BBE can stay on the list, Cascade is a fundamentally broken mechanic. When you play a BBE and cascade into a 3 mana spell, you basically get to play a Black Lotus and draw a relevant card that impacts the board. The 2 mana spells you can cascade into are just as good (Bob, Goyf) and some 1 mana ones are nothing to scoff at either (Bolt, Path). That's all in addition to a 3/2 haste creature.
I would love to see Ancestral Vision unbanned next, I understand why they are taking their time on it but I think it would give control more of a leg to stand on while not empowering any existing archetypes.
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Just curious, besides Death and Taxes what does everyone in here play?
I know it's in my sig, but I play DDFT, and it really helps me understand the storm/combo matchups to a point that I feel is very helpful (also, DnT realllly helps with learning cabal therapy targets)
What decks do you guys think help improve skills of DnT players? I think that might be a helpful thing to help people know what skills are stressed in the deck.
I play almost exclusively DnT and Merfolk. Having experience playing Merfolk is nice because it helps me when I play DnT vs RUG or similar tempo decks.
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And now... we have people expecting/wishing that WOTC is going to turn Revenge of Necromancy into Revenge of Necropotence. People really don't seem to understand that Necropotence isn't happening, and neither is BitWC...
They could potentially print Blood in the Watering Can in one form or another at some point. I believe they have done this in the past with other runner-ups.
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The card is terrible today. It was designed as a tool to beat counter spells. Counter spells are now bad. Ergo vial is bad. The cheating on mana aspect requires that you play draw spells of substantial size (Standstill/goblin ringleader) to take advantage of it. In modern we don't have ancestral visions or standstill and counterspells are pathetic. Otherwise this is just worse than another creature. It costs you a card and does very little.
The printing of other hate such as abrupt decay is just another nail it it's coffin.
A little harsh on good old vial, it does a lot more than just beating counters. It definitely loses its luster in Modern compared to other formats though
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If this card is costed very low (1-2 CMC) it will be interesting with Draw 7 effects or against Dredge players. I have no faith that this card will be costed that low though...
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Three of the cards you listed are mythics, you won't get anywhere with a box. See what happens to the single prices of those cards and save your money for those.
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Well, I strongly disagree with him too, but nothing he just stated was self-contradictory. There's nothing at stake here; "winning" the argument isn't important. There's no need to get into it like that.
I agree there's no point in arguing, I was basically just stating that the logical place for a deck too powerful for Modern would be Legacy and Fae is nowhere to be found there. Either way I'm done, Wizards can do whatever, I'm not a huge fan of the format anyways
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..because Legacy is a turn 3 format, and Fae is at the bottom end of the power level of decks in Legacy. Where on the other hand, Fae would be the top end of power in Modern.
Modern IS the format of Fae. I disagree the format is radically different from what Fae use to play in. It is much weaker then what Fae played in. Fae destroyed much more powerful decks then are found in Modern, to think Fae would not be oppressive would be foolish.
You just contradicted yourself, Fae is more powerful than Modern allows but not powerful enough for Legacy?
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There is no reason to think Fae would become oppressive? Have you ever played against Fae? Have you ever played in a format that Fae was in? The same fear of Fae taking over the format are still there. Only those who wish to play Fae feel its safe to unleash the beast on Modern.
This is ridiculous. If Fae was this ungodly powerful deck why isn't it tearing up the Legacy scene as well? You have no evidence to back up your biased statements, there's no point in having a discussion with you.
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Having a 2 player interactive game is fun. "Pushing" cards then printing hosers to those same cards that has been the pattern of late is not fun. Mechanics like hexproof and uncounterable promote coin flip games, which is the worst thing that can happen to the game in my opinion.
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I would love to see Ancestral Vision unbanned next, I understand why they are taking their time on it but I think it would give control more of a leg to stand on while not empowering any existing archetypes.
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No it doesn't since it specifies put in your hand instead of draw, it doesn't stop Dark Confidant either for example.
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From the site: "The Modern Masters Card Image Gallery is complete! Be prepared for the Modern Masters release on June 7, 2013! "
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I play almost exclusively DnT and Merfolk. Having experience playing Merfolk is nice because it helps me when I play DnT vs RUG or similar tempo decks.
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They could potentially print Blood in the Watering Can in one form or another at some point. I believe they have done this in the past with other runner-ups.
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A little harsh on good old vial, it does a lot more than just beating counters. It definitely loses its luster in Modern compared to other formats though
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I agree there's no point in arguing, I was basically just stating that the logical place for a deck too powerful for Modern would be Legacy and Fae is nowhere to be found there. Either way I'm done, Wizards can do whatever, I'm not a huge fan of the format anyways
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You just contradicted yourself, Fae is more powerful than Modern allows but not powerful enough for Legacy?
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This is ridiculous. If Fae was this ungodly powerful deck why isn't it tearing up the Legacy scene as well? You have no evidence to back up your biased statements, there's no point in having a discussion with you.
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