Took a Run with the MTGoldfish list, and went 2-1 in a small set up. Played against Grixis control, Esper control, and BG Constricter.
@ Grixis Control 1-2
Game one: Tempoed them out, drew 3 jorneymages and kept bouncing his Scarab God, so fast win.
Games 2 and 3 where harder, think he sided out his slow things and in for more burn, the Exiling burn spell was clutch one game for him all in all a more rounded hand and more knowledge on how to side board i think this is winable.
@ BG Constricter 2-1 (newer player)
idk was a newer player and my first run in with the deck, never had a chance to counter constricter, but was able to punch thru with naban and friends. the one game i lost she kinda had a good hand.
@ Esper Control 2-0
Game 1: good hand, he had lots of removal and opts. began to start swinging with a few creatures as he tryed to stall with a Karn construct. Flash merfolk works well against Karn constructs. Tempoed him out from there smooth game.
Game 2: game 2 was essencially me getting essesnse scattered, 2 disallows, 2 fatal pushes, till i stuck a merfolk and flashed in a Naru, proceeded to 6 damage him a turn with counter back up. he was short his second white and had a hand full of settle and gidions.
Overall, not bad potential is there. that Naru buff was actually rather handy id say she was the MVP for closing out games. had a few cute plays, and alot of misplays. I enjoy its agressive approach and how kinda meta it almost seems, damn chain wherler, but thought id share this. this is my first time in standard sense Zen/Phyrexia so i plan on keeping up on this and think that barring some good cards this deck can continue in standard easily even with kaladesh leaving.
Tribal will never be the goal of my deck, but i did find the interaction with hellbent/madness interesting with Neheb mainlky due to the mass discard of not just me but my opponents. control the control players resources in a sense. Would Olivia still be better is what im pondering now. she is more reliable and has evasion.....
Hi, i figured it would be easier to ask the general forum for some help locating or sharing some ideas on making a B/R Madness/hellbent deck. my general in mind is the newest Minotaur lord. I'm currently mulling over how useful the sub theme of Minotaur would be but mainly looking for any shells or informative lists for discarding and taking advantage of those mechanics. much love <3
Well i find with this card ill be able to replace the last Vivid land in my deck thus i should be running almost every viable BW dual land plus the art is sick
Side note the new archon is ****ing amazing, idk maybe we bite the bullet and remove the Knight Captain for it. other than that i have no real idea other than replacing AoD with it
It's Beacon of Unrest that targets only your grave, isn't reusable (as much) and can get lands and enchants too. I don't see Blackjack running enough enchantments to make it viable (and all of his are recurrable with titan), and lands are better brought back and abused with Crucible of Worlds, Petrified Field and/or Sun Titan. Even Grim discovery does the job. Unless you're enchantment heavy, Beacon is a much better choice.
Now, if it targeted any graveyard, that would've been an entirely different story.
Yep the exact conclusion i came too after thinking over were id put it in my deck if i did get one. It contests with Beacon wayy too much. and even if we were more enchant heavy idk if it is strong enough to push out beacon for versatility as beacon almost always has a target.
u know i was actually happy about ravnica for the potential of good cards to add to my deck.... and i must say this has been one of the most dissapointing block of magic ive seen. Litterally my guild has some of the worst cards in the block, the effects are cool and yea theres the new ghost dad but the fact the made Teysa a 7cc was kinda the last straw. I really dont expect to see any useful Orzhov cards in dragon maze. I hope im wrong but so far they have all just been outclassed or are just bad.
I must say im extreamly dissapointed in Teysa, one of my favoret characters is pretty much slotted to be an unplayable over costed card with amazing art. So far just about everything Orzhov in new Ravnica has been a dissapointment. Very little synergizes with the old Orzhov or any other BW cards that have been printed. Lifegain/drain is still gimicky and is still under supported for EDH. All the Rares/Mythics from Orzhov (aside from Ghost dad 2 and the extort black mana doubler) thus far have been pretty much utter crap.
IT just feels like Wizards/MaRo/who ever just cant make up there mind on what they want Orzhov to be, all the early Orzhov was sac and reanimate related so it had an identity, people hated the lack of choice but it did one thing well. Now all of the sudden they feel like Orzhov is all about life gain drain, and now have to take it a compleatly different route. Out of all the guilds in Ravnica Orzhov changed the most mechanically, and its suffering because of it in terms of playable cards.
Oh hmm maybe I should include my list because I actually have angel of serenity as a part of my list haha.
My list is pretty similar to Blackjack's but with some substitutes.
GCO edh deck
GENERAL (1)
4 Ghost council of Orzhova
MANA FIX/RAMP (10)
3 Worn powerstone
3 Darksteel ingot
1 Expedition map
0 Everflowing chalice
1 Land tax
1 Sol ring
4 Solemn simulacrum
2 Orzhov signet
3 Orzhov keyrune
1 Weathered wayfarer
TUTORS (5)
2 Demonic tutor
5 Liliana Vess
3 Buried alive
7 Rune-scarred demon
4 Diabolic tutor
RECURSION (18)
2 Nim deathmantle
5 Puppeteer clique
5 Reveillark
7 Sheoldred, whispering one
6 Sun Titan
5 Ink-eyes, servant of Oni (personal choice because I have the nice looking promo :))
2 Angelic renewal
1 Argivian find
5 Beacon of unrest
5 Corpse dance
3 Necromancy
2X Profane command
2 Nezumi graverobber
3 Coffin queen
7 Sepulchral primordial
6 Mikaeus, the unhallowed
3 Mimic vat
3 Victimize
SAC OUTLETS (7)
(GCO)
(High market)
3 Ashnod's altar (ahhh too good to give up, I think I'll keep this one)
3 Martyr's cause
2 Spawning pit
1 Viscera seer
7 Vish Kal, blood arbiter
CARD DRAW (4)
3 Phyrexian arena
1 Skullclamp
5 Bloodgift demon
1 Sensei's divining top
SPOT REMOVAL (11)
1 Swords to plowshares
1 Path to exile
3 Oblation
3 Mortify
4 Faith's fetters
3 Mangara of Corondor
7 Angel of serenity
7 Angel of despair
5 Archon of justice
3 Fiend hunter
3 Fleshbag marauder
SWEEPERS (4)
5 Rout
6 Austere command
2X Black sun's zenith
7 Elesh norn, grand cenobite
OTHER CREATURES (4)
5 Deathbringer liege
6 Kokusho, the evening star
6 Grave Titan
5 Knight-captain of eos
MISCELLANEOUS (1)
2X Exsanguinate
LAND (37)
Evolving wilds
Terramorphic expanse
Temple of the false god
Boseiju, who shelters all
Crypt of agadeem
Tainted field
Caves of koilos
Emeria, the sky ruin
Bojuka bog
Orzhov guildgate
High market
Reliquary tower
14 plains
11 swamp
My concern is that since I'm omitting some infinite combos as a win cons, I need to have a stronger "beat face" creature base (haha that rhymes), but if you think this is a good list then I don't need to find one.
Funny thing is i have this list almost to the par, and played it countless times, never have i looked for combos or won off infinate. I just do the slow grind of reanimation and etb/ltb triggers till i win. His list is alot sronger if u purposefully look for the combos but i must admit ive never looked for them. unless u count yoseh locking someone a infinate combo..... that i have done just to wrap up a game
Somewhat related, I'm seriously thinking about putting in Pull from Eternity back in. Lately, it seems that I've always got something in exile that I could really use in the yard. It's often the only thing keeping me from comboing out. It might make me a little less afraid of my own False Prophet too.
im actually going to playtest this change, i think it would be pretty tech
i tried the new ghost council today in 4 games and i won two of them. yes it only affects one opp but its a 5/5 (which is better then a 4/4 specially in commander). probably need some more testing
I actually tested him out for one game as my general for fun and damn did he do work. drained about 20 life sense he came out and did about 40 damage on foot by himself. and i only casted him once at turn 5. he only died to being caught in a Austere i was casting.
I think he desurves a little bit of a look. Ima be play testing him out as the head of this deck on occasion.
Also Necromany is such a major card in this deck now and makes Titan into one of the top threats of the deck. With the new additions i honestly can say if someone Jester's Caps me it wouldn't cripple me. we have too many threats.
Another thing to note is im not too impressed with Academy Rector, dont really have too many major threats to pop out. just have cute way to get arena on the field. i wouldent be too sad to lose her right now
True enough, except the "becomes a threat" (unless you're running equipment's). Still a consideration.
Tho we are going back to one of your main problems, he only is a grave hate. that's it nothing more. Id Run Nihil Spellbomb over Wretch due to the draw abuse u can do with titan.
And i also scrapped vat in my list a while ago for Necromancy. It seems like more and more we are swapping out passive and slow effects for aggressive and more controllable effects.
Sounds reasonable.
Good thing is, we've got at least a few players that will be trying out all the new stuff and (hopefully) reporting back.
I've never tried Dust. Don't forget Wrath of God.
There's always Oblivion Stone - Expensive to drop and pop, but on the plus side it gets recurred with Sun Titan.
Well i find Wrath subpar to Damnation in our list because least we can Xhao Dun back Damnation. Which brings me back to proboly running some form of Black wrath that we can recure as such in our deck.
O-Stone is something ive thought about, again the expensiveness makes it a bit hurtful, if we include more mana rocks this card gets a bit more harmful.
Bog, Serenity, and Puppeteer Clique.
I hate to devote a card to a conditional purpose that doesn't serve the deck in some other way. Any suggestions?
Hmm Ive been thinking about testing out Nezumi Graverobber, seeing as its been a fringe card mentioned several times. No real results from it yet but i like it is recurable heavily, clampable and can become a major threat. plus its low cost is nice in this heavy bomb deck.
but besides that you do make a good point, hmm will have to see how things work out
With all due respect, I don't see the primordial being a good fit in this deck. 1 less mana than insurrection, but not nearly as good, and not tutorable, not clampable, and not a huge issue but still worse than a gobo if he's stolen/tradedto someone elses board. What would you cut for him?
Kinda have to agree, its worth a test but i think in the end if u want a fat 7 drop ur better off with Battlesphere.
I feel like moving further away from tokens/numerous creatures as a whole. I've never been able to produce enough of those at the time my engines were set.
I think adding more sweepers could work well. I've played several games recently were the board became hoarded with mid-strength creatures, not powerful enough for them to warrant a spot removal on their own, but numerous/powerful enough to get past my 1-2 dedicated blockers. I really wished I ran more sweepers at those games.
Naturally, with more sweepers we are moving closer to control > we can afford to run the more expensive creatures we were discussing earlier (new Primordials + Angel of Serenity). With more sweepers and more expensive creatures I guess some additional recursion cards would be a nice supplement. What do you say?
- Debtor's Knell - generally considered an "under-performing card"
// Maybe out:
- Academy Rector - if we aren't planning on adding more enchantments this is cuttable imho.
- Skullclamp - just maybe. I'm just not sure with how many good targets for Skullclamp we are left with. I think of adding Necropotence as a source of additional draw at its place...
- Divinity of Pride - not a bad card by any means. But if we need the extra room I guess it's safe to cut this one as it doesn't have ETB/LTB triggers and I, personally, am playing at low life more often than not with this deck.
- Promise of Power - This hard never seemed really powerful to me but then again I kinda rarely draw it. Tell me, do you often find yourself using the "put X/X token" ability often?
// Maybe In:
+ Other good sweepers: I especially like False Prophet, Life's Finale and Living Dead. Of course Terminus and Hollowed Burial are always an option - I just don't have much experience with them.
+ Extra mana ramp: Thran Dynamo? Tithe?
+ Extra enchantments (academy rector targets): Aura of Silence, Necromancy?
+ Some extort card I'm still hoping for a good one eventually.
I think the main problem is, we are adding sooooo many 7 drops to this deck, does the White Primortal actually warrent a spot? Dont we have similar effects with Fiend Hunter, Angel of Serenity? Just seems like that one is sort of sub par and unnecessarily raises our curve. Least in the Black Primortals case it is replacing a 7 drop for a more aggressive effect.
Also as for Sweepers, im hard pressed to find something other than Damnation that id want to add, maybe Terminus for cute Vampiric Tutor effects. Idk is All is Dust worth looking at?
Also another thing i feel we need or could use another source of is Yard hate, currently our options are Bog and Serenity. Seems like a vunerablity
I would definitely argue that taking out Grave Pact for other cards is not a bad idea. In multiplayer games, the moment you drop a Grave Pact you're public enemy number one. Any game where I've tried to drop it, I instantly get gang banged. While I really do enjoy the fact that it can cause so much havoc, it just costs too much in the political scheme of things.
Debtor's Knell I love but have never gotten to use much. It's not that it's a bad card - it's spectacular. But, for 7 mana, there is usually something more useful in a given turn that I can do other than dropping it. So, with that said, it really ends up sitting in my hand much of the time until I run out of better things to do (which isn't very often).
Also, Vizkopa Guildmage is another fun tool for the Exquisite Blood package.
I agree that Pact is not very friendly political wise, i do like it as a helpful removal for Hexproof and Indestructible. Honestly wat i like about this deck is how many different ways we have to remove things.
And for me Knell has won me quit a few games, love the card and how back breaking it is if it sticks, double points for Rectoring it out, but it is slower compared to the new primordial so im willing to admit weakness in a otherwise solid card
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@ Grixis Control 1-2
Game one: Tempoed them out, drew 3 jorneymages and kept bouncing his Scarab God, so fast win.
Games 2 and 3 where harder, think he sided out his slow things and in for more burn, the Exiling burn spell was clutch one game for him all in all a more rounded hand and more knowledge on how to side board i think this is winable.
@ BG Constricter 2-1 (newer player)
idk was a newer player and my first run in with the deck, never had a chance to counter constricter, but was able to punch thru with naban and friends. the one game i lost she kinda had a good hand.
@ Esper Control 2-0
Game 1: good hand, he had lots of removal and opts. began to start swinging with a few creatures as he tryed to stall with a Karn construct. Flash merfolk works well against Karn constructs. Tempoed him out from there smooth game.
Game 2: game 2 was essencially me getting essesnse scattered, 2 disallows, 2 fatal pushes, till i stuck a merfolk and flashed in a Naru, proceeded to 6 damage him a turn with counter back up. he was short his second white and had a hand full of settle and gidions.
Overall, not bad potential is there. that Naru buff was actually rather handy id say she was the MVP for closing out games. had a few cute plays, and alot of misplays. I enjoy its agressive approach and how kinda meta it almost seems, damn chain wherler, but thought id share this. this is my first time in standard sense Zen/Phyrexia so i plan on keeping up on this and think that barring some good cards this deck can continue in standard easily even with kaladesh leaving.
Well i find with this card ill be able to replace the last Vivid land in my deck thus i should be running almost every viable BW dual land plus the art is sick
Side note the new archon is ****ing amazing, idk maybe we bite the bullet and remove the Knight Captain for it. other than that i have no real idea other than replacing AoD with it
Yep the exact conclusion i came too after thinking over were id put it in my deck if i did get one. It contests with Beacon wayy too much. and even if we were more enchant heavy idk if it is strong enough to push out beacon for versatility as beacon almost always has a target.
u know i was actually happy about ravnica for the potential of good cards to add to my deck.... and i must say this has been one of the most dissapointing block of magic ive seen. Litterally my guild has some of the worst cards in the block, the effects are cool and yea theres the new ghost dad but the fact the made Teysa a 7cc was kinda the last straw. I really dont expect to see any useful Orzhov cards in dragon maze. I hope im wrong but so far they have all just been outclassed or are just bad.
IT just feels like Wizards/MaRo/who ever just cant make up there mind on what they want Orzhov to be, all the early Orzhov was sac and reanimate related so it had an identity, people hated the lack of choice but it did one thing well. Now all of the sudden they feel like Orzhov is all about life gain drain, and now have to take it a compleatly different route. Out of all the guilds in Ravnica Orzhov changed the most mechanically, and its suffering because of it in terms of playable cards.
Funny thing is i have this list almost to the par, and played it countless times, never have i looked for combos or won off infinate. I just do the slow grind of reanimation and etb/ltb triggers till i win. His list is alot sronger if u purposefully look for the combos but i must admit ive never looked for them. unless u count yoseh locking someone a infinate combo..... that i have done just to wrap up a game
im actually going to playtest this change, i think it would be pretty tech
I actually tested him out for one game as my general for fun and damn did he do work. drained about 20 life sense he came out and did about 40 damage on foot by himself. and i only casted him once at turn 5. he only died to being caught in a Austere i was casting.
I think he desurves a little bit of a look. Ima be play testing him out as the head of this deck on occasion.
Also Necromany is such a major card in this deck now and makes Titan into one of the top threats of the deck. With the new additions i honestly can say if someone Jester's Caps me it wouldn't cripple me. we have too many threats.
Another thing to note is im not too impressed with Academy Rector, dont really have too many major threats to pop out. just have cute way to get arena on the field. i wouldent be too sad to lose her right now
Tho we are going back to one of your main problems, he only is a grave hate. that's it nothing more. Id Run Nihil Spellbomb over Wretch due to the draw abuse u can do with titan.
And i also scrapped vat in my list a while ago for Necromancy. It seems like more and more we are swapping out passive and slow effects for aggressive and more controllable effects.
Well i find Wrath subpar to Damnation in our list because least we can Xhao Dun back Damnation. Which brings me back to proboly running some form of Black wrath that we can recure as such in our deck.
O-Stone is something ive thought about, again the expensiveness makes it a bit hurtful, if we include more mana rocks this card gets a bit more harmful.
Hmm Ive been thinking about testing out Nezumi Graverobber, seeing as its been a fringe card mentioned several times. No real results from it yet but i like it is recurable heavily, clampable and can become a major threat. plus its low cost is nice in this heavy bomb deck.
but besides that you do make a good point, hmm will have to see how things work out
Im hoping its not purely life gain related, but looks like an Artifact or Enchantment. Wishful thinking
Kinda have to agree, its worth a test but i think in the end if u want a fat 7 drop ur better off with Battlesphere.
I think the main problem is, we are adding sooooo many 7 drops to this deck, does the White Primortal actually warrent a spot? Dont we have similar effects with Fiend Hunter, Angel of Serenity? Just seems like that one is sort of sub par and unnecessarily raises our curve. Least in the Black Primortals case it is replacing a 7 drop for a more aggressive effect.
Also as for Sweepers, im hard pressed to find something other than Damnation that id want to add, maybe Terminus for cute Vampiric Tutor effects. Idk is All is Dust worth looking at?
Also another thing i feel we need or could use another source of is Yard hate, currently our options are Bog and Serenity. Seems like a vunerablity
I agree that Pact is not very friendly political wise, i do like it as a helpful removal for Hexproof and Indestructible. Honestly wat i like about this deck is how many different ways we have to remove things.
And for me Knell has won me quit a few games, love the card and how back breaking it is if it sticks, double points for Rectoring it out, but it is slower compared to the new primordial so im willing to admit weakness in a otherwise solid card