I started playing Top (smooth draws, control dredges) to address the problem of losing SB cards at inconvienient opportunities. Against match-ups where you suspect Blood Moon, I try and fetch the Forest first, especially if a Mox is available since it allows you to ignore the enchantment for the purposes of Loam. Otherwise, a pre-emptive EE may be required, depending on the matchup. Painter is unfavorable in general, and from experience I can play out, around and under Blood Moon.
It does take practice. Against RiP, same general rules of not wasting cards/resources. Locally, when my meta turned heavy DnT, I started freerolling Volcanic Fallout. I got tired of dealing with the matchup.
Depends on the advantage gained in the gameplay situation. The best examples Necro and Bargain were 1 life for one card. Their mana costs were different due to their restrictions as permanents. Necropotence is less flexible than Yawgmoth's Bargain, but costs half the mana. Griselbrand is 1 life for 1 card, in sets of 7 per activation.
Sylvan Library gives you the ability to draw three, place two back or pay 4 life per card you don't put back during your draw step.
Ad Nauseam and Dark Confidant have a variable life cost per card equal to their mana cost. Different ways of balancing the ability to draw cards.
Here's another interesting question: how much mana does one life equal? At some point that question came up when they figured out Necro and Bargain. If Healing Salve is 1 mana for 3 life, and Ancestral Recall is 1 mana for 3 cards, you can somewhat see where they figured 1 life could equal 1 card in the game's early phases.
I playtested two Tabernacles at one point and found a second one redundant. Having Tolaria West/Intuition and Crop Rotation makes grabbing it when you need it easier. In Jund Depths, the lack of blue makes having a second one more necessary(?) but that is just a guess.
For newer formats, the consistent mana/color angle is the major deal. In Legacy, the color access is the best it can possibly get, so you live the dream with interactions like Brainstorm. Sadly, Brainstorm was restricted in Vintage when they unrestricted Gush, but that is another thread/argument/questionable decision for another day.
A dual block RtZ would be ambitious. I'm interested in seeing how everything ties together in KTK to see how they're going to make the jump. Or if we are going to return to a Zendikar of "we're screwed" in that block. Either way is cool.
I'm confused as to whether you took issue at them being topless, their protest or their actions during said protest? Their charges got vacated probably because they were found to have the right permits/documentation to have their protest etc and were not in violation of any laws.
Store credit. I have less than negative interest into opening miserable cards. Every pack could have a good card in it until I open it, when it turns into a .15 cent card.
I'm interested in some kind of extra miserable control type thing with an Empty the Pits win condition. Cue the Icona Pop "I love It" for extra effect. That's like a plan.
I give away boxes, and if I have enough matching sleeves, I'll keep them for local LGS draft or whatever. I use Dragon Shield sleeves so they last forever in most cases.
If you develop with Exploration and Rotation into Chasm, they can't win. Same I f you can set up favorable Punishing Fires and use up their pump spells. I've playtested this match a lot, since a local player to me loves this deck, and I lose a few games when he has the nuts with Berserk, but usually it's a shut out for me when I play around Daze and Force or just play anti-creature like Lands does best. They have to win fast or they don't win.
It does take practice. Against RiP, same general rules of not wasting cards/resources. Locally, when my meta turned heavy DnT, I started freerolling Volcanic Fallout. I got tired of dealing with the matchup.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Sylvan Library gives you the ability to draw three, place two back or pay 4 life per card you don't put back during your draw step.
Ad Nauseam and Dark Confidant have a variable life cost per card equal to their mana cost. Different ways of balancing the ability to draw cards.
Here's another interesting question: how much mana does one life equal? At some point that question came up when they figured out Necro and Bargain. If Healing Salve is 1 mana for 3 life, and Ancestral Recall is 1 mana for 3 cards, you can somewhat see where they figured 1 life could equal 1 card in the game's early phases.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
For newer formats, the consistent mana/color angle is the major deal. In Legacy, the color access is the best it can possibly get, so you live the dream with interactions like Brainstorm. Sadly, Brainstorm was restricted in Vintage when they unrestricted Gush, but that is another thread/argument/questionable decision for another day.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.
Big Thanks to Xeno for sig art <3.