I came across a list I found pretty interesting so I used that as a starting point. I feel like I might be a little light on ramp though. I think 75% is a good target for this deck. I want to be able to keep up with everyone at the table but don't want them to groan when they see my commander like they did when I played Prossh That being said, here's where I'm at:
Hello all!
I'm looking for a little help choosing a deck. I'm playing in a Commander League with a huge variety of decks. I'm going to need something that can play nice but also switch gears and combo quickly (or stop someone else from comboing) depending on who's seated across from me. The last time we met I was on Prossh. Everyone was convinced I was the threat. I told them I'm not a combo deck and, sure enough, the player to my left combo kills the entire table. We have everything from dedicated combo decks to folks playing Commander Precons. Budget isn't really a consideration and I'll play any color combination. Any ideas?
So obviously with the lands it's what you can afford, but here is the list I'd add and I'm doing it in "best" order (not considering price however), so you can pick and choose depending on what you can spend $$.
As far as the deck itself, Parallax Wave can be a great defensive card, or protection for your own creatures, but more importantly it combos with Opalescence and Starfield of Nyx.
Because Parallax Wave will become a creature, you can target itself for the exile. There are a couple of tricks you can do there.
The first one is that with Opalescence you can exile all your opponents creatures permanently. What you can do is target them all with Parallax Wave and while the exile triggers are still on the stack, before they resolve target your own Parallax Wave to exile (as a creature). What happens is that the Parallax Wave gets exiled and returns to play, but is considered a "new" card for the purposes of checking for "When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.". So because this has already happened, the creatures get exiled permanently.
Now you can also look to get value off enter the battlefield triggers by exiling them with Parallax Wave and then returning them to play by targeting the Parallax Wave with it's own ability.
So for example target Abundant Growth or Eidolon of Blossoms, but let it resolve so that actually get exiled. Then you can simply target the Parallax Wave (as a creature with Opalescence or Starfield of Nyx) so that it removes itself, triggering to come back into play along with Abundant Growth or Eidolon of Blossoms. You can do this infinite times.
These are fantastic suggestions. I think that's more than reasonable amount to spend on improving the manabase. I'll look at your list when I get home. Thanks!
I think you're absolutely correct! Thank you for the suggestions. I think it would probably be better to lean into Auras a little more. I'm playing in a Commander league and the decks there vary wildly between precons and highly tuned decks. I do have a bit of a problem cutting cards, finding cool stuff I want to play is never a problem How many land enchantments do you think is reasonable?
So this deck started out as a GW Enchantress (control?) deck but I felt like Estrid and splashing U was too good to pass up. I'm having several problems though.
1. Is Estrid better of in an Auras deck or a Enchantress deck? I'm having a little trouble with that.
2. I'm not sure if I'm running enough enchantment mana ramp. I don't see it very often in the few games that I've played.
3. I'm pretty sure I need to cut a few GW lands and add some more U sources.
I'm sort of waffling between this and Counters Company. I'm leaning towards Hoomans hoping that it can slow down Tron? There is TONS of Tron in my area. An "I win button" sure is appealing though!
I'm trying to track down a list I saw awhile back. It was Bant only, no black, no Finks. It had Geists in the side and no Coralhelm combo. Anyone remember seeing this recently? I checked tcdecks but didn't find what I was looking for. Ring a bell with anyone?
I'm trying to track down a list I saw awhile back. It was Bant only, no black, no Finks. It had Geists in the side and no Coralhelm combo. Anyone remember seeing this recently? I checked tcdecks but didn't find what I was looking for. Ring a bell with anyone?
I'd say Jeleva, she seems more fun to play with and against. Oloro is not fun to play against and will most likely put a target on you once your play group knows whats going on
This was basically what I was worried about with Oloro. I think Jeleva's randomness would help in that regard.
I wouldn't call the synergy between Ruse and Peezy amazing. The bounce clause is an additional cost. Pyromancer doesn't create the token until you cast the spell, so you already need to have a token in play to get the result you described Kathal.
Hey everyone! I'm looking for a little help deciding between Oloro, Ageless Ascetic and Jeleva, Nephalia's Scourge. Jeleva is pretty cool and has an ability to build around. I saw a list with a Suspend subtheme so your hand doesn't get clogged with the big splashy cards you wanted exiled to Jeleva. Oloro would basically be goodstuff. Gain life, draw cards, deal with pretty much any permanent. The meta I'm playing in is mostly battle cruiser decks, do nothing for 8 turns then stick threat after threat. Anyone play either (or both) and have some insight? Thanks!
I recently read that some people are moving away from the white splash in DS Jund. Any truth to this? I ordered the last few odds and ends I needed for the deck so I'm trying to decide between Jund with or without the white splash.
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1x Ghave, Guru of Spores
Creature (29)
1x Archangel of Thune
1x Blood Artist
1x Bloodspore Thrinax
1x Bloodtracker
1x Corpsejack Menace
1x Craterhoof Behemoth
1x Dauntless Escort
1x Elenda, the Dusk Rose
1x Elesh Norn, Grand Cenobite
1x Eternal Witness
1x Hangarback Walker
1x Juniper Order Ranger
1x Kalonian Hydra
1x Mazirek, Kraul Death Priest
1x Metallic Mimic
1x Ravenous Slime
1x Rhys the Redeemed
1x Sakura-Tribe Elder
1x Sadistic Hypnotist
1x Scavenging Ooze
1x Shalai, Voice of Plenty
1x Slimefoot, the Stowaway
1x Smothering Abomination
1x Solemn Simulacrum
1x Tendershoot Dryad
1x Trostani Discordant
1x Vigor
1x Voice of Resurgence
1x Winding Constrictor
Sorcery (6)
1x Cultivate
1x Farseek
1x Far Wanderings
1x Kodama's Reach
1x Rampant Growth
1x Skyshroud Claim
1x Elspeth, Sun's Champion
1x Freyalise, Llanowar's Fury
1x Huatli, Radiant Champion
1x Jiang Yanggu, Wildcrafter
1x Vraska, Golgari Queen
Land (34)
1x Ancient Tomb
1x Canopy Vista
1x Command Tower
1x Fetid Heath
4x Forest
1x Gavony Township
1x Godless Shrine
1x Golgari Rot Farm
1x Grim Backwoods
1x Isolated Chapel
1x Opal Palace
1x Orzhov Basilica
1x Overgrown Tomb
4x Plains
1x Sandsteppe Citadel
1x Selesnya Sanctuary
1x Sunpetal Grove
3x Swamp
1x Temple Garden
1x Temple of Malady
1x Temple of Plenty
1x Temple of Silence
1x Westvale Abbey Flip
1x Windbrisk Heights
1x Wooded Bastion
1x Woodland Cemetery
Artifact (4)
1x Animation Module
1x Mana Vault
1x Skullclamp
1x Sol Ring
1x Abzan Ascendancy
1x Anointed Procession
1x Attrition
1x Aura Shards
1x Cathars' Crusade
1x Cryptolith Rite
1x Deathreap Ritual
1x Divine Visitation
1x Doubling Season
1x Glare of Subdual
1x Growing Rites of Itlimoc Flip
1x Hardened Scales
1x Necrogenesis
1x Parallel Lives
1x Primal Vigor
1x Song of Freyalise
Instant (11)
1x Abzan Charm
1x Anguished Unmaking
1x Assassin's Trophy
1x Aura Mutation
1x Chord of Calling
1x Heroic Intervention
1x March of the Multitudes
1x Mortify
1x Putrefy
1x Utter End
1x Windgrace's Judgment
Potential cuts:
Mana Vault: the deck is pretty color hungry
Vigor: seems strong but GGG may be tough
Huatli: too cute?
Too many ETB tapped lands
Anything obvious I'm missing? This is a draft so numbers might be a bit off. Any recommendations are greatly appreciated!
Ummm, ok?
I'm looking for a little help choosing a deck. I'm playing in a Commander League with a huge variety of decks. I'm going to need something that can play nice but also switch gears and combo quickly (or stop someone else from comboing) depending on who's seated across from me. The last time we met I was on Prossh. Everyone was convinced I was the threat. I told them I'm not a combo deck and, sure enough, the player to my left combo kills the entire table. We have everything from dedicated combo decks to folks playing Commander Precons. Budget isn't really a consideration and I'll play any color combination. Any ideas?
These are fantastic suggestions. I think that's more than reasonable amount to spend on improving the manabase. I'll look at your list when I get home. Thanks!
1. Is Estrid better of in an Auras deck or a Enchantress deck? I'm having a little trouble with that.
2. I'm not sure if I'm running enough enchantment mana ramp. I don't see it very often in the few games that I've played.
3. I'm pretty sure I need to cut a few GW lands and add some more U sources.
On to the decklist!
1x Estrid, the Masked *CMDR*
Instants (3):
1x Chord of Calling
1x Enlightened Tutor
1x Eladamri's Call
Sorceries (5):
1x Replenish
1x Plea for Guidance
1x Commune with the Gods
1x Green Sun's Zenith
1x Winds of Rath
Enchantments (38):
1x Wild Growth
1x Wilderness Reclamation
1x Utopia Sprawl
1x Soul Snare
1x Sphere of Safety
1x Starfield of Nyx
1x Stasis Snare
1x Sterling Grove
1x Stony Silence
1x Sylvan Library
1x Solitary Confinement
1x Song of the Dryads
1x Seal of Cleansing
1x Sigil of the Empty Throne
1x Prison Term
1x Quarantine Field
1x Oblivion Ring
1x Opalescence
1x Overgrowth
1x Abundant Growth
1x Aura of Silence
1x Banishing Light
1x Copy Enchantment
1x Corrupted Conscience
1x Darksteel Mutation
1x Dawn's Reflection
1x Enchantress's Presence
1x Faith's Fetters
1x Fertile Ground
1x Ground Seal
1x Imprisoned in the Moon
1x Journey to Nowhere
1x Karmic Justice
1x Luminarch Ascension
1x Mana Bloom
1x Mind's Dilation
1x Mirari's Wake
1x Mirri's Guile
1x Verduran Enchantress
1x Acidic Slime
1x Aegis of the Gods
1x Argothian Enchantress
1x Satyr Enchanter
1x Silent Sentinel
1x Auramancer
1x Eternal Witness
1x Eidolon of Blossoms
1x Courser of Kruphix
1x Hanna, Ship's Navigator
1x Heliod, God of the Sun
1x Herald of the Pantheon
1x Monk Idealist
1x Mesa Enchantress
Lands (37):
1x Wooded Bastion
1x Wooded Foothills
1x Vitu-Ghazi, the City-Tree
1x Temple Garden
1x Temple of Plenty
1x Terramorphic Expanse
1x Tranquil Thicket
1x Treetop Village
1x Stirring Wildwood
1x Sunpetal Grove
1x Seaside Citadel
1x Selesnya Guildgate
1x Selesnya Sanctuary
1x Serra's Sanctum
1x Rogue's Passage
1x Scattered Groves
4x Plains
1x Prairie Stream
1x Azorius Guildgate
1x Nykthos, Shrine to Nyx
1x Mistveil Plains
1x Canopy Vista
3x Forest
1x Fortified Village
1x Grasslands
2x Island
1x Command Tower
1x Maze of Ith
1x Kjeldoran Outpost
1x Krosan Verge
1x Hallowed Fountain
1x Sol Ring
Any input would be greatly appreciated!
Yes! Thanks!
This was basically what I was worried about with Oloro. I think Jeleva's randomness would help in that regard.
This looks like way too much fun. I think I'm going to play something similar at FNM.