I think of cutting Mycosynth Lattice Cause it hasnt much synergy excecpt for being able to Sac everything into daretti (needed?) and getting free stuff when Mycosynth Golem is out...
Yeah, you should only consider cutting Lattice if your opponents have a problem with you blowing up all the lands.
Am I the only one who isn't completely sold on Combustible Gearhulk? I keep envisioning these scenarios where you spend 6 mana to mill a basic mountain, a spell, and some random artifact that may or may not be useful at the time and wondering "is this really the best use of this slot in the deck?" I guess if you work the table enough you might be able to get an opponent to let you draw the cards, but it still seems vastly worse than the white, blue, and black ones, which provide you guaranteed, immediate card advantage that doesn't need to combo with another card to be useful.
is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
Thopter Assembly is WAY better than Pentavus. It gives you a 5/5 flyer right out of the gate, costs 1 less, and assuming you're running a deck low on thopters will usually give you five 1/1 flyers on your next turn, with Assembly in hand to pitch to Daretti's first ability... which you can then use the 1/1s to recur with his second.
I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
Also, believe me, he is awkward, but not anti-social around us. He's always on his phone talking to someone even mid-game.
That's the worst of it. When that 10/10 is swung at him, he looks up from his phone and plays cyclonic rift without even glancing at the board...
Ban texting at the table? Because that sounds pretty anti-social to me. Especially since you say he gets up and walks away with his phone when he's out of the game. If he doesn't invest in the cards, doesn't care about strategy, and doesn't want to pay attention during the game, why is he even bothering to show up? Have you ever asked him why he enjoys Mizzix, or asked him to explain his reasoning behind a "bad" play? (Some people are just trolls, I suppose?)
Again, I'm going to repeat my suggestion for "do something other than EDH when you hang out with this guy; only play EDH with people who are actively contributing to the fun."
We play EDH every week. We love to play it when it's fun. So, excluding him would practically exclude him from most of our meet ups. The irony is, we would have more time to do other things if he didn't slow the game so much.
I mean, like...go out to dinner. See a movie. Play board games. Do a road trip to FNM or a prerelease or something. I believe you when you say he's a good friend, but he's a bad EDH player. Cutting him out of your EDH group is not a referendum on your friendship. EDH is not literally the only thing you can do with your free time. Maybe spend some smaller-than-the-whole-group time with him doing something he likes more than EDH?
We have never tried to give him an already made deck outside of blue and ask him to play it wholeheartedly. Perhaps I will try this.
While on the topic...
For a control player, what would be the best deck for me to make him? I want something that is miles away from control so that he doesn't try to play it like control. We once gave him a artifact-based deck to play when he forgot his deck and he tried playing it as control, aye... I want to give him a far-stretch from control, but also something ridiculously fun so that there's a chance it will stick with him.
Voltron, creature beatdown, or mono-green ramp. It's hard to play a "control deck" with no counterspells, discard, Wraths, or lock pieces.
What is the context of this EDH group? Are you all friends outside of the group? Do you particularly care about what happens during the game, or is the EDH thing an excuse to hang out with your friends?
If it's the latter, does it upset him when he's killed off early? (Presumably he still gets to hang out and have a beer while you finish your game?)
If it's the former, and he acknowledges that y'all have more fun in a game that he is not in, can you just...hang out with him in a not-EDH context?
At this point it sounds like you've tried multiple different variants of nagging him about his playstyle, and none of them have stuck - and why should they? By continuing to include him in games where he gets to play the same boring deck over and over, all you're doing is preserving status quo (assuming the nagging doesn't actually bother him; all he has to do is say "yeah I'll consider changing xyz thing" and then not do it). If you don't want to hard exclude him, could you "start small" by, say, making him make a new deck and play a general that isn't UR? That will give you a hint as to whether the problem is "his playstyle" or something else entirely. If he refuses to make a new deck (hard to blame him, crack ain't cheap), maybe lend him an extra deck that people have demonstrated that they do have fun playing against. Ideally one that's aggro/midrange and doesn't let him take 20+ minute turns.
Well to be honest, to split up a format that is so small and make it even smaller might not be the best action to do.
Isn't bringing a cEDH deck to a table by definition already trying to split up the format? The majority of EDH players don't want to, to quote the article, "interact with turn 3 kills" and I assume the majority of cEDH players don't want to "dumb down" their decks to play against casuals either.
I knew this set was a good time to get back into EDH.
Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
I splurged for some cards for my deck. Got me a mana crypt, mox opal and a grim monolith. Also planning to try out nim deathmantle and krark klan Ironworks since I play quite a few creatures that go infinite with them. I also added a krosan verge as a wincon that I have yet to play with. Can't wait for next week when I get to try the cards out on my playgroup :-D
Gah, there's too many fun cards to play in the deck. It has moved more and more towards combo rather than recursion value as time had gone. And to fit in the cards I want to try out I need to cut around 10 cards.
No, I didn't miss that. I'm fine with this card being a two for one against small creature decks. What I'm not fine with is, against a deck that doesn't play small creatures, the fallback case of being an unkillable 4/4 (since Wraths are supposedly nerfed in this format), especially in a format full of planeswalkers and multicolor cards that are overcosted for their stats to give them cool abilities (see: Task; though I like how you can kill this guy with double Task casts and not lose value). It also doesn't help that 1) DOM already has a 4cmc rare snow green creature with hexproof, and one that I think both contributes to more interesting play patterns and fits the flavor of the set; 2) the fight ability already scales really hard with creature pumps, and making your pump effects basically uncounterable just makes it better; and 3) the giant dumb vanillas seem to be concentrated mostly in the snow faction, which this guy doesn't fight anyway. For clarification, I have no issue with this guy for Limited; my concern is for overall set design and the block constructed format.
Having changed into her Dragoon armor for the opening ceremonies, Beryl stepped forward alongside Suicune. "Glad to see you're back," she whispered to Billy. "You got any ideas? I know I didn't have time to prepare anything, though I was thinking of a Pokemon Race at Trinity Stadium. We wouldn't even have to use the full course -- just enough to show off our Beasts' agility and special moves."
Gabriel Nassif did win a Standard Pro Tour with 11 ETBT lands in his deck, beating three fairly aggressive lists on his run through the top 8.
The "no other lands" clause just seems unnecessary. A deck that wants to be making 4 colors on turn 4 is unlikely to be curving out with basics for the next 3 turns, and it's not like there's some kind of Delver-Wasteland deck in the format (or is there? even then, it'd want to lead with some sort of Island to keep up Daze).
Yeah, you should only consider cutting Lattice if your opponents have a problem with you blowing up all the lands.
Am I the only one who isn't completely sold on Combustible Gearhulk? I keep envisioning these scenarios where you spend 6 mana to mill a basic mountain, a spell, and some random artifact that may or may not be useful at the time and wondering "is this really the best use of this slot in the deck?" I guess if you work the table enough you might be able to get an opponent to let you draw the cards, but it still seems vastly worse than the white, blue, and black ones, which provide you guaranteed, immediate card advantage that doesn't need to combo with another card to be useful.
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I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
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Ban texting at the table? Because that sounds pretty anti-social to me. Especially since you say he gets up and walks away with his phone when he's out of the game. If he doesn't invest in the cards, doesn't care about strategy, and doesn't want to pay attention during the game, why is he even bothering to show up? Have you ever asked him why he enjoys Mizzix, or asked him to explain his reasoning behind a "bad" play? (Some people are just trolls, I suppose?)
Again, I'm going to repeat my suggestion for "do something other than EDH when you hang out with this guy; only play EDH with people who are actively contributing to the fun."
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I mean, like...go out to dinner. See a movie. Play board games. Do a road trip to FNM or a prerelease or something. I believe you when you say he's a good friend, but he's a bad EDH player. Cutting him out of your EDH group is not a referendum on your friendship. EDH is not literally the only thing you can do with your free time. Maybe spend some smaller-than-the-whole-group time with him doing something he likes more than EDH?
Voltron, creature beatdown, or mono-green ramp. It's hard to play a "control deck" with no counterspells, discard, Wraths, or lock pieces.
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Tangle Wire (more tapper)
Mishra's Factory (is an artifact in a pinch)
Mirrorworks (lots of good things to copy)
Karn, Silver Golem (good on defense & makes your lock pieces into wincons)
Magus of the Wheel (more wheels)
Sands of Time (weird and confusing)
Knowledge Pool (see above)
Warp World (see above; also good with tokens and an above-average permanent card count)
Emrakul, the Promised End (isn't an artifact, but can still do silly 'slaver shenanigans)
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If it's the latter, does it upset him when he's killed off early? (Presumably he still gets to hang out and have a beer while you finish your game?)
If it's the former, and he acknowledges that y'all have more fun in a game that he is not in, can you just...hang out with him in a not-EDH context?
At this point it sounds like you've tried multiple different variants of nagging him about his playstyle, and none of them have stuck - and why should they? By continuing to include him in games where he gets to play the same boring deck over and over, all you're doing is preserving status quo (assuming the nagging doesn't actually bother him; all he has to do is say "yeah I'll consider changing xyz thing" and then not do it). If you don't want to hard exclude him, could you "start small" by, say, making him make a new deck and play a general that isn't UR? That will give you a hint as to whether the problem is "his playstyle" or something else entirely. If he refuses to make a new deck (hard to blame him, crack ain't cheap), maybe lend him an extra deck that people have demonstrated that they do have fun playing against. Ideally one that's aggro/midrange and doesn't let him take 20+ minute turns.
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Isn't bringing a cEDH deck to a table by definition already trying to split up the format? The majority of EDH players don't want to, to quote the article, "interact with turn 3 kills" and I assume the majority of cEDH players don't want to "dumb down" their decks to play against casuals either.
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Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
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What exactly does Krosan Verge do for this deck?
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The "no other lands" clause just seems unnecessary. A deck that wants to be making 4 colors on turn 4 is unlikely to be curving out with basics for the next 3 turns, and it's not like there's some kind of Delver-Wasteland deck in the format (or is there? even then, it'd want to lead with some sort of Island to keep up Daze).
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Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!