Probably not very much, due to the extreme lack of resources they have to run against the dominant parties. The two party system really is disgustingly broken at this point.
Regardless I do personally tend to go for option 2, or not vote. The way I see it it makes little difference anyway, so I might as well either not bother or show symbolic support for whosoever I align with most.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Actually, that can be said of a lot of Gilliam's movies. I'd say the one unqualified success among them is 12 Monkeys. And yes, I've seen his own cut of Brazil.
True enough, although it stands out a lot more to me in Time Bandits than most others I've seen.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
As much as I love Gilliam, I have to admit that Time Bandits has some major issues with big-picture things like structure and pacing, despite a good premise for a director like him and some great individual scenes.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
I actually know enough about Asobi Ni Iku Yo! to confirm that the translated title loses the ties to the plot (yes there is a plot) that the JP title has.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Although I do think he could do with some faster animations when Mega on his Q and W. The W in particular is the clunkiest thing ever to use.
I believe that's intentional.
I agree that he seems to me to be best built as more of an anti-carry diver than a supertank (think Irelia), but I'm not sure what the optimal build for him is yet. And I haven't played him either, just from what I've seen.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
I feel like they need to make his resource bar invisible to the other team, so that there's more interesting play around not transforming and deceiving them as to how close you really are, but I know riot would never do that.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
One thing they could do is make the threat of an imminent transformation more impactful, from earlier on. So for example I've already been adjusting my gank pathing as a jungler based on when my top lane Gnar is about to transform, but the exact timing of the transformation is so predictable that it's actually a really small window (and coincidentally pretty ******* hard to time as a jungler without having to sit and wait). They could do something along the lines of giving his yordle form passive gains as he nears transformation or somehow giving you more control over the speed of his resource when he nears transformation, so that his threat either scales up or is more controllable.
In the end though, he's probably going to be one of those champs that's just balanced to not be overbearing on noobs and lackluster in high level play. I know Morello was talking about how this was a challenge for them that they hoped they could meet.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Even in the 50s, anyone who non-hyperbolically would've said Lolita was the "vilest" book ever written would not be very thoughtful or even well-read. I seriously doubt there had not a pro-ephebophilia/pro-paedophilia novel from the point of view of the protag before it.
Anyway, there's definitely a contemporary trend in media to shove in as much darkness as possible. For one it's easy drama, and for some reason there's been this recent general equation of darkness with realism. If I have one more person tell me ASOIAF has the most realistic/lifelike characters in fantasy I may have to shout at them.
Edifying entertainment isn't the trend but it definitely exists. If it's any consolation, the perception that contemporary entertainment media shows more immorality than past media is basically an omnipresent thing. People complained about Hitchcock's on-camera depiction of murder, about bawdy 17th century novels, and about plenty of other things in much the same way.
For my part, I'm not very squeamish so none of this really puts me off. I take issue on principle with things that intend to succeed purely on shock value, though. Quality and moral content are quite unrelated. I can enjoy Reanimator for its legitimate merits as much as I can enjoy cheesy 80s slasher schlock for its generally unintended merits or as much as I can dislike Saw for its lack of merits.
Also you might want to be careful in your use of "edifying", because it reaches farther than just morality and some of the very stuff you listed I would say could probably be called edifying in an artistic sense.
Chronicles of Amber is pretty good too.
Regardless I do personally tend to go for option 2, or not vote. The way I see it it makes little difference anyway, so I might as well either not bother or show symbolic support for whosoever I align with most.
Board games in general too, plenty of great ones coming out right now and there's lots of opportunity to unload cash.
I agree that he seems to me to be best built as more of an anti-carry diver than a supertank (think Irelia), but I'm not sure what the optimal build for him is yet. And I haven't played him either, just from what I've seen.
In the end though, he's probably going to be one of those champs that's just balanced to not be overbearing on noobs and lackluster in high level play. I know Morello was talking about how this was a challenge for them that they hoped they could meet.
Anyway, there's definitely a contemporary trend in media to shove in as much darkness as possible. For one it's easy drama, and for some reason there's been this recent general equation of darkness with realism. If I have one more person tell me ASOIAF has the most realistic/lifelike characters in fantasy I may have to shout at them.
Edifying entertainment isn't the trend but it definitely exists. If it's any consolation, the perception that contemporary entertainment media shows more immorality than past media is basically an omnipresent thing. People complained about Hitchcock's on-camera depiction of murder, about bawdy 17th century novels, and about plenty of other things in much the same way.
For my part, I'm not very squeamish so none of this really puts me off. I take issue on principle with things that intend to succeed purely on shock value, though. Quality and moral content are quite unrelated. I can enjoy Reanimator for its legitimate merits as much as I can enjoy cheesy 80s slasher schlock for its generally unintended merits or as much as I can dislike Saw for its lack of merits.
Also you might want to be careful in your use of "edifying", because it reaches farther than just morality and some of the very stuff you listed I would say could probably be called edifying in an artistic sense.