Wow, that's right. Green got both Harmonize and Hornet Sting. I guess I have to conclude that breaking the color pie is now mostly in green's slice of the pie.
How has no one recognized that this is the best thing of all time
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
Honestly, if you're playing eight four drops you should probably run cobras alongside your shamans. Your four mana spells are the key to the deck, and accelerating into them on turn three is a huge advantage. Furthermore the mana base is already shaky and Jund always appreciates fixing. If I were you I would drop the bolts for cobras, giving you more consistent vengevine recurring cascades- just a thought
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
Well this looks spicy! I'd think ingenuity and comet storm would be auto includes since a deck with burn in its name needs every source of instant ca it can get. As far as finishers inferno Titan ends the game really fast, but is that better than being untargetable?
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
One thing I do with my Sedris deck to suddenly give myself tons of choices to unearth is Traumatizing myself. The first couple times you do it, it'll definitely turn heads "What is he doing?" Morality Shift does the same thing. My deck takes it a step further and runs Living Death and Twilight's Call to reanimate my entire graveyard.
Malfegor: I find this deck generally doesn't care about its hand. One-sided Wraths on a 6/6 body sounds pretty nice.
All of these are cards I've considered, but I've found that my Sedris runs much more consistently when I keep my average CMC between three and four. This way, I'm able to have a consistent stream of creatures coming into play and going into my graveyard so that I have a lot of cards to unearth later in the game as opposed to a couple of huge monsters. If my hand is filled with expensive creatures it takes way longer for me to get them onto the field, and thus I have less of them in my graveyard which means less CA. Now of course this shouldn't stop me from including a few heavy weight beaters, but in general I'm trying to stay under a CMC of 6.
Eh, I really like that Storage can just be sacced without any additional cost to avoid losing all of the exiled creatures. Plus, you can activate it any number of times whereas Sanctum can only be activated once per turn.
Fetching it with the T-Mage is a big plus, though.
For me it's a lot about cost. Four mana versus one is huge, and then an extra one mana every turn to keep a creature. The cost to summon, exile one creature and return it with Storage is the same as the cost to summon, exile two creatures and return them with Sanctum. Nonetheless, you make a good point about having to leave mana open so whether or not it's the right investment in the long run is debatable.
Private Mod Note
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
So exiling a creature with, say, Cold Storage saves it from being permanently exiled due to the unearth ruling? I'm not too familiar with the mechanic.
If so, Storage seems like it could be cool here.
That's the idea. And yeah there are a few cards that have the phasing effect, and they seem pretty good. I'll probably end up moving one or two of the more cost efficient phasers into the deck, though I'm trying to determine if it's worth the investment (with Cold Storage you're paying ten mana just for your first reanimation). If Save Haven tapped for colorless it would be an auto include (and would probably be near broken), but I'm just not sure if these cards are really cost effective or if there are other ways, such as looting and wheel of fortune effects, that are better at abusing Sedris.
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
With M11 being spoiled I'm absolutely sure that Grave Titan has a place in the Sedris deck, any thoughts on the other two titans? I feel like Frost Titan probably isn't worth the six mana but Inferno Titan may be good enough to make the cut
I think training grounds would work well here. Reduce the unearth cost to :symb:? Seems good to me.
That's a really good idea, but I'm not 100 percent certain it would work. I'm not sure, but I think the creature cards in my graveyard are spells at that point and not creatures, so training grounds may not reduce the cost to activate the ability. If anyone knows for sure how this works let me know, since again I don't understand it completely.
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
The only other one I found was Faceless Butcher. The rest of the champion creatures in Sedris' Colours require a specific creature type (like Nova Chaser).
A couple of people had been bringing up the championing effects that allow me to exile an unearthed creature and keep it when it comes back into play. Because both Wormfang Drake and Changeling Berserker beat the power curve and their abilities are actually very strong in this deck (especially with come into play creatures, allowing me utilize the effect when I hardcast the creature, reanimate, and when I put it back into play from being championed) I've decided to include both. If anyone else knows a strong creature with a champion effect let me know, as they've been all stars so far in testing.
Private Mod Note
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Type 2:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
I started with a creatureless build and then switched over to a small creature package after getting mediocre results. The Grim Discovery Hexmage and Tectonic Edge package is just too good to leave out in a planeswalker and Jund dominated meta.
I don't really think there needs to be such a huge distinction between a creature build and a completely creaturless build. The goal of this deck is threat control, card advantage, and finish, and if there are a few creatures but not a ton that help us do that then run that small creature package. Personally I think a lot of decklists could make room for much better cards by cutting their Nighthwaks (GerryT had his sideboarded even in a tribal vampires build)- Sure, you're getting a lot for what you pay for, but this is monoblack control, we eat aggro alive. Make room for cards that hit the midrange and control decks instead.
I see Underworld Dreams discussion here and it seems like pretty cool tech against control builds- is it worth a sideboard spot? 1 counter per turn against a pw isn't bad, considering it also shuts off jace's brainstorm, I don't know though, is it worth replacing a needle, Grim Discovery, or a Hexmage?
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
How has no one recognized that this is the best thing of all time
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
All of these are cards I've considered, but I've found that my Sedris runs much more consistently when I keep my average CMC between three and four. This way, I'm able to have a consistent stream of creatures coming into play and going into my graveyard so that I have a lot of cards to unearth later in the game as opposed to a couple of huge monsters. If my hand is filled with expensive creatures it takes way longer for me to get them onto the field, and thus I have less of them in my graveyard which means less CA. Now of course this shouldn't stop me from including a few heavy weight beaters, but in general I'm trying to stay under a CMC of 6.
For me it's a lot about cost. Four mana versus one is huge, and then an extra one mana every turn to keep a creature. The cost to summon, exile one creature and return it with Storage is the same as the cost to summon, exile two creatures and return them with Sanctum. Nonetheless, you make a good point about having to leave mana open so whether or not it's the right investment in the long run is debatable.
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
Oo la la. That's the best one I've seen yet, and it's fetchable with Trinket Mage. Folks we may have ourselves a winner
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
That's the idea. And yeah there are a few cards that have the phasing effect, and they seem pretty good. I'll probably end up moving one or two of the more cost efficient phasers into the deck, though I'm trying to determine if it's worth the investment (with Cold Storage you're paying ten mana just for your first reanimation). If Save Haven tapped for colorless it would be an auto include (and would probably be near broken), but I'm just not sure if these cards are really cost effective or if there are other ways, such as looting and wheel of fortune effects, that are better at abusing Sedris.
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
That's a really good idea, but I'm not 100 percent certain it would work. I'm not sure, but I think the creature cards in my graveyard are spells at that point and not creatures, so training grounds may not reduce the cost to activate the ability. If anyone knows for sure how this works let me know, since again I don't understand it completely.
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
You are just the best. I'm gonna remove one of the sac outlets for it, that is just a total house
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
Hahahaha is this serious or a joke? Necropotence
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
Stop it you guys I'm getting all excited downstairs
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb:
I don't really think there needs to be such a huge distinction between a creature build and a completely creaturless build. The goal of this deck is threat control, card advantage, and finish, and if there are a few creatures but not a ton that help us do that then run that small creature package. Personally I think a lot of decklists could make room for much better cards by cutting their Nighthwaks (GerryT had his sideboarded even in a tribal vampires build)- Sure, you're getting a lot for what you pay for, but this is monoblack control, we eat aggro alive. Make room for cards that hit the midrange and control decks instead.
I see Underworld Dreams discussion here and it seems like pretty cool tech against control builds- is it worth a sideboard spot? 1 counter per turn against a pw isn't bad, considering it also shuts off jace's brainstorm, I don't know though, is it worth replacing a needle, Grim Discovery, or a Hexmage?
:symr:Tribal Goblins:symr:
:symb:Mono-Black Control:symb:
:symb::symu::symw:Esper Aggro:symw::symu::symb:
EDH:
:symb::symr::symu:Sedris, the Traitor King:symu::symr::symb: