For the record, I need to remember when changing Auras to creatures that I can't just slap a P/T on the card and call it a day. Good luck to the rest of the contenders.
LSV's first control deck was original(team america), or the one that he won the 5k with...I liked it and all the people who won FNM netdecking it...Ill give him props for it because it was original
For the record, this is wrong. Team America's been played since Zendikar was in Standard. LSV just made it popular. (Look at the worlds coverage, people were playing it before LSV)
Ninja of the Turtleshell2U
Creature - Turtle Ninja ~U~
Ninjutsu 1U
Whenever Ninja of the Turtleshell deals combat damage to a player, put an inversion counter on target creature that player controls. That creature's power and toughness are switched while there is an inversion counter on it.
2/2
Feral Combat1GG
Sorcery ~U~
Target creature you control gets +3/+3 until end of turn.
That creature and target creature you don't control deals damage equal to its power to the other.
Puzzle Solver2GG
Creature - Human (Legends Rare) 2GG: Put a 2/2 Human Puzzle Solver into play with "Bands with other Puzzle Solvers"
If it is MLK Weekend, you are in the Boston/Cambridge area, and you have a team of Puzzle Solvers, attempt to find the coin. If you do, you are awesome. (Oh, and you need to write, like, 90 puzzles now...)
2/2
(Sorry for the longer clue this time, but I think this one is a little more obscure than past ones.)
Archeological Protector3GG
Creature - Lizard Archeologist ~R~
Spend only mana produced by basic lands to cast Archeological Protector.
Discard a Lizard creature card with a power of X from your hand: Until end of turn, damage that would reduce your life total to less than X reduces it to X instead.
4/4
This probably shouldn't count as a reference, but: It's okay, I've got an Imperiosaur!
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Anyways...
Master Scout :3mana::symg::symg:
Creature - Human Scout ~R~
Enchanted creature has ":symtap:: Put a Forest land token into play."
1/1
Restriction: Must produce land tokens.
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For the record, this is wrong. Team America's been played since Zendikar was in Standard. LSV just made it popular. (Look at the worlds coverage, people were playing it before LSV)
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Creature - Turtle Ninja ~U~
Ninjutsu 1U
Whenever Ninja of the Turtleshell deals combat damage to a player, put an inversion counter on target creature that player controls. That creature's power and toughness are switched while there is an inversion counter on it.
2/2
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Sorcery ~U~
Target creature you control gets +3/+3 until end of turn.
That creature and target creature you don't control deals damage equal to its power to the other.
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He can counter all he wants, I always get the Last Word. (Especially since my roommate is a Meddling Mage naming Time Stop.)
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Sorcery ~U~
Put 2 land tokens named Utopia with all basic land types into play under your control.
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Creature - Human (Legends Rare)
2GG: Put a 2/2 Human Puzzle Solver into play with "Bands with other Puzzle Solvers"
If it is MLK Weekend, you are in the Boston/Cambridge area, and you have a team of Puzzle Solvers, attempt to find the coin. If you do, you are awesome. (Oh, and you need to write, like, 90 puzzles now...)
2/2
(Sorry for the longer clue this time, but I think this one is a little more obscure than past ones.)
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Creature - Lizard Archeologist ~R~
Spend only mana produced by basic lands to cast Archeological Protector.
Discard a Lizard creature card with a power of X from your hand: Until end of turn, damage that would reduce your life total to less than X reduces it to X instead.
4/4
It's okay, I've got an Imperiosaur!
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Focusing on other things. Figured I'd stop by over here again.
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Closing of the Heavens 3WW
Enchantment ~M~
All creatures are indestuctable.
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I was going for The Tabernacle at UPenndrell Vale, but that works too. You're up!
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