I use him in multiplayer for mass mill. I put a lot of cards into peoples grave yards and pick what I want out of them. Usually it's like an Artisan of Kozilek plus some creature with evasion and bring back something equally as threatening.
If in 90% of games you never drew the dragon, then how is it too bomb dependent? Also Flameblast Dragon is one of the best rares you can get in the whole set.
In my experience it was not that bomb dependent... a few times I saw players (including myself) playing a subpar color in order to play all their bombs, and it wasn't working out. People are used to Mirrodin where you can stretch for bombs and still have a deck full of playables without mana problems because there are a ton of artifacts. I saw people playing 3 colors and the black Pharaoh and Overrun. Or 4 colors trying to get there with Manalith. I played red for Inferno Titan even though my red was terrible, and I eventually switched to white which had no bombs but was much more solid. The most powerful card in my deck was Jace, but even with him I didn't win instantly every time (I did win though ), and I had to play smart in order to get maximum value from him. I also had counterspells and a few removal spells capable of dealing with bombs. I didn't feel that the format was too bomb dependent, and that was in sealed. I guess everyone has different experiences, but I feel as though the tools are there to deal with bombs (counters, removal, aggressive starts with bloodthirst, etc.), and the biggest bombs are mostly mythic in the Titans.
It's bomb dependent because in the games that I didn't draw my dragon I struggled very very much against my opponents. I got lucky and had good match ups, in which one was a bad player, the other got mana screwed and the one game he DIDN'T get mana screwed he kicked my ass, and the third I drew my dragon both games. The game I lost the guy swarmed me with powerful fliers like the illusion dragon. The person who took first at my store had Giddeon and the Fact or Fiction sphinx and either time those his the board the game ended. But like you said, everyone else has different experiences.
Played at a midnight sealed last night, opened jank rares and decent commons and uncommons. Games are HIGHLY dependent on the bombs you open. I went white green agro and splashed red for that fireball dragon and incinerate and (big splash, but 4 mountains and a manalith did the job.) 90% of my games I never drew the dragon, and EVERY game I drew the dragon (2) I won very shortly after. I went 3-1 but overall m12= bombs or you lose. Also, black seems very weak.
Played a 2 hour two headed giant game. Once Ensnaring Bridge hit the board the game just came to a screeching halt and proceed to move as fast as molasses. To be fair my team would've won but my team mate was mana screwed the whole game and I was mana screwed for the beginning. Lesson, scoop when Ensnaring Bridge is cast.
A friend of mine decided he needs to get this for his EDH deck after playing me in multiple EDH games where I have infinite handsize and about half my deck as my hand. yeahhh, can't wait to play him next time.
I got the Devour for Power deck and only had time to play one game, and I played against Zedruu the Greathearted. Had Damia, Sage of Stone as my general because I already have a general damage deck so I wanted to try something new.
Explosive start
Land Sol Ring Dimir Signet go
Then
Land Nezumi Graverobber then use his ability and flip him
Next turn I had a Mulldrifter that was constantly chumping that 7/7 for 4 who had to attack every turn, and I would continually bring back Mulldrifter with Nezumi Graverobber's flip ability. Over all, really good synergy in the deck.
Just wondering what peoples thoughts will be on what standard will be like come rotation. What cards do you think will be powerful and what decks will be viable.
Maybe someone can explain this to me, but in the article on DailyMTG written about this general he says you can give an opponent your Wall of Omens and draw a card from it every turn?
I hate to see people complain about Homeward Path so much. There are ways to get rid of it you know. Strip Mine and Tectonic Edge can be played in every deck and they're extremely cheap, not to mention Wasteland for those who have the money for that. Beast Within also kills it and so does Vindicate. It has answers.
It's bomb dependent because in the games that I didn't draw my dragon I struggled very very much against my opponents. I got lucky and had good match ups, in which one was a bad player, the other got mana screwed and the one game he DIDN'T get mana screwed he kicked my ass, and the third I drew my dragon both games. The game I lost the guy swarmed me with powerful fliers like the illusion dragon. The person who took first at my store had Giddeon and the Fact or Fiction sphinx and either time those his the board the game ended. But like you said, everyone else has different experiences.
So you got that 1000 dollar Force of Will? I remember seeing that around the webz! Simply amazing.
Explosive start
Land
Sol Ring
Dimir Signet go
Then
Land
Nezumi Graverobber then use his ability and flip him
Next turn I had a Mulldrifter that was constantly chumping that 7/7 for 4 who had to attack every turn, and I would continually bring back Mulldrifter with Nezumi Graverobber's flip ability. Over all, really good synergy in the deck.
My thoughts on powerful cards:
Puresteel Paladin
Consecrated Sphinx
maaaaaybe Hero of Bladehold
Also, sorry if this is the wrong place for this thread, but this seemed the most fitting.
Temple Bell and Mind over Matter
My friend runs a ultra douche Sen Triplets that runs all the "unfair" cards. One game I got Traumatize'd while he had Leyline of the Void and next turned Magister Sphinx