You have made me a very happy man. We are still missing Ceior and Midloth though so I'm not sure where they will fit in. And with Orien and Styre both being green white, I want to see what happens next. The color order is obviously important. Will Orien be GWU or GWB? Or will it only be GW period.
Also, Popeclone did not tell me anything about the clue you texted him. maybe he will post it here now...
Okay every time I see this thread it annoys me more. Is this some sort of joke? All you guys are doing in inflating your post count or something. It's the custom card creation forum and there are zero custom cards in 72 posts.
We're having a good time here, sorry it's been annoying you. Maybe Wamyc can have the thread name changed once cards start getting spoiled. Something like "Preview Thread for Requiem (Now with Cards!)"
Havenwood Guerilla seemed great and then I saw Forestwalk tacked on. Aside from the theme in this list of cards, on it's own, Forestwalk seems really out of place. Less is often more.
I like Havenwood Guile, but again it is overcomplicated and Forestwalk could be easily removed to simplify it. Also, the ability to bounce it back will not be as good as those sorts of spells were back when combat damage used the stack.
Havenwood Dryad finally explains why Forestwalk was added onto all those cards and I get it! Since there's no activation cost to the tap ability, it doesn't need the "May remain tapped" clause. It's a good uncommon.
Ystane, the Eyes of Havenwood is needlessly complex and its abilties work well within this sebset of cards (since all your unblockable deathtouchy guys untap to block) but I wouldn't enjoy playing it. Rather than all the landwalking abilities and its tap ability it could just have troll-shroud. It needs some work.
Have you thought about doing it from the opposite angle:
Landmark 1G
Sorcery
Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
Or
Slipstream 2GU
Sorcery
Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
And I do think they should enter the battlefield tapped for balance.
After a long break from this set, I'm fully coming beck!
People, in order to complete this set, we need more green cards! I need to see at least 10 cards for each slot to complete my top 3 list. It may seems hard, but if each of you guys would give my 2~3 cards for each slot, we could do this. Who with me?
Coming up with 2-3 cards per slot is a lot to ask, especially since you only presented 5 cards yourself. I'm going to put up another 20, but it looks like this thread is over.
CG03 - Creature Small - ETB Cartography Scout 1G Creature – Elf Scout When Cartography Scout enters the battlefield, you may search your library for a nonbasic land card, reveal it, put it into your hand, then shuffle your library. 1/1
CG04 - Creature Small - mana producer Spring Dancer G Creature – Dryad T: Add G to your mana pool. Sacrifice Spring Dancer: Add G to your mana pool. 0/1
CG05 - Creature Small Oaken Ascetic 2G Creature – Treefolk Warrior Reach 3: Sacrifice Oaken Ascetic: Target creature gets +3/+3 until end of turn. 1/4
CG06 - Creature Small Needle Elemental 4G Creature – Elemental When Needle Elemental enters the battlefield, it deals 1 damage to each creature with flying. Deathtouch. 1/1
CG07 - Creature Medium - Provoke Hunting Walla 2GG Creature – Lizard Provoke G: Hunting Walla gets +2/+2 until end of turn. Activate this ability only once each turn. 3/3
CG08 - Creature Medium - Vanilla Troll Chieftain 3G Creature – Troll Warrior 4/4
CG09 - Creature Medium Wingreaver Spider 4G Creature – Spider Reach 3/5
CG10 - Creature Large Old Growth Avenger 3GG Creature – Treefolk Shaman 3GG: Destroy target noncreature permanent. 5/5
CG11 - Creature Large Primitive Wurm 4GG Creature – Wurm When Primitive Wurm is put into your graveyard, you may put it on the top or bottom of your library. 6/4
CG12 - Instant - Artifact and/or enchantment removal Return to Nature 2G Instant Destroy target artifact or enchantment. Add GGG to your mana pool.
CG13 - Instant - p/t boost Primitive Regression G Instant Target creature gets +2/+2 until end of turn. When Primitive Regression is put into your graveyard, you may put it on the top or bottom of your library.
CG14 - Instant/Sorcery - Anti-flier effect Treesize 1G Instant Target creature gets +5/+0 and gains reach until end of turn. (From my Homelands Remake.)
CG15 - Sorcery - Land search Wander Wild 1G Sorcery Search your library for up to three basic land cards, reveal them, put one into your hand, the rest into your graveyard, then shuffle your library.
CG16 - Sorcery - Lifegain Accolades 4G Sorcery Gain life equal to twice the amount of combat damage creatures have dealt this turn.
CG17 - Sorcery Primitive Summons 2G Sorcery Put a 2/2 green Wolf creature token onto the battlefield. When Primitive Summons is put into your graveyard, you may put it on the top or bottom of your library.
CG18 - Sorcery Supremacy Strike1G Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
CG19 - Enchantment - Aura land Awakening Marker G Enchantment – Aura Enchant land Enchanted land has “X: Untap this land and it becomes an X/X creature until end of turn. It is still a land.”
CG20 - Enchantment - Aura creature Storming Gait 3G Enchantment – Aura Enchant creature Enchanted creature gets +3/+3 and “Whenever this creature deals damage to an opponent, you may draw a card.”
Or Goz-Lauter is the capital city of Horia or something.
Yeah, they all sound like the names for places. I would be surprised if they were people or objects. I can't wait to see what other new names we might get next week.
Zither kinda came out of nowhere... unless we're not talking about color factions.
"Today's Twitter spoiler, posted by Wamyc at 2:34pmEST “Tellus – Styre, Ceior, Horia, Goz-Lauter, and Midloth!”"
Styre W
Ceior U
Horia R
Goz-Lauter B
Midloth G
This was the original thought based on the Tweet... That's what we assumed, right Excise? When did we learn that these were tricolored color associations? Maybe I am just being left out.
When I first put up my reaction to the intial Tweet I commented that these may be hub (or shards).
The fact that Tellus is seperated from the other five makes me assume that it is the Plane the set takes place on and the other five are locations or shards within it. The fact that the others aren't in alphabetical order is very interesting. I would guess that they are in color order (WUBRG) where the color is the focus of the named place. So Styre, for example is a White hub. It may be WB or WBR or GWU or WU, but White is the focus. it has a WB sound to it. I wonder if the others sound like enemy color locations?
It seems possible. But i also don't assume that they aren't shards. They could really be three color locals. Whatever the truth is, I like the names a lot. How do you pronounce Ceior? See-or? Sear?
So basically I always thought they could be 3 color hubs. We already know Wamyc has tri-lands of sort in this set from what he told us when he first saw the Shards of Alara partial spoiler years ago. And because he told me that he'd be spoiling the colors of these 5 things over 3 weeks it's seemed to be clear.
Nor can I think of a single white creature with deathtouch, if we're talking mechanically. Deathtouch is both black and green, whereas lifelink has been seen a lot in black lately.
No one is suggesting it could be a mono white creature, but that it could be a Chinese Menu Style creature, either:
G for Deathtouch W for Lifelink
or
W for Lifelink B for Deathtouch
or
B for Lifelink and Deathtouch
I would be really surprised if this card and colored artifacts existed in the same set or block. R&D are really much more disciplined than that.
I am very excited about GDS2. I hope I can personally move past the multiple choice test this time though, because i feel some of those questions were poorly written and I misunderstood what they were asking for. (This is a problem with a lot of standardized tests.) I also hope that there will be fan support so people can play along even if they aren't in the contest. Things are very different than they were 4 years ago and I fully expect Facebook and Twitter support for this to make it a bigger event.
Flux Land A
Land (R)
Flux (At the beginning of your upkeep, put a flux counter on this. If this has a flux counter on it, instead remove a flux counter.)
T: Add W to your mana pool. Activate this ability only if Flux Land A has no flux counters on it.
T: Add U to your mana pool. Activate this ability only if Flux Land A has one or more flux counters on it.
I am worried that it would be 1 of 5 or 10 lands in a cycle all asking me to remember to add or remove flux counters every single turn. Talk about busy work. Flux as a keyword isn't a good idea. The upkeep trigger is just too much to track if there are 3-4 of them on the table at a time. I can see a lot of confused gamestates or cheating going on.
And having both sides provide mana right off the bat does make it better than basic (River of Tears nonwithstanding.)
Here's an idea.
Flux Land B
Land
T: Add 1 to your mana pool. put a flux counter on Flux Land B.
T, Remove a flux counter from Flux Land B: Add W or U to your mana pool.
It's hard to compare this directly to Calciform Pools and friends, but Flux Land B might even need to enter the battlefield tapped.
Devils' Auction - 2BR
Sorcery (R)
Each player secretly bids life, then all bids are revealed simultaneously. The highest bidder who can lose the amount of life he or she bid loses that much life, then chooses a player to draw that many cards.
My favorite of the bunch. drawing cards for life is very black, and random auctions are very red. I think you can probably. say "Each player secretly bids an amount of his or her life total, then all bids are revealed simultaneously. The highest bidder loses that much life and choses a player to draw that many cards." It's much more exciting than Pain's Reward.
Boon Saboteur - 2W
Artifact Creature -- Construct (R)
Modular 1
Creatures with +1/+1 counters on them can't attack or block.
0/0
This is a good card design since I imagine it would be the silver bullet in a counter heavy format. The only problem is that you risk a lot when it dies. Do you put its +1/+1 counter on an opponent's creature hoping to tie it up with the next Saboteur you cast, or do you put it on your own creature as a happy ending and potentially shoot yourself in the foot when you draw your next saboteur? I would hate to play with this card because the decisions it asks me to make are too hard.
Pontiff's Bull - 1WB
Sorcery (U)
Choose any number of target players. Put a +1/+1 counter on each creature controlled by the chosen players. Put a -1/-1 counter on all other creatures.
I think this card is undercosted especially since it allows you to target yourself and your buddies in a two-headed giant or multiplayer game. This wouldn't come out of development costing less than 4 or 5.
Agony Prism - 4B
Instant (U)
Distribute X -1/-1 counters among any number of target creatures, where X is the number of colors of mana spent to play this spell.
Nice limited fodder. Reminds me a bit of ContaGion. Also, I assume this is one of many such cards in a format, because Black is least likely of any color to want to reward you for playing multiple colors.
You have made me a very happy man. We are still missing Ceior and Midloth though so I'm not sure where they will fit in. And with Orien and Styre both being green white, I want to see what happens next. The color order is obviously important. Will Orien be GWU or GWB? Or will it only be GW period.
Also, Popeclone did not tell me anything about the clue you texted him. maybe he will post it here now...
We're having a good time here, sorry it's been annoying you. Maybe Wamyc can have the thread name changed once cards start getting spoiled. Something like "Preview Thread for Requiem (Now with Cards!)"
And there's still room between Palladium Myr (190) and Silver Myr (202) for Phyrexian cards...
I like Havenwood Guile, but again it is overcomplicated and Forestwalk could be easily removed to simplify it. Also, the ability to bounce it back will not be as good as those sorts of spells were back when combat damage used the stack.
Havenwood Dryad finally explains why Forestwalk was added onto all those cards and I get it! Since there's no activation cost to the tap ability, it doesn't need the "May remain tapped" clause. It's a good uncommon.
Ystane, the Eyes of Havenwood is needlessly complex and its abilties work well within this sebset of cards (since all your unblockable deathtouchy guys untap to block) but I wouldn't enjoy playing it. Rather than all the landwalking abilities and its tap ability it could just have troll-shroud. It needs some work.
Landmark 1G
Sorcery
Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
Or
Slipstream 2GU
Sorcery
Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
And I do think they should enter the battlefield tapped for balance.
Coming up with 2-3 cards per slot is a lot to ask, especially since you only presented 5 cards yourself. I'm going to put up another 20, but it looks like this thread is over.
CG01 - Creature Small - Vanilla
Elvish Ranger
Creature – Elf Warrior
4/1 (Reprint)
CG02 - Creature Small - Provoke
Forest Trapper 2G
Creature – Elf Warrior
Provoke
2/3
CG03 - Creature Small - ETB
Cartography Scout 1G
Creature – Elf Scout
When Cartography Scout enters the battlefield, you may search your library for a nonbasic land card, reveal it, put it into your hand, then shuffle your library.
1/1
CG04 - Creature Small - mana producer
Spring Dancer G
Creature – Dryad
T: Add G to your mana pool.
Sacrifice Spring Dancer: Add G to your mana pool.
0/1
CG05 - Creature Small
Oaken Ascetic 2G
Creature – Treefolk Warrior
Reach
3: Sacrifice Oaken Ascetic: Target creature gets +3/+3 until end of turn.
1/4
CG06 - Creature Small
Needle Elemental 4G
Creature – Elemental
When Needle Elemental enters the battlefield, it deals 1 damage to each creature with flying.
Deathtouch.
1/1
CG07 - Creature Medium - Provoke
Hunting Walla 2GG
Creature – Lizard
Provoke
G: Hunting Walla gets +2/+2 until end of turn. Activate this ability only once each turn.
3/3
CG08 - Creature Medium - Vanilla
Troll Chieftain 3G
Creature – Troll Warrior
4/4
CG09 - Creature Medium
Wingreaver Spider 4G
Creature – Spider
Reach
3/5
CG10 - Creature Large
Old Growth Avenger 3GG
Creature – Treefolk Shaman
3GG: Destroy target noncreature permanent.
5/5
CG11 - Creature Large
Primitive Wurm 4GG
Creature – Wurm
When Primitive Wurm is put into your graveyard, you may put it on the top or bottom of your library.
6/4
CG12 - Instant - Artifact and/or enchantment removal
Return to Nature 2G
Instant
Destroy target artifact or enchantment. Add GGG to your mana pool.
CG13 - Instant - p/t boost
Primitive Regression G
Instant
Target creature gets +2/+2 until end of turn.
When Primitive Regression is put into your graveyard, you may put it on the top or bottom of your library.
CG14 - Instant/Sorcery - Anti-flier effect
Treesize 1G
Instant
Target creature gets +5/+0 and gains reach until end of turn.
(From my Homelands Remake.)
CG15 - Sorcery - Land search
Wander Wild 1G
Sorcery
Search your library for up to three basic land cards, reveal them, put one into your hand, the rest into your graveyard, then shuffle your library.
CG16 - Sorcery - Lifegain
Accolades 4G
Sorcery
Gain life equal to twice the amount of combat damage creatures have dealt this turn.
CG17 - Sorcery
Primitive Summons 2G
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield.
When Primitive Summons is put into your graveyard, you may put it on the top or bottom of your library.
CG18 - Sorcery
Supremacy Strike1G
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
CG19 - Enchantment - Aura land
Awakening Marker G
Enchantment – Aura
Enchant land
Enchanted land has “X: Untap this land and it becomes an X/X creature until end of turn. It is still a land.”
CG20 - Enchantment - Aura creature
Storming Gait 3G
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and “Whenever this creature deals damage to an opponent, you may draw a card.”
Yeah, they all sound like the names for places. I would be surprised if they were people or objects. I can't wait to see what other new names we might get next week.
When I first put up my reaction to the intial Tweet I commented that these may be hub (or shards).
So basically I always thought they could be 3 color hubs. We already know Wamyc has tri-lands of sort in this set from what he told us when he first saw the Shards of Alara partial spoiler years ago. And because he told me that he'd be spoiling the colors of these 5 things over 3 weeks it's seemed to be clear.
I am not sure what to make of these extra names but they do seem to be planets or planes or locations. And where is Black's representation?
It's weird also since Orien isn't one of the 5 names. Wait, hold on. Phonetically it's:
R=HO RE AH
G=O RE AN
Could the next name be W and start RE AN? Would Wamyc really use phonetic tricks to name 3-color groups?
No one is suggesting it could be a mono white creature, but that it could be a Chinese Menu Style creature, either:
G for Deathtouch
W for Lifelink
or
W for Lifelink
B for Deathtouch
or
B for Lifelink and Deathtouch
I would be really surprised if this card and colored artifacts existed in the same set or block. R&D are really much more disciplined than that.
These are the names of our 3 color locations, though probably not planes like in Shards.
Horia is going to be either RWU, URG or WBR. We'll see what the next clue is...
Yeah, I want to get second set "starring" art for the cards "Jugan's Apprentice" or "Battle for Horia."
I am worried that it would be 1 of 5 or 10 lands in a cycle all asking me to remember to add or remove flux counters every single turn. Talk about busy work. Flux as a keyword isn't a good idea. The upkeep trigger is just too much to track if there are 3-4 of them on the table at a time. I can see a lot of confused gamestates or cheating going on.
And having both sides provide mana right off the bat does make it better than basic (River of Tears nonwithstanding.)
Here's an idea.
Flux Land B
Land
T: Add 1 to your mana pool. put a flux counter on Flux Land B.
T, Remove a flux counter from Flux Land B: Add W or U to your mana pool.
It's hard to compare this directly to Calciform Pools and friends, but Flux Land B might even need to enter the battlefield tapped.
My favorite of the bunch. drawing cards for life is very black, and random auctions are very red. I think you can probably. say "Each player secretly bids an amount of his or her life total, then all bids are revealed simultaneously. The highest bidder loses that much life and choses a player to draw that many cards." It's much more exciting than Pain's Reward.
This is a good card design since I imagine it would be the silver bullet in a counter heavy format. The only problem is that you risk a lot when it dies. Do you put its +1/+1 counter on an opponent's creature hoping to tie it up with the next Saboteur you cast, or do you put it on your own creature as a happy ending and potentially shoot yourself in the foot when you draw your next saboteur? I would hate to play with this card because the decisions it asks me to make are too hard.
I think this card is undercosted especially since it allows you to target yourself and your buddies in a two-headed giant or multiplayer game. This wouldn't come out of development costing less than 4 or 5.
Nice limited fodder. Reminds me a bit of ContaGion. Also, I assume this is one of many such cards in a format, because Black is least likely of any color to want to reward you for playing multiple colors.