I am still convinced we need to give folks a better motivation to not play as cut throat as they do. It would at least give the folks who play to win as opposed to play a reason to not just kill everyone.
What about Sands of Time? I'm not sure I really understand how it works, really. Basically, if you didn't tap something during your last turn, you can't use it this turn?
Pretty much... Anything that is tapped is untapped and visa versa.
That being said I would like to question your intentions for doing this. In your other thread you realized that you cant stop folks from plating the crazy degenerate combos, but now it just sounds like you are trying to play EDH god where you mold other peoples decks to fit how you think it should be played.
Granted this could just be an evolution of our playgroup much like how I allegedly "ruined" the achievement system, but honestly you are looking at cards that just take apart other peoples decks and leave them with a pile of useless.
Yes you could just take out the combo pieces but at the same time you are telling people how to play essentially which is not the goal of EDH and also not your goal but it will be how it is seen.
We need to give people a reason to keep games going for the entire 90 minutes or to help people and to not just win out right. This is why I think what I did to the achievement system was perfectly legitimate. I created a deck bent on keeping the game running as long as people didn't try to out right kill each other super fast just so I could point farm.
I think we need to get back to an achievement type system without the prize being as big as it was before which was the real motivation behind point farming. So if you bring back the big book of achievements and maybe make a minimum achievement point level the table has to reach before someone can win.
ALL that being said I have a deck a lot like what you want in the works already without the goal of taking apart peoples decks.
Well, this time, two players almost got into a fight because they thought the other person was acting like a total jerk and playing too strong of a deck.
The decks they were playing? Fully-powered Arcum and Azusa.
I swear, it's like babysitting.
I knew I felt my ears burning...
Anyway I am said Arcum player he is referring to. I chose Arcum for that match up because I knew by turn 5 I would be looking at a T & N for both Legendary Eldrazi or a T3 Genesis wave for 9 flipping an Akroma's Memorial, Avenger of Windikar, and Eternal witness to get back the genesis wave. Thus gen-waving for 6 more that turn for more and swinging to kill me. <<< both situations that have actually arose during play with this particular player. Both happened during this game.
My Arcum deck on the other hand is a big fat Turtle... I dont run a Nev disk or O-stone, my one major douche play is Mycosynth + Hyrkull's recall... everything else has a very dont tread on me mentality. And even then I tell people every week that Arcum is easily beaten by exile effects.... I cant combo off if there is a Oblivion Ring on my Mycosynth Lattice. etc.. I want to see people beat the deck but I also realize that some folks just dont want to deal with it so I dont use him very often. The match up that is in question here was the first time I had touched the deck in about 6 months.
I love EDH. I came to it from standard where people just play to crush souls and scalp their opponents... I dont want to play that way so I dont play that way. I constantly underplay all my decks because I want to see what happens to board states and just generally laugh and goof off... I think this is a necessary mentality to have. Sure its a game and will in the end have a winner. I think in EDH you need to beable to just play like if you ever played Golden Eye for N64 when you just ran around with the paintball option on with all your friends drawing huge multi-color penises on all the walls.
Take my Omnath deck for example... I think I have swung with him maybe once during each game on average for a total of 6-10 damage. I have had him at over 400,000/400,000. Sure folks could have removed him or drained my mana pool but they didnt because they wanted to see a much as I did a hard cast Gleemax...
I would argue that WOTC has kept up resource denial in tax effects. It is not as permanent denial but assuming folks stop drawing lands after you drop a Grand Arbiter Augustin IV, a Spelltithe Enforcer, and a Lodestone Golem... its gonna hurt a lot. the only difference in my eyes is that it is harder to recover from MLD than tax. However ni both cases you need to find more resources to get the game moving at a reasonable pace again.
The only real MLD that I have run into in my group was Armageddon drop a land then swing with Zur the Enchanter searching for Mana Vortex. Yes its a strategy, yes its powerful, no its not fun.
Fenris211 said:
Mass ld was okay if you can won after but don't play it for the fun of reset the board without winning a board condition. Sometime i see people obliterate they board and they have nothing to won after that. He just do that because you will win next turn and its the only ways he can stop you. When I see this style of play I take my deck and go somewhere else. Its okay to stop me but not with this type of cards. Because you just reset the game. If your deck was low curve and you will get me I have no problem Witt that but sometime I see I curve deck doing that and that just slow the game without finishing it.
I agree totally and I would love a reprint of mana short, mana drain, etc as resource denial but Mass Land Destruction is so easily abused. I still say it should be kept away from in the format until they come up with a way to make it just as potent as it is now but cut down on the potential abuse...
I am surprised no one has mentioned Angel of Jubilation for dealing with Ghave shenanigans. Its just a little bit worse than Linvala, Keeper of Silence, but not you are also not as likley to get hated of the table for playing her either.
As far as Sharuum goes.. No one in my group plays her so I really have no help for you there aside from concurring about the Land destro.
On that note I do run an Arcum Dagsson combo deck and folks groan when they see him drop on the table. In my defense to his degenerateness I only bring him out against player that either like seeing it work or have their own stupid combo... Azami I am looking at you.
That being said my Arcum deck is EASILY stopped by things like Oblivion Ring or other cheap EXILE permanent effects... cant really go infinite if I can NEVER get my Mycosynth Lattice back..
So broken and amazing, but cheap, not control, not tax, wins with beaters since your group hates anything else... no wonder Omnath is crushing all of you. It sounds like you are all doing the same thing over and over expecting a different result.
I don't see how adding another beater deck to a ring of fatty generals is going to teach your group that removal is important. If your meta is turn cards sideways = win you need to make a more interactive deck to begin with.
I'd say "get off my table." If people don't want to spend ungodly amounts of money on something, they shouldn't have to just to keep your roommate from winning. If it really troubled them, they would do something about it. It seems to me that you are the only one with a problem. Or, tell your roommate to dumb it down to the meta. THAT is the polite, appropriate thing to do. Adapt to the meta, don't make the meta adapt to you. Just my 2 cents. What you may call answers, many people have another word for. "Expensive"
I concur with Drend here. I don't see how becoming the next big threat in your group is going to change their minds that they need to run removal if they haven't already changed their minds.
All that being said.
Why not try a sliver deck... most of them are pretty cheap. Granted the mana base could be a bit dicey but you can get pretty cheap pain lands and not have to drop a bajillion dollars on shocks and duals. Heck run a mostly mono green mana base with cards like Farseek and Prismatic Omen. It infinite combos on a whim once it gets all the pieces out. It is a beater deck (Fury Sliver), it has access to ALL the colors(Sliver Legion). It will teach them to use different types of removal especially if you drop Crystalline Sliver. They will see you going for combo pieces and learn to remove them or lose. In addition all the cards have some utility built into them that allows all your creatures to be different kinds of removal (Necrotic SliverHarmonic Sliver).
Grand Arbiter Augustin IV could be interesting if you pack in stax and prison effect. they would have to run multiple instances of removal and use it frequently before all the Spelltithe Enforcer and Blinding Angel abilities just stop them from doing anything of use.
If Geist of St.Traft is the only creature attacking does Exalted and the Angel token triggers go on the stack at the same time thus allowing you to order the triggers how you want?
Question was sparked by :"A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step." < found it on preparing to be a judge wiki.
Since I only declared Geist as an attacker and the angel is just put into play attacking.
Seems almost similar to how Zur the Enchanter can get around Hexproof with the enchants he just drops into play.
I would still go with Glissa the Traitor. I just threw the list together and the low price on TCG is $32. She needs to be dealt with not only because she is a 3/3 body for 3cmc with relevant combat abilities, but if you play enough removal she has an huge static recur ability.
Kallia and Rafiq can just as easily be dealt with Fog effects as they can removal. If you want to teach timing and stack effect as well as removal then Glissa is your girl. Plus the deck is ridiculously fun to play with all the interaction you have on the table and with the graveyard. In addition to this it can be easily upgraded to a non budget with just a few cards like Arcbound Ravager, Vedalken Orrey,Mycosynth Lattice, and Darksteel Forge.
@giodante nice.. super phasing seems like a lot of fun. not sure why it works though... never really looked up all the ins and outs of phasing even though Vodalian Illusionist is one of my favorite cards.
I would love to put together a deck that is one big combo. Obviously I wont ever have all 64ish non land cards on the table at once without some finagling and a Primal Surge. That being said i would love to have a slew of cards that bounce off each other to do one really small thing.
But i want one big combo made up of smaller combos that can be like interchangeable chain links while also avoiding infinite combos like Mind Crank + Bloodchief Ascension.
I realize what I am asking is pretty much build a deck like you should anyway since every card should try to have some synergy with the other cards in your deck but i want to see if we can make a deck that if laid out could have an effect that we could start at card 1 and proc an effect one at a time down the line to card 63ish. We could even include the lands if you feel up to it.
I have displayed most of my ideas.
Anyway, enough of my talk. Start your ingeniousing!
I add in Unwinding Clock so that the other folks can still untap during their turns since I dont need to be THAT mean.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Talrand Static Control Jank
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Pretty much... Anything that is tapped is untapped and visa versa.
That being said I would like to question your intentions for doing this. In your other thread you realized that you cant stop folks from plating the crazy degenerate combos, but now it just sounds like you are trying to play EDH god where you mold other peoples decks to fit how you think it should be played.
Granted this could just be an evolution of our playgroup much like how I allegedly "ruined" the achievement system, but honestly you are looking at cards that just take apart other peoples decks and leave them with a pile of useless.
Yes you could just take out the combo pieces but at the same time you are telling people how to play essentially which is not the goal of EDH and also not your goal but it will be how it is seen.
We need to give people a reason to keep games going for the entire 90 minutes or to help people and to not just win out right. This is why I think what I did to the achievement system was perfectly legitimate. I created a deck bent on keeping the game running as long as people didn't try to out right kill each other super fast just so I could point farm.
I think we need to get back to an achievement type system without the prize being as big as it was before which was the real motivation behind point farming. So if you bring back the big book of achievements and maybe make a minimum achievement point level the table has to reach before someone can win.
ALL that being said I have a deck a lot like what you want in the works already without the goal of taking apart peoples decks.
Talrand Static Control
At the very least it has some interesting "control" cards in it.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
I knew I felt my ears burning...
Anyway I am said Arcum player he is referring to. I chose Arcum for that match up because I knew by turn 5 I would be looking at a T & N for both Legendary Eldrazi or a T3 Genesis wave for 9 flipping an Akroma's Memorial, Avenger of Windikar, and Eternal witness to get back the genesis wave. Thus gen-waving for 6 more that turn for more and swinging to kill me. <<< both situations that have actually arose during play with this particular player. Both happened during this game.
My Arcum deck on the other hand is a big fat Turtle... I dont run a Nev disk or O-stone, my one major douche play is Mycosynth + Hyrkull's recall... everything else has a very dont tread on me mentality. And even then I tell people every week that Arcum is easily beaten by exile effects.... I cant combo off if there is a Oblivion Ring on my Mycosynth Lattice. etc.. I want to see people beat the deck but I also realize that some folks just dont want to deal with it so I dont use him very often. The match up that is in question here was the first time I had touched the deck in about 6 months.
I love EDH. I came to it from standard where people just play to crush souls and scalp their opponents... I dont want to play that way so I dont play that way. I constantly underplay all my decks because I want to see what happens to board states and just generally laugh and goof off... I think this is a necessary mentality to have. Sure its a game and will in the end have a winner. I think in EDH you need to beable to just play like if you ever played Golden Eye for N64 when you just ran around with the paintball option on with all your friends drawing huge multi-color penises on all the walls.
Take my Omnath deck for example... I think I have swung with him maybe once during each game on average for a total of 6-10 damage. I have had him at over 400,000/400,000. Sure folks could have removed him or drained my mana pool but they didnt because they wanted to see a much as I did a hard cast Gleemax...
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
The only real MLD that I have run into in my group was Armageddon drop a land then swing with Zur the Enchanter searching for Mana Vortex. Yes its a strategy, yes its powerful, no its not fun.
I agree totally and I would love a reprint of mana short, mana drain, etc as resource denial but Mass Land Destruction is so easily abused. I still say it should be kept away from in the format until they come up with a way to make it just as potent as it is now but cut down on the potential abuse...
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
As far as Sharuum goes.. No one in my group plays her so I really have no help for you there aside from concurring about the Land destro.
On that note I do run an Arcum Dagsson combo deck and folks groan when they see him drop on the table. In my defense to his degenerateness I only bring him out against player that either like seeing it work or have their own stupid combo... Azami I am looking at you.
That being said my Arcum deck is EASILY stopped by things like Oblivion Ring or other cheap EXILE permanent effects... cant really go infinite if I can NEVER get my Mycosynth Lattice back..
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
I don't see how adding another beater deck to a ring of fatty generals is going to teach your group that removal is important. If your meta is turn cards sideways = win you need to make a more interactive deck to begin with.
I concur with Drend here. I don't see how becoming the next big threat in your group is going to change their minds that they need to run removal if they haven't already changed their minds.
All that being said.
Why not try a sliver deck... most of them are pretty cheap. Granted the mana base could be a bit dicey but you can get pretty cheap pain lands and not have to drop a bajillion dollars on shocks and duals. Heck run a mostly mono green mana base with cards like Farseek and Prismatic Omen. It infinite combos on a whim once it gets all the pieces out. It is a beater deck (Fury Sliver), it has access to ALL the colors(Sliver Legion). It will teach them to use different types of removal especially if you drop Crystalline Sliver. They will see you going for combo pieces and learn to remove them or lose. In addition all the cards have some utility built into them that allows all your creatures to be different kinds of removal (Necrotic Sliver Harmonic Sliver).
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Boggart Shenanigans
Goblin Grenade staple cuz its fun
Voracious Dragon is amazing as a finisher
Battle Squadron has been errataed as a goblin
Caterwauling Boggart
Cleaver Riot picture has goblins in it and the flavor is awesome imo
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Also thanks for the clarification on Zur. I knew it worked I just didn't know how.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Question was sparked by :"A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step." < found it on preparing to be a judge wiki.
Since I only declared Geist as an attacker and the angel is just put into play attacking.
Seems almost similar to how Zur the Enchanter can get around Hexproof with the enchants he just drops into play.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Kallia and Rafiq can just as easily be dealt with Fog effects as they can removal. If you want to teach timing and stack effect as well as removal then Glissa is your girl. Plus the deck is ridiculously fun to play with all the interaction you have on the table and with the graveyard. In addition to this it can be easily upgraded to a non budget with just a few cards like Arcbound Ravager, Vedalken Orrey,Mycosynth Lattice, and Darksteel Forge.
vvvvv Deck List vvvvv
1 Glissa, the Traitor
Artifact Creatures
1 Arcbound Crusher
1 Arcbound Fiend
1 Arcbound reclaimer
1 Arcbound Stinger
1 Arcbound Worker
1 Clay Statue
1 Copper Myr
1 Dross Scorpion
1 Energy Chamber
1 Etched Champion
1 Frogmite
1 Genesis Chamber
1 Hovermyr
1 Leaden Myr
1 Lodestone Myr
1 Memnite
1 Myr enforcer
1 Myr Retriever
1 Myr Sire
1 Perilous Myr
1 Shimmer Myr
1 Solemn Simulacrum
1 Tangle Hulk
1 Thundering Tanadon
1 Wall of Tanglecord
1 Cranial Plating
1 Executioner's Capsule
1 Golem Foundry
1 Golgari Signet
1 Mortarpod
1 Pit Trap
1 Sylvok Lifestaff
1 Titan Forge
1 Viridian Longbow
1 Whispersilk Cloak
Artifact Card Draw
1 Astrolabe
1 Barbed Sextant
1 Chromatic Star
1 Horizon Spellbomb
1 Ichor Wellspring
1 Nihil Spellbomb
1 Prophetic Prism
1 Terrarion
Creatures
1 Butcher of Malakir
1 Disciple of the Vault
1 Maul Splicer
1 Nim Devourer
1 Nim Grotesque
1 Nim Lasher
1 Nim Shambler
1 Nim Shrieker
1 Priest of yawgmoth
1 Soldevi Adnate
1 Wicked Akuba
1 Beast Within
1 Desert Twister
1 Irradiate
1 Krosan Grip
1 Putrefy
Enchantmants
1 Awakening Zone
1 Black Market
1 Grave Pact
1 Pestilence
Land
1 Barren Moor
1 Bojuka Bog
1 Cabal Coffers
1 Darksteel Citadel
1 Golgari Rot Farm
1 Khalni Garden
1 Phyrexia's Core
1 Polluted Mire
1 Slippery Karst
1 Tranquil Thicket
1 Tree of Tales
1 Vault of Whispers
10 Forest
14 Swamp
It has a few fun little tricks to pull with Pestilence and Black Market. As well as a few others.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
Vodalian Illusionist is one of my favorite cards.
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal
The best example I have ever put in a deck was Recoil + Warped Devotion + Megrim + [CARD]Mindcrank
[/CARD].
But i want one big combo made up of smaller combos that can be like interchangeable chain links while also avoiding infinite combos like Mind Crank + Bloodchief Ascension.
But dont be afraid to go crazy like Forced Fruition into Underworld Dreams with an Opalescence out and a Sigil of Sleep on the Dreams.
I realize what I am asking is pretty much build a deck like you should anyway since every card should try to have some synergy with the other cards in your deck but i want to see if we can make a deck that if laid out could have an effect that we could start at card 1 and proc an effect one at a time down the line to card 63ish. We could even include the lands if you feel up to it.
I have displayed most of my ideas.
Anyway, enough of my talk. Start your ingeniousing!
If this pans out then I will build it!
EDH- Omnath, Locus of Mana: Massive Ramp
EDH- Wort, Boggart Auntie: Gobber Shenanigans
EDH- Rasputin Dreamweaver: Free Mana OH YEAH!
EDH- Arcum Dagsson: Artifacts and Counters
EDH- Zur the Enchanter: Zurtron
EDH- Damia, Sage of Stone: Wizard Tribal