boa, has Islandwalk instead.
Tangle Asp: In some cases, his ability is worse than deathtouch, while in other cases its a bit better. He can't be enchnted with arcane teachings to kill enemies from afar, but it doesnt matter if the enemy prevents the damage when he blocks them or is blocked by them; they will still die.
Turntimber Basilisk: Deathtouch and can make one of your opponents fatties block him so they die as well. Give him first strike with Bladed Pinions and you're golden.
The Token Creators
Sprout Swarm: Extremely underrrated. The convoke ability just makes it so useful, it's ridiculous. In a few turns, you'll have around 15 sprouts to do whatever with.
Honden of Life's Web: Getting a spirit each turn is more useful then you would think. You can use it to block, or sac it to get Sekki back, and even use it with your various sacrificing outlets.
Howl of the Night Pack: Get around 7 2/2 wolves. I'm pretty sure this will save your arse more than a few times.
Hunting Pack: Kind of hard to leave 7 mana open when its somebody elses turn, but it can really come in handy late game when opponents play 4-5 spells a turn.
Cobra Trap: Even not using this card for 6cc, its not bad. I often use this when i either have no blockers and need them, or use them immediately to draw cards with skullclamp. When you only use this card for 1, its phenomenal.
Why make tokens if you're not gonna use 'em?
Fodder Cannon: Great removal, especially when you have enough creatures to go around.
Gluttonous Slime: Declare blockers, flash this guy in, sac the blockers, turn 5 1/1s into a 7/7, take no damage (as long as trample isn't a factor).
Skullclamp: A must have in almost every EDH and pauper EDH deck. This deck is no exception.
Blasting Station: Works decently well with constant creatures entering the battlefield. Works well against other token decks.
Carnage Altar: Useful only when you don't have skullclamp out. Otherwise, its just ok.
Destruction
Tribute to the Wild: Might switch this out for a targeting effect, rather than have multiple people sacrifice one. But besides that, definitely not a bad card.
Raking Canopy: Really useful since there is only 1 card in this deck that can block flying creatures. Especially useful in pauper, where many creatures have low toughness.
Acidic Slime: A 2/2 with deathtouch AND it destroys something. Definitely very useful in any green deck.
Wickerbough Elder: Virtually a 4/4 that destroys and enchantment one time for G. Can't go wrong.
I'm only going to talk about a few of the equipments and what they are used for, as most of them are pretty simple. I prefer to have a lot of cheap equipment cards in pauper because those small 2/2's turn into a force to be reckoned with.
Explorer's Scope: I really like this as an early on mana ramp. The best part is that it will continue to have functionality throughout the whole game and get those lands out quicker so you're not always drawing land after land.
Blight Sickle: On the outside, its seems ok, but when you put it on an expendable creature, they're bigger, more important creatures will never block because everybody hates a -1/-1 counter.
Grafted Exoskeleton: This is one of the best equipments I've seen. Infect is such a devastator in EDH that this equipment just seems to dominate. Its as nasty to creatures as wither and even deadlier to players. Its drawback is hardly important, but it does suck when they blow up the artifact and kill your Sekki. But its definitely worth it. Get trample on Sekki and this equipment, you'll be one-hit-killing players like nothing. And, its not too expensive to play either.
Beefing Sekki up
Again, i'm only going to talk about certain cards.
Lure: When Sekki is enchanted with anything that gives him some buff, lure is awesome. Make everybody block him and you will make a LOT of tokens.
Alpha Status: Every token he makes, he gets a +2/+2 buff. This enchantment is absolutely ridiculous on him. I would suggest having a lightning greaves or a whispersilk cloak around to he doesn't get terrored because this makes him a HUGE threat.
Mutagenic Growth: The ability to play this for 2 life instead of tapping anything is a decent trick. Its definitely replaceable, but there was SOME thought behind this card, trust me.
Aether Web: Flash this in when a flying guy attacks you and it will really piss them off. Plus you'll probably put it on Sekki and make tokens.
Randomness
Quest for the Gemblades is very useful for fertilid and is an alternative to Sekki being enchanted, in case he died and some of your auras were exhausted.
Mana Ramp
The only thing needed to be talked about really in mana ramp is fertilid, as everything else is pretty straight forward. Fertilid works very well with two cards: Simic Basilisk and Quest for the Gemblades. Each put counters on him, one way or another. Every counter you can remove to get a land put into play. It works VERY well and can really get you ahead in the late game.
How I play
Often, I will summon Sekki ASAP. I prefer to get as much mana ramp as possible to speed the process along. I will usually save enchantments-- especially if i have only one-- for when sekki comes out. Sometimes, its a bad idea to enchant Sekki with multiple auras at a time because in casehe gets destroyed you still want to have another aura to make him really useful again. Don't go on suicide missions with even the small guys, they will always come in handy when you get that overrun. Sekki WILL get countered at some point, so be ready to deal with it. Maybe make sure the blue player is tapped out before playing Sekki. Don't waste all your mana on Sekki when you have no creatures on the board and some in your hand that you could play. All it takes is one Cruel Edict and Sekki is gone and you're wide open.
How I win
So, basically I win by either posioning my opponent to death, overruning them, or both. Sekki will also get a kill here and there, but a lot of the time its because of sheer numbers form Sekki's tokens and my other token generators. I would LOVE to have more overrun type cards in this deck but i can't seem to find much (not that I've been looking that hard, though).
I would play this deck if...
+You like having a lot of creatures on the board
+You like having your general be an important part of the deck
+You like having enough creatures to sacrafice to a Malfegor
+You like playing mono green
+You like using auras and equipments
I would not play this deck if...
-You want many ways to win
-You don't like having to sometimes pay 14 mana for your General
-You could care less if your general is used or not
-You hate feeding a Thraximundar
-You dislike using tokens
Again, please suggest cards, it really means a lot
EDIT: The way my playgroup plays pauper is a rare or mythic rare legendary general like normal EDH, but everything else has to be commons and uncommons. Thought i should put that out there since so many other decks are build much differently.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Ok, i also have a Radha deck, but i have no idea how up-to-date my decklist is. So here are some suggestions
Enchantments Lurking Predators: IMO, it is better than wild pair. Really helps you recover from a wrath effect. Rage Reflection: Make your beaters even deadlier Impromptu Raid: With a bunch of mana, it wrecks. Nature's Will: Just awesome..
Soceries Tooth and Nail: YOU NEEED THIS!!! Decimate: Probably best removal spell in R/G Genesis Wave: Works well with a large amount of mana.
In my version of the deck, i focus around a lot of 3 or 4 mana land accelerate cards. Like skyshroud claim, explosive vegetation and Hunting Wilds. Radha helps you get these spells out on turn 3, to make it quicker. Plus i use sol ring and a guilded lotus. Try and get some of the cards i suggested above, inlcuding some 4cc land accelerates.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Sekki, Season's Guide seems to be a decent enough general, and with enough help, can be a great general. He works like other phantom creatures, in the fact that that when pumped up by gaea's anthem or an aura, is virtually indestructible, and still makes tokens! Here it goes:
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Thanks again. I am gonna take out Jedit to put in Artisan of Kozilek because honestly, i really enjoy it that betrays. It just seems really useful, being 11/11 and being able to steal permanents. I do like Artisan but i dont think its a fair trade off. I also took out mirari for my loxodon warhammer. Once i get disaster radius ill take out chandra. I already took out Urza's rage to fit in eternal witness.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Thanks. I do have an eternal witness, just dont know what to take out. And i plan to get mana reflection and take out heartbeat of spring, which is the same thing except HoS is cheaper but works for everybody.
Acidic slime will go in once i get a hold of it
I'll take out dragon broodmother once i get restock. restock seems like a beast.
Word of Seizing is definitly pretty cool. I'll take out volcanic geyser for that.
And ill get a bane fire and take out Urza's rage. All the cards you've suggested seem abover par compared to the cards you suggested to take out.
And i also would like to add in Disaster Radius. And eternal witness of course. But what two cards should i take out immedeatly to fit those in??
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
As of today, i changed this decklist around a bit. I added in more enchantment and artifact hate and more creatures with high card advantage. I just need some suggestions. Thanks in advance.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
If one has sneak attack out and uses it's ability to play an eldrazi such as ulamog, the infinite gyre...
a) can the opponent counter the eldrazi?
b) does it count as casting the eldrazi, meaning you can destroy a permanent if it is ulamog or take an extra turn with Emrakul?
Thanks in advance
Thanks for the card tags on Ulamog, but next time please tag all relevant cards. The exact wording of Sneak Attack is important to get to the right answer. -Carsten
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
I see people have neglected to mention Alma Wade from the FEAR series. In FEAR 2, she summons tentacles out of the ground and obliterates everything. Not to mention she is the mother of the Point man, who has amazing reflexes, and cannibal Paxton Fettel, who controls an army of super soldiers and is telekenetic...what more can i say?
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Just wonderin if anybody here currently plays the amazingly old but at the same time awesome Diablo 2 (Lord of Destruction expansion). I played it a while ago and have recently gotten back into the game. I have like 6 characters, but only 1 of them is acutally good. A lvl 84 necromancer (summon). I am currently using a lvl 26 druid (werebear build) at the moment. I've meet ppl online and they are shocked that i have a lvl 84 necro, but its not that impressive to me, one of my friends has 3 99 barbs and other friends have characters in the high 90s as well.
I just want to know if you have Diablo 2 and what characters you have. My 26 is a ladder characters and my 84 is not a ladder character (sucks since i would like to trade between them). My username is Lordnibbler23 (figures) if ya wanna add me.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
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RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
And a question: why are some of your creatures in your land base?
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
**Note: I put some creatures in different sections of the deck. For example, I put Acidic Slime under "REMOVAL" instead of "UTILITY CREATURES" (What i consider as being utility is things with relatively low power but do have and adverse effect, such as deathtouch, swampwalk, or something like that).
**Note: Also, although this is a primer, this deck is far from perfect. It just explains how I personally use Sekki in synergy to other cards I have placed in the deck.
Please suggest more cards and changes to the deck; it really helps me out!
1x Sekki, Seasons' Guide
BEATERS (9)
1x Maul Splicer
1x Phantom Wurm
1x Thundering Tanadon
1x Phantom Centaur
1x Greater Basilisk
1x Duskdale Wurm
1x Garruk's Companion
1x Runeclaw Bear
1x Timbermaw Larva
UTILITY CREATURES (7)
1x Mire Boa
1x Simic Basilisk
1x Shinen of Life's Roar
1x Stingerfling Spider
1x River Boa
1x Tangle Asp
1x Turntimber Basilisk
TOKEN GENERATORS (5)
1x Sprout Swarm
1x Honden of Life's Web
1x How of the Night Pack
1x Hunting Pack
1x Cobra Trap
SACRIFICE OUTLETS (5)
1x Fodder Cannon
1x Gluttonous Slime
1x Skullclamp
1x Blasting Station
1x Carnage Altar
1x Tribute to the Wild
1x Raking Canopy
1x Acidic Slime
1x Wickerbough Elder
1x Krosan Grip
EQUIPMENT (9)
1x Blight Sickle
1x Bladed Pinions
1x Grafted Wargear
1x Explorer's Scope
1x Loxodon Warhammer
1x Lightning Greaves
1x Whispersilk Cloak
1x Trusty Machete
1x Grafted Exoskeleton
AURAS/BUFFS (9)
1x Lure
1x Aether Web
1x Alpha Status
1x Mutagenic Growth
1x Gaea's Embrace
1x Elephant Guide
1x Blanchwood Armor
1x Vow of Wildness
1x Snake Umbra
1x Overwhelm
1x Overrun
1x Triumph of the Hordes
MANA RAMP (10)
1x Cultivate
1x Fertilid
1x Krosan Tusker
1x Skyshroud Claim
1x Kodama's Reach
1x Yavimaya Elder
1x Explosive Vegetation
1x Everflowing Chalice
1x Sol Ring
1x Spectral Searchlight
MISC (3)
1x Harmonize
1x Nature's Spiral
1x Quest for the Gemblades
LANDS
1x Reliquary Tower
1x Havenwood Battleground
1x Temple of the False Gods
1x Turntimber Grove
30x Forest
The General
1.) He evades deathtouch. Since deathtouch only kills a creature when it deals damage, and Sekki prevents the damage, he does not die.
2.) Any enchantment buff makes him virtually indestructible. And he still makes tokens! Here's why: Say you equip an Elephant Guide to him. He becomes an 11/11 with the 8 counters still on him. Now, every time he takes damage, you prevent the damage, remove the counters, and put that many tokens into play. Eventually, he will be a 3/3 without any counters left on him. Now, if he gets dealt combat damage again, you proceed to prevent the damage, remove that many counters (but since there are none, he remains a 3/3) and then put that many spirit tokens into play. The keyword "that many" always refers to the damage prevented, so if 5 damage is prevented, you put that many spirits into play, even though he has no counters to remove.
3.) (*needs verification* )If Sekki is blocked by a creature with higher power than Sekki's toughness, you can put more than 8 tokens into play. So if Sekki has no auras on him and is 8/8 and gets blocked by a 10/10, you make 10 tokens.
The Beaters
*Note: I think this section of the deck needs the most improvement out of all the other sections.
Maul Splicer: Enters the battelfield with two 3/3 Golem artifacts with trample. Itself is a 1/1. It costs 7, which is quite high, but it seems like it serves well in pauper, making 3 creatures I can potentially sacrfice.
Phantom Wurm: Works almost the same way as Sekki, but you only remove 1 counter everytime it's hit. Works well with auras as well.
Thundering Tanadon: A 5/4 with trample for potentially 4 mana and 4 life. Not bad.
Phantom Centaur: Works like the phantom worm, except a bit weaker and with protection from black.
Greater Basilisk: To me, deathtouch is one of THE most useful things in pauper EDH. A 3/5 with deathtouch seems pretty good to me.
Duskdale Wurm: 7/7 with trample. Just straight up bash your face in.
Garruk's Companion: A cheap, turn two creature that has 3/2 and trample. Honestly think that it's one of the best turn two drops in mono green.
Runeclaw Bear: Its a 2/2 for 2. And its a bear. Meh.
Timbermaw Larva: Becomes gigantic when it attacks. Its not bad by any means.
The Utility Creatures
Simic Basilisk: Comes with 3 counters that you can move when he dies. Put them onto Sekki if he's not enchanted. Also gives creatures with +1/+1 counters (aka: Sekki) a slightly varied version of deathtouch (a bit worse).
Shinen of Life's Roar: He's a spirit AND a distraction. Sacrifice him if you need to get Sekki back from the grave, use him as a distraction so your other creatures can fly by, or use his channel to make everybody block Sekki so that you get TONS of tokens.
Stingerfling Spider: Destroys a creature with flying and also has reach with a decent toughness.
River Boa: Counterpart of mire boa, has Islandwalk instead.
Tangle Asp: In some cases, his ability is worse than deathtouch, while in other cases its a bit better. He can't be enchnted with arcane teachings to kill enemies from afar, but it doesnt matter if the enemy prevents the damage when he blocks them or is blocked by them; they will still die.
Turntimber Basilisk: Deathtouch and can make one of your opponents fatties block him so they die as well. Give him first strike with Bladed Pinions and you're golden.
The Token Creators
Honden of Life's Web: Getting a spirit each turn is more useful then you would think. You can use it to block, or sac it to get Sekki back, and even use it with your various sacrificing outlets.
Howl of the Night Pack: Get around 7 2/2 wolves. I'm pretty sure this will save your arse more than a few times.
Hunting Pack: Kind of hard to leave 7 mana open when its somebody elses turn, but it can really come in handy late game when opponents play 4-5 spells a turn.
Cobra Trap: Even not using this card for 6cc, its not bad. I often use this when i either have no blockers and need them, or use them immediately to draw cards with skullclamp. When you only use this card for 1, its phenomenal.
Why make tokens if you're not gonna use 'em?
Gluttonous Slime: Declare blockers, flash this guy in, sac the blockers, turn 5 1/1s into a 7/7, take no damage (as long as trample isn't a factor).
Skullclamp: A must have in almost every EDH and pauper EDH deck. This deck is no exception.
Blasting Station: Works decently well with constant creatures entering the battlefield. Works well against other token decks.
Carnage Altar: Useful only when you don't have skullclamp out. Otherwise, its just ok.
Destruction
Raking Canopy: Really useful since there is only 1 card in this deck that can block flying creatures. Especially useful in pauper, where many creatures have low toughness.
Acidic Slime: A 2/2 with deathtouch AND it destroys something. Definitely very useful in any green deck.
Wickerbough Elder: Virtually a 4/4 that destroys and enchantment one time for G. Can't go wrong.
Krosan Grip: Naturalize but it can't be countered. Pretty sweet.
The Armory
I'm only going to talk about a few of the equipments and what they are used for, as most of them are pretty simple. I prefer to have a lot of cheap equipment cards in pauper because those small 2/2's turn into a force to be reckoned with.
Explorer's Scope: I really like this as an early on mana ramp. The best part is that it will continue to have functionality throughout the whole game and get those lands out quicker so you're not always drawing land after land.
Blight Sickle: On the outside, its seems ok, but when you put it on an expendable creature, they're bigger, more important creatures will never block because everybody hates a -1/-1 counter.
Grafted Exoskeleton: This is one of the best equipments I've seen. Infect is such a devastator in EDH that this equipment just seems to dominate. Its as nasty to creatures as wither and even deadlier to players. Its drawback is hardly important, but it does suck when they blow up the artifact and kill your Sekki. But its definitely worth it. Get trample on Sekki and this equipment, you'll be one-hit-killing players like nothing. And, its not too expensive to play either.
Beefing Sekki up
Lure: When Sekki is enchanted with anything that gives him some buff, lure is awesome. Make everybody block him and you will make a LOT of tokens.
Alpha Status: Every token he makes, he gets a +2/+2 buff. This enchantment is absolutely ridiculous on him. I would suggest having a lightning greaves or a whispersilk cloak around to he doesn't get terrored because this makes him a HUGE threat.
Mutagenic Growth: The ability to play this for 2 life instead of tapping anything is a decent trick. Its definitely replaceable, but there was SOME thought behind this card, trust me.
Aether Web: Flash this in when a flying guy attacks you and it will really piss them off. Plus you'll probably put it on Sekki and make tokens.
Randomness
Mana Ramp
How I play
How I win
I would play this deck if...
+You like having a lot of creatures on the board
+You like having your general be an important part of the deck
+You like having enough creatures to sacrafice to a Malfegor
+You like playing mono green
+You like using auras and equipments
I would not play this deck if...
-You want many ways to win
-You don't like having to sometimes pay 14 mana for your General
-You could care less if your general is used or not
-You hate feeding a Thraximundar
-You dislike using tokens
Again, please suggest cards, it really means a lot
EDIT: The way my playgroup plays pauper is a rare or mythic rare legendary general like normal EDH, but everything else has to be commons and uncommons. Thought i should put that out there since so many other decks are build much differently.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
Enchantments
Lurking Predators: IMO, it is better than wild pair. Really helps you recover from a wrath effect.
Rage Reflection: Make your beaters even deadlier
Impromptu Raid: With a bunch of mana, it wrecks.
Nature's Will: Just awesome..
Soceries
Tooth and Nail: YOU NEEED THIS!!!
Decimate: Probably best removal spell in R/G
Genesis Wave: Works well with a large amount of mana.
Instants
Savage Beating: Can win the game, possibly.
Creatures
Flameblast Dragon: Blaze on a stick.
Elvish Piper: Get your big beaters out faster
Artisan of Kozilek: Pretty expensive, but you get a guy back and he has anihilator, and hes a 10/9 so...
Cloudthreser: Just great card overall
Hellkite Charger: Extra attack phases are always nice
Spike Weaver: You're going to need back up.
Chameleon Colossus: Just one of the best green creatures.
In my version of the deck, i focus around a lot of 3 or 4 mana land accelerate cards. Like skyshroud claim, explosive vegetation and Hunting Wilds. Radha helps you get these spells out on turn 3, to make it quicker. Plus i use sol ring and a guilded lotus. Try and get some of the cards i suggested above, inlcuding some 4cc land accelerates.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
Desperation, by stephen king? or no? lol
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
1x Sekki, Season's Guide
Creatures
1x Kodama of the Center Tree
1x Ayumi, the Last Visitor
1x Sakura-Tribe Elder
1x Liege of the Tangle
1x Fertilid
1x Phantom Centaur
1x Shinen of Life's Roar
1x Scute Mob
1x Myojin of Life's Web
1x Silklash Spider
1x Cloudthresher
1x Spike Weaver
1x Lifespinner
1x Patron of the Orochi
1x Eternal Witness
1x Kamahl, Fist of Krosa
1x Forgotten Ancient
Auras
1x Gaea's Embrace
1x Predatory Urge
1x Elephant Guide
1x Eldrazi Conscription
1x Pattern of Rebirth
1x Shape of the Wittigo
1x Aether Web
1x Gigantiform
1x Mythic Proportions
1x Alpha Status
1x Moldervine Cloak
1x Bear Umbra
1x Lure
1x Beatmaster Ascension
1x Leyline of Vitality
1x Rite of Passage
1x Quest fo the Gemblades
1x Lurking Predators
1x Gaea's Anthem
1x Mana Reflection
1x Doubling Season
Soceries
1x Creeping Mold
1x Restock
1x Overrun
1x All is Dust
1x Skyshroud Claim
1x Cultivate
1x Kodama's Reach
Instants
1x Harrow
1x Fog
1x Krosan Grip
Artifacts
1x Long-Forgotten Gohei
1x Skullclamp
1x Everflowing Chalice
1x Expedition Map
1x Journeyer's Kite
1x Grappling Hook
1x Explorer's Scope
1x Nevinyrral's Disk
1x Argentum Armor
1x Pariah's Shield
1x Gilded Lotus
1x Oran-Rief, the Vastwood
1x Turntimber Grove
1x Havenwood Battleground
37x Forest
If you got any question about why I have some cards in, just ask. Any suggestions are helpful.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
So...
The deck changes are as follows:
+eternal witness
+loxodon warhammer
+Artisan of Kozilek
-mirari
-urza's rage
-Jedit Ojanen of Efrava
What i want to put in are as follows
+restock
+Disaster radius
+Aggravated Assault
+Mana Reflection
+Word of Seizing
Other cards to consider:
Lightning Greaves and Spike Weaver
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
Acidic slime will go in once i get a hold of it
I'll take out dragon broodmother once i get restock. restock seems like a beast.
Word of Seizing is definitly pretty cool. I'll take out volcanic geyser for that.
And ill get a bane fire and take out Urza's rage. All the cards you've suggested seem abover par compared to the cards you suggested to take out.
And i also would like to add in Disaster Radius. And eternal witness of course. But what two cards should i take out immedeatly to fit those in??
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
a) can the opponent counter the eldrazi?
b) does it count as casting the eldrazi, meaning you can destroy a permanent if it is ulamog or take an extra turn with Emrakul?
Thanks in advance
Thanks for the card tags on Ulamog, but next time please tag all relevant cards. The exact wording of Sneak Attack is important to get to the right answer. -Carsten
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
I just want to know if you have Diablo 2 and what characters you have. My 26 is a ladder characters and my 84 is not a ladder character (sucks since i would like to trade between them). My username is Lordnibbler23 (figures) if ya wanna add me.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB