Tetzimoc, Death Incarnated - 4BB
Legendary Creature - Elder Dinosaur
Deathtouch
B, Reveal ~ from your hand: Put a prey counter on target creature. Only activate this ability during your turn. When ~ enters the battlefield destroy all creatures with a prey counter on it.
6/6
Translations might not be 100% correct as of yet.
Quick correction here on the bold part (I'm brazilian so I know what i'm reading):
The correct one is: When ~ Enters the battlefield, Destroy each creature your opponents control with a prey counter on it.
The Name is Primal Death and rest is right on point.
I like the fact that in a rakdos deck you're not supposed to have anything in your hand on turn 6 anyway. this pretty much helps combat control decks as was said before.
+1: look at the top card of your deck, if it's a Sorcery or Instant Spell you can cast as it was in your hand.
-3: Deal 3 damage divided as you chose among creature/players. Draw a card
-7: You gat a token with: "Each instant/sorcery card you cast that targets a permanent or player has Overload, were overload cost is the cost plus 2"
Loyalty: 4
Just because MaRo announced that there wouldn't be a cycle of uncounterable cards in GTC doesn't mean that there can't be out-of-cycle cards that do so.
That being said, this card seems fake.
Black and Blue don't have direct access to uncounterable spells. its out of the color pie.
anyway. obvious fake. would be cool if existed but... 2 mana is a little too cheap.
No, I say more colors should get counters because it's good design, and the decision to move them all into one single color was a bad design choice that has been hurting the game ever since. The fact that white is getting counterspell effects now is because only recently has WotC realized their mistake.
In that aspect, the earlier sets were better designed than most of the sets that came after them, because counterspells were spread among the colors. It's not the first time that this has happened. For example, M10 was miles better than the preceding core sets because they went back to alpha to find the things Richard Garfield got right and that the current designers (Mark Rosewater specifically) got wrong.
its Bad design, if every color had access to some form of counter, then the game would be all about who can cancel more things from the opponent and wizards would need to create more cards that cant be countered. this leads to Unfun/Frustrating games, especialy for new and casual players.
Also Red and Green can have a card not be countered since they are the colors of uncounterable. maybe grull will have some kind of mechanic that abuses that.
Sorry but i don't agree. every color is good at something and bad at something. the game always changing. and blue got counters because it fits it's share of the color pie. as i said, white is second but ways behind and its gotta have some taxing effect for it to make sense.
Saying that every color should get counters because in the past it was like that is regression not progression.
based on the color pie, I agree that having a cycle of 10 uncounterable cards is too much, and i call its a smart decision from them not to make 10 cards.
especialy if one o them is Orzhov. wich has no reason to have it.
Just because they made something years ago (guttural response aside, wich is still considered a mistake) doesn't mean that every color can have counters today.
Magic in it's early years were a lot less organized than today color-pie wise.
Judges familiar has the counter ability because its blue, and white is secondary in counters. way behind but can have some sort of counters with taxing.
artifacts use gimicks for that and even then it's way more costly and restriced.
Quick correction here on the bold part (I'm brazilian so I know what i'm reading):
The correct one is: When ~ Enters the battlefield, Destroy each creature your opponents control with a prey counter on it.
The Name is Primal Death and rest is right on point.
Edit: Without the random part of course.
The wurm is just insane, i'm gonna need to find a place for him in my Selesnya deck.
Loved the rakdos mythic kinda cool.
Ral Zarek, Firemind's Servant 2RU
Planeswalker - Ral Zarek
+1: look at the top card of your deck, if it's a Sorcery or Instant Spell you can cast as it was in your hand.
-3: Deal 3 damage divided as you chose among creature/players. Draw a card
-7: You gat a token with: "Each instant/sorcery card you cast that targets a permanent or player has Overload, were overload cost is the cost plus 2"
Loyalty: 4
GO GO GO Enchantments.
Black and Blue don't have direct access to uncounterable spells. its out of the color pie.
anyway. obvious fake. would be cool if existed but... 2 mana is a little too cheap.
counters are a normal part of the game. the original point of the discussion was only that if it's right or not to not be in every color these days.
Anyway On Topic:
Since there's not gonna be an uncounterable cycle. i wonder what kind it will be.
its Bad design, if every color had access to some form of counter, then the game would be all about who can cancel more things from the opponent and wizards would need to create more cards that cant be countered. this leads to Unfun/Frustrating games, especialy for new and casual players.
Also Red and Green can have a card not be countered since they are the colors of uncounterable. maybe grull will have some kind of mechanic that abuses that.
Saying that every color should get counters because in the past it was like that is regression not progression.
based on the color pie, I agree that having a cycle of 10 uncounterable cards is too much, and i call its a smart decision from them not to make 10 cards.
especialy if one o them is Orzhov. wich has no reason to have it.
Magic in it's early years were a lot less organized than today color-pie wise.
Judges familiar has the counter ability because its blue, and white is secondary in counters. way behind but can have some sort of counters with taxing.
artifacts use gimicks for that and even then it's way more costly and restriced.
it being in 184 Rules out prophetic bolt.