Hello all! My name is Anthony, and I've been posting on MTGS for quite a few years now. Recently, my business partner and I started the process of opening up a gaming tavern here in Northern California called Save Point Tavern. Our Kickstarter to make the final funding push is up and doing well, and in order to garner continued success I thought to post here on a community of geeks I value highly. Our Kickstarter link is https://www.kickstarter.com/projects/722215538/save-point-tavern .
If you have any questions or suggestions (or just want to say how much you hate this idea and/or me), please feel free to chime in.
Very happy with this change, as it will bring clarity and streamlined appearance. It's not as if the current method is overly-difficult to interpret, but the more straightforward language is, the more useful it is.
Great advice from bitterroot, too. I am in my final year of law school while working full time in insurance compliance (a company for which I've worked nine years). Pace yourself and make sure life doesn't pass you by.
I majored in English in undergrad, and I don't regret it for a second. Statutory/case law interpretation and understanding are of the utmost importance, and taking pre-law courses (while helpful) aren't all they're chalked up to be.
Everything GoblinGrenadier said is spot-on, so I just threw in what I could. Good luck, and pursue it hard if you really want it.
I absolutely despise Guay's art, and Nielsen is simply acceptable to me. I really like the art in this guide, as my two favorite styles are photorealism and comic-book.
Reverberate. This card can do a lot of fun things. Once sphinx's rev became popular and was like 50% of the meta, I went to this card. Being able to draw gas is good, especially for two mana. If you're playing red/blue, then drawing a counterspell off the copy then countering their Rev is one of the best feelings in magic. I think people just play RWU now with their own revs, rather than strictly counter/burn
Do you get priority before theirs resolves? This sounds fishy to me.
I decided to stick to BG even though I had trouble with it. I went 2-2 at FNM on Friday and had to bounce, but I'm going to try something crazy this upcoming Thursday or Friday (whenever I end up going to Standard at the LGS).
I like the addition of Blood Artist as insurance of a sort, and also because it makes our gameplan do more at times (sac outlets we have, and them saccing creatures for Deso Demon). I threw in the Killing Waves as extra "sweepers" with one less Mutilate main (which is now in the side).
In theory, there is *no* situation where Killing Wave doesn't benefit me, regardless of what X is and regardless of my opponent's sac decisions. (Other than casting it without a Blood Artist on the board, which is the entire goal).
I tried the more control-y version most are trying, and I neither did well nor liked how it played. What does an updated version of that list look like, taishaku?
If you have any questions or suggestions (or just want to say how much you hate this idea and/or me), please feel free to chime in.
Everything GoblinGrenadier said is spot-on, so I just threw in what I could. Good luck, and pursue it hard if you really want it.
4 Soldier of the Pantheon
3 Pain Seer
3 Cartel Aristocrat
3 High Priest of Penance
3 Imposing Sovereign
3 Spiteful Returned
3 Athreos, God of Passage
3 Master of the Feast
3 Banisher Priest
3 Xathrid Necromancer
4 Thoughtseize
2 Doom Blade
2 Hero’s Downfall
Lands
4 Godless Shrine
3 Temple of Silence
7 Mountain
7 Plains
3 Celestial Flare
2 Deicide
2 Dark Betrayal
2 Bile Blight
3 Lifebane Zombie
3 Sin Collector
Do you get priority before theirs resolves? This sounds fishy to me.
3 Tragic Slip
2 Abrupt Decay
2 Sign in Blood
2 Devour Flesh
2 Mutilate
2 Killing Wave
1 Deadbridge Chant
Creatures
4 Geralf's Messenger
4 Desecration Demon
2 Disciple of Bolas
3 Thragtusk
3 Blood Artist
2 Garruk Relentless
1 Vraska, the Unseen
Lands
4 Overgrown Tomb
4 Woodland Cemetery
2 Golgari Guildgate
14 Swamp
3 Appetite for Brains
2 Duress
2 Cremate
1 Mutilate
2 Golgari Charm
1 Gaze of Granite
2 Pithing Needle
2 Crypt Incursion
I like the addition of Blood Artist as insurance of a sort, and also because it makes our gameplan do more at times (sac outlets we have, and them saccing creatures for Deso Demon). I threw in the Killing Waves as extra "sweepers" with one less Mutilate main (which is now in the side).
In theory, there is *no* situation where Killing Wave doesn't benefit me, regardless of what X is and regardless of my opponent's sac decisions. (Other than casting it without a Blood Artist on the board, which is the entire goal).
Do you think -1 Deadbridge Chant, -1 Bloodgift Demon, +2 Abrupt Decay would be a sufficient change?