I feel like that needs to cost 2, as it's basically a monocolored Signet.
Small clarification, but can it add 2 colorless if you don't reveal anything?
I don't think that's a downside that will make it cost 1, but I can't really tell from how it's worded. Maybe my brain is just not working today
Email cubevault@gmail.com and we will see about getting that fixed for you.
I might. It's slightly complicated by the fact that I'm his lone canadian customer, so if his kickstarter shipping was any indication, this is looking like a $300+ fix to get it to him
The only thing that you didn't mention in the analysis was the timing change for you spells. A spell every other turn is believable for ACS, but it means casting spells pre damage every other turn, which is less likely. Much of my instant speed burn is used end of turn or in response so... it certainly loses a little.
I didn't actually consider this, but you are right. Makes it a bit worse than I thought. Forces you to play your instant speed burn at effectively sorcery speed.
Realistically I think a spell (pre-combat) every other turn is a bit on the high side for ACS.
Had convinced myself he was solidly middle-top tier 2, but this makes me think he's close to bottom tier 2.
I've actually got volcanic hammers in where most of you guys have lightning strike and co (to help combat tricks be a thing), and I can attest that casting burn pre-combat isn't too much of a problem.
also interesting thought: given that this is considerable as a cubeable 1 drop, what kind of downside would a R 2/1 prowress have needed to be remotely fair? Makes you think
What I wanted to say has already been covered, white's 4 cmc slot is probably the most overcrowded in the entire cube.
It is, but then again there's a lot of redundency there as well. While all the 4cc walkers are great, you probably don't need them all, some cubes don't need Armageddon, Ravages and Cataclysm, Wrath and Day are great but I wouldn't fault anyone for trying out a cube with 5cc wraths if they felt it was necessary etc etc etc
On the creature side of things cards are much more fluid in my eyes. Hero of Bladehold is great sure, but the only one I can think of that really has a really unique effect is Ranger of Eos, and he's not an effect everyone always wants either.
Roshea
Legendary Land
Tap Add 1 to your mana pool.
Tap, Add 3 to your mana pool. Use this mana only to play spells with X in their converted mana cost or to activate abilities with x in their activation cost.
If for some wild reason you play like 3x of each fetch in your cube, Id play this card Otherwise, resign it to large cubes.
I know you guys arent so big on the idea, but a nonbasic section of Fetch/Fetch/Fetch/Shock/Shock/Dual is probably the way to go if you really do want to play with all these new 3 color cards. Fixing like that will ensure that your drafters can reliably feel comfortable playing three colors, at least at 360-450. You might need another cycle if you're going up to 540 though
Edit: It's certainly a big change, but if the alternative is just adding 3-4 cards from this set, maybe it's time for an Upheaval
One sad complaint about my cube vault: the springs on the latches are real small and fragile. The right hand latch can't open anymore on mine, as the spring has warped beyond bending back into place
I like the new Flooded Strand art. Think I prefer the older fetch arts in the other cases, though. It's awesome that they are reprinting the fetches!
The only thing I don't like about the new fetches is the stupid dragon theme flavor texts. The shocklands were deliberately designed that they didn't involve any plane-specific details (Blood Crypt wasn't Rakdos Crypt for example)
I don't understand this complaint. Both the flavor text and art in Blood Crypt are clearly Ravnica. And Flooded Strand isn't "Flooded Strand of Tarkir", so...
The worst thing about this cycle (in my opinion) is the flavor text on Flooded Strand: "Where dragons once slept, their bones now rest." If only "resting one's bones" weren't an idiom meaning "to sleep", it wouldn't be so stupid. Actually, scratch that. Resting is sleeping. They might as well have written "Where dragons once ate, now they feed."
Looking back, blood crypt does sound rakdos (And sure, the art is a little) but both the flavor text and art are sort of generic enough that they don't really scream ravnica to me.
The art for the new fetches I'm not sure yet (I've honestly not taken that hard a look. Polluted delta looks good :D), but the flavor text going HEY GUYS DRAGONZ just kinda rubbed me the wrong way initially.
Then again, I just now noticed the newer shock lands have flavor texts, so maybe I'll come to ignore it
I'd love to copy a Treachery or Oblivion Ring. Just getting a clone isn't even bad. Lots of versatility on this thing. I can even copy a low loyalty planeswalker of mine, or an opponent's planeswalker.
I don't know how many incredible targets are in the cube for it, but it can always just be a clone which is fine.
I'd like this card more if I could copy a Maze of Ith though. Why nonland at 4 mana?
Probably just because that is a blue rampant growth, which I assume they don't want for color identity purposes. You can still clone a signet, but that's harder.
I like the new Flooded Strand art. Think I prefer the older fetch arts in the other cases, though. It's awesome that they are reprinting the fetches!
The only thing I don't like about the new fetches is the stupid dragon theme flavor texts. The shocklands were deliberately designed that they didn't involve any plane-specific details (Blood Crypt wasn't Rakdos Crypt for example)
These will see more play than the shocklands (If only because of legacy) and they know that, but we still get the goofy hey guys, remember kahns of tarkir? that sweet dragon set? Man wasn't it cool? wasn't it cool of us to reprint these fetchlands?
Don't get me wrong, I'm glad I might be able to actually afford a flooded strand now, but I really wish they were a little more classic
Finally, it's an infinite combo with Goblin Bombardment and anything that triggers off creatures coming into play or dying (which in my list is limited to Purphoros, God of the Forge, I think).
Is this actually an infinite combo? Wouldn't Hornet's Nest die after two pings?
Well if you boros charm first...
A bit much to be sure.
also good in GR, since This > Flametounge Kavu is pretty insane
Small clarification, but can it add 2 colorless if you don't reveal anything?
I don't think that's a downside that will make it cost 1, but I can't really tell from how it's worded. Maybe my brain is just not working today
Maybe. Does anyone play flesh reaver anymore? (Thats what he does right? I'm not misremembering that?)
I might. It's slightly complicated by the fact that I'm his lone canadian customer, so if his kickstarter shipping was any indication, this is looking like a $300+ fix to get it to him
I've actually got volcanic hammers in where most of you guys have lightning strike and co (to help combat tricks be a thing), and I can attest that casting burn pre-combat isn't too much of a problem.
also interesting thought: given that this is considerable as a cubeable 1 drop, what kind of downside would a R 2/1 prowress have needed to be remotely fair? Makes you think
It is, but then again there's a lot of redundency there as well. While all the 4cc walkers are great, you probably don't need them all, some cubes don't need Armageddon, Ravages and Cataclysm, Wrath and Day are great but I wouldn't fault anyone for trying out a cube with 5cc wraths if they felt it was necessary etc etc etc
On the creature side of things cards are much more fluid in my eyes. Hero of Bladehold is great sure, but the only one I can think of that really has a really unique effect is Ranger of Eos, and he's not an effect everyone always wants either.
I love rosheen meanderer's house
I do love how hilariously he scales though. X and a morph > flip line makes me laugh
I know you guys arent so big on the idea, but a nonbasic section of Fetch/Fetch/Fetch/Shock/Shock/Dual is probably the way to go if you really do want to play with all these new 3 color cards. Fixing like that will ensure that your drafters can reliably feel comfortable playing three colors, at least at 360-450. You might need another cycle if you're going up to 540 though
Edit: It's certainly a big change, but if the alternative is just adding 3-4 cards from this set, maybe it's time for an Upheaval
Looking back, blood crypt does sound rakdos (And sure, the art is a little) but both the flavor text and art are sort of generic enough that they don't really scream ravnica to me.
The art for the new fetches I'm not sure yet (I've honestly not taken that hard a look. Polluted delta looks good :D), but the flavor text going HEY GUYS DRAGONZ just kinda rubbed me the wrong way initially.
Then again, I just now noticed the newer shock lands have flavor texts, so maybe I'll come to ignore it
Probably just because that is a blue rampant growth, which I assume they don't want for color identity purposes. You can still clone a signet, but that's harder.
The only thing I don't like about the new fetches is the stupid dragon theme flavor texts. The shocklands were deliberately designed that they didn't involve any plane-specific details (Blood Crypt wasn't Rakdos Crypt for example)
These will see more play than the shocklands (If only because of legacy) and they know that, but we still get the goofy hey guys, remember kahns of tarkir? that sweet dragon set? Man wasn't it cool? wasn't it cool of us to reprint these fetchlands?
Don't get me wrong, I'm glad I might be able to actually afford a flooded strand now, but I really wish they were a little more classic
Well if you boros charm first...
A bit much to be sure.
also good in GR, since This > Flametounge Kavu is pretty insane