Having a bad matchup against a terrible deck like Martyr Proc is not a big issue.
*Only* getting a top 8 at the latest PT (the only one since it's been unbanned) isn't a particularly small achievement either, it shows the deck is a serious contender.
The point that people are focused on eggs at the moment is the funniest bit of the OP though and demonstrates what is wrong with how magic players choose decks. Eggs is ridiculously hard to pilot and did well in the PT because it has a great jund matchup and is hard to disrupt if you don't know what you're doing against it. It doesn't make it a good deckchoice just because the player that won the PT was using it in the finals (worth noting that there's more to the PT results than modern deckchoice)
Opponent controls Kiki Jiki and Kitchen Finks. Uses Kiki-Jiki ability on Kitchen Finks to create a token copy. What happens if the opponent casts Restoration Angel targeting the token Kitchen Finks with the ability? What happens if I dismember the token Kitchen Finks.
OP: What do you mean they don't sell singles near you? You say you have a pre-release venue, surely your card shop should sell singles... and if not you're on the freaking internet, there's a million singles shops with cheap shipping to Australia.
I don't open packs, but I used to when I was a kid. These days I do fall for the playset issue though. I've been building some Legacy decks the last 6 months and I always end up with about 50-70 possible maindeck cards due to getting playsets. My sideboards are even worse. Just heaps of duplicate effects so I can switch around which one I think is best on a particular day...
I was watching some old PTQs pre-innistrad from the first Modern tournament, and in the semis Sam Black playing mono-blue Infect against Countercats chose to go on the draw which seemed a very bad decision.
Why do you think it was a bad decision? Just because you instinctively want to always play first? He didn't appear to lose any of his games because he chose to draw instead of play.
The format that we play amongst my friends who are casually playing magic is intended to mimic the duel decks. You get to play up to 5 singleton rares, one of which can be a mythic, any number of singleton uncommons and any number of two of commons. We play with the modern cardpool and modern banlist and with proxies allowed, especially for the rares. Unlimited basics and 60 card decks as normal.
It makes for a really cheap format and it's pretty robust. I haven't found a good way to break it yet, but we haven't tried that hard yet.
Thinking about running only 2 ascension. I'm running 16 lands, 4 faithless, 4 past in flames and 2 remands and the rest is pretty standard. I don't really want to cut the 4th past for an ascension because past in flames is really good to me with faithless looting(isn't released yet but I'm not going to any modern tournies before dka release)
Have you played many matches against decks with good sideboards yet? Past in Flames gets a lot worse game 2 so you typically switch to Empty the Warrens plans. Ascension is really good with faithless looting as well fwiw. I like the 3/3 split, siding one of them out for anti-hate and more empty the warrens g2.
If rares are really boosted up in price so much because Limited is necessary to keep their prices down, isn't WotC even happier then? People would need to keep opening regular packs if they want to get constructed staples. WotC could then either reduce the number of rares per set (and make mythics at a lower ratio of rares:mythics) or up the number of mythics per set.
Lets put it this way. Lots if not all people draft to acquire the cards they need for constructed, mostly the rares. A playset of commons and uncommons costs about $30 currently. How many times do you think people will want to draft when value of multiple drafts is capped at $30? Seems like an idea that would have huge backlash from players just to appease people who want to play magic for cheap... I don't think that's the most lucrative market for wizards to go after.
Doubt it, not while Snapcaster is still a 4 of MD.
If reanimator, dredge and snapcaster keep being big metagame players it might be worth turning off your own snapcasters to hamper the other guy's plans. Because you can run 1 of with E Tutor and T Mage it might be worth a maindeck slot in some metas because it hits a lot of decks, it's the sort of card you might consider maindeck when you wouldn't ever consider Nihil Spellbomb maindeck or other gravehate.
And tutorable Leyline level hate...? That's gotta be pretty damn good, right?
@Secrets: Pyromancer Ascension is really good in game one. It lets you have another path to victory other than Past in flames. It's also really good against counterspells and hand hate game 1. I think I would only leave it in against counterspell decks and hand hate game 2 and 3. What it does do is if your opponent sees it game one they have to respect it game 2, even if it's been sided out. And the hate for it is so dead against the rest of the deck.
If a draft is too expensive for you then you probably shouldn't draft.
Having draft packs with no rares and then a seperate range of packs with rares would both make all the packs more expensive due to requiring two seperate print runs, packaging, etc. And it would also drive up the price of rares hugey because they aren't being opened in drafts anymore.
Seems like it's going to change the metagame a lot. It's a shame they decided to make dredge this easy to hate this hard. Having additional cheap decks in the format probably outweighs how bad dredge is to play against.
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*Only* getting a top 8 at the latest PT (the only one since it's been unbanned) isn't a particularly small achievement either, it shows the deck is a serious contender.
The point that people are focused on eggs at the moment is the funniest bit of the OP though and demonstrates what is wrong with how magic players choose decks. Eggs is ridiculously hard to pilot and did well in the PT because it has a great jund matchup and is hard to disrupt if you don't know what you're doing against it. It doesn't make it a good deckchoice just because the player that won the PT was using it in the finals (worth noting that there's more to the PT results than modern deckchoice)
Kitchen Finks
Restoration Angel
Opponent controls Kiki Jiki and Kitchen Finks. Uses Kiki-Jiki ability on Kitchen Finks to create a token copy. What happens if the opponent casts Restoration Angel targeting the token Kitchen Finks with the ability? What happens if I dismember the token Kitchen Finks.
I don't open packs, but I used to when I was a kid. These days I do fall for the playset issue though. I've been building some Legacy decks the last 6 months and I always end up with about 50-70 possible maindeck cards due to getting playsets. My sideboards are even worse. Just heaps of duplicate effects so I can switch around which one I think is best on a particular day...
Why do you think it was a bad decision? Just because you instinctively want to always play first? He didn't appear to lose any of his games because he chose to draw instead of play.
It makes for a really cheap format and it's pretty robust. I haven't found a good way to break it yet, but we haven't tried that hard yet.
Have you played many matches against decks with good sideboards yet? Past in Flames gets a lot worse game 2 so you typically switch to Empty the Warrens plans. Ascension is really good with faithless looting as well fwiw. I like the 3/3 split, siding one of them out for anti-hate and more empty the warrens g2.
Gravecrawler also looks very obviously strong but the support is questionable.
I agree though that Chalice will be a sleeper, Ooze will get jammed in incorrect stuff for a while then find a home later.
I think that Loyal Cathar will be one of the big sleepers of the set that just goes nuts in humans.
I have a feeling that Feed the Pack will be a powerhouse somewhere as well, might not compete well enough with other strategies though.
If there's any mana leak decks left then Scorned Villager will be stupid good.
Lets put it this way. Lots if not all people draft to acquire the cards they need for constructed, mostly the rares. A playset of commons and uncommons costs about $30 currently. How many times do you think people will want to draft when value of multiple drafts is capped at $30? Seems like an idea that would have huge backlash from players just to appease people who want to play magic for cheap... I don't think that's the most lucrative market for wizards to go after.
If reanimator, dredge and snapcaster keep being big metagame players it might be worth turning off your own snapcasters to hamper the other guy's plans. Because you can run 1 of with E Tutor and T Mage it might be worth a maindeck slot in some metas because it hits a lot of decks, it's the sort of card you might consider maindeck when you wouldn't ever consider Nihil Spellbomb maindeck or other gravehate.
And tutorable Leyline level hate...? That's gotta be pretty damn good, right?
Having draft packs with no rares and then a seperate range of packs with rares would both make all the packs more expensive due to requiring two seperate print runs, packaging, etc. And it would also drive up the price of rares hugey because they aren't being opened in drafts anymore.