I understand mana as a game mechanic, but I wonder how it works in the Magic universe.
Mana comes from lands, but how do the lands produce mana?
How does anyone form a bond with these lands to tap them for mana? (what is the action taken?)
It is just a curious thought i had. I've never seen a character say something like, "I'm going to climb that other mountain to tap it for mana and increase my spell power."
Thanks for all the advise, lots of good card ideas. I made revisions and picked up a Vampire sub-theme. I want to finish the deck on a budget, around $1 per card limit. I have most of the cards already.
I'm finishing up a half done deck for a long time ago. It mostly works right now, but I need some help finding good Discard spells, and some Draw spells. I used gather and found some options, but want to get some feedback.
I'm Willing to just cut Crypt of Agadeem and Consume Spirit, it look like the will just ruin my tempo. But this was originaly a Crypt deck and it would be nice if it worked.
And yes, Prowling Pangolin is a strange choice and should be replace with some kind of late game bomb.
Here is a updated version of the Deck. It looks solid; it combines all the best parts of my original design from T2, but but swiches out expensive manacost cards for cheeper, better choices.
I'm looking for Sideboard ideas, Non-basic Land options. I'm considering Borderposts, but think that a few choice lands would be 100x better.
* I just noticed that all of this is T2 legal --except Sculpting Steel-- Elixir Decks were never very popular in T2, but it would be nice to sleeve this puppy for FNM one more time.
Prismatic Omen added. Running Collective Restraint over Ghostly Prison would be great for several reason, but I have three Prisons and I intend to use them. Other spells have been reduced in number.
I would like to see the land distribution you would use to effectively cast your spells
That is where I am in the Prosses now. I need to decide what I'm going to do in the first 5 turns, decide what colors are more important and reduce the number of other colors.
All afternoon, I'l consider the early game. I'll Figure out what to do then. Good ideas so far, Thanks. Keep it up.
To Build the Best Domain Deck, you need the Best Cards. Here Is my attempt at the best Domain Deck I could Think of. This deck abuses some of the better cards from Invasion Block and some new cards too.
I am a little conserned about the manabase. It will be mostly basic lands, I can't undue that. I'm afraid that there are too many different colors fighting for the early game. Base Green - for Harrow; That is simple choice. What is Second Base Color? Red, Blue, or White?
1) White - Wall of Denial, Ghostly Prison
2) Blue - Counters, Draws
3) Red - Exploding Boarders, Tribal Flames
Red would be a good choice. Harrow, Exploding Boarders, Tribal Flames alone can win games.
Collective Restraint>Ghostly Prison, but I have 3 Ghostly Prison that need a home right now.
Coinceidently, all of my creatures have shroud. Jwar Isle make for a good finisher, espesialy since my opponent's hand will be filled with dead spot removal.
Reinforcements
3W
Enchantment
Whenever you are attacked by two or more creatures, search your library for a creature card and put it into the battlefield. shuffle your library afterwards.
This card scares me. Put a CMC restriction so that you can't get a Progenitus for free every turn.
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Holy Ward 2WWW
Creature - Angel
Flying, Protection from Black and from Red.
All damage that would be dealt to you is dealt to Holy Ward instead. 2/2
Guardian Angel was taken, so I had to rename it on the spot.
Overexposure to Knowledge :symu::symu::symu:
Instant
If a player would draw a card this turn, instead that player draws two cards and loses one life.
"Magic burns itself into the reader's mind"
How many cards can you draw after spending 3 on this spell? Adding multicolor to lower the cost might work. You can use it to bleed a control player to death, that is very black.
Severo the Dream Conjurer 2UU
Legendary Creature - Human Wizard UU, Discard a card, t: Until end of turn, you may play cards with the same name as the discarded card without paying for its mana cost.
2/3
?It only works if you have 2 copies of the same spell in your hand? You discard one to play the other on the cheep? If so, that seems fair.:D
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Master Vampire 4B
Creature - Vampire Cleric
All Vampires have Lifelink and Deathtouch. BBB, T: Return a Creature card from any graveyard to the battlefield under your control. That creature is a Vampire. [5/5]
The idea is that you get a decent creature if you only splash black, but if you are All black you get his second abillity. The tap ability might be too cheep, but it is color intensive.
Can Sakura-Tribe Elder chump block, then sac itself to its ability? Assuming no trample. Will the blocked creature remained blocked? I consulted the Comp Rules, but It seems that it hasn't been updated with the new M10 rules.
Added Doran. Doran has bad synergy with Kitchen Finks, swiched KF for Loxodon Hierarch. Veteran Explorer helps the oppenent, especialy in casual, but I need it cuz my curve is slightly hight with Loxodon and because I stubornly insist on 4 Spiritmonger.
Drop Arcane Sanctum from the B/W deck, you have no U spells. Run terramorphic expanse in it's place if you want a budget mana fixer. Both of them come into play tapped, but terramorphic will thin your deck of lands, meaning you're less likely to draw it later.
I still use the same number of lands right? Never used TE before.
In the oP I said "No Budget. No Format." so, my official list should have included Fetid Heath dispite the fact I had no intention of using it*.
*(I'm building a BG/w Rock deck that runs 4 Fetid Heath. I'm not going to buy 8 of them.:p)
Mana comes from lands, but how do the lands produce mana?
How does anyone form a bond with these lands to tap them for mana? (what is the action taken?)
It is just a curious thought i had. I've never seen a character say something like, "I'm going to climb that other mountain to tap it for mana and increase my spell power."
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Grinning Demon
4 Shriekmaw
4 Malakir Bloodwitch
4 Sign in Blood
2 Recover
2 Beseech the Queen
2 Promise of Power
Also consider mournwhelk Pulse Tracker inplace of shriekmaw as a sideboard.
Deck List
4x Gatekeeper of Malakir
4x Vampire Nighthawk
4x Shriekmaw
4x Black Knight
2x Prowling Pangolin
2x Consume Spirit
4x Sign in Blood
4x Dead Reckoning
4x Quest for the Gravelord
4x Crypt of Agadeem
18x Swamp
Option Cards I'm Considering:
Mournwhelk(sideboard option for Shriekmaw)
Night's Whisper(a slightly less good copy of Sign in Blood)
Promise of Power
I'm Willing to just cut Crypt of Agadeem and Consume Spirit, it look like the will just ruin my tempo. But this was originaly a Crypt deck and it would be nice if it worked.
And yes, Prowling Pangolin is a strange choice and should be replace with some kind of late game bomb.
I'm looking for Sideboard ideas, Non-basic Land options. I'm considering Borderposts, but think that a few choice lands would be 100x better.
4 Glassdust Hulk
3 Master Transmuter
2 Sharuum, the Hegemon
1 Magister Sphinx
1 Inkwell Leviathan
1 Sphinx Summoner
3 Path to Exile
3 Thousand-Year Elixir
4 Mind Stone
3 Sculpting Steel
4 Executioner's Capsule
6 Swamp
8 Island
6 Plains
* I just noticed that all of this is T2 legal --except Sculpting Steel-- Elixir Decks were never very popular in T2, but it would be nice to sleeve this puppy for FNM one more time.
4 Prismatic Omen
4 Exploding Boarders
3 Tribal Flames
3 Ghostly Prison
1 Collective Restraint
4 Worldly Counsel
2 Allied Stratigies
3 Negate
3 Evasive Action
1 Martial Coup
2 Shinx of Jwar Isle
8 Forest
5 Island
2 Mountain
3 Plains
1 Swamp
4 Terramorphic Expanse
Prismatic Omen added. Running Collective Restraint over Ghostly Prison would be great for several reason, but I have three Prisons and I intend to use them. Other spells have been reduced in number.
That is where I am in the Prosses now. I need to decide what I'm going to do in the first 5 turns, decide what colors are more important and reduce the number of other colors.
All afternoon, I'l consider the early game. I'll Figure out what to do then. Good ideas so far, Thanks. Keep it up.
4 Exploding Boarders
4 Tribal Flames
3 Ghostly Prison
1 Collective Restraint
4 Worldly Counsel
4 Allied Stratigies
3 Negate
3 Evasive Action
1 Martial Coup
2 Shinx of Jwar Isle
I am a little conserned about the manabase. It will be mostly basic lands, I can't undue that. I'm afraid that there are too many different colors fighting for the early game. Base Green - for Harrow; That is simple choice. What is Second Base Color? Red, Blue, or White?
1) White - Wall of Denial, Ghostly Prison
2) Blue - Counters, Draws
3) Red - Exploding Boarders, Tribal Flames
Red would be a good choice. Harrow, Exploding Boarders, Tribal Flames alone can win games.
Collective Restraint>Ghostly Prison, but I have 3 Ghostly Prison that need a home right now.
Coinceidently, all of my creatures have shroud. Jwar Isle make for a good finisher, espesialy since my opponent's hand will be filled with dead spot removal.
Can you make it better?
This card scares me. Put a CMC restriction so that you can't get a Progenitus for free every turn.
---
Holy Ward 2WWW
Creature - Angel
Flying, Protection from Black and from Red.
All damage that would be dealt to you is dealt to Holy Ward instead.
2/2
Guardian Angel was taken, so I had to rename it on the spot.
How many cards can you draw after spending 3 on this spell? Adding multicolor to lower the cost might work. You can use it to bleed a control player to death, that is very black.
----
Demon Blood BB
Creature - Demon Shade (R)
B: Demon Blood gets +1/+1 untill end of turn.
Pay 1 life: Regenerate Demon Blood.
1/1
Thought Nantuko Shade could use a flavor reprint.
?It only works if you have 2 copies of the same spell in your hand? You discard one to play the other on the cheep? If so, that seems fair.:D
----
Master Vampire 4B
Creature - Vampire Cleric
All Vampires have Lifelink and Deathtouch.
BBB, T: Return a Creature card from any graveyard to the battlefield under your control. That creature is a Vampire.
[5/5]
The idea is that you get a decent creature if you only splash black, but if you are All black you get his second abillity. The tap ability might be too cheep, but it is color intensive.
Thanks.
4 Doran, the Siege Tower
4 Loxodon Hierarch
4 Spiritmonger
2 Tombstalker
2 Eternal Witness
4 Hymn to Tourach
4 Putrefy
4 Crime//Punishment
Twilight Mire
Fetid Heath
24 Land
4 Dark Ritual
4 Mortify
4 Doom Blade
2 Tombstalker
4 Doran, the Siege Tower
4 Loxodon Hierarch
3 Spiritmonger
2 Tombstalker
4 Hymn to Tourach
4 Duress
4 Doom Blade
4 Cruel Edict
3 Crime/Punishment
4 Twilight Mire
8 Forest
8 Swamp
3 Mortify
3 Putrefy
2 Tombstalker
4 Eternal Witness
3 ?
Double-post merged.
-Memnarch
I still use the same number of lands right? Never used TE before.
In the oP I said "No Budget. No Format." so, my official list should have included Fetid Heath dispite the fact I had no intention of using it*.
*(I'm building a BG/w Rock deck that runs 4 Fetid Heath. I'm not going to buy 8 of them.:p)
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I'm going to replace either Skyknight Legionnaire, or Knight of Meadowgrain in favor of Browbeat. No downside to Browbeat, and any burn deck needs some draw to freshen up.
Shah of Naar Isle, Just discovered it. Maybe give it a slot? Not sure.