The equipment/vehicle-like design necessitates a sesond (and sometimes even a third) creature to make it work.
I also consider complexity in the cards and this feels too complex for the payoff in terms of power level.
If you put the counters on it, it is easily chumped, but if you put it in another creature, then you have to attack with a 2/2 to trigger doubling, in which it will likely die.
On the other hand, by itself a 3 drop luminarch aspirant is quite decent already, which is the worst case. I can see the Saddle ability rarely used and it will be fine.
Definitely a shoe in for counters theme cubes.
Requires testing, and seems like a skill testing card.
I might consider replacing Hardened Scales with this in my artifact cube, but green 3 drop is pretty stacked (Trackers, etc)
I really wish they hadn't felt the need to limit to only green creatures - saccing a thraben inspector to cast this would be sick.
It would break the color pie though. The creatures’s color restricts that the spell to be casted in-color.
One advantage of this is it helps you keep 1 land hands. If you have a mana dork (or any green 1 drop), you can cast this and ensure your 3rd land drop on turn 2. Not ideal though as you did not actually ramp, but perhaps the rest of your hand is worth it.
I like that it is a combination of Shadowmage Infiltrator, Paychatog, and Looter il-kor and consquently serves the archtypes: tempo, animator, Upheaval/draw 7s, madness/flashback.
Thr downside is a weaker evasion but between the threat of activation and the Jump it is quite good.
Replacing Psychatog but perhaps try them alongside eaxh other first.
Quite a lot of artifacts for artifact synergy… will test in artifact cube. Although it is too bad that
Clues are in Blue White and Green, so I
Can imagine this yielding to cards with more synergy with the colors like cards that make Treasures.
While the power is smaller, haste surely makes up for it as the damage will come earlier.
Ward and Haste is a great combination too.
The great bonus is that this is a much simpler and effective design having no memory issues and bad side effects like my creatures exiling.
Woe Strider
Flesh Carver
Drana Liberator of Malakir
I also consider complexity in the cards and this feels too complex for the payoff in terms of power level.
If you put the counters on it, it is easily chumped, but if you put it in another creature, then you have to attack with a 2/2 to trigger doubling, in which it will likely die.
On the other hand, by itself a 3 drop luminarch aspirant is quite decent already, which is the worst case. I can see the Saddle ability rarely used and it will be fine.
Definitely a shoe in for counters theme cubes.
Requires testing, and seems like a skill testing card.
I might consider replacing Hardened Scales with this in my artifact cube, but green 3 drop is pretty stacked (Trackers, etc)
Yeah, particularly Black, those 1 drops are so easy to recur. White and red to a lesser extent for when the 1 drops are beginning to be outclassed.
It would break the color pie though. The creatures’s color restricts that the spell to be casted in-color.
One advantage of this is it helps you keep 1 land hands. If you have a mana dork (or any green 1 drop), you can cast this and ensure your 3rd land drop on turn 2. Not ideal though as you did not actually ramp, but perhaps the rest of your hand is worth it.
Thr downside is a weaker evasion but between the threat of activation and the Jump it is quite good.
Replacing Psychatog but perhaps try them alongside eaxh other first.
Nonetheless I find the article useful and insightful. For lesser powered cubes, there are a lot of interesting choices.
Kellan is very good in an artifact cube. Works well with any indestructible artifacts, notably the lands.
Forensic Gadgeteer is great for combo cubes.
Demand Answers is really a good card for Welder/Reanimator decks.
for artifact cube there are a few, and most of them are Clue related:
Kellan, Inquisitive Prodigy
Forensic Gadgeteer
Sharp-Eyed Rookie
Demand Answers
Lavinia, Foil to Conspiracy
Lonis, Genetics Expert
Novice Inspector
Alquist Proft, Master Sleuth OR
Ezrim, Agency Chief (Im inclined to use the latter)
Will introduce more Clue cards now that there is a lot of clue interactions!
for artifact cube there are a few, and most of them are Clue related:
Kellan, Inquisitive Prodigy
Forensic Gadgeteer
Sharp-Eyed Rookie
Demand Answers
Lavinia, Foil to Conspiracy
Lonis, Genetics Expert
Novice Inspector
Alquist Proft, Master Sleuth OR
Ezrim, Agency Chief (Im inclined to use the latter)
Will introduce more Clue cards now that there is a lot of clue interactions!
Clues are in Blue White and Green, so I
Can imagine this yielding to cards with more synergy with the colors like cards that make Treasures.
Abilities interact with artifacts (and each other) and the second provides sort of ramp and an infinite combo.
I want to run it alongside Big Score so it will replace Unexpected Windfall.