It would be pretty easy for 3 people to beat one if they all make their decks to do just that. So, don't.
So 3 players spent their turn 1 (a spell, a land and a creature) denying the Archenemy's turn 1 and dealing 2 damage?
What about turn 2 where the Archenemy proceeds to set his next scheme in motion? I'm hoping that Goblin Guide can go the distance, because a 1 turn lead isn't really much in the grand scheme of things (heh).
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Actually you only loose ONE Totem Armour to any destroy effect, so it is a viable option, but I think maybe better out of the side?
Just to clarify, I didn't suggest NOT running Canopy Cover, which is a required card for this deck, but evasion is REALLY important. Most of these lists are running no evasion givers other than CC.
If we're running Pacifism, then Crystallization is probably an upgrade (assuming the mana base is reliable).
I know it's a small corner case, but a scenario where Crystallization > Pacifism would be when I played against a Knight of the Reliquary, and he couldn't search for a Sejiri Steppe to make the aura fall off. (I run both in my deck as 4-ofs FYI.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
i honestly would put the combo in a warp world shell.
i guess dragon appeasement now has a use.
is there any sort of mana filter cards in standard now?
OK they do the same thing for my purpose Daz I don't need another color and all 3 bounce a land back to my hand like the needle
Well the point of using the Ravnica lands over Dormant Volcano is that dormant volcano requires you to return an untapped mountain to your hand, while the Ravnica lands return any land. Sometimes the untapped land matters, especially when you have to hit a land drop but can't because you need to tap out, or vice versa
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
In regards to tradewinds, does anyone know what the ruling if I cast tradewinds with legal targets but before resolution one of the targets no longer exists. Does the other target get bounced or does the spell fizzle?
IIRC since the spell has two targets, of which one is still legal, it would do as much as it can unless all targets are illegal, so Tradewinds would still bounce the 2nd target that's still legal.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
I guess having 5 different allies EtB at the same time is pretty nifty, which is exactly what a kicked Rite of Replication does too, but they're pretty different, lets weigh the differences:
Clarion Ultimatum
+ Costs 7 Mana
+ Grabs 5 different targets
+ Doesn't "fizzle" if a target is killed
- Costs 3 distinct amounts of mana, which is pretty big considering your mana ramp can only produce one colour
- Requires 5 different targets, so it usually won't be at its max ally-duplicating efficiency unless you've got a variety of targets out
Rite of Replication
+ Can be cast as a cheaper Clone effect
+ Lighter on the colour requirements (needing only :symu::symu:, again considering your Harabaz Druid)
+ Can be used to Clone your opponent's creatures in a pinch
- Costs for the full effect
- Fizzles if its target is killed
- Only mass-produces one type of creature, but it shouldn't matter anyway since you've pretty much won the game if one of these kicked resolves
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
First things' first, Harabaz Druid is a definite 4-of. Accels insane amounts of mana for you, triggers your allies, what more can you ask of a mana dork?
Kabira Evangel is much needed if you're running Join the Ranks, allows you to provide protection from two different colours at instant speed! Keeping mana open won't be a problem with a Druid in play.
I used to have Sea Gate Loremaster in place of the Mind Springs, but I often realised that the loremaster was nothing more than a 5mana ally trigger, plus Spring is a nice X spell as an outlet for all the outrageous mana you can generate, which would be a common sight with Jwari Shapeshifters.
Finally, I'm not really sure about Mysteries of the Deep... I only have 4 "fetches" to "Draw 3" on my opponents' end step, but instant card draw is instant card draw...
Oh and I'd like to share this game I had on MWS, where I had 91 life thanks to 3 ondu clerics and 2 druids working overtime.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Well to be fair I'm pretty sure the new Mind Control was designed with limited in mind, and the Merfolk for non-standard constructed formats. Both are legitimate reasons.
The Sphinx I don't understand. It's just unplayable in both constructed and limited.
You mean Canopy Spider with extra for evolve.
So 3 players spent their turn 1 (a spell, a land and a creature) denying the Archenemy's turn 1 and dealing 2 damage?
What about turn 2 where the Archenemy proceeds to set his next scheme in motion? I'm hoping that Goblin Guide can go the distance, because a 1 turn lead isn't really much in the grand scheme of things (heh).
I know it's a small corner case, but a scenario where Crystallization > Pacifism would be when I played against a Knight of the Reliquary, and he couldn't search for a Sejiri Steppe to make the aura fall off. (I run both in my deck as 4-ofs FYI.)
I see your quesstion and raise you a Prophetic Prism.
P.S. 7-Eleven!
That's most definitely Takara, or more precisely Volrath disguised as Takara, as seen in cards like Unmask and...uh...her dad is Starke of Rath!
Well the point of using the Ravnica lands over Dormant Volcano is that dormant volcano requires you to return an untapped mountain to your hand, while the Ravnica lands return any land. Sometimes the untapped land matters, especially when you have to hit a land drop but can't because you need to tap out, or vice versa
IIRC since the spell has two targets, of which one is still legal, it would do as much as it can unless all targets are illegal, so Tradewinds would still bounce the 2nd target that's still legal.
Clarion Ultimatum
+ Costs 7 Mana
+ Grabs 5 different targets
+ Doesn't "fizzle" if a target is killed
- Costs 3 distinct amounts of mana, which is pretty big considering your mana ramp can only produce one colour
- Requires 5 different targets, so it usually won't be at its max ally-duplicating efficiency unless you've got a variety of targets out
Rite of Replication
+ Can be cast as a cheaper Clone effect
+ Lighter on the colour requirements (needing only :symu::symu:, again considering your Harabaz Druid)
+ Can be used to Clone your opponent's creatures in a pinch
- Costs for the full effect
- Fizzles if its target is killed
- Only mass-produces one type of creature, but it shouldn't matter anyway since you've pretty much won the game if one of these kicked resolves
4 Seaside Citadel
4 Terramorphic Expanse
7 Plains
6 Island
3 Forest
4 Harabaz Druid
4 Halimar Excavator
4 Jwari Shapeshifter
4 Ondu Cleric
4 Kabira Evangel
4 Join the Ranks
4 Negate
3 Rite of Replication
3 Mysteries of the Deep
2 Mind Spring
First things' first, Harabaz Druid is a definite 4-of. Accels insane amounts of mana for you, triggers your allies, what more can you ask of a mana dork?
Kabira Evangel is much needed if you're running Join the Ranks, allows you to provide protection from two different colours at instant speed! Keeping mana open won't be a problem with a Druid in play.
I used to have Sea Gate Loremaster in place of the Mind Springs, but I often realised that the loremaster was nothing more than a 5mana ally trigger, plus Spring is a nice X spell as an outlet for all the outrageous mana you can generate, which would be a common sight with Jwari Shapeshifters.
Finally, I'm not really sure about Mysteries of the Deep... I only have 4 "fetches" to "Draw 3" on my opponents' end step, but instant card draw is instant card draw...
Oh and I'd like to share this game I had on MWS, where I had 91 life thanks to 3 ondu clerics and 2 druids working overtime.
Instead of a narrow hoser against a particular deck, you could try Windstorm, which takes out Vampires just as well as Walletslayers.
[EDIT] I need to RTFC more
Benthic Behemoth has a competitor in Momir Basic now
Here you go.
If you want pure lifegain, then Sunspring Expedition?