But in the end my theory is ruined I think. I was thinking Vampiric Tutor would be cheap enough to be able to cast the card I tutor for same turn. This was how I justified the slot. Only other option is Diabolic Tutor but I think that is too expensive and costs a whole turn. Dang.
You're the ignorant one. And with no manners I might add.
The end card is designed for 27, 000~ people out of a multi million person customer base. How is that a success?
This isn't a t v show by the way. It's a marketing trick. No company partaking in fan based or fan involved product participation wouldlike to see 75% of the participants drop out by the end. It's just rubbish catering to 0.5% or less of the player base. People like you are just too stupid to understand that there are much better ways to use the time and money wasted on this exercise. It's bad business and that's a fact.
This is a forum. People have a right to voice opinions.
This ymtc was riddled with problems. Most people don't like the result. LIVE WITH IT
On Steam, only 46% of people who own Portal bear it. Only 45% of people who own Portal 2 beat it. Are those games also failures?
Do you think the cycle will be completed with 3UU and 3BB mythic drops that will be huge contenders in Standard in Born of the Gods and Journey into Nyx?
Kalonian Hydra and Archangel of Thune are part of the Mythic iconic cycle from M14, alongside Scourge of Valkas, Shadowborn Demon, and Windreader Sphinx.
2. 4 ofs for the love of god put in 4 of a card.. new players almost always seem to have deck with just a bunch of 1 ofs because that is what an intro deck seems to show them.
In my experience, they have decks with a bunch of one of because those are the cards they have access to from the couple of boosters they bought, not because they're following the model of intro packs.
Looks like something that could split a playerbase, considering there's already a WoW TCG. Why didn't they just create a digital version of the existing game, like MTGO?
Regardless, upsetting Magic as the top dog TCG is about as easy as upsetting WoW as the top dog MMO. Even if the upstart card game is WoW, it's hard to surmount 20 years and a worldwide competitive scene.
The WoW TCG is dead. They're no longer making cards for it.
See why it's stupid? Yeah, it leaves a body behind, but the body these cards leave behind are so insignificant by the time they arrive that they might as well not exist at all.
How is this any different than playing Snapcaster Mage targeting Supreme Verdict, and having your opponent cast Rakdos Charm or tapping a deathrite Shaman in response?
Amazingly, it is indeed incorrect. When Bestow creatures (that are currently functioning as Auras) lose their hosts, they return to the field as creatures instead of going to the graveyard.
Which makes absolutely no sense at all. It's like there's regular Auras and then Bestow creatures that become Auras with, I dunno, Undying tacked onto it or something. It's all kinds of messed up - if something functions as an Aura, it should be subject to all the same rules as other Auras unless explicitly stated otherwise.
It's explicitly stated in the rules for Bestow.
702.102a Bestow represents two static abilities, one that functions while the card with bestow is on the stack and another that functions both while it's on the stack and while it's on the battlefield. "Bestow [cost]" means "You may cast this card by paying [cost] rather than its mana cost." and "If you chose to pay this spell's bestow cost, it becomes an Aura enchantment and gains enchant creature. These effects last until one of two things happens: this spell has an illegal target as it resolves or the permanent this spell becomes, becomes unattached." Paying a card's bestow cost follows the rules for paying alternative costs in rules 601.2b and 601.2e–g.
I couldn't swear to it, but I believe this is incorrect.
Feel free to swear to it. If the target of a bestowed aura spell dies while the aura is on the stack, the aura spell stops being an aura and becomes a creature spell instead.
Enchantments aren't a subtheme... They said they are trying to make an enchantment block that *feels* like an enchantment block. I think they failed, because, honestly, it doesn't feel like an enchantment block to me. It feels like they stapled "enchantment" onto a bunch of other cards and called it good.
Where are the actual enchantments?
The main theme of Theros is Top down Greek Mythology, enchantments are a subtheme. It's like how Innistrad's main theme was Top down Gothic Horror and had tribal and graveyard subthemes.
I don't mean to sound incredulous, but I feel like if somebody at WotC had said, "Yes, we scrapped the Azorius mechanic because it conflicted with the enchantment theme that is coming in Theros," I would have seen it on the front page of the Rumor Mill by now. Maybe I just missed it.
The first idea we had for Azorius came from me. I too wanted to capture Azorius correctly and had an interesting idea how to do that. In the end, though, my idea had two problems.
One, it was too insular. Knowing the guilds are going to be drafted together come "Sinker," we wanted to make sure there was some synergy between them and this idea just didn't play nicely with others.
Two, it was messing in a space mechanically that we wanted to explore in a future block. If it panned out, we were willing to let the future block fend for itself, but with the other issue, it became clear that we were messing with the future for not enough gain. It took us a while, but eventually we backed away from our first take on Azorius's keyword. When I finally get to the future I'm talking about, if I remember, I'll fill you all in on what Azorius was up to.
You do realize that MaRo loves the color blue, and favorite guild (simic) has blue in it? Sin Collector is hardly something to be moaning and groaning about; its a pretty fair card.
While his favorite guild design in RtR block was Simic, he's said his favorite guild is Izzet.
I saw the last one, but decided to leave it out because you needed all the other colors. I'm not sure how I missed those first two, especially since I did a search on "Phoenix".
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Demonic Tutor works instead of Diabolic Tutor for just two mana.
They were in Duck Tales.
On Steam, only 46% of people who own Portal bear it. Only 45% of people who own Portal 2 beat it. Are those games also failures?
Kalonian Hydra and Archangel of Thune are part of the Mythic iconic cycle from M14, alongside Scourge of Valkas, Shadowborn Demon, and Windreader Sphinx.
In my experience, they have decks with a bunch of one of because those are the cards they have access to from the couple of boosters they bought, not because they're following the model of intro packs.
The WoW TCG is dead. They're no longer making cards for it.
How is this any different than playing Snapcaster Mage targeting Supreme Verdict, and having your opponent cast Rakdos Charm or tapping a deathrite Shaman in response?
It's explicitly stated in the rules for Bestow.
Feel free to swear to it. If the target of a bestowed aura spell dies while the aura is on the stack, the aura spell stops being an aura and becomes a creature spell instead.
The main theme of Theros is Top down Greek Mythology, enchantments are a subtheme. It's like how Innistrad's main theme was Top down Gothic Horror and had tribal and graveyard subthemes.
Probably referring to this:
While his favorite guild design in RtR block was Simic, he's said his favorite guild is Izzet.