It's rare, but the danger is always there. Generally speaking he's just a decent 4/4 threat in a deck that doesn't generally present creatures that tough. I deliberately built the mana so that nearly everything taps for red or white. It's also why I have avoided any UU or WW cards. As much as I would love to play a Cryptic Command or two, triple blue just isn't something I want to be chasing.
@Cambriel: That list looks like a lot of fun. I like the move with the colonnades in this type of deck. This exemplifies why I love the UWR shell, it can be so versatile. Have you tried Delver or do you feel that there wouldn't be enough spells to activate him.
Delver is pretty bad in modern, if you ask me. In a deck like this with 20 spells, he's a semi-evasive 1.66/1 for 1 mana, which just doesn't cut it. You can't ride him to a free win like you can in Legacy, and he dies to pretty much everything without immediately impacting the board. I could see an argument for his inclusion over Figure and Lavamancer, but I really wanted my turn 1 plays to all be castable off red mana. This is functionally a burn deck with tempo elements and Searing Blaze is hard enough to cast as it is, so turn 1 red is vital. Goblin Guide into Searing Blaze is incredibly painful and difficult to recover from, especially backed by counter magic on the following turns.
This isn't quite a midrange list, but I've been tinkering with a lower to the ground, more aggressive RWU build for a couple of weeks now and having pretty good success at my local shop. I won't swear that it's amazing, but it has caught people off guard.
Previously, I was running 4 Colonnades and the mana was a fair bit shakier, but I've since discarded them in favor of faster early mana. It was nice to have a late game Colonnade to sink mana into, but the deck doesn't lack for those anyway. The strangest card in the list is probably Figure of Destiny, but he's been very strong. I needed an additional turn 1 play, and he fits the bill while being extremely easy to cast. I rarely grow him past a 4/4, but just having a threat that can push beyond Bolt range is fairly significant.
Like I said, I won't swear it's the next big thing, but there's definitely room in the RWU shell for a very aggressive version of the deck.
I do think Adamant Negation might see some play, but quizzle is right. If you have counters on a Jitte you're very close to winning already.
So far, Khans looks VERY promising for Modern and a bit less so for Legacy. For instance, I think most of the new Charms will find a home in Modern decks, but they're all too costly for Legacy. There are some niche cards for sure, like Hardened Scales, that might end up spawning something new and interesting. I don't think anything spoiled so far will have legs on it right away, though. There's no obvious "this is an eternal staple" card yet like Abrupt Decay.
I played quite a bit of Scapeshift several months ago and loved it, so I rebuilt a more recent list today and practiced a while. I have to say... I am really not impressed by the lists that eschew Peer Through Depths. It's fundamentally a combo deck, regardless of what you sideboard. I honestly don't see the up side to not running the best possible dig spells we can.
I'm willing to hear arguments, but I felt exponentially slower in the mid-game without Peer to find my missing combo piece.
Imo you want some cheap removal like Bolt in Junk to kill x/1s more efficiently, probably Darkblast, Disfigure or even Persecution. Or a 2nd Pulse for that Birthing Pod. Personally I dont like PtE right now for that reason.
Yeah, Path is definitely not what we want to be doing here. As phenomenal as it is, especially vs. Tron, we don't want to be giving them more lands.
What are opinions on Drown in Sorrow and Sudden Spoiling? Just curious.
The affinity matchup is heavily sideboard dependent, and a lot of your best hate cards are red. I know I really missed Ancient Grudge and Vandalblast.
I'd like to shift over to the Junk build simply because I enjoy that color combo more, but it seems like we're losing a lot just to gain Souls. Bolt, Terminate, and a lot of red sideboard cards add up, and I'd miss Jund Charm quite a bit. One card I did consider trying in the side because it would be a total surprise is Hail Storm. I mean honestly, who would expect that from a non-red deck, and it lines up very well vs. Affinity.
I made a last minute swap to Jund from RWU Kiki last week for modern night and kinda loved it. Been carrying the deck around for a few weeks to lend to friends, but that was the first night I've really spent playing modern Jund in a while. After going 3-1 for the night, I made a couple tweaks and am planning to run the list below tonight.
Tron is just the worst, and I HATE playing against it, but it is fairly common out here. There is never more than one or two Tron decks in the room, but it's just always around. I tried to squeak in a Tec Edge, which is pretty tough given the color requirements, but at least it gives me some kind of game 1 option even if it isn't much (generally speaking, it gets held back for Eye of Ugin). Sundering Titan is rough but not actually as bad as it could be given all the non-basics, but Emrakul is an autowin.
I'm running a single Jund Charm over Anger in the main, which I've liked quite a bit. It won't handle Nacatl, but Naya is fairly rare and the instant speed can be a blowout vs. Affinity. I also dropped Chandra for a 4th Liliana, since I kept siding Chandra out in exchange for her almost every game 2.
Prophetic Flamespeaker is the ultimate bolt bait, and it feels bad when he dies without accomplishing anything. However, it is nice to have a *must kill* threat that drops after the rest of my creatures have run them out of gas. Connecting even once is just brutal, and he gives a little bit of extra depth to Jund Charm and Sword out of the side (it was a Batterskull last week, which I found to be too slow).
Sideboard is generally a lot of flexible options, with an emphasis on artifact removal and land destruction, both of which are good vs. Tron and Affinity.
I run 1 Meek / 1 Damnation main at the moment and have been happy with the split. To be clear, neither are especially good in the match up, but Meek is at least an out to Colonnade. Maybe I've just had good luck vs. RWU Control, but I feel like I'm generally a more focused list with a higher percentage chance of having a counter when I need it.
I've found Control to be fairly beatable. Colonnades die to Consume the Meek just as quickly as everything else, and we generally win the counter wars.
Not a fan of the sword. It would've been sweet if they had gotten Mark Zug to do new artwork to match the Darksteel Swords (Kinda a reversal of what they did for Modern Masters).
I vastly prefer the old art as well, and would have loved to see Mark Zug take on the new swords. Especially because it would help make the set match.
That being said, I'll take this version too. I have a thing for promo foil equipment.
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Delver is pretty bad in modern, if you ask me. In a deck like this with 20 spells, he's a semi-evasive 1.66/1 for 1 mana, which just doesn't cut it. You can't ride him to a free win like you can in Legacy, and he dies to pretty much everything without immediately impacting the board. I could see an argument for his inclusion over Figure and Lavamancer, but I really wanted my turn 1 plays to all be castable off red mana. This is functionally a burn deck with tempo elements and Searing Blaze is hard enough to cast as it is, so turn 1 red is vital. Goblin Guide into Searing Blaze is incredibly painful and difficult to recover from, especially backed by counter magic on the following turns.
2 Figure of Destiny
4 Goblin Guide
2 Grim Lavamancer
4 Snapcaster Mage
4 Geist of Saint Traft
Spells:20
4 Lightning Bolt
2 Path to Exile
2 Spell Snare
4 Lightning Helix
4 Remand
2 Searing Blaze
2 Electrolyze
4 Arid Mesa
1 Cascade Bluffs
1 Eiganjo Castle
2 Ghost Quarter
2 Hallowed Fountain
1 Island
1 Mountain
1 Plains
2 Sacred Foundry
4 Scalding Tarn
4 Steam Vents
1 Sulfur Falls
1 Relic of Progenitus
1 Celestial Purge
1 Combust
3 Smash to Smithereens
2 Spellskite
2 Stony Silence
2 Molten Rain
2 Vendilion Clique
1 Batterskull
Previously, I was running 4 Colonnades and the mana was a fair bit shakier, but I've since discarded them in favor of faster early mana. It was nice to have a late game Colonnade to sink mana into, but the deck doesn't lack for those anyway. The strangest card in the list is probably Figure of Destiny, but he's been very strong. I needed an additional turn 1 play, and he fits the bill while being extremely easy to cast. I rarely grow him past a 4/4, but just having a threat that can push beyond Bolt range is fairly significant.
Like I said, I won't swear it's the next big thing, but there's definitely room in the RWU shell for a very aggressive version of the deck.
They're cestuses, which tend to be very aggressive weapons. Think Conan in the gladiator pit.
So far, Khans looks VERY promising for Modern and a bit less so for Legacy. For instance, I think most of the new Charms will find a home in Modern decks, but they're all too costly for Legacy. There are some niche cards for sure, like Hardened Scales, that might end up spawning something new and interesting. I don't think anything spoiled so far will have legs on it right away, though. There's no obvious "this is an eternal staple" card yet like Abrupt Decay.
I'm willing to hear arguments, but I felt exponentially slower in the mid-game without Peer to find my missing combo piece.
Yeah, Path is definitely not what we want to be doing here. As phenomenal as it is, especially vs. Tron, we don't want to be giving them more lands.
What are opinions on Drown in Sorrow and Sudden Spoiling? Just curious.
I'd like to shift over to the Junk build simply because I enjoy that color combo more, but it seems like we're losing a lot just to gain Souls. Bolt, Terminate, and a lot of red sideboard cards add up, and I'd miss Jund Charm quite a bit. One card I did consider trying in the side because it would be a total surprise is Hail Storm. I mean honestly, who would expect that from a non-red deck, and it lines up very well vs. Affinity.
Tron is just the worst, and I HATE playing against it, but it is fairly common out here. There is never more than one or two Tron decks in the room, but it's just always around. I tried to squeak in a Tec Edge, which is pretty tough given the color requirements, but at least it gives me some kind of game 1 option even if it isn't much (generally speaking, it gets held back for Eye of Ugin). Sundering Titan is rough but not actually as bad as it could be given all the non-basics, but Emrakul is an autowin.
I'm running a single Jund Charm over Anger in the main, which I've liked quite a bit. It won't handle Nacatl, but Naya is fairly rare and the instant speed can be a blowout vs. Affinity. I also dropped Chandra for a 4th Liliana, since I kept siding Chandra out in exchange for her almost every game 2.
Prophetic Flamespeaker is the ultimate bolt bait, and it feels bad when he dies without accomplishing anything. However, it is nice to have a *must kill* threat that drops after the rest of my creatures have run them out of gas. Connecting even once is just brutal, and he gives a little bit of extra depth to Jund Charm and Sword out of the side (it was a Batterskull last week, which I found to be too slow).
Sideboard is generally a lot of flexible options, with an emphasis on artifact removal and land destruction, both of which are good vs. Tron and Affinity.
4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf
2 Prophetic Flamespeaker
Spells:23
2 Slaughter Pact
3 Inquisition of Kozilek
4 Lightning Bolt
3 Thoughtseize
3 Abrupt Decay
2 Terminate
1 Jund Charm
4 Liliana of the Veil
1 Maelstrom Pulse
4 Blackcleave Cliffs
1 Blood Crypt
1 Forest
2 Grove of the Burnwillows
2 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
1 Tectonic Edge
1 Twilight Mire
4 Verdant Catacombs
1 Engineered Explosives
1 Pithing Needle
1 Surgical Extraction
1 Thoughtseize
2 Ancient Grudge
1 Golgari Charm
1 Scavenging Ooze
3 Fulminator Mage
1 Sword of Feast and Famine
1 Slaughter Games
2 Thrun, the Last Troll
I vastly prefer the old art as well, and would have loved to see Mark Zug take on the new swords. Especially because it would help make the set match.
That being said, I'll take this version too. I have a thing for promo foil equipment.