I believe so.
Just like how you cant reverberate experiments off of the same experiments, the reinassance wouldnt resolve until after experiments resolves, and then everything would be in your graveyard.
While this is an interesting thought, what would you do with it, if I may ask.
The deck I am currently playing with this is a RUG Arcane Melee deck, that wins by having guttersnipe/Talrand in play, and then looping Mystic Retrieval and Runic Repetition for massive damage/tokens. The one of renaissance is to get back the win cons from removal/experiments.
Creeping Renaissance
Epic Experiment
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
So, if you epic experiment for some number higher than 5, and hit some creatures and Renaissance, can you get them back with CR? Just not sure about the wording order.
When on the planeswalker points page, I joined the Gruul guild, and one of the wallpapers there is the original art from Killer Instinct. Except in the art on the PwP page, the wurms eye is glowing.
Well, I don't really get to speak of my experiences cause my sealed pool sucked ass and I didn't get anything too good. However, Silklash spider is pretty good at keeping down those painfully common uw flyer decks. Never got a blowout with execution, and one of my games lost to a turn 1 tormented soul with a ring turn 3. /=
Thank you for the list, Hammer. And yea, evening was mostly just a side plan to get rid of all their lands permanently. As for if opal gets countered, then you sit and wait to draw a tutor and find another one.
So, I have a deck I have been working on throwing together (Note, I am a standard player, this is more of a casual deck) using 8 sets of leylines (all but singularity), Opalescence, and Serra's Sanctum, and winning turn 1. Here is the current list:
But I still have 6 slots and am unsure of what could fill them to make it run a little better. City of brass is probably the only other land that will be here, but other ideas are welcome.
I've found from a few recent Avacyn restored drafts (Note: not saying this will be similar in speed in any fashion), but having a card that can win you a game in a stall out is the best thing, e.g. Killing wave. So for this pack it would either have to be the tutor or the Riot, but I went with riot because it's an easy splash in any deck. Double strike is one of the better buffs to give all your creatures.
I'm that "one guy" who pulls both Lili and Garruk in the same pack in my sealed pool. That said, I went 0/5 with them and an Essence of the Wild in B/G. Yikes. Oh well, at least I got my money's worth.
~Lil Kalki
This makes me laugh. And somehow I go undefeated with Rooftop storm zombies (or in the case of M12, a pair of gideons avengers beating Gideon, Garruk and A. Destiny).
Yea, it can be pretty good most of the time. Of course, I didn't see one at all and ended up drafting u/b zombies, with one of my opponents losing with this card sitting in his hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The deck I am currently playing with this is a RUG Arcane Melee deck, that wins by having guttersnipe/Talrand in play, and then looping Mystic Retrieval and Runic Repetition for massive damage/tokens. The one of renaissance is to get back the win cons from removal/experiments.
Epic Experiment
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
So, if you epic experiment for some number higher than 5, and hit some creatures and Renaissance, can you get them back with CR? Just not sure about the wording order.
And from what I saw, elderscale wurm is amazing.
4 Leyline of the Meek
4 Leyline of Sanctity
4 Leyline of Anticipation
4 Leyline of Void
4 Leyline of Lightning
4 Leyline of Punishment
4 Leyline of Lifeforce
4 Leyline of Vitality
4 Serum Powder
2 Enchanted Evening
4 Enlightened Tutor
4 Idilic Tutor
4 Serra's Sanctum
But I still have 6 slots and am unsure of what could fill them to make it run a little better. City of brass is probably the only other land that will be here, but other ideas are welcome.
Thanks
I like this plan. My dream of forever playing standard decks that win with ridiculously overcosted sorceries continues!
This makes me laugh. And somehow I go undefeated with Rooftop storm zombies (or in the case of M12, a pair of gideons avengers beating Gideon, Garruk and A. Destiny).