If I get one copy in mtgo for each naysayers for this card, 'll be filthy rich this coming standard.
And whoever that gives examples that involve using its pump on turn 2 either does not have a brain or has an awful hand to not have anything else to cast(Which also means that he/she does not have a brain to mulligan in an aggro deck).
I usually have a healthy amount of life when the opponent scoops, so I'm fine with a little life for some reach.
If that extra damage to the dome will encourage your opponents to spend their removal on this, that will just mean your other creatures like Ash Zealot will get to live longer.
The only thing that would make this better is to give it a single R for the pump, but I guess Wizards wanted to play safe here.
Because we have something like Rakdos Cackler in standard.
I like the satyr. The optional ability to firebreath at cost of some lives will deter some trade and will steal be a decent topdeck. Just hope your opponent doesn't pack a Clan Defiance
ONLY??? only replaces or gives you an extra two cards????
This is a great advantage if you can manage to sacrifice the ordeals without too much of a risk. And if you don't get the sac-effects of your Ordeals, they are all bad.
This means i wouldn't rate that blue Ordeal that low in your ranking, because replacing two Ordeals (where one gives you another effect) or replacing them and draw another 2 cards is great - at least always better than the white, often better than the black one (if your opponent has no or many cards in hand), the red one (if opponent only has x/4 or no creatures on board) and the green one (if you don't need any more lands)!!!
All the Ordeals are risky to play, but i think the blue one is the most versatile one, because card-draw is always good - even in scenarios where you rather would like to have another effect it's better to draw 2 cards than vice versa.
I was citing a scenario where you managed to sacrifice both Ordeals by turn 3. Early on, getting two or four more lands (in play to boot) will help you race and so is a hand disruption (You pretty much discard his whole hand if you make him discard four). Thassa's is good as it is, but early on, drawing two more cards is not as significant as the tempo gained from either Nylea's or Erebos'.
Someone might have said it, but they are hilariously effective if dropped in pairs. For example
Turn 1: 1 Drop
Turn 2: One ordeal > Attack > One counter
Turn 3: Another ordeal > Attack > Two counters and sac both
Granted, this asks for your opponent to give you a major card disadvantage if they manage to remove it, but at least 3 of the ordeals are great when used early. Ranked from usefulness if used early:
Nylea: Two lands or four lands
Erebos: Two cards or Four cards discarded
Purphoros: Three damage or Six damage
Heliod: 10 life or 20 life
Thassa: 2 cards or 4 cards
Thassa is rated low in this scenario because it only replaces those two ordeals or give you an extra two cards.
Guttersnipe does not do anything if you don't have any instant/sorcery in hand to cast. He's also prone to eat a Shock and Magma Jet this coming standard. With flashbacks rotating out, he will also have less stuff to cast.
This guy here won't die to both of those cards, and tells your opponent to count the number of burns you have slung at him.
I think he will replace Nivix Cyclops thanks to the double evasion.
To be fair, with all the cheap instant removals we are going to have this coming standard, yeah, it can be a problem keeping them around. But I will still enjoy playing them on evolve creatures.
I think people will just be satisfied if they ever got back to Mirrodin and printed a Cancel with the Phyr-mana on the 1, allowing it to be a Counterspell at the cost of additional two life.
Scry 1 will have its uses, especially when we are expected to pile a lot of those in the deck. Sounds like a good plan for me. You can actually check your top library with this counter and ditch it if it's a land.
Compared to other monstrous creatures, her initial p/t is certainly lacking when her mana cost is concerned. She's not really something I'd look forward to pull.
Not Tibalt bad, but like, if I was going to make a gorgon edh, I'd get Visara the dreadful as my commander instead of this.
Speaking of enchantments, we might be getting the seal series back or get a new cycle. I could certainly use a new Seal that shoots out Lightning Bolt upon sacrifice.
Tenacious Dead is just a Drudge Skeleton that swaps around its mana cost and regeneration cost for a more niftier regeneration coverage (Including sacrificing). He's worse than Reassembling skeleton no matter how I look at it.
Edit: While Reassembling Skeleton needs one more mana, you can build around it so that it will not cost you a card (Mill/discard it, for example), but Tenacious Dead will always cost you a card from playing it.
assuming the deck running the zombie goes first, that the smiter is in hand, and that there isnt' any form of removal for the zombie.
i'm not impressed with it at all.
Even if the smiter is in play, the zombie can get through without any problem, and removing the zombie does nothing since the card is permanently exiled.
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It dodges both Azorius Charm and Detention Sphere. Without Oblivion Ring, it might just prompt a Supreme Verdict by itself.
And whoever that gives examples that involve using its pump on turn 2 either does not have a brain or has an awful hand to not have anything else to cast(Which also means that he/she does not have a brain to mulligan in an aggro deck).
I usually have a healthy amount of life when the opponent scoops, so I'm fine with a little life for some reach.
If that extra damage to the dome will encourage your opponents to spend their removal on this, that will just mean your other creatures like Ash Zealot will get to live longer.
The only thing that would make this better is to give it a single R for the pump, but I guess Wizards wanted to play safe here.
Because we have something like Rakdos Cackler in standard.
I like the satyr. The optional ability to firebreath at cost of some lives will deter some trade and will steal be a decent topdeck. Just hope your opponent doesn't pack a Clan Defiance
I was citing a scenario where you managed to sacrifice both Ordeals by turn 3. Early on, getting two or four more lands (in play to boot) will help you race and so is a hand disruption (You pretty much discard his whole hand if you make him discard four). Thassa's is good as it is, but early on, drawing two more cards is not as significant as the tempo gained from either Nylea's or Erebos'.
Turn 1: 1 Drop
Turn 2: One ordeal > Attack > One counter
Turn 3: Another ordeal > Attack > Two counters and sac both
Granted, this asks for your opponent to give you a major card disadvantage if they manage to remove it, but at least 3 of the ordeals are great when used early. Ranked from usefulness if used early:
Nylea: Two lands or four lands
Erebos: Two cards or Four cards discarded
Purphoros: Three damage or Six damage
Heliod: 10 life or 20 life
Thassa: 2 cards or 4 cards
Thassa is rated low in this scenario because it only replaces those two ordeals or give you an extra two cards.
I could see this happening with creatures like Gladecover scout. Just hope no one packs Devour flesh.
This guy here won't die to both of those cards, and tells your opponent to count the number of burns you have slung at him.
I think he will replace Nivix Cyclops thanks to the double evasion.
Like, think about it. You will can up to three +1/+1 a turn with this card.
To be fair, with all the cheap instant removals we are going to have this coming standard, yeah, it can be a problem keeping them around. But I will still enjoy playing them on evolve creatures.
Scry 1 will have its uses, especially when we are expected to pile a lot of those in the deck. Sounds like a good plan for me. You can actually check your top library with this counter and ditch it if it's a land.
With graveyard interactions rotated out in the next month or so, I don't think she will be staying in 75 cards.
Not Tibalt bad, but like, if I was going to make a gorgon edh, I'd get Visara the dreadful as my commander instead of this.
Edit: While Reassembling Skeleton needs one more mana, you can build around it so that it will not cost you a card (Mill/discard it, for example), but Tenacious Dead will always cost you a card from playing it.
Even if the smiter is in play, the zombie can get through without any problem, and removing the zombie does nothing since the card is permanently exiled.